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Journey

Get Journey on PS3 / PS4 for just £7.59

Author:
Carl Phillips
Category:
Deals
Tags:
cdkeys, Journey, PS3 games, PS4 games, Thatgamecompany

Get Journey on PS3 / PS4 for just £7.59

The usual RRP for £11.99 is certainly worth the price of admission, but this listing will save you a few pounds on that in one of the cheapest prices for Journey we've seen for some time. With it being a Cross-buy title you'll be able to download and play it on both PS3 and PS4. We awarded Journey a perfect score back in 2012, describing it as "a game that exhibits pure joy" and that "the end result is something inherently euphoric, deeply personal and, dare I say, even a little bit spiritual as well." Thanks to markgelder @ HUKD!

Be sure to check out our Journey review for more details.

Journey on PS3 / PS4 is an unmissable experience at £9.99

Author:
Carl Phillips
Category:
Deals
Tags:
Amazon, Journey, PS3 games, PS4 games, Thatgamecompany

Journey on PS3 / PS4 is an unmissable experience at £9.99

The usual RRP for £11.99 is certainly worth the price of admission, but this listing will save you a few pounds on that in one of the cheapest prices for Journey we've seen for some time. With it being a Cross-buy title you'll be able to download and play it on PS3 and PS4. We awarded Journey a perfect score back in 2012, describing it as "a game that exhibits pure joy" and that "the end result is something inherently euphoric, deeply personal and, dare I say, even a little bit spiritual as well." Thanks to Aldnoah @ HUKD!

Journey finally arrives on PS4 July 21st

Author:
Carl Phillips
Category:
News
Tags:
Journey, Playstation 4, PS4 games, Release dates, Thatgamecompany

As the title of this post states, the PS4 version of thatgamecompany's award-winning title Journey will be arriving on the PSN Store on July 21st. To celebrate, Sony have released a brand new trailer to show off the game in all its artistic glory, which has been ported to the PS4 by UK-based studio Tricky Pixels. Best of all, it will be a cross-buy title, meaning those of you who have bought it already on PS3 will be able to download it and play again at no extra cost. With it being a cross-buy title it will cost £11.99 when it releases if you don't own it already (cheers to SJH for the heads-up!) so you could always prepare for it by looking out for some cheap PSN gift cards with our handy guide.

We awarded Journey a perfect score back in 2012, describing it as "a game that exhibits pure joy" and that "the end result is something inherently euphoric, deeply personal and, dare I say, even a little bit spiritual as well."

Journey, Flower & FlOw coming to PS4 in one-disc remaster collection

Author:
Jonathan Lester
Category:
News
Tags:
flOw, Flower, Journey, PS4 games

Journey, Flower & FlOw coming to PS4 in one-disc remaster collection

Is there anything Sony won't remaster? The answer seems to be 'no' as a compilation including Journey, Flower and FlOw has now been announced for the PS4.

Which is fine by us. Journey will apparently run at 60fps, while the newfound visual fidelity will hopefully compliment the gorgeous art direction. Meanwhile, Flower and Flow are already on PSN, so this physical compilation will be a nice way of picking them up.

It will also be a nice way of supporting thatgamecompany, who are hard at work on a mysterious new project. We'll keep you posted.

Top Ten Tuesdays | Ten Games That Made Me Cry

Author:
Matt Gardner
Category:
Features
Tags:
Final Fantasy X, Half-Life 2, Journey, Lost Odyssey, Mass Effect, Shadow of the Colossus, Silent Hill 2, The Legend of Zelda: Ocarina of Time, The Walking Dead, To The Moon, Top Ten, Top Ten Tuesdays

Top Ten Tuesdays | Ten Games That Made Me Cry

I was chatting to a friend of mine the other day about The Last of Us, and how one of the best things about the game is that it grabs you right from the start with that incredibly powerful opening fifteen minutes, and how he found himself shedding a tear or two at the culmination of the prologue, such was it's impact.

I cry at films and books and the occasional piece of music a fair bit. Not necessarily because what I'm taking in fills me with a sense of sadness, it's more that I find myself rather susceptible to emotional overloads, particularly when there are multiple forces at work. You'd perhaps expect, then, that games by their very nature would be even more successful at eliciting such an emotional response, but it's a difficult thing to pull off.

Not for the following ten games, mind.

NB. Be aware that there are some pretty major spoilers for a number of games after the jump.

Click here to read more...

Journey: Collector's Edition £9.99 at Base

Author:
Brendan Griffiths
Category:
Deals
Tags:
flOw, Flower, Journey, PS3 games

Journey: Collector's Edition £9.99 at Base

Journey Collector's EditionBase | £9.99
Price ComparisonReview

Journey makes this worth the price of admission alone. Despite only lasting a few hours, you’ll want to play it over and over again. The addition of Flow and Flower provide a great opportunity to catch up with the developer’s earlier work, both of which still hold up well today. It’s all about Journey though really. Isn’t it about time you caught up with what everyone’s been talking about?

Thanks to oUkTuRkEyIII at HotUkDeals.

Journey Devs Finally Making Some Money, Chen Discusses New Project

Author:
Matt Gardner
Category:
News
Tags:
Jenova Chen, Journey, Thatgamecompany

Journey Devs Finally Making Some Money, Chen Discusses New Project

There were plenty of reports surrounding Journey's development -- from multi-million dollar budgets to thatgamecompany going bankrupt as a result of the game -- and Jenova Chen has revealed that only now has the studio finally begun to receive royalties based on sales of the game.

Click here to read more...

Journey: Collector’s Edition Review | Genesis to Greatness

Author:
Brendan Griffiths
Category:
Reviews
Tags:
flOw, Flower, Journey, Journey Collector's Edition, Thatgamecompany

Journey: Collector’s Edition Review | Genesis to Greatness

Platforms: PS3 | PSN

Developer: ThatGameCompany

Publisher: Sony

This collection encompasses ThatGameCompay’s previously download-only games including Flow, Flower and Journey. I’ve reviewed all three and discussed the extras also included.

Flow

The first time I played Flow six years ago, I started it late and ended up glued to the screen until 6am. It’s an experience you can just be swallowed up in. Just as it gets difficult, it expands and resets.

You play as a basic underwater life form that must eat smaller creatures in order to grow. The game takes place on a series of 2D stages and movement is controlled by turning the PS3 SixAxis controller with a press of any button making you move faster. As with all of ThatGameCompany’s PS3 games, there isn’t a heads-up display and next-to no tutorial, but you should find this an easy experience to get into.

Journey: Collector’s Edition Review | Genesis to Greatness

Smaller creatures are eaten by swimming into them mouth-first. Certain creatures enable you to grow faster, eventually gaining new body parts, making you a more dangerous predator. Larger foes can be taken on, but you’ll need to attack their tails first, and then retreat when they retaliate. Any hits you take could result in diminished growth.

Click here to read more...

COMMENT | No Such Thing As "Too Long" or "Too Short": Why A Game's Length Is Irrelevant

Author:
Matt Gardner
Category:
Features
Tags:
Call Of Duty, Game length, Halo, Josef Fares, Journey, Portal, Sleeping Dogs

COMMENT | No Such Thing As "Too Long" or "Too Short": Why A Game's Length Is Irrelevant

Some of you may have read our recent interview with Brothers: A Tale of Two Sons' game director, Josef Fares. When we spoke last week, we chatted a little about consumer pre-occupation with the "length" of a game, that is to say, the time it takes to play the main part of it through from start to finish. Fares was unequivocal in his opinion on the matter: that this critical focus which attempts to determine "how long a game should be" needs to stop:

I think everyone agrees with me. It's just that someone said it, and no-one's stopped to question it. I think the press, the critics, even the community need to understand that it isn't important. Stop complaining about the length of time it takes to play a game. Why are we so focused on how long a game is? It's about the experience. You never question how long a movie is. It's a case of how good or bad it was, and that's it. The time it takes to play a game shouldn't matter in a review. Who's dictated how long or short a game should be? It's all about the experience.

It's a point I broadly agree with although, as Fares himself notes later on, that's not to say we shouldn't have large, expansive games, but rather that a game should only ever be as long as it really needs to be.

COMMENT | No Such Thing As "Too Long" or "Too Short": Why A Game's Length Is Irrelevant

Of course, the words "budget" , "commercial appeal", and "long tail" always crop up at this juncture, and perhaps rightfully so. After all, this is an industry, one in which commerce and artistic creation must cohabit together. Retail games cost several times more than one's average cinema jaunt, and it's not unreasonable to expect some sort of longevity for one's money.

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BAFTA 2013: The Winners

Author:
Jonathan Lester
Category:
News
Tags:
BAFTA, Dishonored, Far Cry 3, Journey, The Unfinished Swan, XCOM: Enemy Unknown

BAFTA 2013: The Winners

Journey Returns Triumphant

Those of you who weren't glued to the footy may well have watched the BAFTA Game Awards last night, where two PSN exclusives managed to clean up. Journey returned with no less than five awards, including game design, artisitic achievement and even online multiplayer (called it), while The Unfinished Swan managed to snag two shinies for innovation and best debut. Other worthy winners include Dishonored as Best Game, XCOM: Enemy Unknown for Best Strategy Game and The Room as best of British.

We've got all the winners and nominations after the jump, thanks in no small part to the inestimable Late who actually beat us to the punch this morning.

Click here to read more...

Loved Journey? You'll Love Wintory's Annotated Score

Author:
Matt Gardner
Category:
News
Tags:
Austin Wintory, Journey, Soundtrack, Thatgamecompany, Videos

Loved Journey? You'll Love Wintory's Annotated Score

Journey exists for me now as a collection of glorious, almost ethereal memories, as if my three playthroughs of thatgamecompany's emotional, evocative experience were part of some waking dream.

Of course, much of that has to do with Austin Wintory's majestic, Grammy-winning orchestral score, which he's uploaded to YouTube with a bunch of screens, artwork, and insightful annotations giving interested parties a rather  compelling look into the making of the soundtrack.

Click here to read more...

BAFTA 2013: Journey Leads The Nominations

Author:
Jonathan Lester
Category:
News
Tags:
BAFTA, Dear Esther, Far Cry 3, Journey, The Walking Dead

BAFTA 2013: Journey Leads The Nominations

The British Academy Games Awards 2013 nominees have been announced, including a neat mix of big-budget AAA games and some deserving indie shouts.

Indeed, thatgamecompany's Journey has managed to steal the show, being nominated for a whopping eight categories including Artistic Achievement and Best Game. The Walking Dead, Far Cry 3 and Dear Esther follow (with seven, six and five nominations apiece), actually managing to beat the likes of Assassin's Creed III and Halo 4.

Of course, nominations are all well and good, but we'll find out the actual winners on Tuesday March 5th. We've got all the details after the break, everything from Action to Online Multiplayer and Ones To Watch. As always, we'd love to hear what you make of the choices - and your personal pick for the overall winners.

Click here to read more...

Journey Creator Hints At "Emotional" Next Game

Author:
Jonathan Lester
Category:
News
Tags:
Jenova Chen, Journey, Thatgamecompany

Journey Creator Hints At "Emotional" Next Game

'It Has To Be Much Bigger Than The PlayStation Platform'

Thatgamecompany's Jenova Chen has dropped a few tantalising tidbits about their next game, which will likely launch on more than just the PlayStation Network.

Click here to read more...

Game of the Year Awards 2012 | Best Action/Adventure Game

Author:
Matt Gardner
Category:
Features
Tags:
Best Action/Adventure 2012, Darksiders II, Dishonored, Game of the Year 2012, GOTY 2012, Journey, Sleeping Dogs, The Walking Dead, Uncharted: Golden Abyss

Game of the Year Awards 2012 | Best Action/Adventure Game

Ah, the problem genre. Action/Adventure is that broad spectrum zone for shooters that also dabble in platforming and puzzling, for hack'n'slashers, point'n'clickers, open world expanses, daredevil blockbuster action, and indie darlings that aren't necessarily obvious enough to have a home elsewhere.

As such, it's been an utter bastard to call...

NB. Click on the thumbnails for price comparisons and the game's title for the relevant review where available.

Title

Description

Game of the Year Awards 2012 | Best Action/Adventure Game

Darksiders II

Darksiders II did pretty much everything right. It built upon its predecessor in terms of combat, presentation, longevity, replayability, and fat mounds of loot. Unfortunately, the only misstep was releasing within days of Sleeping Dogs, which was also awesome.

Game of the Year Awards 2012 | Best Action/Adventure Game

Dishonored

Dishonored did better than simply revive the stealth genre, it made us wonder why the hell it went away in the first place. Arkane delivered a blank canvas in Corvo Attano, with a commendably mature approach to player freedom that asked much of you, and delivered ultimate gameplay satisfaction in return. In Dunwall, we had one of the finest video game worlds of this generation. Nothing short of astonishing.

Game of the Year Awards 2012 | Best Action/Adventure Game

Dragon's Dogma

It was broken in places, and Gransys was one of the more forgettable worlds we've seen from an RPG, but Dragon's Dogma was one hell of an endearing game. Breathtaking combat, an innovative Pawn mechanic, and deep customisation options made it a firm favourite in spite of its flaws. Plus, the opportunity to take down a hole bunch of mythical beasts made it all the sweeter. Refreshingly mature.

Game of the Year Awards 2012 | Best Action/Adventure Game

Journey

Gloriously life-affirming, utterly transcendental, Journey was one of those few games that not only provided a thoroughly unique experience, but also deeply personal one too. It didn't matter whether or not you considered it art, or even if you defined it as a "game", one thing was for sure: it was absolutely unmissable.

Game of the Year Awards 2012 | Best Action/Adventure Game

Sleeping Dogs

Sleeping Dogs was this year's little-big game that could. Dropped by Activision whilst it was still True Crime: Hong Kong, Square Enix snapped it up after a year in the wilderness and dropped it over the summer. Wei Shen's adventures provided the perfect antidote to the traditional sunny lull. Perfectly sized, utterly OTT, United Front Games refused to take themselves too seriously, instead providing an immaculately balanced open world game, stuffed with things to do, and supported with a near endless stream of cracking DLC.

Game of the Year Awards 2012 | Best Action/Adventure Game

The Walking Dead

Telltale could perhaps have structured their releases a little better, and maybe fixed that infuriating cross-platform savegame bug, but otherwise there was little to complain about from The Standout Storytelling Experience of the Year. A cracking adventure game, with some utterly fantastic scripting and voice work, Telltale's take on Kirkman and co.'s zombie-ridden franchise was miles ahead of the TV series, and showed BioWare that it's possible to pull off a brave ending without compromise. There were tears. So many tears.

Game of the Year Awards 2012 | Best Action/Adventure Game

Uncharted Golden Abyss

A staggering technical achievement, and undoubtedly the lead launch title for the Vita, Golden Abyss carried on the series’ tradition of excellent adventure games with all the familiar elements working fantastically on the new handheld. The list of collectibles had us replaying it obsessively, the Vita’s unique control features were used to fantastic effect, and the bar was set incredibly high.

Click here to read more...

Game Of The Year Awards 2012 | Best Download/Marketplace Game

Author:
Matt Gardner
Category:
Features
Tags:
Best Download/Marketplace Game 2012, Fez, Game of the Year 2012, GOTY 2012, Journey, Mark of the Ninja, Minecraft: 360 Edition, The Unfinished Swan, The Walking Dead, Trials Evolution

Game Of The Year Awards 2012 | Best Download/Marketplace Game

Once again, the virtual marketplaces had an absolutely barnstorming year. Even if you never bought a boxed game in 2012, you would have found yourself with an overwhelming array of quality to keep you entertained this year. One again, the highest of bars in this category can be recognised from those that didn't quite make the cut to the final shortlist. Exceptional honourable mentions must go to Alan Wake's American Nightmare, Joe Danger: The Movie, Papo & Yo, Sine Mora, Sound Shapes I Am Alive, Pid, and Awesomenauts.

It was a hard job, be it had to be done. Eventually we whittled down the shortlist to eight:

NB. Click on the thumbnails for price comparisons and the game's title for the relevant review where available.

Title

Description

Game Of The Year Awards 2012 | Best Download/Marketplace Game

Dust: An Elysian Tail

Dust: An Elysian Tail may have taken more than three years for Dodrill to create, but the result was truly time well spent. The great thing about indie games is that they don't follow convention and they refuse to be pigeonholed... but let's do it anyway in the broadest possible terms. If Fez was 2012's Braid, then Dust: An Elysian Tail was quite possibly its Bastion.

Game Of The Year Awards 2012 | Best Download/Marketplace Game

Fez

In many ways, Fez reminded us of Portal. Both create moments of supreme frustration in the player at the limits of knowledge and understanding, and both provide exceptional payoffs when the player finally overcomes those hurdles. If you were willing to play the game and truly get involved, Fez rewarded you time and time again. With its simple conceit (and fantastic execution), Fez took a commendably mature approach to letting you discover things for yourself. It was a flawed work of brilliance to be sure (*cough* patches), but brilliance nonetheless.

Game Of The Year Awards 2012 | Best Download/Marketplace Game

Journey

Gloriously life-affirming, utterly transcendental, Journey was one of those few games that not only provided a thoroughly unique experience, but also deeply personal one too. It didn't matter whether or not you considered it art, or even if you defined it as a "game", one thing was for sure: it was absolutely unmissable.

Game Of The Year Awards 2012 | Best Download/Marketplace Game

Mark of the Ninja

Shank was good, Mark of the Ninja was better. In ditching OTT action for graceful, shadowy stealth, Klei made a great game, not just a good one. It's rare to see true stealth embraced in such emphatic fashion these days, with publishers impressing on all parts of the industry that we gamers must be constantly stimulated and can't possibly appreciate games that require patience or, god forbid, thought. But this was a title that thrilled us with its clandestine delights. It's a bold, brave game to have placed so many of its eggs in one stealthy, shadowy basket, but it was undoubtedly one of the finest XBLA games of the year, and a stunning end to a somewhat flat Summer of Arcade because of it.

Game Of The Year Awards 2012 | Best Download/Marketplace Game

Minecraft: 360 Edition

It's Minecraft, opptimised for 360. And it was brilliant, but then, what did you expect?!

Game Of The Year Awards 2012 | Best Download/Marketplace Game

The Unfinished Swan

Who would have thought that you'd be able to produce a thoroughly compelling, utterly unique storytelling experience, with motion control at the very core. Well, that's exactly what The Unfinished Swan achieved this year. Dazzlingly original, The Unfinished Swan was a modern classic - a delightful interactive fairytale that finally gave us a resounding reason to pick up a Move controller.

Game Of The Year Awards 2012 | Best Download/Marketplace Game

The Walking Dead

Telltale could perhaps have structured their releases a little better, and maybe fixed that infuriating cross-platform savegame bug, but otherwise there was little to complain about from The Standout Storytelling Experience of the Year. A cracking adventure game, with some utterly fantastic scripting and voice work, Telltale's take on Kirkman and co.'s zombie-ridden franchise was miles ahead of the TV series, and showed BioWare that it's possible to pull off a brave ending without compromise. There were tears. So many tears.

Game Of The Year Awards 2012 | Best Download/Marketplace Game

Trials Evolution

As well as being bastard hard, Trials Evolution was also enormous fun. Whether shaving nanoseconds off of your times, or enjoying the pick-up-and-play appeal of the multiplayer modes and racing your friends, Trials Evolution delivered ultimate satisfaction and boundless entertainment. Better yet, RedLynx took a leaf out of Media Molecule's book, providing a comprehensive level editor that has ensured that there's not been a week gone by this year without having engaged in some fast and furious motorcross platforming. Unmissable.

Click here to read more...

Game of the Year Awards 2012 | Best Multiplayer Game

Author:
Matt Gardner
Category:
Features
Tags:
Best Multiplayer Game 2012, Borderlands 2, Call of Duty: Black Ops II, Game of the Year 2012, GOTY 2012, Halo 4, Journey, Nintendo Land, PES 2013, Sonic & All-Stars Racing Transformed, War of the Roses

Game of the Year Awards 2012 | Best Multiplayer Game

There were too many games to count that offered up a superlative multiplayer component this year, particularly with persistent social MP features proving ubiquitous. There was an overwhelming barrage of titles to choose from for this list, with the process made even harder by the advent of the Wii U and its asynchronous delights. That the likes of Need For Speed: Most Wanted, Forza Horizon, FIFA 13, Far Cry 3, Assassin's Creed 3, and Mass Effect 3, New Super Mario Bros. U could only muster Honourable Mentions serves to show just how packed this category was with quality.

Any of the following would have made worthy winners, albeit perhaps for different reasons. Again, the sheer variety in multiplayer offerings this year only further underlined how brilliantly we gamers have had it this past twelve months...

NB. Click on the thumbnails for price comparisons and the game's title for the relevant review where available.

Title

Description

Game of the Year Awards 2012 | Best Multiplayer Game

Black Ops II

As usual, Call of Duty delivered another comprehensive multiplayer component this year, with Treyarch making tweaks here and there to expand ad enhance rather than overhauling. Reliably excellent fun as always, the simple -yet brilliant- revolution of giving players total freedom to tailor their loadout made Black Ops II a joy to play. Not many new modes to speak of, but existing party favourites, deathmatch options and shiny futuristic boomsticks will made it a surefire online MP hit.

Game of the Year Awards 2012 | Best Multiplayer Game

Borderlands 2

We described Borderlands 2 as "the best co-op shooter of its generation" and it still holds true to that accolade. Outstanding AI, superlative scripting, one of this generation's finest villains in Handsome Jack, and more loot than we knew what to do with, Borderlands 2 was a huge step up from its predecessor. Not that Borderlands 1 wasn't great, it's just that its bigger, badder, bolder brother was so very pleasing.

Game of the Year Awards 2012 | Best Multiplayer Game

Halo 4

343 Industries were up against it, the pressure must have been huge. Yet, with Microsoft's biggest frnachise in their hands, they pulled off the incredible: not only did the match up to Bungie's predecessors, they even managed to surpass some of them. Halo 4's campaign was excellent, but it was in the multiplayer modes that 343 really pulled out all of the stops. War Games is still giving us tons of fun, with expanded loadouts and greater gameplay variety than ever before. And then there was Spartan Ops: yes, there were examples of some lazy content recycling, but we've simply been having too much fun to care. An utter blast.

Game of the Year Awards 2012 | Best Multiplayer Game

Journey

Thatgamecompany provided us with something utterly unique this year: a game with completely anonymous, completely non-violent, non-communicative, barely interactive multiplayer. It sounds like it shouldn't make sense, and there might well be many for whom Journey was something of a throwaway experience. But for us, it was something truly special, unlike anything else this year, with shared expeditions to the mountains summit providing some of the very best gaming memories of all time. Yes, we just said that.

Game of the Year Awards 2012 | Best Multiplayer Game

Nintendo Land

As a collection of minigames, Nintendo Land was never going to be groundbreaking. But what it is, is a game that is inviting, engaging, rewarding and so full of polish that it sets a very high benchmark for this type of game. What it set out to do was showcase the WiiU potential. What it provided was not only a glimpse into a future for a console which most definitely has potential, but it also reminded us where some of gaming's finest moments lie, and brought local MP back with emphatic delight.

Game of the Year Awards 2012 | Best Multiplayer Game

PES 2013

PES 2013 mkes the list over FIFA 3 because it gave complete control over to the player, meaning that when you played another human being, you knew absolutely that it was a hardcore test of skill, dexterity, strategy and execution. With FIFA feeling a little too fast, and a little too slick this year, PES was on hand to deliver a footballing experience that revelled in the tiny details, resulting in supremely tight games, furiously addictive grudge matches, and moments of sheer beauty.

Game of the Year Awards 2012 | Best Multiplayer Game

Sonic & All Stars Racing Transformed

With no Mario Kart out this year, and LBPK proving a little disappointing, SEGA stepped up to the plate to deliver some anarchic karting fun this year, building upon the success of Sonic & SEGA All-Stars Racing, and giving it the Diddy Kong treatment. Taking to the skies and diving onto the waterways, SASRT produced a thoroughly engrossing party racing title that served up some fine SEGA fan service too.

Game of the Year Awards 2012 | Best Multiplayer Game

War of the Roses

A gloriously chaotic 64-player experience predicated on pure skill and brutal swordplay, War of the Roses gave us a fresh take on deathmatch combat, by taking us back in time.

Click here to read more...

Game of the Year Awards 2012 | Best New IP

Author:
Matt Gardner
Category:
Features
Tags:
Best New IP 2012, Binary Domain, Dishonored, Dragon's Dogma, Endless Space, FTL: Faster Than Light, Game of the Year 2012, GOTY 2012, Journey, Sleeping Dogs, The Secret World, Vessel

Game of the Year Awards 2012 | Best New IP

We saw a number of franchises return this year, some older than others, with many taking risks to refresh and revitalise their good names. With the middle ground dissipating, and the current console cycle slowly entering its twilight years, it might have perhaps been understandable to worry a little over new IPs. Thankfully, once again, an indie sector blessed with even more ways of getting games in front of an audience delivered wholeheartedly.

And they weren't the only ones.

NB. Click on the thumbnails for price comparisons and the game's title for the relevant review where available.

Title

Description

Game of the Year Awards 2012 | Best New IP

Binary Domain

Like the very best mad scientists, Binary Domain proved incredibly entertaining, stuffed with smart ideas, and occasionally got things wrong. But the very fact that it tried to innovate in such a relatively lazy genre was worthy of applause. Boasting some incredible boss battles, slick gunplay, and a cracking story, Binary Domain threw off any Gears-clone tag it might have attracted and became a barnstorming title that married the best East and West had to offer.

Game of the Year Awards 2012 | Best New IP

Dishonored

Dishonored did better than simply revive the stealth genre, it made us wonder why the hell it went away in the first place. Arkane delivered a blank canvas in Corvo Attano, with a commendably mature approach to player freedom that asked much of you, and delivered ultimate gameplay satisfaction in return. In Dunwall, we had one of the finest video game worlds of this generation. Nothing short of astonishing.

Game of the Year Awards 2012 | Best New IP

Dragon's Dogma

It was broken in places, and Gransys was one of the more forgettable worlds we've seen from an RPG, but Dragon's Dogma was one hell of an endearing game. Breathtaking combat, an innovative Pawn mechanic, and deep customisation options made it a firm favourite in spite of its flaws. Plus, the opportunity to take down a hole bunch of mythical beasts made it all the sweeter. Refreshingly mature.

Game of the Year Awards 2012 | Best New IP

Endless Space

A sensational 4X title, Endless Space was absolutely epic in scope, but packed with dense, enjoyable features and boasted an intuitive, palatable GUI. Its infinitely customisable sandbox gave us plenty of toys and things to occupy your time, providing profound choice and variety at every gameplay level. As Douglas Adams said: "you just won't believe how vastly, hugely, mind-bogglingly big it is."

Game of the Year Awards 2012 | Best New IP

FTL: Faster Than Light

A bona fide Kickstarter success, FTL allowed us to take control of our own ship and live out our fantasies of become Captain Kirk/Picard/Reynolds/Hunt. In fact, the mod tools meant you could pilot the Enterprise, or Serenity if you really wanted. A little repetitive, and frequently punishing, FTL was nonetheless genuinely thrilling, hugely rewarding, and deeply satisfying.

Game of the Year Awards 2012 | Best New IP

Journey

Gloriously life-affirming, utterly transcendental, Journey was one of those few games that not only provided a thoroughly unique experience, but also deeply personal one too. It didn't matter whether or not you considered it art, or even if you defined it as a "game", one thing was for sure: it was absolutely unmissable.

Game of the Year Awards 2012 | Best New IP

Sleeping Dogs

Sleeping Dogs was this year's little-big game that could. Dropped by Activision whilst it was still True Crime: Hong Kong, Square Enix snapped it up after a year in the wilderness and dropped it over the summer. Wei Shen's adventures provided the perfect antidote to the traditional sunny lull. Perfectly sized, utterly OTT, United Front Games refused to take themselves too seriously, instead providing an immaculately balanced open world game, stuffed with things to do, and supported with a near endless stream of cracking DLC.

Game of the Year Awards 2012 | Best New IP

The Secret World

Funcom's loyalty to an archaic subscription model might have proven unwise, but that shouldn't take away from the fact that The Secret World was an outstanding game. Smart scripting, hugely imaginative world-building, cracking combat, and compelling content made TSW an attractive prospect...until you factored in the system requirements and the monthly payments, and a little game called Guild Wars 2.

Game of the Year Awards 2012 | Best New IP

Vessel

Vessel was a truly superior puzzler and one of 2012's biggest indie hitters. Boasting quality, quantity, innovation, and impressive competence abound, as StrangeLoop provided one of the finest puzzlers we've seen since the original Portal emerged from Valve's vaults.

Click here to read more...

The Unfinished Swan + Journey | £9.99 | PSN

Author:
Matt Gardner
Category:
Deals
Tags:
Journey, PS3 games, PSN, The Unfinished Swan

The Unfinished Swan + Journey | £9.99 | PSN

Two of the best games to emerge this year for under a tenner? Yes please. The Unifinished Swan gave us a delightful slice of PS Move-based artsy brilliance this year, and as for Journey...

...well...here's a blurb from  my review...

"Journey is a game that exhibits pure joy. It plays with it, subverts it, threatens to take it away at times, but the end result is something inherently euphoric, deeply personal and, dare I say, even a little bit spiritual as well."

Cheers ODB!

Game of the Year 2012 | Editor's Highlights – Matt Gardner

Author:
Matt Gardner
Category:
Features
Tags:
Dishonored, Double Fine Adventure, Game of the Year 2012, GOTY 2012, Journey, Mass Effect 3, Oculus Rift, Staff Picks 2012

 

Game of the Year 2012 | Editor's Highlights – Matt Gardner

2012 has been an odd one, that's for sure. We were a little worried initially, truth be told. After all, Sony's big handheld release proved to be something of a damp squib as far as sales went, leading to some spectacular corporate trolling from Nintendo later in the year. This was the year of delay, as we saw plenty of titles we'd been excited abut for years pushed back. As this console generation entered its twilight years, we wondered if developers and publishers would simply save their best material for the next one. And finally, with the middle ground squeezed hard this year, we couldn't help but wonder if there'd  be gaps in the calendar.

We needn't have worried.

It feels like it's been a longer year than usual, and that's frankly down to the fact that the benchmark for quality has been so very high this year. It took mere seconds to essentially pick out the highlights of last year, but across the board there've been some staggeringly good games from those some might term "the B-team" studios or unknown entities.

Game of the Year 2012 | Editor's Highlights – Matt Gardner

 

The likes of Treyarch, 343 Industries, Arkane Studios and more stepped up to the plate to deliver where those such as Infinity Ward, Bungie, and Bethesda Game Studios had run riot the last year or two. And they knocked it out of the park. Double Fine's advertisement for Kickstarter suddenly empowered consumers, wit successes such as the Giana Sisters and FTL proving that crowdfunding really could work. We saw indies step into the mid-range, using marketplaces and downloadable platforms to offer damn fine gaming experiences at low-to-mid-range prices.

And it was one hell of an emotional rollercoaster of a year...

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And The GameCity Prize 2012 Goes To...Journey

Author:
Matt Gardner
Category:
News
Tags:
GameCity 2012, Journey, Thatgamecompany

And The GameCity Prize 2012 Goes To...Journey

Thatgamecompany's Journey has gone and taken the coveted GameCity Prize this year, beating off competition from Fez, Catherine, and Mass Effect 3.

Minecraft took the inaugural award last year.

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