Despite the fact Ground Zeroes gave us a vertical slice of what would be on offer, I wasn’t really prepared for what The Phantom Pain ended up delivering. The scale of the game – be it the size of its maps, the scope of the gameplay, and the challenges available – overtakes anything we’ve previously seen from the Metal Gear Solid franchise. You could even say it’s the logical conclusion to Kojima’s work in terms of gameplay and accessibility, with the end result being something that stands head and should above anything else remotely similar.
In short, Kojima has effectively re-written the rulebook on stealth games yet again, but is it the perfect game? That’s a question that isn’t so easy to answer.
Trying to fully explain the story would take far too much time than I can afford to spare here, so here’s a brief summary. After Mother Base is destroyed at the end of Ground Zeroes, Big Boss returns nine years later take revenge on those that nearly killed him, and rebuild his army without a nation. Cue lots of ridiculous plot twists, robotic arms, and fights with supernatural beings in the chapter that fills the gap between the eras of Big Boss and Solid Snake.
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