The OUYA is designed to encourage homebrew development, and as we predicted, various emulators are already in the works for the cubic console.Click here to read more...
I'm losing a great deal of my life to Theatrhythm Final Fantasy at the moment. Though it's superficially a straightforward screen-tapping music game, a wealth of dormant gaming memories bubble under the surface, ready to leap out and ambush Final Fantasy fans without warning. I remembered beloved characters new and old, painful life-changing events, close-fought victories and underrated gems from throughout Square's RPG series, brought to vivid life by Uematsu's seminal soundtrack.
Which is why, after playing through The Rebel Army, I started to reflect on Final Fantasy II: one of the most venerable entries in the franchise - and one of the most divisive. Its original 1998 NES release never made it outside of Japan, while American gamers typically confuse it with Final Fantasy V since Square confusingly switched the names around. Having subsequently caught up on the PlayStation, Game Boy Advance, PSP and even iPad, many fans consider it to be one of the weakest links in the chain, citing numerous complaints about tone and mechanics.
While we're all entitled to our opinion, it's easy to ignore just how revolutionary Square's second attempt actually was. Final Fantasy II is one of the most forward-thinking and important RPGs of the NES era, featuring a radical approach to character levelling that's lauded as tremendously progressive in modern games. More importantly, though, it released with one of the most mature storylines to ever grace a videogame: one that deals with the real horror, personal loss, sacrifice and fallout of war. Something that even today's AAA titans frequently fail to accomplish.Click here to read more...
In this week's PWNCAST, at ODB's suggestion, we take a look back at the games and consoles that we loved when we were younger. We chat about the titles that got us into gaming in the first place, and take pride of place in our fond memories of days gone by and simpler times.
That's all after we talk about Dragon's Dogma, Carl waxes lyrical about his new PC rig and the latest MMO beta weekends, and we look at Nintendo's rather exciting post-E3 presentation.
PWNCAST | Season 1: Episode 18, Recorded: June 22nd, 2012
Music| B'z: Into Free -Dangan- (BUY IT HERE!!!)
Some of the things that get covered this week:
...and much, much more.
This week in particular, we'd like you to get involved. Let us know what your favourite games of all time are, the games that had the biggest impact on you, and pop a nostalgic anecdote or two in the comments below.
We'll maybe even hand out a prize for our favourite.
Finally, do please keep writing in to [email protected] with requests, feedback, and topics you'd like to hear discussed. We've already had one or two (a tip of the cap to ODB for this week's topic), and we'd love to hear more.
Also, buy the Dragon's Dogma theme. Seriously.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be quite a few instances of strong language.
Click below to play the file, or right click on the banner at the top, and select 'Save Link As' to download the file onto your hard drive.
When Nintendo announced the 3DS, they revealed its eShop feature would soon allow players to purchase NES and GBA games to be played on their newfangled portable. Teasing that these ports would be updated, Nintendo said no more and the matter was dropped. However, earlier this week Nintendo told IGN that a select few NES and GBA ports on the 3DS would feature multiplayer.Click here for more
There's one thing you should never really do if you're a video game bad guy. You don't kidnap women. You see, chances are that there's a disgruntled boyfriend, soulmate or, in some cases, blue collar worker, who's willing to fight through waves and waves of enemies to get them back.
Street Gangs, or River City Ransom as it was known in the States, is one such game. Launched in 1989 on the NES in Japan, it found its way to European shores two years later, boasting a mash-up of classic side-scrolling, Double Dragon-style beat-em-up action and a previously untapped depth via some neat RPG elements.
Titled Downtown Nekketsu Monogatari (ダウンタウン熱血物語 Dauntaun Nekketsu Monogatari) in Japan - the title literally means 'Downtown Hot-Blooded Story' - the game that would become Street Gangs arrived in the East as the third game in the Famicom's Kunio-kun series. It's localisation, involved a pretty thorough overhaul, mind, as a whole bunch of sprites were redrawn, the story, dialogue and character costumes revamped to make the game more palatable for a Western audience, and the saving mechanism was replaced with a slightly convoluted password system.