We have so much love for LittleBigPlanet here at Dealspwn. Maybe it's the absurd amount of content in the box. Perhaps it has to do with cultivating a spirit of innovation and creativity on the PS3. Or maybe it's down to the reams of user-generated content across dozens of genres that Media Molecule have helped to amass, making it arguably the only game you'd ever need.
Sony are pretty proud of it too, and have slashed a load of price on LBP products - including full games as well as DLC - from now until March 13th.Click here to read more...
A truly inspirational story is doing the rounds today. Avid level designer Jamie Colliver has spent the last six months faithfully recreating Final Fantasy VII in LittleBigPlanet 2, using the powerful editor to include every line of dialogue, the soundtracks, all the enemies, familiar bosses and even the Active Time Battle combat system. The whole thing plays out over 20 levels, which you can check out over on Colliver's YouTube channel.
Amazing stuff. I still believe that Sony's Play Create Share concept is one of the most important initiatives they launched this generation, and we're continually dazzled by what imaginative players can come up with. Stay tuned for our full review of LittleBigPlanet Vita later this week.
LittleBigPlanet 2 will be receiving a substantial update this week, Xdev Studio Europe has announced. Update 1.12 will tweak the community elements to "help encourage replayability" and remove the potential for griefing, and will be swiftly accompanied by a Journey costume pack. Full details after the break.Click here to read more...
Those rascals over at TheHut have brought the price of LittleBigPlanet 2 down, and if you use the voucher code ‘MAY2’ before you go to the checkout you can get it for the cheapest it has been so far. It’s a deal that will pocket you a £3 saving over the next best offer over at ShopTo. Sure, the PSN may still be down, but even without the extra millions of levels made in the series so far you’ll have plenty of content to go through and items to unlock. You could also use the time to create your own masterpieces and upload it once normal services resume. Either way, there’s plenty to keep you busy for the price. Thanks to joeeeallover @ HUKD!
Little Big Planet 2 is what this industry needs; a bright, bold product that empowers both developer and player alike, with not a bald space-marine or oozing alien in sight. That is, unless you want them to be. Media Molecule has taken the original's already powerful tool-set to new levels of inventive freedom and creativity. Just a few months later and the results have been nothing less than spectacular. As you can tell, I quite like it. And I like this price, too. For just £24.99, you can nab Little Big Planet 2 off Game. That's a saving of almost ten quid! Get in.
Nearly a fiver cheaper than the competition, it's all go over at The Game Collection if you want to get your hands on Sackboy's latest outing. LBP2 is, quite frankly, one of the most impressive games I've ever seen. Sure the floaty jumping is still irritating, but the sheer possibility on offer here is astounding. You don't have to take advantage of the massive array of comprehensive user tools, of course; in fact diving in will yield a myriad of other levels created by budding developers - from twin-stick shooters to wacky races to top-down tank games. Of course, if you do decide to dabble, Media Molecule are watching. You could be a star of the future... Give goonertillidie a big hand folks!
I feel bad tagging Little Big Planet 2 as a platform game. Because it's not; it's a creation game! You can literally create separate genres with the tools at your disposal. We've seen top-down racers, pinball machines, astonishing Zelda and Mario recreations, and even fully working, primitive computers! It's simply staggering what you can do. And it's sad, because as fanboys champion the likes of Killzone and Uncharted for pushing the PS3 to its limit, Little Big Planet is harnessing the console's brute power for more than just aesthetics. Sorry, I'll stop now. £34.99 for LPB 2 at Cool Shop. Oh, and it's PS Move compatible.
...and with that Matt finally bought himself a PS3. True story. The PS3 Slim is a delicious piece of kit. Sony's long game is really starting to pay off thanks to a strong stable of exclusives and a vast array of localised media-related extras and, if you've been holding off buying one until now, this price should nudge you in the direction of your wallet. As for LBP2, it's the most complete, definitive embodiment of the Play. Create. Share. mantra...and it's fantastic. A tip of the cap to andyatkinson at HUKD.
After the success of the original, which spawned millions of levels, the guys at Media Molecule have decided to see what we can do when they throw a bigger tool-kit at us to create any type of game we can think of. The short answer? Absolutely kick their ass at their own game.
First things first though. The new story mode makes up the meat of the offline single-player game, although up to three mates can also play along online and offline. The plot is simple, the evil Negativitron is hoovering up all the world's best creators and destroying the planet's creative buzz. The action of the cutscenes is well done but the characters are a nightmare of awful dialogue that makes The Mighty Boosh seem about as zany as an episode of The Antiques Roadshow.
The hype boasts 50 levels, but quite a few of them are brief, albeit fun minigames including bouncing challenges, air hockey, pool, rat racing and more. Some of the story missions are longer than before and even come in two parts, which makes collecting the Ace award (complete the level without dying) even more difficult.
For the first third of the story it's an overly-familiar plod though some platforming stages. For a game so reliant on platforming, it's shocking how much Sackboy can't jump for shit. Yes, Sackboy's still rocking his lead boots for the sequel resulting in woefully weedy jumps. He still hasn't learned how to deal with jumping from anything other than a completely flat surface either. When jumping from an angled surface he'll jump at a useless 45 degree angle, usually into a platform head first. The transitions from background, middle and foreground are still a little unreliable too.
At least he has a few new toys to spice up the platforming. Some stages provide a glove to pick up and throw heavy objects, or a hat that fires cakes to make extra platforms or maybe water to put out fires. The new grappling hook is a good idea, but it's too tricky to gather momentum without reeling yourself in thanks to the analogue stick taking on too much responsibility. It does get easier with practice, a few violent curse words and the ability to abandon pride and stupidly perched prize bubbles.Click here to read the rest of Brendan's review.
It’s here. Put simply, LittleBigPlanet 2 could quite possibly be the last game you’ll ever need, packing a level editing suite that’s both infinitely powerful and instantly accessible. At the live Eurogamer developer demo, their level designers threw together Apple Tanks and cheese vomiting pandas in a matter of minutes, proving that it’s capable of emulating any genre you can imagine.
Oh, and there’s the usual (slightly clunky) campaign that’s great fun solo or with a bunch of mates. We'll have a full review for you later today.
It's here. Put simply, LittleBigPlanet 2 could quite possibly be the last game you'll ever need, packing a level editing suite that's both infinitely powerful and instantly accessible. At the live Eurogamer developer demo, their level designers threw together Apple Tanks and cheese vomiting pandas in a matter of minutes, proving that it's capable of emulating any genre you can imagine.
Oh, and there's the usual (slightly clunky) campaign that's great fun solo or with a bunch of mates. Consider LBP2 a killer app.
Well, here it comes. After 13 years of development, countless near-misses and what many assumed was certain death, Duke Nukem forever has finally been dated for May 6th.
To be honest my words can't really do it justice. We've already delivered a hands-on preview, so here's are what the 2K and Gearbox top brass have to say.
The moment fans all over the world have been waiting for is almost here. May 2011 marks Duke’s return as he unleashes his brash and brutally honest wit on the world. His return is going to be epic and one that will make video gaming history. - 2K boss, Christoph Hartmann
When I said goodbye to 3D Realms and the original Duke Nukem 3D team in 1997 and soon after founded Gearbox Software, I never in my wildest dreams imagined that a day like today would come. Today I am proud, humbled and even astounded to announce that the day is coming at last for all gamers to be a part of video game history: Duke Nukem Forever will launch worldwide this May. - Gearbox president Randy Pitchford
In related news, hell has frozen over and pigs have merrily taken to the skies. We'll bring you more as this develops.
Another date for your diaries! Netherrealm studios have confirmed that their highly-anticipated Mortal Kombat reboot will be hitting the UK on April 18th. "Mortal Monday" midnight launch events are expected at retailers throughout the UK.
It's perfectly placed to keep us entertained between February's epic deluge and DNF's May release. 2011 is shaping up to be one hell of a year.
Media Molecule have been undecided about bringing Playstation Move functionality to LittleBigPlanet 2 ever since the sequel was announced... but a new report from Eurogamer indicates that they're hard at work on a patch that will add support for the peripheral in the next few months. MM co-founder David Smith explained the following plan in the wake of LBP2's release earlier today.
Currently we're very much focused on adding in really powerful Move controller support. And that is a combination of functionality and levels and assets and things.
But that is still early, so it's not something we can talk too much about.
When asked whether this patch would be "months away," Smith agreed- but suggested that they'll be leveraging a serious amount of manpower into the project.
Probably [will be months away], yeah. We have a lot of the team focused on that. We've just been reconfiguring the office. We've got loads of manpower on this Move stuff.
This "powerful Move controller support" will likely take the form of a DLC asset pack that resembles Sackboy's Prehistoric Moves (which is bundled free with LBP2). We'll keep you posted. [Eurogamer]
Only yesterday, we were moaning that we hadn't heard anything from the ongoing lawsuit between Activision and the disgruntled ex-Infinity Ward creatives West and Zampella. However, the full shocking details of Activision's countersuit against EA and the ex-Infinity Ward developers have now emerged. The brief alleges that "emboldened by their secret alliance with Electronic Arts, [West and Zampella] refused to adhere to even the minimal standards of behavior required of any employee or executive." Specifically, they reportedly refused to work with Treyarch and instigated a rivalry between the two studios (which may have just been some friendly competition).
Here's where things really start to get interesting. Activision also accuses West and Zampella of withholding the names of Infinity Ward employees who were due bonuses in order to make them more likely to defect! To avoid any confusion, here's the allegation in full.
In order to make it unlikely that these employees of Activision's Infinity Ward studio would remain with Activision, West and Zampella attempted to block those employees from receiving significant equity grants and/or other compensation, suggesting instead that Activision provide the additional compensation to West and Zampella alone, not to the many valued employees to whom Activision was offering this extra compensation.
Yikes, we're not touching that one. We'd love to get your take on it though! [CVG]
EA, the co-defendant, has responded to the claims; calling them "petty" and a "deliberate misdirection." [CVG]
As always, these are one-sided allegations that need to be digested with a little context and a huge scoop of salt. Looking back through the available evidence and arguments, it does seem possible that West & Zampella were in breach of contract... which still didn't give Activision the right to impose untold misery and withhold bonuses from their hardworking studio. Discuss.
Hurrah! After bemoaning the delays that pushed LittleBigPlanet 2 back into 2011, we've finally got a date for your calendars. Media Molecule's latest edit-em-up will be hitting the shelves on the 21st of January. A story mode will also be going live on PSN tomorrow that will let us try out a few of Sackboy's nifty new gadgets. [PS Blog]
Why not check out our developer walkthrough?
The Wii needs more Zelda. We need more Zelda. The long-awaited Zelda: Skyward Sword was finally unveiled during Nintendo's presser at this year's E3 and slated for an "early 2011" release... but the latest reports suggest that might be a little optimistic.
In an interview with Pocket-Lint, Ninty Guru Shigeru Miyamoto states that Skyward Sword is "over half complete"... which unfortunately means that there's a lot more to do when translated it into devspeak. A playable demo build is up and running- but we reckon that Nintendo will have their work cut out to deliver by "early 2011" - but to be honest, we'll wait as long as we have to.
Apparently Skyward Sword will feature "dense" gameplay with plenty of new mechanics and a storybook graphical style. In the meantime, Matt's super-detailed super-awesome preview should help whet your appetite.
Microsoft's Director of Programming (chief shill) Larry "Major Nelson" Hyrb has revealed that the first DLC for Call of Duty: Black Ops will be released on 1st February 2011 for $15 (which we assume means 1200 Microsoft Points). Letting the cat out of the bag in the most recent Podcast, Larry dropped a few hints about what we can expect from the content.
Surprise surprise, it's a multiplayer map pack. It'll contain four new multiplayer stages as well as a supplementary Zombie level. Apparently two of the levels will be based on locations from the singleplayer campaign: Hong Kong and the Arctic (the latter requiring little or no editing to turn into a multiplayer map. Buildings and tents akimbo!). The other two will be entirely new; reportedly taking place around the Berlin Wall and an Ice Hockey stadium. No word about whether the ice will actually be slippery yet.
Microsoft's agreement with Activision means that this DLC pack (and all subsequent content) will be Xbox-exclusive until 2012. Considering the myriad complaints about the PS3 version, I can't imagine that too many Sony fans are that bothered about the move. We'll let you know if it's actually any good in the new year.
No, we can't wait either. LittleBigPlanet 2's delay is causing us no end of aggravation, but at least Sony have been keeping us entertained with plenty of videos while we wait. This latest trailer shows of the plethora of sports games... and genres... that can be emulated using the powerful level creation suite. [PS Blog]
I've said it before and I'll say it again. LittleBigPlanet 2 could be the last game you'll ever need.
The XIM peripherals have been floating around the marketplace for some time. They act as a bridge and translator between an Xbox 360 and PC keyboards/mice, essentially allowing you to play Xbox 360 games with a PC setup... but previous models have been pricey, nasty and fairly shoddy pieces of kit. Luckily (for some), the new XIM3 is sturdier, more responsive and cheaper than previous models, retailing at around $200. Which is still a lot of money for a slightly easier headshots. [XIM via Kotaku]
Personally I much prefer a controller to a mouse these days, but the added precision would come in useful for Quake Arena Arcade. To be honest, however, we still can't quite understand why we can't just plug USB keyboards into the 360 in the first place.
Is this cheating- or a necessary workaround for dedicated shooter fans? Would you buy one? Or should Microsoft hurry up and enable keyboard support already? Have your say in the comments!
...not going to surprise anyone. That's right folks, Treyarch's Call Of Duty: Black Ops has been confirmed as this year's Christmas Number One. It beat FIFA 11 and Need For Speed: Hot Pursuit to the post with total sales of over 3 million copies in the UK.
UKIE has also confirmed that it's one of only three titles to break the 100 million pound mark in the UK (joining Modern Warfare 2 and Wii Fit), and that the top ten best selling games have raised over £345 million this last week alone.
Just in case you were wondering, here's the list in full (with an incredibly strong showing from a few Wii exclusives, as you'd expect from the holiday season):
Without hyperbole, exaggeration or drama, I have to calmly state that Media Molecule are currently creating the last game you'll ever need. As well as a technically proficient solo campaign that will span several gameplay styles, LBP2 will deploy a level editor that can be used to create practically any genre with only a little practice. Amateur artists and aspiring architects will be able to roll out genuine masterpieces... as well as (naturally) plenty of Mario ripoffs and massive phalluses. The Collectors Edition will contain loads more costumes and features.
It's no secret that MercuryStream has been tasked by Konami to create a new game, but a Spanish radio interview with the the man behind the game's soundtrack has now outed the project as a sequel to the recently-released Castlevania: Lords of Shadow. When discussing the action platformer, composer Oscar Araujo gleefully teased:
If you liked the first [game], hope that the second is even more spectacular.
Araujo also stated that Konami demanded a "rough" and "aggressive" score to contrast with the series' traditional "effeminate" image. I'm sure many fans will take issue at this one- but there's no denying that Gabriel is a lot tougher than previous protagonists. If slightly less stylish. [Thanks, Eurogamer Spain via Eurogamer]
A pulled video from the official PS3 YouTube channel has confirmed that LOVEFiLM will be hitting the Playstation 3 next month. The service will allow users to rent and stream thousands of films directly from the XMB, including a wide range of blockbuster titles and barely-known indie flicks.
Note that existing LOVEFiLM members will receive this service as part of their subscription.
Considering that we still don't have Netflix over here, this is going to give the PS3 a serious amount of media clout along with Mubi. [VG247]
The annual IndieCade Festival brings together Independent developers from all over the world, and their awards festival throws the spotlight on the best the scene has to offer. This year's winners include the dimension-defying Miegakure, the esteemed (and highly reviewed) Limbo, the trippy Continuity and the staggeringly profound masterpiece A Slow Year. Oh, and B.U.T.T.O.N. is completely insane. We'll be bringing you an Indie Games Arcade preview soon.
Many of these games are free to play- and every single one of them is worth checking out. Hit the links and get involved!
Matt's recent hands-on preview of LittleBigPlanet 2 has shed impressive new light on the exceptionally robust level editor and its capability to emulate practically any game experience (as well as new genres that have yet to be discovered). However, this is an entirely different league. ThatGamesCompany's Flower is a beloved and beautiful game... that's now running in LBP2.
Every publisher in the business must be very glad about the delay. LBP2 is shaping up to be the only game you'll ever need.
Media Molecule took to the stage at Eurogamer to applause normally reserved for rockstars and with good reason too. Forget motion control, forget 3D, forget fitness games and minigame-stuffed party titles, if there's been one truly revolutionary thing to hit mainstream gaming in the last few years it comes courtesy of these guys.
Play Create Share might just seem like a mantra to some, a nifty tag to help facilitate user interaction. But it goes much deeper than that. At a convention housing a career fair, following an address on Thursday that advocated taking education by storm and showing the public that game design is not only a legitimate, but also important, career option, it was telling that of the four men presenting Little Big Planet 2 to an expectant audience, three of those men had been hired straight out of the community.
Power to the people might seem to be a hackneyed term, but it's clear that the guys at Media Molecule believe in it and, with Little Big Planet 2 they're continuing the path upon which they set out with the first title, but with a jaw-dropping level of additional depth should budding designers desire. The tools on offer this time around make the original game look like it simply gave you empty bog roll tubes and sticky tape.
Understandably, some gamers out there will just want to play around with the pre-existing levels and let others in the community take the lead with the level editing gear. But there are new treats in store for everyone. For starters, Media Molecule have placed much more of an emphasis on the characters – Sackboy and chums – rather than the levels. Whereas in the first game it was very much a case of '90% of the cool stuff we'd implemented was part of the level design', now the interactive nature of the game has been elevated thanks to a barrage of character upgrades.
Sony’s Play Create Share behemoth is set to keep smashing forwards after the success of the first LBP and ModNation Racers. Little Big Planet 2 is currently planned for a 12th November release, some time off yet but this pre-order deal is £8.86 cheaper than the next best price at ShopTo.
The single-player game will actually have a story to accompany events. We imagine it’ll be pretty bizarre. What we’re reaslly excited about though is looking at all the user generated levels again.
Media Molecule’s sequel is breaking out of the platformer genre this time with the inclusion of creation tools for side-scrolling shooters, kart-racers, colour-matching block puzzlers, Benami rhythm-action mini-games and many more. Don’t be sad about your old levels as they will be backwards-compatible with LBP2. Absolute result. That’s over two million levels ready for release day then.
You can create creatures to ride on for your levels and you’ll also get the chance to use some AI Sackbots. The platforming side of the game has introduced a new toy for the Sackboys in the shape of the mischievous grapple gun that can be used to hoist yourself up when attached to softer surfaces like sponge, or even your fellow players.
PlayStation Move will also get an optional look-in for assistance in creating levels or during them for lifting up barriers and so on. Hopefully creators will be given a wide range of options for using the new motion controller. We’d imagine it’ll be used for some forms of shooter games at least.
The brief hands-on I tried recently showed that the little Sackboys still have a weedy jump, but fear not platforming fans. When creating levels, players will be able to change the gravity levels to affect how high players will be able to jump in their level.
LBP2 looks set to surpass the success of the original now it’s now longer constricted to the platforming genre. Even if you don’t enjoy creating levels -or even full games now- there will be an endless supply of user-generated ones for you to enjoy. Value for money then, especially at this price.
Thanks to whizzkid at HotUkDeals for the find.
My penultimate piece of coverage of the Sony PlayStation Beta Rooms will recall my hands-on experience with Little Big Planet 2, Gran Turismo 5 and 3D gaming. Get some!
Just the one level on show, although I caught a fleeting glance of an arena level while the demo guy set up a game for me. What I actually played was a platforming level, a multiplayer point-race game familiar to fans of the original. Sackboy still has a stumpy, floaty jump which is a bit disappointing as it was quite poor in the original, I hope the transitions between background and foreground can be smoothed out a bit more too.
The new grapple was on show though, which will probably go on to become an essential tool for co-op players, and a mischievous sod’s device of choice. The grappling hook can be used to grab onto certain surfaces (like sponge) and then pull yourself up, drop down or swing from side-to-side to get momentum for jumps.
If you’re lagging behind in a race you can even grab onto another player with it. So if they’re making a jump over a fiery pit, just lasso them mid-jump, dropping them into their smouldering grave. Or grab a lift with them when they’re swinging around. Yes it’s very funny and we all had a laugh doing it, but by the end of the race it started to get old and we all kind of stopped doing it to save any potential outbursts of “Ok, don’t take the piss!” to ruin the amiable atmosphere. If it ends up becoming a problem online, maybe it would be an idea to limit the amount of times it can be used per race.
Looking good so far, if not a bit familiar, but I’m sure the huge variety of new game modes (shooters, kart racing, arenas, rhythm-action etc.) in the final version will have us falling for Sackboy all over again.Click here to read the rest of Brendan's article
Millions of users enjoy the multiplayer gaming and social networking offered by Xbox Live and PSN... but Nintendo's online services are mired firmly in the stone age. Restrictive friend codes and a decided lack of hardcore multiplayer titles have relegated the Wii's online multiplayer to a seldom-used novelty; in fact, even the Dreamcast offered better online gaming straight out of the box!
Shigeru Miamoto would be the first to admit that Nintendo needs to up its game, stating in a recent EDGE interview that the Wii is not "active" enough in online space. Unfortunately, he also dropped some worrying hints about the possibility of charging for premium multiplayer services.
“Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be.”
Oh dear. Sorry Shigs, but people are only going to pay for a service that offers something worthwhile. Scrap the friend code system maybe we'll think about it. [VG247]
Would you consider subscribing to a Nintendo premium online service? Or would you burst out laughing hard enough to cause yourself physical injury? Have your say in the comments!
Media Molecule's LittleBigPlanet provided a freeform platforming experience that was limited only by our imagination (and the amount of time you were willing to spend designing levels and downloading poor Mario imitations). Game Informer magazine has the exclusive scoop on the upcoming sequel in their June edition, but the NEOGAF forums have already gotten hold of the juicy details. And as details go, these are very juicy indeed.
The first major change is that we'll no longer limited to platforming. The improved level editor will apparently allow us to emulate any genre: including shooters, racers, RPGs and even real time strategy! Vehicle creation has also been substantially beefed up, with the inclusion of Direct Control Seats that can be allocated an individual control scheme and handling parameters.
Tweakable "SackBots" with robust programmable AI and personalities will allow budding game designers to construct complex scenarios, and the addition of recordable sound effects and a cutscene editor round out an already comprehensive design suite that promises to rival professional game design software.
Basically, LBP2 may well be the last game you'll ever need. We'll be keeping a close eye on this one. [NEOGAF]
Apple has set the UK iPad launch for the 28th of May. Expect the basic 16GB Wi-Fi model to set you back between £429-£599 depending on memory capacity, and the 3G Wi-Fi models will retail for between £529 for the 16GB version and and £699 for the 64GB beast. Preorders will taken from Monday, May 10 (next week).
We've recently reported that WoW may well be headed to the iPad, and it certainly has the potential to offer a unique gaming experience. That is, if developers can be bothered to develop quality titles rather than iPhone-style shovelware. Only time will tell, I suppose.
Want to know more? Why not check out Matt's first impressions of the iPad!