We’re back with more WIldStar-based ramblings as the Class Drop coverage continues to roll on. We’ve got two weeks left, both of which feature two brand new classes (whose names are absolutely the worst kept secret ever, but how they function in game? That’s still under wraps) but before we dive into the latest (re)reveal, here’s a helpful hub with which to get up to speed.
All sorted? Lovely. Let’s begin.
So here we are – the last of the already-known classes is taking the spotlight this week. We’ve had the sword-weilding Warrior, the mind-bullet-firing Esper, and the gun-toting Spellslinger, but now it’s time for the one that aims to bring the pain before you’ve even realised what’s happened. Get ready, fans of the rogue, because you’re about to find your calling as the Stalker – part Batman, part Wolverine, part Predator, and all stabby-stabby awesome.
Yep, it's all kicking off over at Carbine Studios this week, as we've been granted permission to break the news on the final two classes for WildStar. This week's Class Drop will focus on the technology-wielding healer / DPS hybrid known as the Medic, and you can watch the latest DevSpeak to learn more about them by clicking play on the video above.
But that's not all we've got to show you. Oooooh no-no-no-no. How about a brand new in-game WildStar animated short which features the OTHER unannounced class? Because you can find that right after the jump.Click here to read more...
So, tomorrow I'll be heading to a special event for WildStar to learn about the final two classes, the Medic & the Engineer (which were revealed today). We'll be getting some hands-on time with the latest build of the game, but we'll also be chatting to Matt Mocarski, who is the Creative Director for the upcoming MMO.
So, just like with our interviews with Chad Moore and Stephan Frost, we've giving you the chance to submit some questions. Do you want to know something about WildStar that the Class Drop coverage hasn't addressed? Perhaps you want to ask about the design for the classes? Maybe you want to know how they'll all fit into the PvP side of things? Or you could use the opportunity to stir the pot for the upcoming Frost Vs Pappy developer deathmatch - it's up to you!
Go on, don't be shy - what do YOU want to know about WildStar? Post your questions below and I'll do my best to get them asked tomorrow. You can alternatively drop me a line on Twitter (@CarlPhillipsUK) over the course of Wednesday if you think of any last-minute questions.
Additionally, stay tuned to the site as later today we'll be posting part four of our WildStar Class Drop Wrap-ups, which may or may not once again demonstrate my amazing (and in no way rushed) image editing skills.
We’re into the third week of our six-week journey, taking a look at the classes you’ll be able to run around as in WildStar. Need to catch up on the other two? Consider this helpful mini-hub the saviour to your terrible ignorance:
So now we’re back up to speed and ready to roll, it’s time to dive into the class that, rather understandably, has been the most popular amongst the community and the closed beta testers – the Spellslinger, a space cowboy who uses ranged attacks and abilities whilst wielding a pair of blasters to decimate their foes. I mean, come on, it’s not too hard to understand its popularity. It’s basically as if Carbine Studios took Han Solo, Mal Reynolds, Roy Mustang (or whoever your favourite weaver of elemental spells is, although the Colonel is pretty badass) and Nightcrawler, blended them together, and created a ranged class so wonderful that I cannot find the words to describe how amazing a combination it is.
So this picture of a joyful otter will have to illustrate it for me.
We’re back with yet another wrap-up of the 6-week-long class reveals for WildStar, which highlights some of the important or more eye-catching details from the previous seven days. After the success of the first week (I’m stating it as such because I’ve managed to get our resident Playstation junkie Brendan frothing at the idea of Carbine’s upcoming MMO) which focused on the Warrior, we continue with the second class in the series of reveals. Or, in this case, yet another re-reveal, because you haven’t earned the good new stuff just yet.
You gaming peasants.
Now, I enjoy smashing things with giant swords in a virtual space as much as the next person, but sometimes conventional warfare just doesn’t cut it (decide amongst yourselves if that’s a pun or not – I’m far too tired right now.) So it’s just as well that we get to look at the first of WildStar’s ranged classes with the second week of the Class Drop – the Esper. This class is the nearest thing to a traditional mage in regards to the rest of the MMO genre, capable of being either a damage dealer or a healer, but as the latest DevSpeak video demonstrated, this is no ordinary mage thanks to its array of mind-bending abilities. Fancy utilising deadly illusions to destroy foes? Perhaps you want to make you enemies think there are horrific monsters nearby? Maybe you want to hurl glowing daggers of death? Personally, I feel the following image sums it all up perfectly.
Last Wednesday, Carbine Studios began its 6-week-long campaign to inform the world about the playable classes in WildStar, their upcoming sci-fi MMORPG. While we will have to wait a few more weeks to learn something completely new (such as the Engi[DACTED] and Me[DACTED] classes that have already seen their names whispered in the wilds of the internet) week one kicked it all off with the reintroduction of a classic archtype – the Warrior. After all, we already knew they would carry a sword and swing it around with gleeful abandon, but the reveals this week demonstrated how far the Warrior class has come, along with some interesting teases of gameplay systems that will get fleshed out in the coming weeks, so there’s plenty to recap.
We also got to see hoverboards, because HOVERBOARDS. We should probably get on with this before I just end up typing that repeatedly.
The week began with release of a new DevSpeak video dedicated to the sword-wielding destroyers, reminding us of the basics – they get a nuclear-powered sword, they wear heavy armour, and their M.O. is to deliver the hurt right up in the grill of their enemies. This was reflected with the reference to 80s-style wrestling moves, with power kicks and “bitch slaps” contributing to the very physical and powerful look of their abilities. In short, it was a confirmation of the style Carbine had previously demonstrated for the Warrior.Click here to read more...
You now have three more days (including this one) to play Guild Wars 2 for free, since the trial has been extended to Sunday 6th. If you like what you play, it'll run you a discounted £27.99 for the duration.
ArenaNet's colourful buy-to-play RPG has been receiving fortnightly updates and various improvements. Well worth trying out while you can.
Not content with giving us a first look at Shiphand Missions, Carbine Studios have also released a new episode of their DevSpeak series today. This time the topic is Ability Mechanics, explaining how their mobile combat system will go beyond hitting keys and watching cast time bars. Watch the video, in which developer Stephan Frost is on fine form once again, after the jump.Click here to read more...
We already know that WildStar, the upcoming MMORPG from Carbine Studios and NCSOFT, will contain player housing, end-game raids that remix every week, PvP Warplots where two sides face off against huge fortresses (as well as standard PvP), and a progression system that called Paths that allows any class to play the way they want to - and all of this is on top of the usual 'level up as you traverse the world.' However, yesterday evening Carbine decided to reveal yet another activity players will be able to take part in throughout the virtual world of Nexus, called Shiphand Missions.Click here to read more...
Tequatl The Sunless has been getting increasingly annoyed by Guild Wars 2 players kicking his sorry undead posterior and stealing his stuff every day, so has decided to up the ante. Today's update, Tequatl Rising, powers him up with an arsenal of new abilities and a retooled event that will require an "army of players" to beat.
Challenge accepted. Tequatl Rising also adds a new LFG tool and some more World vs World tweaks to ArenaNet's MMO, which we've corralled after the break along with a trailer.Click here to read more...
We've made no secret of our optimism towards WildStar, the upcoming MMORPG from Carbine Studios, and the recent DevSpeak video on how the game will attempt to mix up crowd control is yet another reason we're keeping a close eye on it. So, it was only natural for Carl to take some time out to chat with Carbine's head honcho Jeremy Gaffney about the latest developments for the game. Watch it for yourself after the jump.Click here to read more...
Click here to read more...
Despite new challengers entering the MMO landscape over the last year or so, Guild Wars 2 has managed to continue its climb to the top with the recent news it was the most successful MMO launch ever. To that end, I sat down with lead game designer Isaiah Cartwright to talk about the recent influx of content updates, specifically the Living Story progression, and ask where the game will be heading in the near future. Watch the video interview after the jump.
Guild Wars 2 players (active and lapsed) may be interested to know that Moto will soon return to Tyria with with his new and improved Super Adventure Box! The next twice-monthly update is entitled Super Crate Box: Back To School, offering another colourful parody of 8-Bit games along with plenty of new gear to strive for.
You can catch up with all the details on the official site, or glance at the crib notes below.Click here to read more...
Crowd control is seriously fun to use in any MMORPG, but there's little more frustrating than being controlled yourself. It looks like Carbine have taken this to heart when designing WildStar, which features a more active and dynamic approach to breaking out of blindness or disarmament.
WildStar is out some time next year with an exciting business model.
For the past two years Carbine Studios have released a steady stream of information for their upcoming MMO WildStar. We’ve learned about the Paths system, the races and their history, the active combat with telegraphs, and how housing and Warplots will work, amongst other things. However, one of the topics Carbine have stayed silent about is that of the business model. Were we going to see a monthly subscription? Perhaps it would be Buy-to-play like Guild Wars 2? Would we be seeing a Free-To-Play option? The community has theorised over the issue for months, with all sides of the discussion weighing the pros and cons of each possibility.
Today, we put the theory-crafting to rest – we now know what the business model for WildStar will be, and it might surprise a few of you.
We were invited into a conference call alongside other industry journalists to chat with executive producer Jeremy Gaffney about the ways (notice the plural, there) that players can get involved in the upcoming Sci-fi MMO, but before we get into the Q&A let’s get down to the facts. Players will need to buy a copy of WildStar, and it will have a monthly subscription fee in line with most other titles in the genre, but those players who dislike the idea of a subscription have an alternative option. They can purchase something called a C.R.E.D.D. (or a “Certificate of Research, Exploration, Destruction and Development”) using their in-game gold from another player, which can be used to grant them an extra month of game time. This, in theory, means that if somebody plays the game enough (or has a knack for making huge piles of virtual cash) they can play WildStar for free.
Those of you that know how EVE Online and its PLEX system works will be familiar with this concept. Players will be able to buy C.R.E.D.D. on the official WildStar website, and then take this item and put it on the Commodities Exchange (WildStar’s version of an auction house.) Here, they can set a price of in-game gold pieces and sell it on to somebody else. The idea is that it one player gets a huge amount of gold without the risks of going through dastardly gold farmers, and the other player gets 30 days of game time without paying any real money. “In our findings, people really, more than anything else, more than anyone loves a business model, people tend to hate business models,” Gaffney said as he explained why Carbine went for this model. “They’ve been burned by them before in different games, and it’s kind of true about all models. So for people who don’t like sub games, “oh we don’t think the monthly updates are worth it,” or they just don’t like to pay to play, we provide the C.R.E.D.D. option.”
Click here to read more...
ArenaNet are chuffed to announce that, according to data supplied by DFC Intelligence, Guild Wars 2 is officially the fastest-selling MMORPG in the US and Europe. Having sold more than three million copies in the first nine months, this feat is doubly impressive considering they haven't yet rolled out in China, which they're now gunning for as the next step.
To celebrate, Guild Wars 2 will be free-to-try next weekend. Details below.Click here to read more...
Hear ye, hear ye, citizens of Tyria! Queen Jennah is set to deliver a major speech in next week's Guild Wars 2 update, which will reportedly contain a major surprise. As you'd expect, a few tweaks and tidbits will also be included, such as removing PvE culling.
Details below, or on the Guild Wars 2 website. The festivities kick off on August 20th.Click here to read more...
Break out the bunting, because next week's Guild Wars 2 update celebrates Queen Jennah’s jubilee. As such, you can expect a grand ceremony, gladiatorial combat, a sprawling street party and hot air balloons to take you there. Full details after the break, including the inevitable balance and PvP tweaks.
The festivities kick off on August 6th.Click here to read more...
While we have preached caution in the past, we now have first-hand experience that the retailer is safe to buy from, and that keys are promptly emailed to your inbox. If you do get a copy, be sure to say hi to Jon (Byskk) and myself (Harry McGarnagle) on the Desolation server! Thanks to B0ne5 @ HUKD!
ArenaNet continue to deliver on their promise of bringing new content every two weeks to Guild Wars 2 with their next update, titled Cutthroat Politics, going live later this evening. You can read about in-game event in our previous post about the update here, but we have the official patch notes, which details the latest class balances and the addition of catapult skills for World Vs World, for your perusal after the jump.Click here to read more...