Check out today's hottest gaming bargains and console bundle deals, and if you're looking at picking up a console bundle for Christmas or during Black Friday week, check out Jon's Xbox One Christmas Buyer's Guide.
Crack out the hat and the whip, the LucasArts Adventure Pack is just £6.99 on Steam right now.
The LucasArts Adventure Pack includes the fantastic Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade, Loom, and The Dig. Cheers jaystan!
This weekend marks the fourth of May, a hallowed day for Star Wars fans, which is typically celebrated by throwing enormous bags of money at Gabe Newell while chanting "backlog! backlog! backlog!" around a pile of unplayed games. Search your feelings, you know it to be true.
Either way, the Steam sale is happening, including the magnificent Knights Of The Old Republic for £2.47, Dark Forces for £1.18, Battlefront 2 for £2.20 and the mighty Empire At War Gold Pack at a paltry £5.09. Check out all the savings here.
Oh bugger, we missed March of the Si(x)th again. Don't think our alternative Dark Side holiday will ever catch on. Many jaystans died to bring us this information @ HUKD!
It's like everything I've wanted, combined with all of my worst fears.
I'd love a Darth Maul film. For me, seeing Ray Park cartwheel menacingly around Liam Neeson and Ewan MacGregor, smashing things up with his double-bladed lightsaber -- he was the best thing about The Phantom Menace. I wept tears of joy when Jedi Academy brought double blades in as an option.
And apparently everyone's favourite evil Zabrak was due to get his own game.
According to Game Informer (via Polygon), LucasArts and Red Fly Studio sunk eight months of hard work in a Star Wars game featuring a playable Darth Maul as the main character, before it got mightily canned by LucasArts and the publisher itself dissolved.Click here to read more...
Star Wars 1313 fell under the rails of the Disney Lucasarts buyout earlier this year, which proved to be rather disappointing since the gritty adventure was looking decidedly promising. Then we learned that it was going to star Boba Fett and promptly started crying like the Mandalorian fanboys we are.
To rub salt in the wound, artist Gustavo Mendonca has now published some concept art of the game, which gives us an idea of what the shooter might - might - have offered. We've rounded up some of the most eyecatching images below.Click here to read more...
Year of Release: 1992
Original Platform(s) of Release: PC (DOS)
Due to the Easter bank holiday – and me contracting this national lurgy that’s going round – you may have noticed last week I was usurped from regular BFTP article by the loveable trio of Matt, Jon and Carl. Given Disney’s decision to close LucasArts, they mused on their favourite LucasArts games of years gone by. Luckily I’m here this week to show them all how wrong they were. In fairness to Jon, he gave this game an honourable mention, but I’m here to give it its very own BFTP, and that game is the hilarious Day of the Tentacle.
DOTT was released in 1993 as a sequel to the 1987 Commodore 64 game Maniac Mansion – which saw you play as Dave Miller in an attempt to rescue your girlfriend from the clutches of an evil scientist with the help of your friends. In that game you could select 2 friends to join you from a group of 6 – Scooby Doo style. In DOTT, you play as one of those friends – Bernard Bernouilli – but this time your 2 companions are fixed for the entire adventure, and comprise of a slightly disturbed medical student called Laverne and wannabe rocker Hoagie.
The game starts with us discovering that chemical waste is spewing from Dr Ed’s laboratory. This waste cause Purple Tentacle (One of the two tentacles created as experiments in the original game) to grow a pair of arms, and have a heightened intelligence. So naturally he now has dreams of world domination – we’ve all been there. His kinder-natured counterpart – Green Tentacle – fears what Purple might do, so enlists the help of Bernard and his friends to stop him. When they arrive, the plan of action is to time travel to the previous day (using Dr Ed’s latest time travelling machine that uses a crystal and three suspect looking porta-loos) and turn off the chemical waste before Purple got infected – hence preventing any possible world domination.Click here to read more...
Video footage has emerged of a project that was under development at LucasArts in the months before the studio was canned by Disney. The project was codenamed "Version Two" and the video showcases Empire and Rebel forces fighting over large battlefields, liberally strewn with Star Wars vehicles.
Multiple sources have suggested that it's Battlefront III.
Sigh.Click here to read more...
Missed this at the end of last week, but it's worth noting. In response to the closure of LucasArts by Disney last week, Raven Software has finally released the source code for the singlepayer components to Jedi Knight II: Jedi Outcast and Jedi Knight III: Jedi Academy.Click here to read more...
Now that Disney have closed the doors on LucasArts and are instead planning shifting the outfit "from an internal development to a licensing model", we thought we'd give the Mickey Mouse company some advice on what to do with a licence that covers a treasure trove of games and IPs that gamers of all ages utterly adore.
With that in mind, here's this week's Sunday Seven in no particular order...
I said in no particular order, but this one is the ultimate no-brainer. We live in an age of easy digital distribution where elderly PC architecture can be easily emulated via software such as DOSbox, and there's a fat digital marketplace that specialises in retro PC games.
LucasArts sat on the likes of Full Throttle, Grim Fandango, Day of the Tentacle, X-wing and its sequels for years. It's time that stopped. It's been long enough. You can't legitimately buy those games anywhere any more, save for bruised and battered used copies on eBay. Make some money from them Disney, stick them on GOG and let us delight in their delights once more. Everybody wins.Click here to read more...
This week, we look at the closure of LucasArts and wonder if this is actually the best thing that could have happened to the ailing studio; we discuss the controversial breakthrough video games made with two composers reaching the top five in Classic FM's Hall of Fame; we applaud id Software's decision to restart Doom 4's development after not being happy with the current project; we chat briefly about the ASA involvement with the Aliens fiasco; and we breeze through this week's next-gen tidbits, including Adam Orth's naive remarks about always-online hardware.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.
Click the banner or the title link above to play the podcast, or right click and select 'Save Link As' to download the file onto your hard drive.
So LucasArts is no more. But let's be honest, will anyone really notice? In recent years, the studio once held in the highest of esteem for pioneering a golden age of adventure games, and (dare we say it) superlative licensed titles, has become a byword for everything wrong with the industry - once dominant hive of creativity laid low by quick-buck sequels, haemorrhaging talent, and shameless greed from the parent company overlords. We've had barely a peep out of the in-house development team in years, with a hands-off presentation of Star Wars 1313 last year and a vague leak surrounding Star Wars: First Assault the only hint of life behind those closed doors.
With that in mind, there's perhaps not much to lament with the news that Disney has called time on LucasArts' existence. However, to borrow the words of High Fidelity's Barry, is it in fact unfair to criticize a formerly great studio for their latter day sins?
Of course not. And those sins are the reason LucasArts is now defunct. But we should take a moment to remember some of the greatness that has borne the Gold Guy logo, and recall a time long ago, when LucasArts was synonymous with awesomeness...
I think of LucasArts and I think of two very separate things: Star Wars and adventure games. The former is a given, and remember this was back in the days when licensed games didn't have to suck as a rule. As a studio, they nailed wish fulfilment. We wanted to be crack pilots in the battle between the Rebels and the Empire, and the X-Wing series provided. We wanted to be a smuggler and a Jedi, and stepping into the boots of Kyle Katarn gave us that opportunity too. Dark Forces was my very first FPS, and I loved it. When LucasArts handed their license over in these early days, too, collaborations gave us Jedi Knight and KOTOR.Click here to read more...
Five months after their $4bn Lucas takeover, Disney has closed down LucasArts as a videogame developer and publisher. From here on out, Star Wars titles will be licensed out to other publishers and studios, while internally-developed Star Wars 1313 and First Strike have been left high and dry.
Though LucasArts arguably lost their way in recent years, we can't help but shed a tear for the company who brought us Monkey Island, Grim Fandango, TIE Fighter, Rogue Squadron and more. Details below.Click here to read more...
Obsidian Entertainment, who developed Knights Of The Old Republic II back in the day, are apparently sitting on a pitch for a new Star Wars game and plans to approach Disney just as soon as the dust has settled.Click here to read more...
An anonymous ex-Lucasarts staffer has spoken out to counter Steve Ellis' recent claims that Star Wars: Battlefront 3 was "99% complete." Instead, the insider alleges that the project was only 75% finished, and that Free Radical misrepresented its quality and progress throughout the development cycle.
As you'd expect, Ellis has already made a retort. Get all the details below.Click here to read more...
Before the time where LucasArts were desperately trying to shove Starkiller down everybody’s throats, they used to be a developer who made genre-defining games of unquestionable quality. Your Monkey Islands, your Grim Fandangos, your Tie Fighters, and your Jedi Knights get a fair bit of recognition even to this day, but one title still stands up as one of the finest First Person Shooters ever made, and that is Outlaws.
Sure, I’m something of a sucker for anything of Wild West inspiration, but Outlaws was something special that captured my attention when I first played its demo. Featuring a charming hand-drawn art style in both its animated cutscenes and in-game engine (the same one used for Dark Forces), Outlaws told the story of former US Marshall James Anderson as he rides across the Old West on a quest to save his daughter from an the clutches of villainous railroad tycoon. Fighting his way through huge numbers of outlaws and taking down a cast of devious henchmen (one of which was played by John De Lancie, I learned recently) it was one of the first games to use the Wild West as a setting, and is arguably still one of the best uses to this day.Click here to read more...
The voucher code above may not knock the overall total down to the lowest price we’ve seen for this one, but it does provide you with a saving of £2.50 over the next offer from Play. Which is nice.
Containing all six of Traveller’s Tales’ interpretations of the Sci-Fi film series, it provides a huge amount of gameplay thanks to the copious amounts of unlocks to be discovered through each game. Be it solo or in local co-op, the platforming action is certainly worth the price of admission here.
Fusible has spotted some intriguing domains recently snaffled up by Lucasarts; namely StarWarsFirstAssault.com and StarWarsFA.com.
This could literally be anything - when domains were rooted out for Star Wars Identities last year, it turned out to be a travelling exhibition. But First Assault definitely has gaming (or at least combat) connotations, and rumours suggest that Lost Planet 3 developer Spark may still be working on a third Star Wars Battlefront title. Or maybe it's an app. Either way, we'll keep our eye on it.
Platforms: PC | PS3 | Xbox 360
"Coruscant is the jewel at the centre of the galaxy," explains Star Wars 1313's lead artist Dave Smith in a new dev diary we were privy to behind closed doors, tucked away in Activision's booth at Gamescom. "You think of Coruscant in a golden hour, but you go down and it gets ever darker. In every city you have a bad part of town. But this is a city made entirely of those 'bad parts of town'."
This is true. For so long, Coruscant has shone, bathed in the glorious hue of dusk, or glittering in the night sky - the diamond at the heart of Republics Old and New. But not in this game. A planet whose rich politicians enjoy a life of luxury upon the surface, hides five thousand levels of increasingly deep, dark territory. Level 1313, a place where the sun has never shone, is a pit of inequity. Here, with the weight of over a thousand levels above pressing down upon them, the gutters of the planet come teeming with criminals from all backgrounds.
"Level 1313 is a character in and of itself," we are told by LucasArts. "A dark, vast, subterranean metropolis. We wanted to make it feel oppressive." There's little idealism here. None of the spiritual binaries encompassed in Jedi or Sith, and none of their parlour tricks either. This is a place bereft of lightsabers and the Force, where one's mortality is never far from thought, and characters are couched in fifty shades of moral grey.Click here to read more...
The Gamescom asset deluge continues, bringing us a new trailer for Star Wars 1313. Lucasarts intends to revitalise the somewhat stagnant brand with a grittier tone (gosh, we're hearing that a lot lately), tight gunplay and low-tech bounty hunting - if they pull it off, there could be a franchise in the offing.Click here to read more...