Oh my, do we have some Gran Turismo 6 info for you today. First of all, the upcoming PS3-exclusive racer will feature just shy of 1200 cars at launch, a full list of which has been compiled below. Interestingly, this roster of supercars is joined by one of the most expensive and famous cars out there, the Lunar Roving Vehicle LEV-001 ’71 (a legally distinct derivation of the Apollo 15 Lunar Rover), which you can drive on the moon.
We assume that Yamauchi visited the moon several times to get the effects of gravity and the driving surface absolutely spot-on. Either way, trailers and a massive list below.Click here to read more...
Polyphony Digital's auteur-in-residence Kazunori Yamauchi isn't known for resting on his laurels, and has apparently already gotten stuck into development of Gran Turismo 6. However, he's committed to making sure that his next game won't just contain features that could just be added to GT5 via DLC, and he'll be preparing a slew of new content for the existing racer "every two months or so from here on out." Gentlemen, start your engines.Click here to read more...
Halo Reach's space flight section, Long Night Of Solace, provided one of the few stonking set pieces that the campaign had to offer. Frankly we wish that it had lasted much longer... but gallingly, Bungie has now revealed that they were originally thinking about including zero-G dogfights as a full competitive multiplayer mode. Not only that, but they managed to whip up a rough alpha version.
We joked about [Space Multiplayer] from time to time and even had a rough version of it working very early on in development. But the mechanics of it were pretty silly and we very quickly realised that the resulting gameplay experience wouldn't hit the bar we were aiming for, nor justify the amount of work required.
With so many features and so much content already committed, Reach was an incredibly ambitious project on an already aggressive schedule. - Bungie's Marcus Lehto to Game Informer
We certainly agree that Halo Reach is packed with content... but if there's ever been a case for Reach DLC, it's right now. Either that or a full Halo space sim. Those recon pickets won't stand a chance! [CVG]
Gran Turismo 5 took an age to release and is garnering surprisingly mixed reviews... but there's no stopping it now. Thanks to an enormous number of preorders and massive interest from the legion of eager GT fans, Yamauchi's latest epic has soared to the top of the UK sales charts and dethroned Black Ops after an unassailable three week run.
Sony's head of UK Public Relations is naturally keen to push the brand as much as possible, suggesting that it will be responsible for shifting a fair few PS3s this holiday season. Considering the momentum behind the Gran Turismo franchise despite the long delays, I wouldn't be surprised if he's right. [MCV]
Our full GT5 review covers both the highs and the disappointing lows of Yamauchi's project... and is causing a tasty little soupçon of controversy. Hit the link and get involved!
Fresh intel from the Land of the Rising Sun suggest that we're about to witness a fresh new IP courtesy of Toshihiro Nagoshi: the creator of Yakuza and Monkey Ball. Members of Japanese message board 2ch has reportedly seen the latest issue of Famitsu magazine that contains the full reveal (slated for Wednesday), and have relayed a tasty bit of info about the project.
The rumours suggest that Binary Domain will be a "robot-based shooter" set in late 21st century Tokyo that has been split in half by a massive class division. Naturally the city soon provides the canvas for a massive war, with humans and robots throwing down in large-scale battles that provide "an extremely high level of AI and online play." Nagoshi reportedly promises there will be a "massive focus on story and action, with the title being focused on a global audience".
Sugoi! We'll check out Famitsu this Wednesday to corroborate the reports... but until then, go ahead and file these rumours as likely. This doesn't smell like a hoax to me.
Right. Finally. Polyphony Digital has officially confirmed that their long-awaited and oft-delayed racing sim will finally hit the shelves on November 24th. Polyphony Digital auteur boss Kazunori Yamauchi has issued a statement both thanking fans for their patience and apologising for the delay. Apparently it'll be worth the wait.
With the technological leap onto PlayStation 3, our objective with GT5 was to create another great revolution which would not only satisfy our own high expectations, but would meet or even exceed the anticipation of the fans. Satisfying the loyal Gran Turismo followers is at the heart of all of our efforts, which is why it was such a difficult decision to delay the release of the game, and one which we did not take lightly.
I can only apologise to everyone for making you wait so long, and I hope that when you try out the wealth of driving experiences available in Gran Turismo 5, you will not be disappointed.- Kazunori Yamauchi
That's enough now. We're looking forward to actually playing the final version and judging Yamauchi's masterpiece once and for all. Here's the full list of 1031 cars in case you're interested.
We love cheap games here at Dealspwn. They're why we're here. It's what we- and the epic Hot UK Deals community- do. And it seems that THQ is pretty keen on the concept as well... with one small catch.
THQ president Brian Farrell has suggested that publishers would benefit from a vastly decreased RRP for new games- with an emphasis on DLC and microtransactions to fill their coffers. Citing the £30 level as a decent benchmark, he then suggested that players might be willing to spend much more on downloadable content as a "play on the freemium [sic] model."
With a series of downloadable content so people can extend their experience, people might end up spending $129.99.
Whether this lower price point would also be matched by a smaller amount of on-disc content wasn't discussed- but let's face it, most publishers aren't going to miss a trick. [1UP]
Many pundits, analysts and outspoken gamers have predicted that Nintendo will need to roll out a new console in the near future in order to stay in the limelight (in the face of declining Wii hardware sales). Capcom Europe boss David Reeves is the latest to speak out on the issue, saying that the existing Wii will need nothing less than a run of impeccable software to avoid the need for a replacement.
Wii, unfortunately, I see coming down– as it is now, quite rapidly. Unless they come up with some really good, innovative software with a very strong IP, I think they’re going to struggle. It’s the life cycle, isn’t it? - David Reeves, Capcom EU Boss
However, Nintendo Of America head honcho Reggie Fils-Aime has flatly denied that there are any plans to release a new Wii in 2011, stating that brisk sales over this holiday season will rejuvenate the console. It's possible that Ninty are keeping mum about the 'Wii 2' in order to cynically inspire last-ditch holiday sales... but for now, we'll have to take Reggie's word for it. Apparently they're holding out for a 45 million US install base first. [Kotaku]
We already know that the Wii 2 is in development, and that it's going to open our mouths. Apparently.
Some people say that dreams don't come true, but today's top story from Level 5 begs to differ. At their press conference earlier this morning, the renowned studio confirmed that they were bringing two handheld puzzle legends together. The irrepressible Professor Layton will be teaming up with the legendary defence attorney Phoenix Wright to solve a devious "combo of puzzles and crime mystery."
Watch the (offscreen) trailer. And weep with joy.
Level 5 is also working on Professor Layton: Mask of Miracle for the 3DS, which will apparently feature daily downloadable puzzles.
Gran Turismo 5's recent delay has put a few backs up, and as you'd expect, Series Creator Kazunori Yamauchi has issued an apology. Since Yamauchi is a known perfectionist, however, he's not actually apologising for the inconvenience- rather a technical issue that might occasionally lower the frame rate from 60FPS.
Our engineers complain every day: 'Isn't it enough that it's in 1080p? Does it have to be 60fps too?' But I think 60fps is very important, so we're working towards perfecting that.
There might be times when you have a certain combination of conditions that come together - especially with the weather effects - [when] the game might briefly drop from 60fps, and for that I beg your forgiveness! - Kazunori Yamauchi to PSM3 magazine
Okay Kazunori. We can't stay mad at you. Just make sure it releases in time to fill our Christmas stockings... and that these "certain combinations that come together" don't coincide too often. [CVG]
Another day, another new study that 'links' mature games to violence. This newest experiment involved subjecting a group of 22 teenagers to a series of violent clips from games, films and TV and measuring the amount of brain activity. It seems that the mental impact of violent media lessens with time, which Dr Jordan Grafman reckons is due to a desensitising effect that could lead to the acceptance of violence as a mundane occurence.
The implications of this include the idea that continued exposure to violent videos will make an adolescent less sensitive to violence, more accepting of violence, and more likely to commit aggressive acts since the emotional component associated with aggression is reduced and normally acts as a brake on aggressive behaviour. - Dr Jordan Grafman
This conclusion was countered by Professor Buckingham, Director of the Centre for the Study of Children, Youth and Media; who suggested that the entire premise was completely flawed.
This debate has been going on since before we were all born. In the 19th Century people were panicking about the effect of 'Penny Dreadfuls'.
If we are truly interested in violence and aggression, rather than blaming the media for everything wrong in the world, we need to look at what motivates it in real life. - Professor Buckingham
Our duelling doctors raise some valid points about the nature of so called "violent media." Here's a thought. Maybe parents ought to sit their kids down every once in a while and explain that virtual violence has no place in the real world. Or just spend some time with them. Or, you know, maybe we shouldn't let 14 olds play violent 18-rated games. [BBC]
Well, it's happened again. In case you didn't know, Gran Turismo 5 has been delayed even further, knocking back the projected release date to a vague "holiday season" rather than next month. Polyphony Digital head honcho (and borderline obsessive) Kazunori Yamauchi blames this latest snafu on a few niggling problems that need to be ironed out before his masterpiece can hit the shelves.
It's because time and labour were spent ironing the kinks out of [the game's] complex system. I'm really sorry. Everyone, it's inexcusable... Wait a little longer. - Kazunori Yamauchi via twitter [Translated by Kotaku]
A few little bugs have been spotted in preview builds (such as bizarre tornadoes or melting cars), but it's more likely that a delay of this magnitude is down to production problems. A report from Gamereactor claims that Yamauchi missed Sony's production window by just three days, causing SCEE to push back the date in order to guarantee release day supply.
Quite frankly, we've been waiting for years... so what's another couple of months between friends? An entirely new genre of exciting cinematic racing has fully evolved in the time its taking for Yamauchi to obsess over the details- and every delay is just giving us more time to enjoy Motorstorm, Split/Second, Burnout Paradise and the sublime F1 2010. Which released on time and don't continually rag on their expectant fanbase, for the record.
The mystery of the phantom gamerscore has finally been solved. Bungie has confirmed that three new maps are headed to Halo Reach on November 30th. Entitled the Noble Map Pack, this DLC will cost the princely sum of 800 Microsoft Points and give us access to Anchor 9, Tempest and Breakpoint; which feature a mix of close quarters combat and spacious invasion mayhem.
Sorry, no space flight multiplayer I'm afraid. We'll only get to play inside Anchor 9, though it will feature a low-gravity area for nutty multiplayer shenanigans. Bouncy SWAT, anyone?
Seriously though- releasing a premium price map pack only a couple of months after release? Bungie seem to be picking up a few pointers from Activision already.
Matt's taken a divisive swing at the newly-released Castlevania: Lords of Shadow in today's review. It's chock-full of dangerous beasts... but the PS3 version is plagued by a dangerous little critter that puts all of the other monsters to shame. Many gamers have been reporting a nasty bug that devours innocent save files when prompted to "overwrite" them. Konami are apparently aware of the problem and are currently working on a patch to rectify the issue.
Fear not, Vampire Killers. A patch for the PS3 save issue affecting Castlevania: Lords of Shadow is incoming. We’ll update on availability.
If you receive the corrupt save file overwrite prompt and want to retain your progress, do not press X, eject the disc and wait until the patch is released. We still don't know whether Konami will be able to rescue the file, but it couldn't hurt.
Say what you want about Kazunori Yamauchi, but he isn't a man to be rushed. Known throughout the industry for his exacting standards, he's simply not willing to release a game that doesn't live up to his expectations. Gran Turismo 5 has been in development since 2004 (and was revealed in 2006)-and Yamauchi has been taunting us with 90% completion confirmation and a truly outrageous Signiture Edition... and even a November release date!
The latest news? GT5 still isn't finished, and the team will be working right up to the deadline in order to ensure that it delivers a truly bleeding-edge driving experience.
“GT5 is getting to where it will be finished shortly."- Kazunori Yamauchi via twitter
Come on now, you big tease. Call it a day and let us play the damn thing! Besides, we all know that there'll be plenty of DLC to add in anything he's forgotten down the line.
Tomonobu Itagaki, the unfailingly modest creator of the Dead or Alive series and the upcoming Devil's Third, is currently despairing about the state of the Japanese gaming industry. In an interview with EDGE magazine, Itagaki was asked if the Japanese gaming industry was dying... and he couldn't agree more.
I agree. Japan failed to import capitalism, or rather, it failed to understand the lessons of capitalism, of the free market economy. What I’m talking about isn’t just limited to the games industry...Didn’t I say I was one of the top three most knowledgeable in the industry?
Modest as always... but these are just words. Anyone can pundit on the state of the games industry, but Itagaki plans to do something about it. Namely, by considering running for public office.
There have been some offers for me to become a political candidate in Japan, and we do need a strong leader.
We wish him the best of luck... and assume that he'll be a strong candidate for Prime Minster of Boob Physics. [EDGE]
The Australian boxart for the 4Gb Xbox 360 'S' and Kinect bundle accidentally outed the existence of a hefty 250 gig option yesterday. Following up on this story, a helpful rep at today's Kinect's demonstrations personally confirmed that the 250GB bundle is indeed a real thing.
This bundle will contain the 360S console, Kinect sensor, Kinect Adventures, cables and a 250 gig hard drive stuffed with demos and trials.
Speaking of Kinect, stay tuned for our impressions and some truly embarrassing videos of us flopping around like podgy beached whales!
We love the Indie scene here at Dealspwn. As well as our weekly Xbox Live Indie roundups, we do our best to shine the spotlight on the best of British talent... but it seems that what the Indie scene delivers in terms of pure creativity, it lacks in cold hard cash.
A recent survey of 78 UK-based companies indicates that British Indie developers earn up to five times less than publisher-managed/ first party studios. Considering that the £3,130,600 figure for self-owned developers stacks up against a whopping £15,500,000 for publisher-supported companies, this disparity is absolutely enormous.
Bizarrely, our homegrown companies actually rely on stateside investment and sales for the majority of their income. Whilst 88% of their workforce are British, 72% of of the surveyed companies named America as one of their most vital markets... compared to a meagre 44% including the UK in the list. [Gamesindustry]
Is this surprising? Not really. Big publishers have the contacts, clout and PR infrastructure to push and publicise their games a lot more vigorously- and it's hardly surprising that many companies are jumping onto the first party bandwagon at the first opportunity (Media Molecule, anyone). They'd be mad not to. The moral, if there is one, is that we need to take every opportunity to support our homegrown Indie talent and help them retain their creative freedom- and we'll be doing our best to keep you up to date with the latest.
Do you regularly support our British Indie talent? Feel that both consumers and us journalists should be doing more to support them... or that Microsoft and Sony should be working overtime to acquire some more first party devs? Have your say in the comments!