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Modding

Ark: Survival Evolved reaches 1 million sales, releases modding toolset to celebrate

Author:
Carl Phillips
Category:
News
Tags:
ARK: Survival Evolved, Epic Games, Modding, PC games, Unreal Engine 4, Wildcard Studios

Ark: Survival Evolved reaches 1 million sales, releases modding toolset to celebrate

It shouldn’t come as too much of a shock that mixing “survival sandbox” and “dinosaurs” would deliver success, but Wildcard Studios have announced that Ark: Survival Evolved has sold an impressive 1 million copies since its release last month. To mark the occasion, the developers have teamed up with Epic Games to release a tailor-made modding toolset for the Early Access game, to allow the community to build custom maps and mods for the Unreal Engine 4-powered title.

“This provides an opportunity for a new generation of developers to get into development through mods,” said CEO of Epic Games Tim Sweeney to Gamasutra, “and potentially branch out into the game industry as a full time career for some of them.” Considering the versatility of the Unreal Engine 4 on top of the fact its SDK is available for free, he may well be right. You can read more about the Unreal Engine 4 in our exclusive interview with Epic Games from last year’s Gamescom.

Ark: Survival Evolved is available on Early Access from Steam for just £19.08, although you could always keep an eye over on CDkeys for some cheap Steam Gift cards to help pay for it as well.

Free to be Unreal - Why Epic's masterstroke will unleash creative opportunity

Author:
Carl Phillips
Category:
Features
Tags:
Development, Epic Games, Free, Modders, Modding, Unreal Engine 4, Unreal Tournament

Free to be Unreal - Why Epic's masterstroke will unleash creative opportunity

Last year we were taken by surprise when Epic announced that not only would Unreal Tournament would free, but it would be developing it alongside the community. Now, they’ve gone and surprised us again, dropping the subscription fee and opening to doors to anybody who has even a passing interest in developing with the Unreal Engine 4, let alone a professional one. The news arrived alongside a new video from the studio, explaining how the move will work and the opportunities available to anybody. See, that’s the key word there – anybody. All of a sudden Epic’s proprietary engine is no longer just developers and serious enthusiasts, meaning we should see even more weird and wonderful things emerge from the modding scene.

As I learned when I spoke to Epic Games at Gamescom last year, the team thrive on the interaction with the community, both in terms of their input and their creative contributions. While the Unreal Tourament project is the catalyst behind it all, the truth is that the Unreal Engine 4 is becoming a melting pot for innovative ideas. Case in point – in my interview I learned how a modder had created an Assassin’s Creed style parkour mod for others to download and tinker with, just because there previously wasn’t one for UE4. The only different between then and now is that the ability to get involved in the hands-on discussion no longer costs a thing.

Click here to read more...

New Unreal Tournament will be Free To Play in all the right ways

Author:
Jonathan Lester
Category:
News
Tags:
Epic Games, FPS, Modding, multiplayer games, PC, PC games, Unreal Tournament

New Unreal Tournament will be Free To Play in all the right ways

"If you know what you want, you can make it"

Unreal Tournament was -- and still is -- the best multiplayer FPS ever made. No arguments. Its sequels and spinoffs ran the gamut from great to awful, but we've been clamouring for a new successor over the last few years, much as we enjoyed Marcus Fenix' burly brown escapades.

Now it's finally happening. Epic Games have revealed that a new Unreal Tournament title is headed to PC, Mac and Linux, where it will be available to download for... free?

That's right. Free. Not draped in garish adverts or lousy with microtransactions, but properly, completely gratis. Rather than cashing in on misery, Epic intends to develop the game in conjunction with the community and start a new modding revolution - with developers able to sell their wares should they want to.

Click here to read more...

Modders Rejoice! Torchlight II Patch Has GUTS

Author:
Matt Gardner
Category:
News
Tags:
GUTS, Modding, PC games, RPGs, Runic Games, Torchlight II

Modders Rejoice! Torchlight II Patch Has GUTS

Runic Games detailed the additions coming to Torchlight II in patch 1.22.x.40. As well as a host of new pets, armour sets, and maps, the patch will fully unlock the GUTS modding system, which allows players to alter virtually every facet of the game using Runic own dev kit toolset.

Not only that, but GUTS is fully supported in multiplayer, and has Steam Workshop integration. Oh PC gaming, how we love thee.

Check out the full patch notes here >>

Steamworks & Modding Coming To Painkiller: Hell & Damnation

Author:
Jonathan Lester
Category:
News
Tags:
FPS games, Modding, Nordic Games, Painkiller: Hell & Damnation, PC games, Steamworks, The Farm 51

Steamworks & Modding Coming To Painkiller: Hell & Damnation

Painkiller: Hell & Damnation fans will soon be able to create their own content, thanks to a comprehensive suit of mod tools and Steam Workshop support. The 'Mod-Kit' will enter beta in April 2013, with Nordic games looking to "enlist all able modders."

Click here to read more...

Crytek Gives Green Light To Fan-Created Timesplitters Mod

Author:
Jonathan Lester
Category:
News
Tags:
Crytek, Mod, Modding, Timesplitters

Crytek Gives Green Light To Fan-Created Timesplitters Mod

Modders, Assemble!

Though Crytek are remaining very cagey about whether to release a new Timesplitters game or HD collection, they have at least given permission for fans to create a CryEngine-powered mod. They may even supply some original assets and support depending on whether a team can be assembled soon.

Click here to read more...

Modding PlanetSide 2 Will Get You Banned, SOE Announces

Author:
Carl Phillips
Category:
News
Tags:
Banhammer, MMOFPS, Modding, Planetside 2, Sony Online Entertainment

Modding PlanetSide 2 Will Get You Banned, SOE Announces

Zero-Tolerance Policy Being Enforced

Thinking about tinkering with the PlanetSide 2 client to say improve performance? Or Perhaps you’re to tweak in-game assets to help you get an edge over your opponents? Well, we strongly suggest you put such ideas to bed, because Sony Online Entertainment have announced there will be a zero-tolerance policy towards any kind of modifications to the client, with bans being handed out to anyone who falls foul of the rule.

Click here to read more...

Bohemia Asks DayZ Bounty Mode Modders To Cease Development

Author:
Jonathan Lester
Category:
News
Tags:
Bohemia Interactive, Bounty mode, DayZ Mod, Modding, PC games

Bohemia Asks DayZ Bounty Mode Modders To Cease Development

Following yesterday's announcement that a group of DayZ modders plan to intoduce paid real-money gambling to DayZ, Bohemia Interactive (who are working in conjunction with Dean Hall on the DayZ standalone version) have spoken out to urge them to stop; claiming that it "changes the focus" of what should be an "enjoyable" game.

Click here to read more...

Witcher 2 Modding Tools Enter Closed Beta

Author:
Jonathan Lester
Category:
News
Tags:
CD Projekt RED, Level Editor, Modding, REDkit, The Witcher 2: Assassin of Kings

The REDkit, a powerful content editor designed to let The Witcher 2 players create their own adventures quickly and easily, will release publicly in "the first half of 2013." However, the completely free tool has been rolled out to beta testers picked from 600 modding teams, which should hopefully allow CD Projekt to tweak any problems and secure a large amount of user-generated content at launch.

REDkit allows any player to create a "living world" with the use of advanced landscape design tools, 24-hour day-and-night-cycle simulations and thousands of ready-made assets used in The Witcher 2. It also makes it possible to modify the original game, which is already vast in scope. If you want to know more, the walkthrough video above demonstrates how quickly and effectively users can design an entire quest.

Counter-Strike: Global Offensive SDK To Arrive 3 Months After Release

Author:
Matt Gardner
Category:
News
Tags:
Counter-Strike: Global Offensive, CS: GO, FPS games, Modding, SDK, Valve

Counter-Strike: Global Offensive SDK To Arrive 3 Months After Release

A software development kit for Counter-Strike: Global Offensive, which will allow players to create, mod, and edit the array of maps in Valve's upcoming multiplayer shooter, is being planned for release three months after the game launches.

Click here to read more...

Skyrim Creation Kit Preview Video Should Whet Modders' Appetites

Author:
Matt Gardner
Category:
News
Tags:
Bethesda Game Studios, Modding, PC games, SDK, Skyrim Creation Kit, Skyrim Workshop, Steam Development, The Elder Scrolls V: Skyrim
Discuss:
Elder Scrolls V Skyrim

Skyrim Creation Kit Preview Video Should Whet Modders' Appetites

Bethesda have delivered a preview video showing off some of the features that will be available to creators and modders once the Creation Kit for Skyrim gets released on Steam.

The new video features Production Director, Ashley Cheng, introducing the Creation Kit itself and also highlighting some of the new features that will be made available to our modding community through the Skyrim Workshop on Steam. The Creation Kit is essential a user friendly release of the same suite of tools that Bethesda Game Studios used to create The Elder Scrolls V: Skyrim in the first place, and it will be a free download via Steam soon.

The idea behind the Skyrim Workshop is that users will be able to easily upload, download, and install their mods. We fully expect the PC crowd to go absolutely nuts for this and we can't wait to see what the the mod community come up with.

Check out the Creation Kit and Skyrim Workshop preview trailer after the jump...

EA: No Battlefield 3 Modding, 'Too Big Of A Challenge'

Author:
Matt Gardner
Category:
News
Tags:
DICE, EA, FPS games, Modding, PC games

EA have ruled out making modding tools available for Battlefield 3 because the Frostbite 2.0 engine will, they feel, be too complicated to open up to the community.

'If you look at the Frostbite engine, and how complex it is,' said senior VP Patrick Soderlund in an interview with GameStar, 'it's going to be very difficult for people to mod the game because of the nature of the set up of levels, of the destruction and all those things. It's quite tricky.

'So we think it's going to be too big of a challenge for people to make a mod.'

Ouch. PC gamers and modding specialists...your thoughts please?! [via CVG]