Metal Gear Solid V: The Phantom Pain has an incredible open world to explore and exploit. You'll discover resources to collect, from raw diamonds to processed metals medicinal herbs. You'll use helium balloons to extract unconscious enemy personnel and even animals, whisking them away via helicopter. You'll even find saucy posters, music and propaganda.
All of which gets sent back to Mother Base, your home away from home. Jutting out of the beautiful blue waters of the Seychelles, this offshire platform is more than just a place to lick your wounds: it's your lifeline. Throughout the game you'll develop and grow it, kidnapping your own private army who'll develop new technology, provide intel and even accompany you into battle. Including a dog who'll grow from pup to companion... and a notorious mute sniper.
It's an amazing set of management mechanics that, while
stolen from heavily influenced by Peace Walker, make Metal Gear Solid V even more in-depth.
Click here to read the first part of this preview: Metal Gear Solid V's open world is enormous, radical & utterly incredible.Click here to read more...
Metal Gear Solid V is enormous, radical and already rather brilliant.
Having played six-and-a-half solid hours of it at a recent preview event, I can confirm that if this is Hideo Kojima's last game with Konami, he'll be going out with a bang. Blending open-world exploration with an extraordinary amount of gameplay freedom and choice, it's like nothing you've ever seen before yet still unmistakeably Metal Gear. Let me explain in a preview so big that I've had to split it in half!
The game begins nine years after the tragic events of Ground Zeroes, as Snake wakes up in hospital and all manner of bizarre madness goes down. Konami have sworn me to secrecy and that's a good thing too, since you wouldn't believe me if I actually told you. Seriously, a flying fire whale is involved at one point. It's a fascinating sequence that builds on last year's teasers and has major ramifications for both singleplayer and multiplayer.
But you'll have to experience it for yourself. Ultimately Snake emerges not as Naked, Solid or even Big Boss, but as Punished "Venom" Snake, a broken shadow of his former self sporting a bionic arm and a massive metal horn protruding through his forehead and lodged within his frontal cortex. It's up to this once-great hero to rebuild a new mercenary outfit, The Diamond Dogs, and get his revenge on CIPHER and the Skull Face Man in the process. One assassination, mission or tranquillised vulture attached to a helium balloon at a time.
First things first, though, I had to save Miller.Click here to read more...
The recent offer to get this for a fiver was pretty good going, but Metal Gear Rising: Revengeance for just £4? That's a seriously fantastic deal for a seriously fantastic brawler, courtesy of The Game Collection.
Platinum managed to take their brand of addictive and satisfying gameplay and place it down in the Metal Gear universe as if it always belonged there. My review from last year pretty much covers it, but if you're a fan of Platinum Games or brawlers, or even just a Metal Gear fan, this is an absolute must-have. Thanks to oUkTuRkEyIII @ HUKD for the heads-up!
Hideo Kojima has released the entire Metal Gear Solid V: The Phantom Pain demo for all to see, which was previously only available behind closed doors at E3 last week. You'll meet Revolver Ocelot, see how horses and other animals play a major role in the new sandbox, gawp at the dynamic weather, see Snake headhunt soldiers (and sheep!) by attaching them to helium balloons, upgrade Mother Base and get confirmation that other players will be able to invade your HQ in multiplayer.
Oh, and there's also some stealth. Quite a lot of it actually.
The incredibly lengthy introduction is entirely in Japanese, but the gameplay demonstration is in English and kicks off at 50:15. Watch it all below.Click here to behold the mighty Sheep Balloon (also loads of MGS V) >>
There's no denying that Metal Gear Solid: Ground Zeroes is wicked skinny, but at least you'll have a bit more to play of it soon. Konami has confirmed that the platform-exclusive DLC will soon be released on all consoles, free of charge, which is a nice touch.
PlayStation players will be able to sample Raiden's rambunctious bodysnatcher rampage, while Xbox owners can get all kinds of nostalgic with a retro-themed stroll down memory lane. Description through the links.
Ground Zeroes has proved to be one of the most divisive games of the year, with critical reviews and player opinions all over the shop. Personally I felt that its quality won out over its slim quantity - but felt that the series' fun factor has been totally replaced by a mishandled attempt to be totally edgy. Thoughts?
Developer: Kojima Productions
"Kept you waiting, huh?"
As soon as Snake opens his mouth and Kiefer Sutherland's soft voice growls out, it's clear that nothing will ever be the same again. Metal Gear Solid V is the biggest shakeup the series has ever received, a complete mechanical overhaul that brings the classic stealth gameplay into a new console generation, keeping the depth intact but making both stealth and action infinitely more intuitive. Everything has changed, from regenerating health to slick gunplay, but in the main it's a change for the good.
However, this ain't Metal Gear Solid V. Neither full game nor free demo, Ground Zeroes is a gaming oddity; a bridging point that acts as a graphical showcase, ephemeral tutorial, versatile replayable sandbox and shameless cliffhanger designed to whip the fanbase into a frenzy before The Phantom Pain's rumoured 2015 release. As such, what will delight some will deeply disappoint others, leaving its value very difficult to pin down.
Click here to read more...
Developer: Kojima Productions
Ground Zeroes is a curious little thing. Neither full game nor free demo, Kojima's attempt to bridge the events of Metal Gear Solid: Peace Walker and the upcoming Phantom Pain acts as both a FOX Engine showcase, a playable tutorial for Snake's massively overhauled gameplay and a shameless story teaser that sets up one heck of a cliffhanger. With concerns about its length, value and Jack Bauer making headlines, I approached my first hands-on session with a degree of trepidation.
Over more than five hours of contact time, however, I gradually came to realise that Ground Zeroes is more than the sum of its parts. Crucially it's a sandbox; a freeform playground designed to ease players into the new Metal Gear Solid experience by letting us experiment with the retooled mechanics on our own terms.
The scene is set in a lengthy intro cinematic that sees Snake rappelling into Omega Base, a Guantanamo Bay-inspired Black Site in which Paz (remember her?) may have been incarcerated. His mission is to extract her alive by any means necessary, even as we're introduced to the horrifically disfigured new villain Skull Face, who sets a sinister plan into motion involving the nefarious XOF forces. It's an excuse to get Snake back into his skintight stealth suit, but scant seconds after assuming control, you'll realise that Metal Gear has changed in several fundamental ways.Click here to read more...
Metal Gear Solid: Ground Zeroes releases later this month, giving players a taste of the FOX Engine's capabilities, a storyline teaser and insight into Snake's new abilities. However, many gamers are desperately concerned about its value, following a report that the campaign can be completed in less than two hours.
Now that I've spent several hours with Ground Zeroes' 95% preview build, I'm finally in a position to confirm or deny these allegations firsthand.
Or, more accurately, tell you that they're absolutely correct... and completely misleading.Click here to read more...
Wow, well that was quick. After ShopTo slashed their prices yesterday, Gameseek has gone even further with an extra £4 saving!
Metal Gear Solid: Ground Zeroes is set to act as a prologue for Metal Gear Solid V proper, introducing players to new gameplay tweaks (such as regenerating health), the more open-world campaign structure and Kiefer Sutherland. There's some confusion regarding its length and value, mind. Thanks to InsaneNun and oUkTuRkEyIII @ HUKD!
The divisive 'Resolution Wars' continue unabated, as yet another game reveals very different resolution targets on the PS4 and Xbox One. Hideo Kojima has confirmed that Metal Gear Solid: Ground Zeroes runs at a native 1080p on Sony's machine, but will be upscaled from 720p on Microsoft's platform. Here we go again, as they say.
Regardless of your stance on the matter, however, a new clutch of comparison screenshots demonstrate that we're in for a handsome visual experience on all platforms - even including last-gen consoles.Click here to read more...
Metal Gear Solid V's playable prologue, Ground Zeroes, is getting a retro-tastic exclusive mission on PlayStation... but Kojima has a surprise in store for Xbox 360 and Xbox One owners. A deal with Microsoft sees Raiden returning from an alternate future to save the Earth from the invasion of the body snatchers, bringing his trademark brand of razor-sharp ultraviolence to what appears to be a thoroughly outrageous piece of exclusive non-canon content.
We've got the trailer after the break, alongside some new details about Ground Zeroes' European release date and pricing.Click here to read more...
Metal Gear 5 may be multi-platform, but Kojima and Sony are still the best of buddies. Nothing says "I love you" like fat sacks of cash, after all. Today brings us the news that the PS4 version of Metal Gear Solid 5: Ground Zeroes will contain an exclusive flashback mission that lets us play as... Solid Snake. As in, the original Solid Snake. From the PS1. Low-poly model and all.
It's a fun little feature, at least judging by the trailer below that's stuffed with cameos (ooh look, the Darpa Chief!) - though it might feel strange to hear Kiefer Sutherland doing the VO. In case that's not enough, we've also got some more gameplay footage, because SNAAAAAAAAAAAAAAAAAAAAAAAAKE?!!Click here to read more...
Metal Gear Rising: Revengeance may be taking its sweet time in coming to PC, but Hideo Kojima reckons that the latest production build looks rather tasty. "Rising PC version looking good, even the shadow looks beautiful," he tweeted via his translated English account, alongside a screenshot. It's lacking in resolution, but by the looks of things, the shadows have been noticeably improved.
There's still no release date or even hint of a window for the Metal Gear Rising: Revengeance PC port, but we'll keep you posted. Review here.
If you're excited about Metal Gear Solid 5, Konami are about to make your next bathroom break a long haul with three brand new official gameplay videos. Clocking in at between nine and thirteen minutes apiece, they're an exciting look at the Ground Zeroes scenario, along with both night-time and daylight stealth gameplay.
We've got it all after the break.Click here to read more...
A quartet of (actually fairly uninteresting) Metal Gear Solid: Ground Zeroes screenshots have escaped TGS, and you can pore over them in great detail after the jump.Click here to read more...
Still no firm release date yet, and presumably a long way off. Still, if you can't resist all the exploding stealth horses, this could well be worth a punt and potential cancellation down the line.
Konami has released a short video interview with Metal Gear Solid 5 art director Yoji Shinkawa, who talks about the sequel's darker tone and his favourite characters from the series. Well worth a quick watch for series fans, though new details are at a premium.
Metal Gear Solid V: The Phantom Pain wowed at E3, though we haven't got a firm release date or window yet. It's slated for PS3, Xbox 360, PS4 and Xbox One, presumably next year.Click here to read more...