After getting rather lost last episode, we set out to explore the mysterious complex of silos and robo-bunkers that we stumbled into at the end of Noob #27, and after successfully completing a side quest that we hadn't even triggered yet, we then get duped by an Eldan AI, lured into a control room under false pretences, and have to fight our way out.
UPDATE: Yeah... so it appears the site was swarmed and all 500 keys were claimed in under 5 minutes. That's pretty impressive folks! Congratulations to those that got a key, and stay tuned to the site for future giveaways!
Last week we promoted a giveaway by Carbine Studios to get hold of a weekend beta key for WildStar, and while there were 40,000 up for grabs they were all taken in just a few hours.
But here's the good news - there's another Weekend Beta happening this week between Friday, 28th Feb. at 16:00 CET (15:00 GMT) and Sunday, 2nd Feb. at 11:59 p.m. PST (08:59 CET/07:59 GMT Monday 3rd.) and Carbine and NCSOFT have been kind enough to give us 500 keys of our own to give away, and you could get one right now!Hit the jump to find out how to get one!
Today's episode of WildStar: The Noob involves tying up a lots of loose ends, desperately trying (and failing) to find a monkey who's eaten a quest item, torturing a bunch of Shy Guys in the name of science (I thought we were supposed to be the good guys!), freeing the Lopp from the oppression of a giant hulking troll, and eventually getting lost and winding up in somewhere completely new!
I love it when that happens.
"They're very helpful creatures around the house you know, what with catching and eating flies and other bugs."
This line always gets trotted out whenever I try to explain my moderate arachnophobia to people. A large house spider dropped into my hair when I was a young lad, I went a bit mad, everything went red and a few seconds later the spider was in various bits on the floor and in my hand, surrounded by clumps of mini-fro. I don't care if they're helpful. They're evil, spindly, scuttling minions of Satan who deserve annihilation. Probably.
With that in mind, it's not hard to see why we end up jumping at the chance to take out a bunch of arachnids terrorising the Sylvan Glade.
From there, though, we return to the shimmering waterfalls at the top of Celestion, and finally get round to grav-hopping between the islands on top of the world.
This week sees us grappling with spiders. And I hate spiders.
After a spot of weaponsmithing, and discovering that we need more iron, we follow Shepherd Borg into a dark cave, riddled with arachnids, to rescue a lost Aurin. We also try to take on one of the game's hunting bosses singlehanded. That doesn't end well at all.
So, you like WildStar? Perhaps you like beta keys? Because Carbine Studios and NCSOFT have tipped us off to a rather cunning plan. You see, they're holding a special beta weekend between Friday 21st - Sunday 23rd February (that's right - this coming weekend) and so they have decided to give a few lucky people the chance to play this anticipated MMO.
Well, I say a few. There's actually 40,000 beta keys up from grabs. So how do you claim one? All you have to do is click the link below and submit your email address- that's all there is to it! You'll be sent instructions on how to get involved in the upcoming beta weekend if you're successful. Be quick though, as it is a first come, first served kinda-dealio.
Well into its second year of life now, Guild Wars 2 continues to keep the virtual populace of Tyria busy thanks to its Living Story. Through the initiative, players have fought off underground invaders, taken part in an election, and dealt with some sky pirates, but a lot of events have been building up to the latest update which goes live today. In the newest instalment of the Living Story, supervillan Scarlet Briar takes his forces and attacks one of the most iconic locations in the Guild Wars series – Lion’s Arch – and developers at ArenaNet are saying that the events of this invasion are going to have a lasting effect on Tyria.
In anticipation of the update we invited member of the community to submit some questions to Mike Zadorojny, the design lead on Guild Wars 2, so we’ve got his responses, along with a quick overview of Escape from Lion’s Arch, after the jump.Click here to read more...
So, that WildStar, eh? When it comes to PvE content, it had many, many layers, with groups of players having several ways to keep themselves busy, but besides the way Paths unlock the open world, and how instances provide a more traditional dungeon run, there is another way groups of players can band together. Carbine call them Adventures, and because of the way they are presented in-game it means that they have the potential to provide the most varied experience to those playing WildStar. To learn more about them, I was invited to take part in a Press run of one of these Adventures with two members of the EU Community Team at Carbine, Mark Hulmes and Jan Sterl.
Before we get into what sort of content you can expect from them, let’s explain how these Adventures fit into the world and lore of WildStar. The Eldan (a hyper-advanced race who lived on the planet Nexus long, long ago) left a lot of their stuff on Nexus before disappearing, and one such thing was The Caretaker – an AI construct responsible for overseeing the experiments that took place. With the arrival of the Dominion and Exiles to the planet, it now has new organics with which to perform tests in Simulation suites dotted around Nexus, and has graciously let those who discover these Sim Cores in to help with the experiments. The thing is, in the thousands of years that have gone by since the Eldan left, The Caretaker has developed some glitches that have made it, well, a little bit schizophrenic (ie. completely nuts) and so these simulations end up being a little more dangerous and random that expected.Click here to read more...
Having successfully navigated the Mechari outpost in the last episode, we venture deep into the ICI's subterranean lair to plant some bombs and take control of a Dominion weapon, so that we might use it against the very people who built it.
However, trying to accomplish this during the stress test proves more difficult than we suspected, particularly when the placements for out explosives end up suspended several metres into the air, and one avenue of exploration leads us into a netherrealm we're pretty sure that the developers never intended for us to see.
Such is life in beta.
Welcome back to our sort-of-almost-daily-but-occasionally-not episodic journey thorugh the WildStar winter beta. So we were totally going to do some mining today, but got sidetracked by a scavenger quest, and then got double-sidetracked by a gravelly voiced chap who asked us if we'd be so kind as to infiltrate a Mechari base on our own.
Well, we had a sniper look out for us, but he was rubbish.
Welcome back to WildStar: The Noob folks! Today we decide to take on a mission for the stoned bunnies of Hijunga, and locate the beasties that have been kidnapping them. Unfortunately, our frolics take us into a dingy cave, filled with bitey creatures that resemble mutant Tribbles and zombie haggises.
However, after teaming up with a nifty Esper, we manage to get the mission done. Sort of.
We're back! Yes, we know it's been a while, but welcome to Episode 21 of WildStar: The Noob. We're still revelling in Explorer missions and building up our Path XP with this one, and we come across some new land and finish off our scavenger hunt.
And after three days of investigative PC healing, driver reinstallations, memory and CPU tests, hardware cleansing, mechanical reattachment, punching holes in walls, and cradling the motherboard gently and telling it that it's good and everything's fine and it doesn't have to be scared, we finally have a crash-free episode!
Just as we had recovered from the information blowout on all things customisable, Carbine Studios and NCSOFT decided it is time to discuss another important aspect of WildStar – the crafting. After all, there’s nothing quite like using your own weapons and gear to mow down your enemies (and / or other players) but how exactly is this achieved in WildStar, and why did the developers go with the systems they have? To find out the answers to this, I was invited into yet another conference call with the studio, this time with Carbine's head of US PR for Michael Shelling, and Systems Designer Phillip “P” Chan, who gave us the lowdown on how Carbine were aiming to make crafting not only fun, but involving and rewarding for all.
Before we dived in, Chan explained how his role on the team was the “design and implantation of WildStar’s crafting” alongside Systems Designers Chris Magoun and Primus Majda. On where the team currently stands, Chan noted that they are “working really hard to integrate beta tech and polish what we’ve got in the game for shipping quality,” and that involved “a lot of bug fixing and a lot of refinement.”
We kicked things off with the topic of how the team approached tradeskills as a concept, with Chan revealing that getting it just right is no easy task. “I think it’s very easy for both designers and players to focus on the number of tradeskills or what the output of tradeskills are,” he began, “but the thing that I’m the most proud of for our tradeskills is that actually we have different systems that work really well together and work very specifically for the outputs that we’re trying to put in the in-game market. We have circuit board crafting, co-ordinate crafting, and they are their own separate crafting systems with their own gameplay and their own philosophies.”Click here to read more...
In the latest episode of WildStar: The Noob, we set out to finish what we started, and retrieve the remaining relics that led the poor Explorer who came before us to his eventual demise.
Needless to say, it doesn't quite all go to plan.
We had an enormous day of WildStar coverage yesterday, finally taking stock of the all of our experiences in the beta so far. You can check out our epic roundtable piece here, along with a special, one-off, hour-long podcast.
As you'll no doubt have noticed, we've been covering WildStar a fair bit on the site over the last few weeks thanks to a bunch of beta codes from NCsoft, and constant updates and conference calls from the dev team that have kept us plenty busy with info roundups and fact drop features. We've delivered videos designed to inform and (haplessly) entertain, and we've had a lot of fun doing it.
But we haven't really dished out our verdicts on the game thus far, and it's time to rectify that. So here's a big, fat, meaty roundtable of juicy WildStar impressions, and we recorded an hour-long podcast yesterday chaired by our MMO expert Carl that'll go live later today. Enjoy!
To say “my enthusiasm for WildStar is well documented” would be putting it rather mildly, having followed and provided coverage for Carbine’s MMO for well over two years now. I’ve waxed lyrical about its refreshingly fun art style, I’ve swooned over what will end up being one of the best soundtracks in recent years, and with each hands-on preview I have been graciously invited to I’ve seen the game develop from its first iteration with WoW-like mechanics into the fast-paced combat we have in-game today.Click here to read more...
After playing WildStar for several weeks, we figured it was about time we did our jobs and picked the game apart. So here it is: a big, fat, bumper WildStar podcast that goes into detail regarding our likes, dislikes, criticisms, and joyous songs of praise for Carbine's upcoming MMO extravaganza.
You can either hit the play button on the video below and listen to us discuss the game over a bunch of our captured game footage and video material from Carbine and NCsoft, or there's an audio-only option should you want to pop it onto your phone or iPod for listening to on your travels.
One final mapjabbit to go. But there are platoons of Torine sisters and killer crocs, flying sharks and crashes aplenty. There's a fair amount of hapless dying in this episode as we get stuck in enemy territory, but silver lining as we discover floating islands in the clouds, and finally, finally complete the cartography mission we set out to do last episode.
There's a lot of WildStar goodness still to come this afternoon, and we finally crack out our critical thinking caps and get stuck in to some beta impressions, so make sure you don't go anywhere.
Happy Monday folks! On today's episode of WildStar: The Noob, we continue to embrace the Path of the Explorer by strapping some mapping devices to a bunch of rabbits, and then sneakily infiltrating enemy territories in order to deploy our lupine adventurers.
DISCLAIMER: Dealspwn in no way endorses sellotaping GPS devices to floppy-eared pets.
What's better than spellslinging with dual pistols? Spellslinging with dual pistols that you've built with your own hands! Time to learn about tradeskills!
That's right folks, Shepherd Borg learns how to craft guns in the latest episode of WildStar: The Noob. And then just as things are getting good, we break the game and have to quit out.
You can catch up with previous episodes of WildStar: The Noob here, and do be sure to take in Carl’s most recent WildStar info wrap-up, which lifts the lid on a whole bunch of awesome customisation material, as well as checking out his Crafting 101 Dealspwn Playthrough.