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Online Pass

Ubisoft Kills Off Uplay Passports, Another Online Pass Bites The Dust

Author:
Jonathan Lester
Category:
News
Tags:
Assassin's Creed IV: Black Flag, Online Pass, Ubisoft, Uplay, Uplay Passport

Ubisoft Kills Off Uplay Passports, Another Online Pass Bites The Dust

In response to community feedback, Ubisoft have scrapped the Uplay Passport scheme (their version of the online pass) - and even removed it wholesale from Assassin's Creed IV: Black Flag.

Good.

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No Online Pass For F1 2013

Author:
Jonathan Lester
Category:
News
Tags:
Codemasters Racing, F1 2013, Online Pass, PC games, PS3 games, Racing Games, Xbox 360 games

No Online Pass For F1 2013

Just a quickie: Codemasters Racing has confirmed that F1 2013 won't require an online pass to access its multiplayer component. It's great to see publishers following EA's lead, though of course, they popularised the system in the first place.

F1 2013 releases on October 4th for PC, PS3 and Xbox 360. It will be available in two editions: a standard version and a 'Classic' Edition that includes a new mode featuring 1980s cars and commentary from Murray Walker.

Wilson: EA Concerned With Getting Rid Of Gaming Impediments

Author:
Matt Gardner
Category:
News
Tags:
Andrew Wilson, DRM, EA, EA Sports, Online Pass

Wilson: EA Concerned With Getting Rid Of Gaming Impediments

EA Sports head Andrew Wilson has reflected on the ill-fated Online Pass, saying that EA have a "gamer-first mentality", and that the removal of the controversial DRM codes were altruistic in purposes, and that EA will continue to try and remove gaming impediments for its consumers.

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Don't Worry, EA Aren't Resurrecting The Online Pass In The Wake Of Microsoft's U-Turn

Author:
Matt Gardner
Category:
News
Tags:
DRM, EA, Online Pass, Xbox One

Don't Worry, EA Aren't Resurrecting The Online Pass In The Wake Of Microsoft's U-Turn

Hilariously, one of the first things that happened last night after Microsoft announced that they were abandoning their rather restrictive approach to game sharing and online requirements was that EA found themselves inunndated with questions as to whether or not this would affect their own abandonment of the Online Pass.

Thankfully, the Online Pass appears to still be deceased. We poked it with a stick to check.

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Peter Moore: "I Like Used Games", Online Pass "A Mistake"

Author:
Matt Gardner
Category:
News
Tags:
DRM, E3 2013, EA, Online Pass, Peter Moore, Pre-owned games

Peter Moore: "I Like Used Games", Online Pass "A Mistake"

When EA's Peter Moore isn't getting ranty in the comments section of an industry website, he's swooshing about in a shiny grey suit and telling everyone how much he loves used games apparently.

The COO of EA has revealed that the company has no solid plans on any used game policy going forward at the moment, saying that there have been no internal meetings on the subject yet.

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Game Buzz | Episode 33 - No DRM Please, We're Gamers

Author:
Matt Gardner
Category:
News
Tags:
Curiosity - What's Inside The Cube, DRM, Game Buzz, Microsoft, Online Pass, Podcast, Precursor Games, PWNCAST, Shadow of the Eternals, Xbox One

Game Buzz | Episode 33 - No DRM Please, We're Gamers

This week, we go back over the Xbox One news of the past seven days, including the concerns over DRM, the response from UK retailers, and the vague plans to combat lost revenue from pre-owned sales; we cast our critical eyes of the revelation of what was inside Molyneux's cube; we bid farewell to the Online Pass; and we discuss Precursor's ailing crowd funding push for Shadow of the Eternals.

Game Buzz | Episode 33 - No DRM Please, We're Gamers Recorded 31st May, 2013.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Click the banner or the title link above to play the podcast, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz | Episode 33 - No DRM Please, We're Gamers Game Buzz | Episode 33 - No DRM Please, We're GamersGame Buzz | Episode 33 - No DRM Please, We're GamersGame Buzz | Episode 33 - No DRM Please, We're GamersGame Buzz | Episode 33 - No DRM Please, We're Gamers

Best Handheld of All Time

EA Officially Removing Online Passes From Existing Games

Author:
Jonathan Lester
Category:
News
Tags:
EA, Online Pass

EA Officially Removing Online Passes From Existing Games

"The Process Will Take Several Weeks"

Yesterday we brought you the news that online passes for older EA games were mysteriously becoming free to purchase, a move that EA have just confirmed as the first step towards completely removing the aggravating anti used game incentive.

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Is EA Retroactively Declawing Their Online Passes?

Author:
Jonathan Lester
Category:
News
Tags:
Bad Company 2, DLC, EA, Kingdoms of Amalur: Reckoning, Online Pass

Is EA Retroactively Declawing Their Online Passes?

EA recently pledged to kill off the online pass (for whatever reason), and it seems that their promise might also be retroactive. NeoGAF users have spotted that several online passes for older games have become entirely free of charge, along with locked singleplayer content, allowing you to pick up a used copy without chipping in any extra.

Interesting stuff. More below.

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Game Buzz | Episode 32 - So Long, Online Pass!

Author:
Matt Gardner
Category:
News
Tags:
DICE LA, EA, Game Buzz, Gran Turismo 6, Mass Effect, Nintendo, Online Pass, Podcast, Putty Squad, PWNCAST, Sega, Wii U

Game Buzz | Episode 32 - So Long, Online Pass!

It's just Jon and myself this week as Carl was off investigating WildStar (stay tuned for some big articles on that very soon). We eviscerate Nintendo's depressingly meagre Wii U Direct this week and discuss the implications of Ninty's new deal with SEGA; we take a look at EA's abdication of Nintendo's ailing console; we dance on the grave of the Online Pass and delight in the news of GT6 and Putty Squad's return, 20 years after it was never released for the Amiga; and we take a look at the recent formation of DICE LA, and what it might mean for EA and Star Wars.

Game Buzz | Episode 32 - So Long, Online Pass! Recorded 17th May, 2013.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Click the banner or the title link above to play the podcast, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz | Episode 32 - So Long, Online Pass! Game Buzz | Episode 32 - So Long, Online Pass!Game Buzz | Episode 32 - So Long, Online Pass!Game Buzz | Episode 32 - So Long, Online Pass!Game Buzz | Episode 32 - So Long, Online Pass!

Best Handheld of All Time

COMMENT | EA Killed The Online Pass With Greed

Author:
Matt Gardner
Category:
Features
Tags:
EA, Microtransaction, Online Pass, Used games

COMMENT | EA Killed The Online Pass With Greed

I really liked the initial idea for Project Ten Dollar. Here was a forward thinking initiative that had everything we've been banging on about with regard to consumer relations:

  1. Incentivise people to buy new, thus helping the industry grow
  2. Reward loyal early fans by essentially making them feel like premium customers
  3. Turn the used-games market into something that works for everyone

It was a brilliant plan, and one that EA actually delivered upon to an impressive degree. Ok, so the free little extra bits of DLC that we were privy to in the likes of The Saboteur (boobs) or Mass Effect 2 (Zaeed) weren't mindblowing, but they were enough. Actually, in the case of Project Ten Dollar, the first game to utilise it -- Dragon Age: Origins -- provided us with one of the best characters of the entire series in Shale the Golem. She wasn't essential, but she was awesome, her storyline was meaningful, and she didn't cost us any more than we would have paid normally.

COMMENT | EA Killed The Online Pass With Greed

Contrast that with Mass Effect 3, where EA decided that new buyers could actually cough up an extra tenner to receive From Ashes. It doesn't make sense. EA screwed the pooch, and they only have themselves to blame.

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No Online Pass For Fuse, Insomniac "Vibe" Still Present

Author:
Matt Gardner
Category:
News
Tags:
EA Partners, Fuse, Insomniac Games, Online Pass

No Online Pass For Fuse, Insomniac "Vibe" Still Present

Insomniac Games has thrown up a quick Q and A on their website dealing with a few hot topics surrounding their upcoming FPS Fuse, answering questions regarding co-op play, different game modes, the game's shift in tone from the original Overstrike reveal, and whether or not it'll require an online pass.

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Hitman: Absolution Online Passes Scrapped

Author:
Jonathan Lester
Category:
News
Tags:
Contracts Mode, Hitman: Absolution, Io Interactive, Online Pass, Square Enix

Hitman: Absolution Online Passes Scrapped

Contracts Mode Now Available To All

Square Enix have reversed their decision to gate Hitman: Absolution's Contracts Mode behind an online pass, making it free to download for all players.

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EA Announces Another Server Cull: MMA, FIFA 10, Saboteur & More

Author:
Jonathan Lester
Category:
News
Tags:
Burnout Revenge, EA, EA MMA, FIFA 10, Online Pass, Server cull

EA Announces Another Server Cull: MMA, FIFA 10, Saboteur & More

Including Online Pass-Enabled Titles

EA's regular multiplayer server culls are a matter of public record, and this latest sweeping list (dated for April 13th) includes games like Burnout Revenge, FIFA 10, The Godfather II, MMA, Need for Speed ProStreet and The Saboteur. We've got the full list after the break - and achievement hunters had better get cracking before the servers go offline.

However, for the first time, EA has announced that they'll be discontinuing multiplayer support for games that require pre-owned players to buy an online pass to access (such as MMA). They're legally entitled to do so as per the terms of service, but it arguably poses the first real test of whether the anti-used game system is viable in the long run. After all, since online pass revenue is supposed to go towards server support, can EA really justify switching them off anyway and leaving paying customers in the lurch? We'd love to get your take on it. [EA via Syzable @ HUKD]

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Syndicate Has No Online Pass

Author:
Jonathan Lester
Category:
News
Tags:
EA, Good news, Online Pass, Starbreeze, Syndicate
Discuss:
Syndicate

Syndicate Has No Online Pass

"We Want As Little Barriers To Entry As Possible"

EA has confirmed that Starbreeze's upcoming Syndicate reboot will not ship with an online pass - and all multiplayer functionality will be unlocked regardless of whether you buy a new or preowned version. Apparently they're confident that players will enjoy the cooperative modes enough to not trade it in, which is actually rather refreshing logic to us. Full story after the break.

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SSX Multiplayer Playable Without Online Pass

Author:
Jonathan Lester
Category:
News
Tags:
EA, multiplayer, Online Pass, SSX

SSX Multiplayer Playable Without Online Pass

In-Game Credits Locked Instead

EA seems to be wildly experimenting with the Online Pass concept at the moment. While singleplayer-centric Kingdoms Of Amalur: Reckoning plans to lock off solo levels if you didn't buy new, SSX will let you play its online multiplayer even with a pre-owned copy. Rather than unlocking content, the online pass will instead unlock in-game credits awarded for placing in the top three - which are stockpiled behind the scenes until you activate the code. It's an interesting idea that many players may find more palateable than past efforts, and we've got a full statement below.

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Amalur: Reckoning's Online Pass Locks Singleplayer Levels

Author:
Jonathan Lester
Category:
News
Tags:
EA, Kingdoms of Amalur: Reckoning, Online Pass

Amalur: Reckoning's Online Pass Locks Singleplayer Levels

Offline Game Gets Online Pass

Okay. So this is happening.

D'Toid reports that Kingdoms Of Amalur: Reckoning, the anticipated RPG from Big Huge Games, ships with an online pass. This was no great surprise since we knew that the Mass Effect N7 Armour would be included as an unlockable bonus, but it also appears that an entire 7-level questline has been locked off as well. We're not actually sure what to make of this one at the moment - because it's either an acceptable substitute for launch DLC that makes more sense than Arkham City's outrageous content splurge... or an unconscionable, grasping, chiselling precedent that shafts a vast swathe of gamers including those who just don't want to connect their consoles to the internet.

What percentage of the online pass revenue will go directly to Big Huge Games, we wonder?

Jaffe: 'I'd Actually Prefer That We Don't Do Online Passes'

Author:
Matt Gardner
Category:
News
Tags:
David Jaffe, Eat, Online Pass, PS3 games, Sony, Twisted Metal

Jaffe: 'I'd Actually Prefer That We Don't Do Online Passes'

Head of Eat Sleep Play and Twisted Metal creator David Jaffe has suggested that he'd prefer it if Twisted Metal didn't come with an Online Pass system as, although it would seem like good business, keeping the good faith of its audience - particularly in light of the fact that it's a multiplayer-oriented title - is paramount in his mind.

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DICE Officially Confirms Battlefield 3 Online Passes

Author:
Jonathan Lester
Category:
News
Tags:
Battlefield 3, DICE, EA, Online Pass

DICE Officially Confirms Battlefield 3 Online Passes

No surprises there, then. DICE designer lan Kertz has officially confirmed that Battlefield 3 will use the online pass system via Twitter, meaning that pre-owned consumers will need to spend some extra money in order to access the online multiplayer functionality. "Servers cost money, and used games don't make developers any money," apparently.

This ties in with comments made by Patrick Bach earlier this year [thanks, Gamerzines], who was unclear about exactly whether online passes would be used - but laid out the reasons why they probably should.

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BioWare Details Mass Effect 3 Online Co-Op

Author:
Jonathan Lester
Category:
News
Tags:
BioWare, EA, Mass Effect 3, multiplayer, Online Pass, RPGs
Discuss:
Mass Effect 3

BioWare Details Mass Effect 3 Online Co-Op

Galaxy At War Includes Co-Op And "Other Interfaces"

After confirming that Mass Effect 3 will feature cooperative missions in the wake of yesterday's magazine reveal, BioWare has gone one step further and detailed how it will work. The Galaxy At War system stands alone from the singleplayer campaign - but completing cooperative missions will increase your "Galactic Readiness" level. You'll also be glad to know that it hasn't impacted on development in any negative way. At all. So there. Full details after the jump.

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Sony Rolling Out PSN Pass For All Future First-Party Titles

Author:
Matt Gardner
Category:
News
Tags:
Online Pass, Pre-owned games, PSN Pass, SCE WWS, Sony

Sony Rolling Out PSN Pass For All Future First-Party Titles

Well, we can't say that we're surprised. Following the announcement that Uncharted 3 will require a pass code to play online (which comes with new copies of the game, but will have to be bought separately if you plump for a pre-owned copy, Sony have confirmed to Destructoid that the PSN Pass initiative will be rolling out across all future first-party titles that have a whiff of online play.

'Online Pass will be incorporated into Uncharted 3 and future Sony Computer Entertainment Worldwide Studios (SCE WWS) games with online functionality,' read the statement. 'We will provide further information in the future.'

Pre-owned games take yet another hit.