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Julian Gollop

Julian Gollop: Firaxis "Saved" XCOM From 2K's "Schizophrenic Approach"

Author:
Jonathan Lester
Category:
News
Tags:
2K Games, Firaxis, Julian Gollop, Strategy games, X-COM, XCOM: Enemy Unknown

Julian Gollop: Firaxis "Saved" XCOM From 2K's "Schizophrenic Approach"

Brand Had Gone "Badly Awry"

X-COM creator Julian Gollop has once again praised Firaxis for XCOM: Enemy Unknown, suggesting that the brand was in serious danger from falling back into the bad old days of tacky budget spin-offs that wasted the core strategic gameplay.

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Blast From The Past | Chaos: The Battle of Wizards

Author:
Chris Hyde
Category:
Features
Tags:
Blast From The Past, Chaos: The Battle Of Wizards, Games Workshop, Julian Gollop, Retro games, ZX Spectrum

Blast From The Past | Chaos: The Battle of Wizards

Julian Gollop is probably most recognised in recent years for his work on the XCOM series of video games. But when it was announced late last year, that Gollop was working on a new game called “Chaos Reborn”, the industry got it’s heart in a bit of a flutter. Excitement across social media and news articles must have looked odd to those wondering why people cared about a sequel to a game launched on the ZX Spectrum over 25 years ago. That game was Chaos: Battle of the Wizards – or simply Chaos, if you’re down with the kids of the 80s.

Chaos was an early turn-based strategy game, where you took on the role of a wizard, who would compete in a duel to the death with up to 7 opponents, with the aim of being the last one left at the end of the carnage. These duels of 2-8 wizards could consists of any combination of human and AI controlled opponents, and you had the option before each bout of stating how strong you wanted your AI opponents (if any) to be.

Blast From The Past | Chaos: The Battle of Wizards

Well a wizard wouldn’t be worth his pointy hat if he didn’t have a wealth of powerful spells at his disposal, and the wizards in Chaos were no exception. Each wizard’s selection of spells –different for each duel – provided the games main premise. All wizards involved in the duel started at pre-set places on the “board” and can cast a spell once a turn. The majority of spells are creatures that fight for your wizard – against other wizards and their creatures – and what made this game so fun was that no two creatures were the same.

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Gollop On XCOM: Enemy Unknown: "Firaxis Has Done A Great Job"

Author:
Matt Gardner
Category:
News
Tags:
Firaxis, Julian Gollop, X-COM, XCOM: Enemy Unknown

Gollop On XCOM: Enemy Unknown: "Firaxis Has Done A Great Job"

It's always good to get the seal of approval fro the legend who created the original upon which your reboot is based, and Julian Gollop appears to be pretty pleased with the manner in which Firaxis rebooted his original game - UFO: Enemy Unknown - with XCOM: Enemy Unknown, saying that the team did "a great job".

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Julian Gollop To Remake Chaos: The Battle Of Wizards

Author:
Jonathan Lester
Category:
News
Tags:
Chaos: The Battle Of Wizards, Games Workshop, Indie Games, Julian Gollop, Mac games, PC games, Turn-based strategy games

Julian Gollop To Remake Chaos: The Battle Of Wizards

Julian Gollop, the strategic mastermind behind the original X-COM, plans to revisit one of his earliest games as his next project. Chaos: The Battle Of Wizards originally graced the Speccy in 1985, and the legendary developer hopes to use new technology and the Unity engine to develop a spiritual sequel rather than a by-the-numbers revamp.

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