It's definitely news that is going to rock the world of Playstation players today. During a Metrocon 2015 panel voice actor Nolan North (Uncharted's Nathan Drake and TLOU's David) has revealed The Last of Us 2 is in the works.
"I know they're doing a Last of Us 2 but my character in Last of Us kind of had an untimely demise." he stated in the Metrocon video that follows...Click here to read more...
Revisiting characters with new actors is always something of a risky business. Even in the world of theatre, where roles are recast and reimagined everyday, you'll find what people refer to as 'definitive performances'. For some Hamlet will always be synonymous with John Gielgud in the same way that Colm Wilkinson defines Jean Valjean for others.
But theatrical revivals are essential to ensure a work survives beyond its initial run, and the same cannot be said of the permanent snapshots in time provided by films and games. That's not to say the products of these mediums are above reinterpretation in a creative sense, but executives (that's a key word right there) must always balance the risk of destroying franchise potential (and there's another) with the chancer's reward of cashing in on a big name.
Even when it's understood that a role is one that requires a change of personnel every so often, the new pretender is run ragged through the media mill. Remember the headlines scoffing at 'James Blond'?
The news over the past few weeks has been littered with disgruntled folks posting grumbling comments on forums regarding the recasting of some of their favourite characters. The tributes poured in for Solid Snake and Big Boss actor David Hayter when the news emerged that Kojima Productions had not approached him to work on Metal Gear Solid V. There were plenty of dissenting voices when Ubisoft had Michael Ironside step aside from the role of Sam Fisher for Splinter Cell: Blacklist, even when the gravelly-voiced pro spoke up to praise the work his replacement, Eric Johnson, had done. Fans petitioned Ubisoft to get Ironside back in the recording booth. They didn't.Click here to read more...
I rented this a few weeks ago and it absolutely blew me away. The story is an incredible harrowing tale of a group of soldiers sent into the sandstorm-wrecked city of Dubai to rescue any remaining civilians. They're met with a gone-rogue/mental Colonel and a series of difficult moral choices. Some of your choices directly affect the story and you'll have genuine emotional responses to them. Gameplay features solid third-person cover shooter action, but it's the whole experience that makes this one of the most important releases this gen. Get involved.
Platforms: Ps3 | Xbox 360
Developers: High Moon Studios
High Moon's Shawn Miller kicked off the developer demo for the Transformers-devs' most recently announced title - Deadpool - with an indication of the game's target audience. "We're going for an M rating," he said emphatically. "This is a mature game."
Of course, an M rating doesn't necessarily translate into a game designed for adult gamers, and to round off the presentation by suggesting that "Deadpool is a game that would've greatly excited our teenage selves" is perhaps a more fitting description of an action title that appears to revel in the decidedly immature.That the final scene of gameplay features Deadpool shamelessly ogling Psylocke's breasts only serves to underline this.
However, to be fair to High Moon, much of that has to do with the character of Deadpool himself. As anyone who has even dabbled in the comics that bear this anti-hero's name will no doubt affirm, Deadpool is rude, raucous, irrepressibly self-satisfied, obsessed with boobs, chimichangas, and cartoon violence. As a character, though, he's a pretty damn clever construct.
For those not in the know, Deadpool is a comic-book hero (and that word "hero" should be used with some slight reservation) who knows that he's in a comic book. A mercenary by trade, he's frequently apathetic, utterly self-obsessed, fairly unhinged (he talks to the voices in his head, and they often respond), and a veritable encyclopaedia of pop cultural references. A large notice delivers the message that Deadpool himself has had High Moon construct this game about him, for him.Click here to read more...
Activision has announced that a Deadpool videogame is in development at High Moon Studios, the developer behind Transformers: War For Cybertron. It's as anarchic and fourth-wall breaking as you'd expect from the warped comic series.
Nolan North will reprise his role as Deadpool, having voiced the Merc With A Mouth in previous games. Look out for Deadpool in 2013, and do feel free to browse the new website for Chimichanga top five lists, amongst other things.Click here to read more...
Activision and High Moon have unveiled the list of voice talent that'll be gently massaging our ears in between the sounds of massive robots beating the crap out of one another. Peter Cullen will be lending his stately tones to voice Optimus Prime once again (thank god!), and he's joined by a number of familiar names, with the likes of Nolan North, Steve Blum, and Troy Baker in the mix too.
Oh, and Greg Berger will be reprising his role from the 80s TV series to play Grimlock.
Yes! YEEEEESSSSSSSS!Click here to check out the list of voice talent so far...
It’s strange how the one thing many of us gamers clamour to first for a new console is something familiar. It’s a brand new machine, but let’s not go nuts. With most only buying one or two games at best for launch, you’ll want something reliable, familiar and with just enough ‘new’ about it to make that transition to a new machine that little bit smoother. Uncharted: Golden Abyss is the perfect purchase for that purpose.
This is a great entry point to the series for non-PS3 owners as the game is a prequel, with a story that never relies on past knowledge of the series, not that there aren’t a few familiar characterisation elements for fans to enjoy. This time Drake is in the jungles and ruins of Central America. Initially hired as a sort of archaeological plundering partner in crime with new-guy Dante, Drake stumbles upon a mad army General intent on a typical power-mad scheme. With Elena not yet on the scene we’re introduced to new girl, Marisa Chase. Sharing -and perhaps really kick-starting- Drake’s passion for all things ancient, it’s not long before a new friendship is born. This relationship is well written with plenty of Uncharted’s trademark humour despite Naughty Dog not being at the helm. The writing and the flow of the story is pretty dam excellent throughout to be honest. A few hours in and you realise that we have another development team that can do the series justice.
Click here to read more...
Sometimes it's nice to look outside the boundaries of the little plastic jewel cases, beyond the confines of the monitor or TV screen and explore the realm of transmedia. But in this case, it's not hastily penned videogame fiction nor dispassionate Dorling Kindersley encyclopaediae, but rather a unique insight into one of the most popular adventure franchises on the planet, helmed by one of modern gaming's most iconic stars.
Any chance to take a look behind the scenes of the Uncharted series is always going to be eagerly snapped up, even more so when Nolan North, the man behind Nathan Drake is the guide.
Gaming’s most respected voice actor has written this book to share his experiences on the set of Uncharted 3: Drake’s Deception. Unlike many games, the Uncharted series’ creators Naughty Dog, have their voice actors physically act out their roles together over months of work. Compared to the industry standard of sitting in a recording booth for a few days and then picking up a pay check, Uncharted is a huge gig and warrants a deeper look.Click here to read more...
In a move of genius, Valve have demonstrated the power of both the newly launched Skyrim Creation Kit and its user-created content library the Steam Workshop by creating a mod that adds the over-excited “Spaaaaaaaaace!” AI core from Portal 2 into the northern lands of Tamriel.Click here to read more...
Nolan North recently expressed huge admiration for the way Naughty Dog have conducted their motion capture and approach to voice acting, having actors record their lines on a sound stage whilst acting out scenes for full mo-cap. It's an approach which North suggests Ubisoft might be wise to adopt for Assassin's Creed.Click here to read more...
Developer: Naughty Dog
Publisher: Sony Computer Entertainment
In many ways, the Uncharted series emulates the work of Dan Brown (not to mention much of Spielberg): ripping yarns that push and propel you from action sequence to puzzling conundrums, with broadly drawn characters that we can recognise and invest in, fundamentally concerned with plot and narrative, and leaving others in their respective mediums to challenge their respective audiences. I don't mean that in a bad sense, after all there's nothing wrong in any way shape of form with having a linear and scripted experience, it all depends on how strong the script is.
Thankfully, in Amy Hennig, Naughty Dog have something of a narrative goldmine. Not only did we find ourselves interested in the mythology, the intrigue and the enjoyment of trying to work out who was betraying whom at any one point in Among Thieves, but through a glorious synthesis of well written characters, astutely observed dialogue and some of the best voice acting to be found in the industry, the adventures Drake, Sully, Elena and Chloe became stories we wanted to continue. We wanted to hear more, to spend time with personalities who, as with any successful character-driven tales, have become more like friends.
I got to the end of Uncharted 2: Among Thieves and found myself craving more. Nothing hugely different, just more. I'm pretty certain that I wasn't alone, either; and if that's the case, and you're looking for an Uncharted sequel that takes those characters of whom you're so fond, tosses them into a narrative crucible filled with the highest production values (Greg Edmonson's score is, once again, outstanding!) and delivers a cinematic tribute above and beyond what has previously been on offer, you're in luck.Click here to read more...
Nolan North, the man behind Nathan Drake, Desmond and the 'SPAAAAAACE' module from Portal 2 has spoken out saying that it has been Naughty Dog's commitment to detail and the fact that they take their time with their products which yields a 'better quality entertainment experience'.Click here to read more...
It's not long before videogames make the leap beyond the so-called 'Uncanny Valley' and enter the realm of true drama, with the likes of Red Dead and Heavy Rain utilizing advanced mo-cop and lip-sync to startling realistic effect. Technology continues to advance at such a rampant rate, Pixar-quality animation isn't an impossibility, it's an inevitability.
We're not lacking in the audio department, however, with a roster of recognised screen, radio and theater actors breathing life into our pixellated puppets. And so, in honor of their craft, we at Dealspwn have collated a list of the ten best voice-actors to lend their vocal charms. So, read on, for the Top 10 Videogame Voice-Actors.
Finally, an American-produced title with an English character sans that 'quintessentially British' accent the Yanks love, and we detest. Price is a great character, and Murray, best remembered as Eastenders crook Johnny Allen, lends a soft, likable edge to the grizzled veteran. I can't help but impersonate him when requesting a bar of alkaline-treated hydrolyzed vegetable oil. Soap. Geddit?
The name might not be familiar, but the voice of Jade, Beyond Good and Evil's intrepid photojournalist, most certainly is. Jade was a fun, lovable character, brave and bold in equal measure, and Forrest imbues her with a charm and wit we don't often see in female protagonists. We hope if the Beyond Good and Evil sequel does materialize, in whatever form, Forrest isn't overlooked for a return.
The Voice of the Agency, Michael McConnohie, is a prolific voice actor, having lent his reassuring baritone to over 170 English language dubs, according to Wikipedia. Your omnipresent companion never shows his face, but is always at your side to offer advice, often when stuff is blowing up. "Agent, I'm warning you..." Oh, Michael, you and your harmless threats. I'm a superpowered monstrosity of nature, what could your inept police force possibly do?
Click here to see which voice actors made the top oif Felix's list....
The Uncharted franchise has been a runaway success for Naughty Dog, and they'd be mad not to release a sequel. When asked about the possibility of Uncharted 3, voice actor Nolan North delivered a glib yet promising reply.
“I’m not supposed to talk about that. I’ve been told I can’t say one way or another. But I will ask a question back: Do you think it would be financially responsible of Sony to not make a third game that has made hundreds of millions of dollars for their company?
“You’ve just got to use your common sense. What do you think? I’m not supposed to say one way or the other. I would encourage everyone to tap into their common sense.”
In gamespeak, this could mean one of two things. Either it means: "We hope that Sony will soon give us the green light to make Uncharted 3, but big businesses make stupid decisions from time to time. Don't screw us here, guys. Or, more than likely, it means that Naughty Dog are already getting stuck into development and they're waiting for E3 to give us the grand reveal. Here's hoping. [Playstation Chat via PSU]
This is getting ridiculous. Lead animator Mark Grigsby and lead character animator Paul Messerly are the latest escapees from Infinity Ward, bringing the current total of lost staff up to a round dozen. Whether or not they'll defect to West and Zampella's newly-created Respawn Entertainment remains to be seen, though I'd be a surprised if there isn't a substantial EA 'bounty' out for them.
Grigsby was a 5-year IW vet who actually provided VA for Modern Warfare, and Paul Messerly was serving even before 2015 inc changed its name. At this rate, Kotick will be making MW3 by himself.
As we've been saying all along, happy developers make better games. But does anyone else find it ironic that developers are fleeing to EA... for the creative freedom they provide? What a world we live in. [VG247]
This Easter, many Hot UK Deals posts were marred by GAME shifting a lot of tatty ex-display stock instead of "new" games (as advertised). GAME has now apologised for the mistake, stating that the huge demand caused them to relax their quality control standards.
"This stock should be in mint condition but we are now aware that some ex-display stock has slipped through our quality screening processes. We would never seek to mislead our customers by offering for sale product that we know to be sub-standard, and would like to take this opportunity to offer our apologies to any customer that has been inconvenienced by this matter."
GAME have also stated that they will be offering a refund or replacement to affected consumers.
"If any of our customers have bought a 'new' game from us, then we will have sent a new game out to them. If any customer has received a game that is damaged or that they are not happy about the condition of, we will be pleased to replace it or refund it, subject to our normal terms and conditions."
Score one for the good guys. However, in other GAME news, the retail outlet has apparently cut staff hours again in order to rein in its outgoings. Hopefully this will remove the need for any further layoffs and store closings. [Gamesindustry.biz]
News update: Sony has announced that they will be releasing four 3D games on PSN to coincide with the launch of its new stereoscopic HX800 3D telly. Wipeout HD, Motorostorm Pacific Rift, PAIN and Super Stardust HD will be available as a free download to HX800 purchasers this June.