No biggie, but Telltale Games have announced a new partnership with Marvel and a project set to release in 2017.
Considering Telltale's storytelling pedigree and Marvel's outstanding recent adaptations, colour us very excited indeed.
We're a bit worried that they're taking on too much, but in fairness the quality of their recent releases has been superb and the Marvel universe is absolutely full of stories to tell and characters large and small. Frankly a number of Marvel franchises are absolutely crying out for a quality narrative-driven videogame, and here are what we'd consider to be the most deserving.
The time is right for The Man Without Fear to make a transmedia comeback. In our opinion the Netflix series was something of a masterstroke for the blind barrister thanks to some stellar casting, brutal action and a stupendous performance from the ridiculously versatile (and newly shaven) Vincent D'Onofrio. With a second season in the pipeline for next year, a well-timed game could really round out the universe and cement Daredevil as a top-tier hero outside of the graphic novels.
More to the point, though, the fact that Matt Murdock is also a lawyer grants huge potential for investigations and courtroom procedural drama too.Click here to read more...
Disney Infinity is getting a superpowered overhaul later this year with Disney Infinity: Marvel Super Heroes.
The game is set to release later this year as part of the Disney Infinity 2.0 package, which will come in the form of a new disc rather than an update to the original set. It'll be appearing across last-gen consoles and also arriving on Xbox One and PS4, featuring characters from The Avengers and Guardians of the Galaxy.
Let's make no bones about it... this is something we have been clamouring for. When the original game was announced, Avalanche said that there'd been discussion about Marvel and Star Wars characters (you'd better believe that Disney Infinity 3.0 will be all about a galaxy far, far away):
"As a developer, I so want that," Avalanche Software's Blackburn said at the time. "When Disney bought Lucasfilm, I was like, 'Holy crap! This is awesome!' But at this point in time, there's been some discussions about that, there's just been no decisions made."
Well, on the Marvel side of things, decisions have most definitely been made. But I can't help but feel that Disney's own back catalogue could use some love and attention. There are 29 characters from 12 different series available right now, but that list includes Cars and The Lone Ranger, which both sucked. Sorry, but they did.
There are some far better films and franchises for Disney to hit up in the meantime, and so we've put together a little list of possibilities to help them out:
This one is a no-brainer. The Mega Drive classic was amazing. It was a brilliant platformer that is still one of the best film tie-in games ever made. The range of possible characters is brilliant too, Aladdin and Jasmine could be standard characters, but think about the gameplay opportunities that could be presented by the likes of Apu, Iago, Jafar, and (deargodpleasemakethishappen) the Genie. Disney, you have all of the money. Get Robin Williams onboard now!Click here to read more...
I've been meaning to do this one for a while, pretty much ever since the Avengers movie came out. But then something else happened, probably a new game, and I forgot about and wandered off to check out the new shiny thing. However, with Injustice out this week, it got me thinking about superhero games and some of my favourites, and I figured it would be a good time to bring up Captain America and the Avengers.
It's important to note that the game of which I speak is the side-scrolling beat 'em up that hit the arcades in 1991 before making a jump to the Mega Drive/Genesis in 1992, rather than the 1991 NES version of the same name. In the latter, the only two characters you could play as were Captain America and Hawkeye, as Iron Man and Vision had been kidnapped by the Mandarin.
No, we're talking about the former: a game that managed somehow to release in the shadow of the vastly superior Streets of Rage and its sequel, dealt with Red Skull controlling the minds of a whole bunch of nefarious Marvel villains including Ultron, Klaw, the Living Laser, Whirlwind, the Mandarin, and Juggernaut, and let you play as any of the four characters to unload cans of whoop-ass on innumerable goons.Click here to read more...
Disney unveiled their new cross-platform gaming universe last night with Disney Infinity - ostensibly a sandbox titles that looks to take the action-adventure and collectible-snaffling shenanigans of Skylanders and combine them with the content creation of games like Minecraft and LittleBigPlanet.
We learned yesterday that the launch in June will see Play Sets from the worlds of Pirates of the Caribbean, The Incredibles, and Monsters University, with the presentation also showing off cameos from The Muppets, Aladdin, Toy Story, and The Nightmare before Christmas.
But what about larger, franchised acquisitions - Marvel and Star Wars to be precise?Click here to read more...
Spider-Man. Oh, Spider-Man. He does, you know, whatever a spider can. Except that bit about getting stuck in baths, presumably. And all that old wives stuff about being averse to a conker.
He also does a bit more, of course. As far as I’m aware, no garden insect has, as yet, had a number of cartoon series and video games based on their activities. Mind you, given the quality of some of those, it’s not necessarily a good thing.
Anyway, after months of speculation, sneaky demos and a brief hands-on preview, the full game hits the shelves. On the one hand, this is exciting because some of the Spidey games have been excellent. Others however – and yes I mean you, boring, repetitive Web of Shadows – have been, er, boring and repetitive.
Fortunately, all involved seem to have thrown their hands up to admit Web of Shadows wasn’t good enough and it was back to the drawing board for Shattered Dimensions. We can now declare that, while it isn’t the absolutely perfect experience we were hoping for deep down, this reboot contains more than enough to give the wisecracking web-slinger another shot.
The biggest change is, as you know, the variety. Instead of one Spider-Man to play with (or one-and-a-bit if you include the symbiote suit) there are four. Or, er, four-and-a-bit if you include the symbiote suit. We’ve already mentioned these but, just to recap... There’s the traditional Amazing Spider-Man. There’s the symbiote-suited Ultimate Spider-Man. There’s the 1930's monochrome stylings of Noir Spider-Man. Rounding it all off is Spider-Man 2099.
A little while back, we brought you the details of a sneak peek we’d had of the new Activision Spider-Man title. The much touted Shattered Dimensions looked to be a return to the free-ranging delights of earlier games rather than the yawning repetition of Web of Shadows.
Well, we’ve now managed to get our hands on the odd bit of test code and, I’m delighted to say, it’s not changed my mind. Yet. There is possibly a danger that the game will get a little repetitive – swing here, hit that, punch them, go there – but we’ll reserve judgement when we see the full thing. Besides, the four different Spider-Men on offer immediately give some variety.
And yes, as you’re probably aware, all four have now been announced. We previously got to see the Amazing Spider-Man – the traditional suit, the usual moves – Spider-Man Noir – a more stealth-based, 1930’s influenced level – and Spider-Man 2099. We asked you, dear readers, to speculate on what the fourth would be. So, did anyone say Ultimate Spider-Man? Big pats on the back if you did – although I still think Elizabethan Spider-Man would rock. Yay, verily rock, I sayeth...
So there we go, the fourth Spidey for Shattered Dimensions will be a symbiote-bonded Spidey. While that brings some fears of Web of Shadows-like control issues (“I want him to move, not change in to the *&^%ing black suit!”) it does at least mean some more varied game play.
We've been banging on about this for ages, but Peter Molyneux has finally realised that 'god-simulator' Black & White would be a perfect fit for Kinect.
“The original Black & White – with the hand, reaching in and touching and stroking, you can really factor that with Kinect, and it could be really super cool. It’s purely me just thinking about it, and thinking about what Black & White means. I love the idea of that connection the hand gave you into the world, the feeling of power, the feeling of nurturing.”
Yes. Playing with the creature, flinging around villagers and casting spells with our bare hands would be super cool... and I can't get my head around why this concept hasn't been spearheading Kinect's lineup. Apparently, there simply isn't enough time and resources to develop both Fable III, Milo and Black & White at the same time... though I personally wish that Peter's priorities were slightly different. Kinect needs this game like the desert needs the rain. As do we. [UGO]
The critically-acclaimed sequel to Shiny's 1997 classic shooter is now setting its sights on WiiWare and a reskinned PC outing. At the beginning of the new Milennium, MDK2 threw us into a zany and surreal adventure with three of the most wacky characters of all time. Kurt, an apathetic space janitor turned reluctant warrior, kills his foes with a sniper rifle attached to his face... and his companions include a mad professor and a robotic six-legged dog with a penchant for extreme violence. Bioware really stepped out of their linear RPG comfort zone for this one!
We're delighted that MDK2 will finally be given a new lease of life. The HD version will be available via Beamdog, and both the WiiWare and PC versions are scheduled for an early 2011 release. A new sequel and an XBLA/PSN version would also be nice, mind. [1UP]
Marvel has announced that their official range of Hero and Villain costume packs are on their way to LittleBigPlanet starting July 7th. They'll be releasing details and artwork every week on their official site, starting from June 28th.
The costume packs include fan favourites such as Doc Ock, Iron Man, Venom and The Thing... but the level pack may be of greater interest to many gamers. The four included levels chronicle an X-Men themed adventure, with a variety of Marvel music, stickers and background to collect. This Marvel collaboration has been on the cards for months, so it's edifying to finally be able to get our hands on it. [via VG247]
Crytek have released a new gameplay trailer for Crysis 2, and it's a real doozy. Titled 'Marine Salvage', it displays an epic charge towards a marine-guarded safe zone in Manhattan's Grand Central Station... only for all hell to break loose. The new alien combatants, melee techniques and high explosives are looking excellent- as are the graphics. Naturally.
Check out the trailer below- in up to 720p.
The Spider-Man gaming franchise has been as mixed a bag as a bag can be mixed. When they’ve been good, they’ve been free-ranging delights. When they’ve been bad... well, then they’ve been Web of Shadows.
Even then, while the execution wasn’t great, clumsy controls could send you unwittingly from red suit to black suit 27 times in every fight, and the action became dully repetitive, it at least had a decent idea at its heart. Will you play as good Spidey or bad Spidey?
The same can be said of the next game, Spider-Man: Shattered Dimensions. Will it be as promising as it looks, with its multiple time periods, different Spideys and, in a particularly nice touch, voicework from four different actors who’ve previously played the character? Or will it be another misfire? Well, happily, the signs are good. First of all, Activision’s CEO has admitted that their “Spiderman games have sucked for the last five years,” so at least they’re aware of that. And, judging by my early look at Shattered Dimensions, that awareness has translated to considerable extra effort.
First of all, for inspiration, they’ve gone back to the comics. The result is four Spider-Man Universes, and four different Spider-Man characters to play. The story, as has been publicised elsewhere, sees a mysterious artefact, The Tablet of Order and Chaos, breaking into four pieces and causing assorted ripples in reality / the time and space continuum etc. Really, if you owned something called The Tablet of Order & Chaos you’d keep it in a sponge-lined room, wouldn’t you?
As 2009 draws to a close, the world of video games is rife with tales of mad scientific experiments, criminal acts of illegal downloading and complete cock-ups made by big game developers. We take a look at a recent study into the psychological effects of puzzle games carried out by Professor Ralph Nelson from Wheaton College. We see which game has topped the illegal download chart, and lastly, we delve into the mystery surrounding the vanishing Marvel: Ultimate Alliance 2 DLC…
Many times in the past, scientists have attempted to use video games as a means of uncovering peculiar aspects of human psychology. Latin American researchers used the FPS horror title Doom to conduct experiments into the subconscious and, using twenty volunteers, tried to draw a direct link between dreaming and learning. There are also some who believe that gaming directly influences behaviour – like the China Central TV who recently bombarded viewers with horror stories about kids taking crystal meth to keep playing Wow, or who kill each other over virtual gold.
However, nothing will prepare you for this latest revelation. Professor Ralph Nelson from Wheaton College has just published the results of a recently conducted study in which twenty volunteers were asked to play puzzle games and then carry out spatial awareness tests afterwards. And the result? Well, quite shockingly, Nelson and his colleagues discovered a reoccurring phenomenon: playing puzzle games actually directly affects an individual’s ability to improve at…yes, playing puzzle games (pretty remarkable stuff I think you'll agree). [Joystiq]
Modern Warfare 2 might be racking in the awards, but regarding the latest title to be bestowed upon Infinity Ward’s holocaustic FPS, it’s a slightly dubious honour. Modern Warfare 2 was just labelled The Most Pirated Game of 2009 (last year it was Spore). However, given the sheer extent of MW2’s popularity and with such massive sales this probably won’t come as much of a surprise. All in all, illegal downloads topped 5 million with the lion share (4.1 million) going to the PC version of the game. Overall, poor old Activsion lost out on an estimated $245 million worth of sales. [TorrentFreak]
If you’ve just been gifted a PS3 copy of Marvel: Ultimate Alliance 2 for Christmas, and the horribly repetitive nature of the gameplay has already got you victimising domestic pets out of sheer frustration, then you really need to get your hands on some of that DLC. However, in a mystery which has everyone from gamers to game journalists baffled, it seems that all of the Ultimate Alliance extra content recently posted on PSN has suddenly up and vanished.
What happened? Did someone accidently trip on a lead when all of those Sony and Activision employees bolted from their offices and studios to start the Christmas holidays? Did things get a bit out of hand at the Christmas party? Did someone spill something? Did they start brawling drunkenly too close to vital equipment? Although Sony and Activision are being inundated for an answer, nothing has been heard back. [GadgetBag]
Disney acquire Marvel for a whopping $4 billion Dollars in today’s news roundup, while Square Enix consider downloadable content for Final Fantasy XIII, God of War I & II come bundled together as the God of War Collection on the PS3, and Sony remove the external battery for the PSP Go, in an attempt to wipe out hacking.
In a surprise move, Disney has announced they will be acquiring Marvel for the grand total of $4 billion dollars. This transaction gives Disney creative control over many iconic Marvel characters, including Spider-Man, X-Men, and the Fantastic Four, which will combine with “Disney's creative skills, unparalleled global portfolio of entertainment properties, and a business structure that maximizes the value of creative properties across multiple platforms and territories” according to Disney CEO Robert Iger.
With this acquisition Disney now have a better position in the videogame industry, levelling the playing field with rival Warner Bros, who recently purchased Midway. Marvel video games have always been relatively successful, including one of the most recent entries Spider Man: Web of Shadows. Due to several existing licensing agreements between Marvel and many different video game developers, Disney won’t be taking over game development just yet. Instead they’re going to sit back and watch the licensing deals expire, giving them “the luxury of considering what's best for the company and the products.” [Kotaku]
Following the trend of any big name game nowadays, Final Fantasy XIII looks set to receive downloadable content. FFXIII producer Yoshinori Kitase announced although there are no concrete plans, DLC is being considered. “We are exploring the option of downloadable content, perhaps adding new areas, items or enemies, but these would not be expansions to the story, only the gameplay” said Kitase, pointing out that the entire story of FF13 will be told on the disc. Offering DLC that continues the story is often unwise, often rendering the original game unfinished or incomplete, so pointing that out from the outset seems like a wise move. [RPGSite]
Sony recently confirmed rumours and speculation, announcing that God of War and God of War II will be hitting the PS3 on Blu-ray, labelled as the God of War Collection. Both games will run at 1280 by 720 resolution and 60 frames per second, offering a smoother and sleeker experience than on the PS2.
Along with improved graphics, trophy support will be included. Apparently available “this holiday season” the collection will offer gamers a chance to play the first two God of War games before God of War III hits in March 2010. [USPlayStationBlog]
After Sony claimed the PSP-3000 was “hack-proof”, it was successfully hacked within a few weeks of hitting the market. Now with the PSP Go on the horizon, Sony is keen to show they can make the PSP not only hack-proof, but battery-proof too. Instead of going with the firmware approach, Sony has targeted the hardware approach.
Sony Computer Entertainment America President John Koller announced “You won't be able to rip your games and play them on the system, the firmware precludes that. There's no external battery, so there's a number of protections put into place on the system.” Hackers often modify their system using the Pandora Battery, allowing pirate copies of games to be obtained successfully. Without the option to install the battery, Sony hopes to prevent hackers from doing their dirty work. [PSInsider]