Lexis Numerique, the publisher recently best known for shocking horror title Amy, will be collaborating with Orange on a work of interactive fiction entitled Alt-Minds. Instead of a traditional game, this "bold new detective adventure" will be delivered through a mass transmedia campaign, including streaming webshows, apps and social media sites. In effect, it will be halfway between a videogame and an ARG, and 'playable' on multiple devices. Players will apparently be written into the story as they hunt for a kidnapper, which is an ambitious goal to say the least.
We've got a new trailer after the break. Look out for Alt-Minds this Autumn.Click here to read more...
We might not have been terribly kind to AMY in our review last week, but we were much kinder than some of the assessments out there, the consensus generally being that no matter how much promise the game showed, it was broken to the extreme with choppy framerates, screen tearing, woeful AI and a control system that made about as much sense as vegetarian haggis.
But apparently all of those criticisms relatively invalid. You see AMY is a hard game, and that's why we didn't like it...according to developers VectorCell, that is.Click here to read more...
Platforms: PC | PS3 (reviewed) | Xbox 360
Publisher: Lexis Numerique
Sometimes, every once in a while, a game will come along that is riddled with the most basic issues. The graphics will lurch between dire and vomit-inducing, the control inputs will seem to require extra fingers and conventions of convenience for the player will be notable by their absence. Yet, occasionally, there'll be a game that warrants love and affection in spite of these things, a game that sneaks up on you with its inventive charm and original disposition. A game that you find yourself still playing, six hours later, even after you used every swear word under the sun in the first ten minutes. A game that redeems itself; one that makes everything worthwhile.
AMY is not one of those games.
A survival-horror title, supposedly, the premise is your typical genre affair. You play as Lana, a character who under different circumstances might well have been one of the most interesting and unique to have graced consoles in a while. Her young companion, the titular Amy, is mute, tense and spends much of the game whimpering. As the game begins, Lana and Amy are on a train, having escaped from a shady research facility where it is suggested untrusttworthy men in white coats have been studying the little girl rather closely. The opening exchange between Lana and a conductor reveals a host of expository cliches, with the rather dodgy animation hinting at the technical horrors to come.Click here to read more...
Lexis Numérique has announced that Amy, Paul Cuisset's anticipated survival horror title, will be releasing next week on both PSN and XBLA thanks to a new surprise partnership with Namco Bandai. The former PS3 exclusive has been dated for January 11th, and will set you back £7.99 or 800 Microsoft Points depending on your platform of choice.
Amy promises to blend the cloying terror of Silent Hill with ICO's escort mechanics as you protect a young girl from terrifying mutants spawned by an extraterrestrial virus, and if Brendan's preview is anything to go by, it's going to be a seriously scary thrill ride.
Survival Horror is a well-loved genre that keeps making glorious comebacks until the next game in a series heads in an action-shooter orientated direction. Dead Space 2 and Resident Evil 5 being prime examples of games that went for action over horror. With Silent Hill being dead on arrival every time this generation, our main hopes for actually being afraid of the dark again might be better invested in a new IP, something like the upcoming summer PSN title, Amy.
This new title merges the despair-smothered atmosphere of the Silent Hill and Dead Space games with the ideal of protecting another character through it all, as perfected in Ico and more recently with Bioshock 2’s Little Sisters. It also seems to be attempting to upstage Elizabeth in Bioshock: infinite. Older gamers may also be interested to know that the creator of Flashback (1993), Paul Cuisset, is one of the key creative staff members on board.
The story is based in the year 2034, although many of the settings seem fairly grounded and familiar to modern times. No flying cars yet, but the future is indeed grim. Global warming has kicked humanity to the curb in brutal retaliation with diseases spreading around the world while natural disasters ravage the planet too.
If that wasn’t bad enough, a comet recently hit Silver City, the location for the game, and turned the town into chaos as it brought a mysterious virus with it, turning most of the survivors into violent, knife-faced mutants. You play as Lana, who has been infected too, but hasn’t yet turned into the gruesome monsters that the rest of the city have. There are two ways to deal with your infection: take meds from the corpses of the soldiers that appeared after the comet struck, or with the help of a small girl called Amy.Click here to read why you should be looking forward to Amy