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Jonathan Mak

PS Vita | Sound Shapes Hands-On Preview

Author:
Jonathan Lester
Category:
Features
Tags:
Jonathan Mak, Platformer, Playstation Vita, PS Vita, Sony, Sound Shapes, Vita

PS Vita | Sound Shapes Hands-On Preview

Any game from Jonathan Mak, the developer behind the excellent PSN SHMUP Everyday Shooter, is a cause for celebration... and it's clear that every shred of his 2D pedigree is being leveraged into his first Vita title. Sound Shapes takes the increasingly popular concept of player actions creating organic music and sound (used to devastating audial effect in ES) and takes it to the next level: making each level a song in itself.

In this 2D platformer, players control a rotating wheel that bristles with sticky pads that allow our circular hero to stick to any surface. These suckers can be retracted to provide fast, frictionless movement, but naturally you can't latch onto anything while enjoying your burst of increased speed. The intricate levels are packed with floating platforms, lava and spikes - and your weak jump makes working out the best routes to the exit an absolute necessity. When every wall and surface is a potential path, even the most basic platforming mechanics need to be re-learned from scratch.

PS Vita | Sound Shapes Hands-On Preview

The aim of Sound Shapes is to collect the huge number of pickups scattered throughout the sprawling stages; of which there are thirty arranged into tracks on an LP. This should lend the full version plenty of value, and the fact that you can complete a level without nabbing absolutely every collectible should provide serious replayability for completionists.

Click here for more details about this remarkable platformer >>