The P.T. Silent Hills teaser demo has now been deleted from PSN stores worldwide. Already, we've seen a few cheeky gamers put their PS4s with the demo installed on eBay for prices upwards of £1000. And who can blame them? Many people made quite a bit of money by doing the very same thing with their mobile phones when Flappy Bird was originally taken offline. We don't think P.T. will be coming back though. However, there is a chance that you can still download it.
Many of us download any freebie we can get our hands on. And PlayStation + subscribers may certainly have a full hard-drive by now. Chances are you downloaded P.T. at launch, then deleted it before you got time to play it in order to free up some space or just generally tidy up your PS4's dashboard. Well, you're in luck if you still want to play P.T. and sample what we're all going to be missing out on since the cancellation of Silent Hills.Click here to read more...
Playable horror teaser P.T. is being removed from the PlayStation Network today, following the cancellation of Silent Hills. It hasn't taken long, though, for the first scalpers to emerge. PS4s with P.T. installed are now being sold for £1000 on eBay, though hopefully no-one is stupid or desperate enough to buy them.
You did grab P.T., right? If not, there might still be time.
Bad news for horror fans over the weekend as we discover that Silent Hills has been caught in the crossfire between Konami and Kojima. According to actor Norman Reedus and director Guillermo Del Toro, the project has now been cancelled outright or shelved indefinitely, with everyone involved now drifting in the wind.
Konami has confirmed that Reedus has been cut loose, but still haven't officially confirmed or denied whether Silent Hills is dead in the water. Considering that they're removing interactive teaser PT from PSN this week, though, we reckon the gun is pretty much smoking at this point.
It's a damn shame too, because we (and gamers in general) were rather looking forward to this exciting collaboration. The three of us have put our heads together in an effort to process the situation -- so here's what we made of it.
With all the talk of Kojima being pushed out the Konami doors after Metal Gear Solid V: The Phantom Pain is complete, it comes as no surprise to hear that Silent Hills is dead. Konami haven't officially said the game is cancelled, but they have expired their contract with actor Norman Reedus and Guillermo del Toro has been quoted as saying Silent Hills is "not gonna happen." Konami have said they will continue to work on the Silent Hill series, but they make no mention of their intentions with Silent Hills in a Q&A with Eurogamer.
With the P.T. teaser demo being pulled from PSN this week, it looks like Konami are clearing house, like the project never happened. To be honest, we don't really know how far along the game's development was and we understand it would be a different experience than the P.T. demo. Fans are understandably disappointed though as the demo was one of the most well-received horror experiences in gaming for years.Click here to read more...
P.T., the interactive demo and teaser for Silent Hills, is generally hailed as one of the most terrifying and atmospheric experiences to hit consoles in years. Don't take our word for it: that's our ex-senior editor cacking himself while playing it in the video above.
It's currently free to download, but not for much longer. Konami will be removing PT from PSN this Wednesday, so if you want to check it out, download it now or lose it forever.
Sadly it appears that Silent Hills has been cancelled, too, following the recent spat between Konami and Kojima. We'll bring you all the details so far very soon.
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The recent offer to get this for a fiver was pretty good going, but Metal Gear Rising: Revengeance for just £4? That's a seriously fantastic deal for a seriously fantastic brawler, courtesy of The Game Collection.
Platinum managed to take their brand of addictive and satisfying gameplay and place it down in the Metal Gear universe as if it always belonged there. My review from last year pretty much covers it, but if you're a fan of Platinum Games or brawlers, or even just a Metal Gear fan, this is an absolute must-have. Thanks to oUkTuRkEyIII @ HUKD for the heads-up!
There's no denying that Metal Gear Solid: Ground Zeroes is wicked skinny, but at least you'll have a bit more to play of it soon. Konami has confirmed that the platform-exclusive DLC will soon be released on all consoles, free of charge, which is a nice touch.
PlayStation players will be able to sample Raiden's rambunctious bodysnatcher rampage, while Xbox owners can get all kinds of nostalgic with a retro-themed stroll down memory lane. Description through the links.
Ground Zeroes has proved to be one of the most divisive games of the year, with critical reviews and player opinions all over the shop. Personally I felt that its quality won out over its slim quantity - but felt that the series' fun factor has been totally replaced by a mishandled attempt to be totally edgy. Thoughts?
Developer: Kojima Productions
"Kept you waiting, huh?"
As soon as Snake opens his mouth and Kiefer Sutherland's soft voice growls out, it's clear that nothing will ever be the same again. Metal Gear Solid V is the biggest shakeup the series has ever received, a complete mechanical overhaul that brings the classic stealth gameplay into a new console generation, keeping the depth intact but making both stealth and action infinitely more intuitive. Everything has changed, from regenerating health to slick gunplay, but in the main it's a change for the good.
However, this ain't Metal Gear Solid V. Neither full game nor free demo, Ground Zeroes is a gaming oddity; a bridging point that acts as a graphical showcase, ephemeral tutorial, versatile replayable sandbox and shameless cliffhanger designed to whip the fanbase into a frenzy before The Phantom Pain's rumoured 2015 release. As such, what will delight some will deeply disappoint others, leaving its value very difficult to pin down.
Click here to read more...
Developer: Kojima Productions
Ground Zeroes is a curious little thing. Neither full game nor free demo, Kojima's attempt to bridge the events of Metal Gear Solid: Peace Walker and the upcoming Phantom Pain acts as both a FOX Engine showcase, a playable tutorial for Snake's massively overhauled gameplay and a shameless story teaser that sets up one heck of a cliffhanger. With concerns about its length, value and Jack Bauer making headlines, I approached my first hands-on session with a degree of trepidation.
Over more than five hours of contact time, however, I gradually came to realise that Ground Zeroes is more than the sum of its parts. Crucially it's a sandbox; a freeform playground designed to ease players into the new Metal Gear Solid experience by letting us experiment with the retooled mechanics on our own terms.
The scene is set in a lengthy intro cinematic that sees Snake rappelling into Omega Base, a Guantanamo Bay-inspired Black Site in which Paz (remember her?) may have been incarcerated. His mission is to extract her alive by any means necessary, even as we're introduced to the horrifically disfigured new villain Skull Face, who sets a sinister plan into motion involving the nefarious XOF forces. It's an excuse to get Snake back into his skintight stealth suit, but scant seconds after assuming control, you'll realise that Metal Gear has changed in several fundamental ways.Click here to read more...
Metal Gear Solid: Ground Zeroes releases later this month, giving players a taste of the FOX Engine's capabilities, a storyline teaser and insight into Snake's new abilities. However, many gamers are desperately concerned about its value, following a report that the campaign can be completed in less than two hours.
Now that I've spent several hours with Ground Zeroes' 95% preview build, I'm finally in a position to confirm or deny these allegations firsthand.
Or, more accurately, tell you that they're absolutely correct... and completely misleading.Click here to read more...
Castlevania: Lords Of Shadow 2 released this week, but failed to stack up to its predecessor when it came to the scores. "This is not the ending I was expecting for the Lords of Shadow series," Brendan concluded in our full review, "and it’s certainly not the one it deserves," after pouring scorn on its awful stealth sections, drab modern-day setting and rehashed mechanics. Not awful, then, but disappointing.
However, a disgruntled MercuryStream staffer claims that disappointment was a foregone conclusion following a truly horrific development cycle. From a tyrannical boss to an obsolete engine, the anonymous developer alleges that just releasing the game was a minor miracle in and of itself.Click here to read more...
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Metal Gear Solid: Ground Zeroes is set to act as a prologue for Metal Gear Solid V proper, introducing players to new gameplay tweaks (such as regenerating health), the more open-world campaign structure and Kiefer Sutherland. There's some confusion regarding its length and value, mind. Thanks to InsaneNun and oUkTuRkEyIII @ HUKD!
Developers: Mercury Steam
Hundreds of years after Gabriel Belmont’s journey began; we’re here to witness the grand finale as we see him return as Dracula, to take on Satan and his acolytes one last time in the hope of finally finding peace and an escape from his immortal torment.
If the events of the original Lords of Shadow, the expansion DLC and Mirror of Fate are a little faded in your memory, there’s a summative cutscene early on to bring you back up to speed. Robert Carlyle and Patrick Stewart reprise their roles from the first game, attempting to add as much brooding and grandiosity respectively as possible. And lots of hammy dialogue so cringe worthy, it’ll give you a sore neck.
There’s also a recurring theme of Gabriel’s humanity trying to break through the darkness, aided by some touching scenes with spectres of his loved ones. Bosses are well characterised too, with one in particular haunting my thoughts long after with the echoes of gentle sobbing receding through the corridors of the castle as I left them with their shattered realisation of what they had been become.
A notable change for this sequel is the modern setting, which adds so little to the experience, but loses so much. Expect gritty streets, grey concrete corridors, factories and sewers galore. These settings are as dull as they sound and it’s a real relief when the Castlevania of old turns up and we get to see some castles. That said, even the gothic locales lack the impressive scale of the original LOS. With the whole game set indoors, or during overcast/nigh time conditions, it’s a gloomy affair throughout and detail seems left to to hide in the shadows.Click here to read more...
The divisive 'Resolution Wars' continue unabated, as yet another game reveals very different resolution targets on the PS4 and Xbox One. Hideo Kojima has confirmed that Metal Gear Solid: Ground Zeroes runs at a native 1080p on Sony's machine, but will be upscaled from 720p on Microsoft's platform. Here we go again, as they say.
Regardless of your stance on the matter, however, a new clutch of comparison screenshots demonstrate that we're in for a handsome visual experience on all platforms - even including last-gen consoles.Click here to read more...
Konami's attempt to bring Castlevania into the 21st century with 3D hack & slash action raised eyebrows, but was ultimately highly successful due in no small part to Patrick Stewart, who makes everything awesome. The improved PC version packs advanced support for NVIDIA and AMD GPU features, including all of the DLC as standard, and is a bit of a steal at £4.99. The sequel is out later this month. Thanks to MADDDOGGX @ HUKD!
As the prelude, prologue and tech demo for Metal Gear Solid 5, we weren't exactly expecting an enormous freeform campaign from Metal Gear Solid: Ground Zeroes. However, according to an early hands-on report, Snake's upcoming £20-£30 adventure can be completed in less time than it takes to watch a handful of the original game' cutscenes.Click here to read more...
Platforms: PC | PS3 (tested) | Xbox 360
Lords of Shadow 2 opens with a rather epic tutorial level that, as you'll know if you've read Brendan's EGX preview, sees Dracula at the height of his power defending his castle from an angelic siege. Beset upon all sides by celestial forces, he takes the fight to the Golden Paladin and climbs up the heavenly golem attempting to smash his home to bits in order to dish out some serious punishment.
From then on, though, the Belmont family endure a rather rough few centuries.
To cut a long story short (and to avoid spoiling the delights of a Patrick Stewart-narrated family history), we rejoin Gabriel Belmont several hundred years later after he's been killed and resurrected a few times. An old man, barely in command of even a sliver of his former powers, his castle has mostly crumbled away, and a city built atop its ruins. Zobek informs Gabriel that Satan is preparing for a a massive invasion, and that his minions have been sent to Earth to get things moving along and to pave the way for his return. Gabriel -- essential a barely animated corpse wrapped in an opulent red curtain -- is frankly in no state to do anything.
A spot of murder and a bit of bloody feasting later, though, and he at least looks the part.Click here to read more...
Metal Gear Solid V's playable prologue, Ground Zeroes, is getting a retro-tastic exclusive mission on PlayStation... but Kojima has a surprise in store for Xbox 360 and Xbox One owners. A deal with Microsoft sees Raiden returning from an alternate future to save the Earth from the invasion of the body snatchers, bringing his trademark brand of razor-sharp ultraviolence to what appears to be a thoroughly outrageous piece of exclusive non-canon content.
We've got the trailer after the break, alongside some new details about Ground Zeroes' European release date and pricing.Click here to read more...
Platforms: PSN | XBLA
Developer: Mercury Steam
The 3DS was always going to struggle with the ambitious graphics in Mirror of Fate, but we no longer have to fend off its ugly with a crucifix, because Konami have unleashed a HD makeover on the PS3 and Xbox 360 digital stores and at a bargain price of £9.99.
For those of you who missed the 3DS version (a mildly respectable 6/10), the game ditches the 3D action feel of Lords of Shadow for something more in line with the classic 2D Castlevania games. So expect lots of platforming, exploration and fending off opponents from both sides.
Admittedly, the formula has been watered down a bit. Levels aren’t particularly big, levelling up is very linear and there are many (optional) concessions to the lower difficulty levels with extra checkpoints (even in boss fights), weaker enemies and map guides.
Visually, the game feels like it’s a part of the new saga and looks a hell of a lot better than the seriously jaggy 3DS version. It’s not slap-your-face-gorgeous like the first game, but it’s a massive step up from the handheld.Click here to read more...