Four games currently have free game time for us on the Origin website ranging from 48 hours right up to 168 hours.
168 hours should be more than enough time to get your teeth into the single player side of Battlefield 4 and after 48 hours of Plants Vs Zombies: Garden Warfare I can guarantee you will be purchasing it, or at least you should be!
Thanks to FantasyDeals on HUKD for the heads up.
Kingdoms of Amalur: Reckoning provides a vast RPG experience and can't be ignored at £4.99.
Fancy a more action-heavy approach to your RPGs? Well take a look at the colourful world of Amalur. The setting lacks originality if you're familiar to the genre, but the combat more than makes up for it. The game is absolutely huge and it's well supported with DLC too if you need more questing. Check out Jon's review for a full rundown.
Thanks to pr2thej.
Following the release of Kingdoms Of Amalur: Reckoning and tragic bankruptcy of developer 38 Studios, the IP and other assets will be up for auction on November 14th. A sequel and MMO set in the same universe were rumoured to be in pre-production, and considering the critical success of Reckoning, it will be interesting to see who acquires the rights to any future projects.
Naturally we'll keep you posted.
EA recently pledged to kill off the online pass (for whatever reason), and it seems that their promise might also be retroactive. NeoGAF users have spotted that several online passes for older games have become entirely free of charge, along with locked singleplayer content, allowing you to pick up a used copy without chipping in any extra.
Interesting stuff. More below.Click here to read more...
Who says RPG games have to have boring, unresponsive combat? Well, Bethesda and everyone else apparently. But not these guys, hell no. Kingdoms of Amalur has refreshingly exciting fighting skills compared to the rest of the genre. Primary and secondary weapons along with a variety of spells can all be used without having to retreat to menus. The visuals are a bit cheery for the genre, but with a huge world to explore and such fluid combat options available, you won't be bothered.
Thanks to MADDDOGGX at HotUkDeals.
It didn't matter if you were a Western RPG fan, or a connoisseur of JRPGs; whether you were in it for the story, the combat, the epic loot, or all of the above, there was an RPG for you this year. Many of them were hybrids, many had taken on elements from other genres in a bid to grow and expand, many of them were franchised entities, building on games that had come before in evolutionary manner. Projects went abandoned, revision left untouched, there were timesinks aplenty - too many worlds to save, characters to get to know, destinies to fulfil, and legacies to forge.
And loot. So much awesome loot.
NB. Click on the thumbnails for price comparisons and the game's title for the relevant review where available.
We described Borderlands 2 as "the best co-op shooter of its generation" and it still holds true to that accolade. Outstanding AI, superlative scripting, one of this generation's finest villains in Handsome Jack, persistent RPG mechanics and upgrades, and more loot than we knew what to do with, Borderlands 2 was a huge step up from its predecessor. Not that Borderlands 1 wasn't great, it's just that its bigger, badder, bolder brother was so very pleasing.
It was broken in places, and Gransys was one of the more forgettable worlds we've seen from an RPG, but Dragon's Dogma was one hell of an endearing game. Breathtaking combat, an innovative Pawn mechanic, and deep customisation options made it a firm favourite in spite of its flaws. Plus, the opportunity to take down a hole bunch of mythical beasts made it all the sweeter. Refreshingly mature.
Square delivered a game that built upon, and corrected a number of the mistakes of, its predecessor, whilst sacrificing none of what made FFXIII an attractive proposition in the first place. This was a game that made few concessions to genre unbelievers, preferring to reward the faithful with some fine examples of fan service. It wasn't perfect, and it doesn't quite stand on its own two feet, but rather made a bid to be the game that FFXIII should have been...and it largely succeeded.
Big Huge Games made a big huge game, and one that was good for hundreds of hours of addictive questing. The brilliant combat and compelling skill system deserved stronger characters and a more imaginative, less insipid setting, but Kingdoms Of Amalur: Reckoning absolutely nailed the 'Playing Game' aspect of RPGs. With gameplay this good, we were willing to forgive the compromise in the 'Role' department.
The third and final entry in the Mass Effect trilogy was a stunning achievement. The combat systems were better than ever, the multiplayer hugely enjoyable, and there was a sense of scale and heightened emotion that drove everything. But it was the excellent pacing and wonderful writing that rung out, providing us with some of the most memorable moments in videogaming. It's just a shame that BioWare rushed and ruined the ending. The journey was sublime; the destination found utterly wanting.
If last year's JRPG spectacular - Xenoblade Chronicles - gave us forward-thinking genre pinnacle for our times, this year's The Last Story sought to create the definitive traditional JRPG. Sakaguchi's opus was beautiful, and gave the Wii a fittingly epic swansong.
Runic Games may have less than 40 developers on staff, but they delivered what was perhaps the best loot grinder since Diablo II. Practically perfect in every way, it shamed Blizzard's third effort in the aforementioned franchise through comprehensive content and exquisite execution.
The Legend Of Dead Kel is a bit like a microcosm of Kingdoms Of Amalur itself: big on content, small on personality. Though you'll get an entire island to explore, it's seriously bland going - even somehow making undead pirates boring to fight. Still, it's technically good value especially since Impulse will save you £3.
Not to be outdone, Origin have started their own Summer Sale by halving the price on several of their games. Not every title listed is a bargain (Mass Effect 3 can be found cheaper elsewhere) but we’ve got the highlights of the offerings below.
Although the single player campaign was par-for-the-course in many respects, DICE’s heavyweight FPS provides one of the best online experiences around, especially in the case of the PC version. Discounted “Shortcut” booster packs are also available if you don’t want to catch up the old fashioned way.
While I couldn’t recommend this at full price, this is definitely worth a look now it has fallen below the £10 mark. While it didn’t quite hit the mark in its execution, the main campaign is a fun if fairly short experience, with the co-op providing some lasting appeal.
It looks highly unlikely that we won’t be getting any form of sequel, but Amalur is worth a look if you want an action-packed RPG. With plenty of content and things to do in this, it could be a tenner well spent.
While it certainly wasn’t a sequel worthy of its predecessor, Dragon Age II managed to get the combat right (on PC at least.) Sadly, everything else was a clearly rushed affair that dragged the experience down. For the current price though, it could be an opportunity for you to continue your adventures in Thedas.
You have up until August 18th to grab any of these if they take your fancy. To check out the full list of current offers head over to Origin by clicking on the link here.
The Epic Games lot are apparently big fans of Kingdoms of Amalur: Reckoning, because they're planning to swoop in and save the day following 38 Studios' collapse, by setting up a new studio of their own, primarily consisting of former Big HugGames staffers.Click here to read more...
According to a new report, Kingdoms Of Amalur: Reckoning 2 was in pre-production at Big Huge Games before the financial collapse of 38 Studios. Apparently the studio was in "advanced talks" with a publisher about the improved sequel, but with the IP soon to become the property of the state of Rhode Island, the chance of it surviving is becoming increasingly slim.
We've got more details and the current state of play below.Click here to read more...
Ex-Iron Lore staffer and lead gameplay designer on Titan Quest, Arthur Bruno has suggested that there was indeed a sequel to Iron Lore's RPG in the pipeline. THQ had suggested at the time that they weren't particularly interest in a PC-only venture, but Iron ore was set to start development on a "multi-platform ARPG with a 3rd person, over the shoulder camera and action-style combat".
So sort of like Kingdoms of Amalur: Reckoning, then.
As it turns out, according to Bruno, when THQ got wind that Big Huge Games had hired Ken Rolston, they spent big...and Iron Lore were left in the lurch.Click here to read more...
Platforms: PC | PSN | Xbox Live (reviewed)
Developer: Big Huge Games
Kingdom Of Amalur: Reckoning's first singleplayer DLC pack, The Legend Of Dead Kel, was a microcosm of the original in many ways. It's big, very big, but value and size came at the expense of a genuinely fresh and interesting world to explore. Recycled enemies were the status quo. The story felt inconsequential and pointless, never making the most of the protagonist's freedom from destiny. And apart from the horrendous Captain Brattigan (who made Fable's villagers look like Commander Shepard by comparison), the characters were bland to the point of narcolepsy. I can't even remember their clichéd personality hooks, let alone their names or what they look like.
But Teeth Of Naros is different. Though shorter, its campaign and setting proves to be genuinely exciting, and make you feel like part of something much greater than yourself.
I'd go as far as saying that Kingdom Of Amalur: Reckoning would have been vastly improved if Big Huge Games had approached their world-building with the same level of detail and imagination on show here.
Click here to read more...
Kingdoms Of Amalur: Reckoning will receive its second singleplayer expansion pack in a fortnight, entitled Teeth Of Naros. This new DLC pack allows players to explore the floating city of Idylla and the hazardous Teeth Of Naros map area, which contains new dungeons, items and twists of fate. A new race, the deeply religious Kollossae, will test player's faith. We've got more details after the break.
Teeth Of Naros will launch on April 17th for 800 Microsoft Points on Xbox Live, and $9.99 on PSN, Origin and Steam.
We hope that Teeth Of Naros will offer some new and innovative experiences for game-complete characters. The Legend Of Dead Kel, Amalur's first story DLC pack, failed spectacularly in that regard - proving useful only to players who are midway through the original campaign.Click here to read more...
Missed Origin or D2D's big, huge deal? Well fret not, as GamersGate have pipped their price by a penny today, with Big Huge Games' big huge RPG available for PC at £17.48. Don't expect instant gratification with this one: the story is pretty dire, and the usual tropes are all present and correct. But if you're looking for a cracking action-RPG to tide you over until Diablo III, you could do a lot worse than this.
Platforms: PC | PSN | Xbox Live
Developer: Big Huge Games
There's no rest for the fateless. Amalur's mythic hero is capable of unravelling the fabric of reality itself; a harbinger of change freed from the shackles of destiny by blasphemous magic that mortal races were never meant to harness. The implications of his/her very existence have yet to be explored, and coupled with the enormous scope of the world of Amalur, Big Huge Games have a fantastic springboard to flesh out the background story and explain more about how a truly free agent can affect a universe where everything is predestined.
It's strange, then, that Kingdoms Of Amalur: Reckoning's first story DLC shies away from the momentous and the revelatory, instead offering a disconnected mini-campaign set on a deserted island that has no bearing on the story or lore at large. Big Huge Games have certainly provided a lot of content, but is The Legend Of Kel a case of quantity over quality and innovation?
Click here to read more...
EA has released a new trailer for The Legend Of Dead Kel: the first singleplayer DLC expansion for Kingdoms Of Amalur: Reckoning. This meaty content pack is set to contain a new storyline, plenty of subquests, a new house and skeletal pirates (yarr)- while increasing the map area by a whopping 15%. It's set to release tomorrow, though the Euro PSN version may arrive on Wednesday with the store update.
We awarded Big Huge Games' epic 8/10 in our Kingdoms Of Amalur: Reckoning review.Click here to read more...
We have a new UK number one this week, along with another interesting addition to the top ten.
First things first, Kingdoms Of Amalur: Reckoning has secured the top spot. Rolston's big huge game was fated for greatness from the start, and we awarded it 8/10 in our Kingdoms Of Amalur: Reckoning review. Thoroughly satisfying, but characters and world-building is at a premium. If you're a fan of trivia, you might be excited to know that this is the first new RPG IP to take the top spot since Pokemon Red/Blue.
But wait, there's more. The Darkness 2 has managed to butcher and snarl its way into third place, which is an impressive effort for what must have been a risky title to develop. With only a hardcore fanbase for the original game, 2K are to be congratulated for making their sequel stick. Our full review is incoming.
Otherwise, we've got ourselves a mix of old and new. Final Fantasy XIII-2, the MGS collection and the military FPS' are still vying for chart position - along with old mainstay FIFA 12. We've got the full chart below.Click here to read more...
It's coming. A full season of informative chat, witty (and not so witty banter), rant-inducing provocation, discussions of gaming culture and declarations of industry love - the Dealspwn podcast is almost here. The first episode will be going live on the site over the weekend, so watch this space. Jon, Carl and myself sit down and cast a retrospective eye over the past few weeks, natter about the games we've been reviewing, chat about the state of the industry and also have a glance at what lies ahead.
...and much more!
We've tried to keep it as conversational and informal as possible and you should be warned that there may be some few instances of strong language.
This being a pilot episode, though, nothing is as yet set in stone. We're still exploring possibilities and playing around with certain things, but do give us your feedback if you have a listen, we'd love to hear what you think.