Lara Croft GO has today been announced by Square Enix for an August 27th release coming to mobile devices and tablets. In a follow up to the popular mobile game Hitman GO by Square Enix, Tomb Raider Go will offer turn-based puzzles within challenging levels.
"Exciting times! We are thrilled to announce that Lara Croft GO will be releasing on August 27th!Click here to read more...
The latest GMG sale sees Tomb Raider I-V and Legend going for just 96p and the likes of Anniversary and Underworld for a shade more at £1.34. So there's no excuse to not fill in the gaps in your collection. You should probably avoid the terrible Angel of Darkness entry, the rest are golden slices of gaming though. Don't forget to use the discount code to knock the price down.
Thanks to BuzzDuraband.
An absolute steal!
What you'll get:
Lara Croft and the Temple of Osiris Gold Edition PS4, will feature multiple exclusive items including a 3" Lara figurine, an artbook filled with never-before-seen concept art, a folding map of the Overworld, the Season Pass and the game.
Lara Croft and Temple of Osiris is the sequel to the critically acclaimed digital title from Crystal Dynamics, Lara Croft and the Guardian of Light. The adventure takes place deep in the deserts of Egypt, where an ancient Temple to Set has just been discovered. Set, the god of chaos, once ruled all of Egypt after murdering his brother Osiris and enslaving the other gods, but when Egypt was no longer enough, he vanished into the land of the dead intent on raising an army that could conquer the world, but he never returned.
Lara Croft, famed explorer, thought she would be first to arrive at the temple, but up-and-coming archeologist Carter Bell beat her to the entrance. They each hoped to find the mythical Staff of Osiris, but they discovered more than they bargained for.
One of the finest reboots in recent memory, Crystal Dynamics' fresh take on Lara's adventuring is a brilliant, action-packed affair. The Definitive Edition doesn't do much apart from scrub up the visuals, but it does look rather special on PS4, and if you didn't play it last-gen (hell, even if you did) it's a title that shoulkd probably be in your next-gen libray.
The flash deal on Tomb Raider: Definitive Edition runs until midnight over at The Game Collection, and you'll nab double reward points too!
Developer: Crystal Dynamics
Publisher: Square Enix
Formats: PS4 (reviewed) | Xbox One
With the PS3/360 generation of gaming pumping out some excellent games right up to the release of the new generation of gaming consoles, there was always going to be the question of whether some of these games should have waited for the new hardware.
That said we were blown away by what our old machines were capable of with the likes of Beyond: Two Souls (visually at least), Bioshock infinite, The Last of Us, and of course Tomb Raider. So how much do we really need a re-release of a game that's not even a year old? I admit I was sceptical, but as a fan of the game and a visuals enthusiast (my new name for 'graphics whore'), there was no denying I'd struggle to pretend a PS4 version wasn't of interest.
At the RRP of £50, this is a hard sell, but we've seen prices as low as £35, making this very tempting, especially for any of you yet to play the original game. And if you've not played the game yet, you're in for an absolute blast from start to finish. I'll get onto the new features of this Definitive Edition later on. But first, a refresher about the game itself.Click here to read more...
GMG really want you to buy all of the Tomb Raider games this weekend as they've already listed a great deal for the previous nine games for £8. Many are calling Lara's latest adventure her best yet and it's hard to disagree. This reboot acts as a prequel, shipwrecking Lara on an island populated by nutters, but more importantly it's a huge landscape to explore. The story is excellent and there are lots of collectibles to discover when you're done.
Thanks to Icipher at HotUkDeals.
If this year's excellent Tomb Raider reboot is the first time you've played a game in the series, we'd thoroughly recommend this bargain collection comprising nine games. Here's the list: Tomb Raider I, Tomb Raider II, Tomb Raider III, Tomb Raider IV: The Last Revelation, Tomb Raider V: Chronicles, Tomb Raider IV: The Angel of Darkness, Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. The first game was an important step for 3D gaming, but we'd recommend the polished up Anniversary edition if it hurts your eyes too much. The only stinker on the list is Angel of Darkness, which almost killed the series off forever. Otherwise, there are months of tomb raiding bliss here.
Thanks to goonertillidie at HotUkDeals.
Zavvi and ShopTo seem to be taking turns at selling this collection for just under a tenner. The recent reboot is the best Tomb Raider game in donkey's years, but that doesn't mean this collection isn't worth a look. Anniversary was a fine remake of the PS1 classic and Legend showed Crystal Dynamics had the makings of greatness about them. Underworld is just about the weakest of the three, mainly thanks to its silly sword carrying moments. If you can't afford the new game, this should last you a while until it comes down in price.
Thanks to elmoses at HotUkDeals.
Tomb Raider is hardly the most taxing game we've ever played, indeed there are moments when we rather hungered for some of the fiendish puzzling of earlier games. However, there are still a handful of tips and tricks to keep in mind when scrambling about Yamatai.
Remember, you can check out our Tomb Raider review here.
Though it might be tempting to plump for as many combat skills as possible when boosting Lara's capabilities at campfires, if you drop a skill point for Survivalist to begin with, you'll up the amount of XP you earn from looting animal corpses and food caches. Follow that up with Advanced Salvaging and Bone Collector, and you'll be earning XP and Salvage at a much faster rate, allowing for quicker accumulation of precious skill and salvage points.Click here to read more...
Platforms: PC | PS3 | Xbox 360
Developers: Crystal Dynamics | Eidos Montreal (Multiplayer)
Publishers: Square Enix
"Are you watching porn?" my flatmate asks me, no doubt hearing the yelps, squeals, and screams coming from the television. I can't really blame him. The last half an hour has been a cavalcade of torment for young Lara Croft, who's bruised, bloodied, battered from numerous scrapes, scraps, and sorties. This is a more human Lara, perhaps even a more relatable heroine; one who gasps in exclamation with each brutal blow she is dealt, and who's latest adventure has caused this writer to wince and grimace in sympathy at the vicious gauntlet she is thrown down time and time again.
We're so used to seeing impenetrable heroic stereotypes that it's jarring at first to be in the company of a protagonist who seems so in her touch with her basic, human fragility. But then, this is the story of a Lara who's only just started raiding tombs.
Not that I want to make out that Tomb Raider presents us with anything particularly new, though that in itself is not necessarily a problem. It's stunning to behold - an absolutely beautiful game both when staring out across the horizon, and at close-quarters, in-motion, fending off adversaries - but there's precious little of the solitude that marked early Tomb Raider titles, not until you've finished the game anyway. This is Fully-Flavoured, Triple-A, Big Budget Gameplay to bring the series up to date, and therefore is liberally peppered with exceptionally tight and responsive action; slick, scripted moments of drama littered with quick time events; regenerating heath and upgradable weapons; and a large amount of collectibles to find, many of which tie into the game's story and flesh out the narrative.Click here to read more...
Lara's back, and she's gone all kinds of Hunger-Games-meets-The-Temple-of-Doom. Once again, we've nabbed the first 20 minutes of so of the game to give you an extended look at Lara's return. Expect the written review later today, around lunchtime.Click here to read more...
This week on the PWNCAST we lament Halo 4: Spartan Ops' missed opportunities, Jon divulges some of his thoughts on Crysis 3, and we launch from discussing the new Tomb Raider title into a conversation about some off our favourite female gaming protagonists.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.
Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.
Just because the Tomb Raider series is getting a complete reboot with the upcoming game, don't be fooled into thinking Lara's last three adventures were no good. The series saw a significant recovery after the awful Angel of Darkness on PS2. Anniversary is fine example of how to remake a classic as the devs completely upgraded everything about the game rather than adding some polish to the PS1 version. Legend was also well received and while Underworld has already seen a PS3 release -and is the weaker of the three-, it's still a fine adventure worth playing through. Cheaper than a pint for each game? Mega deal.
Thanks to elmoses at HotUkDeals.
Developers: Crystal Dynamics
Publishers: Square Enix
Even after just three hours of hands-on time, it's impressive to note just how open Tomb Raider can be. Yes, the opening hour is a fairly linear tutorial, but after you've impaled Lara on rebar, had her shoot and gut a deer, killed a man with his own gun, avoided being ritualistically crucified, punched a wolf Liam Neeson-style, and blown up most of a Japanese pagoda, the game unveils one of its many miniature adventure playgrounds - a small sandbox area replete with nooks and crannies for Lara to explore.
The objective is simple: your captain and mentor Roth is critically injured, and wolves (presumably) have snaffled away the first aid kit with the bandages, the antiseptics, and the morphine, and their cave lies high up on a mountainside littered with pagodas and huts in varying stages of dilapidation. As such as it's the perfect environment for a young woman who loves to run, jump, climb, and forage for goodies.
Noh masks and ornate fans litter the area, glimmering ever so slightly in their bid to be uncovered. So too might Lara stumble across diaries and journals from her companions but also existing island inhabitants that begin to add colour to the violent, anarchic picture drawn for us in the first act. A seemingly genteel encounter that turned sour is given even greater context through these pages, presenting a ever-deepening, disturbing picture of what Lara faces as she moves through the jungles and the ruinous topography of the storm-slashed island.Click here to read more...
Remember back last June, when Tomb Raider producer Ron Rosenberg suggested, amongst other things, that players would want to "protect" Lara Croft in the upcoming Tomb Raider reboot, and then a bunch of websites and news outlets cried rape at the scene where Lara finds herself violent confronted by a captor?
Well, although lead writer Rhianna Pratchett said she could understand the controversy in a recent interview, she wasn't too happy about the inaccuracy of the rather knee-jerk reaction - something she ascribes to limited information at the time, and a lack of widespread cultural knowledge that leads to video games often being misunderstood and perhaps misrepresented, at times by their own media.Click here to read more...
Well, that was close. Crystal Dynamics Brand Director, Karl Stewart told OPM that at one point during the game’s design Lara would use a horse and have a child companion:
“One of the hardest decisions was that we knew we needed to make a change. We looked at all the games that were out at the time, studied them, did research, read reviews. And we realised that we needed to make something new. Some of our soul-searching was about [asking] how we bring Lara to life in a way we’ve never done before. She’s had a personality, but not anything like what we show now with that emotion and intensity. We added a little girl at one stage. She was going to be a companion, a way to show Lara in a different light. We had a horse, too. It was great for her to move around on, but we soon realised that a horse implied ‘open world’, like, ‘Why can’t I gallop around the whole island?’ So the horse had to go.”
Click here to read more...