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Game Buzz | Episode 67 - Bye-Bye Nice Guy Jack

Author:
Matt Gardner
Category:
News
Tags:
Game Buzz, Jack Tretton, Metal Gear Solid: Ground Zeroes, Naughty Dog, OnLive, Podcast, PS4, PWNCAST, Sony, South Park: The Stick of Truth, Watch Dogs

Game Buzz | Episode 67 - Bye-Bye Nice Guy Jack

It's Game Buzz time, folks! Ready your eardrums for some magnificent waffle as we dive into the hottest topics from the industry from the past seven days.

This week, we chat about Jack Tretton leaving Sony after nearly two decades with the company and how E3 will never be the same again, Jon tells all from his hands-on with MGS: Ground Zeroes, we take a little look at some of OnLive 2.0's new features and ask if the cloud company have jumped the gun again, we have a natter about the Watch Dogs delay and ask if we're even still excited for Ubi Montreal's open world hackathon, and as South Park: The Stick of Truth releases, we reflect on some of our favourite licensed games from yesteryear.

Game Buzz | Episode 67 - Bye-Bye Nice Guy Jack. Recorded 7th March, 2014.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz | Episode 67 - Bye-Bye Nice Guy Jack Game Buzz | Episode 67 - Bye-Bye Nice Guy JackGame Buzz | Episode 67 - Bye-Bye Nice Guy JackGame Buzz | Episode 67 - Bye-Bye Nice Guy JackGame Buzz | Episode 67 - Bye-Bye Nice Guy Jack

OnLive 2.0 lets you play Steam games on the go

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, CloudLift, OnLive, PC games, Steam

OnLive 2.0 lets you play Steam games on the go

OnLive has always been somewhat ahead of its time. When it launched back in 2009 we were incredibly excited about it, but the service was hampered by restrictive bandwidth, piss-poor internet infrastructure, and unhelpful ISPs. There were a whole bunch of features that we really liked, married to a UI that was pretty cool, but the whole thing was dependent upon systems beyond the company's control, competing with services that had been around for years.

That's all changed now.

The key difference with the release of OnLive 2.0 is the shift from being a competitive service to a complimentary one. To be honest, that's been the case with cloud gaming and its perception in general -- we're not in a place where streaming can supplant offline media in this industry, but that doesn't mean they can't overlap.

The biggest addition to the service is a new initiative called CloudLift. The idea is that you buy a game on a digital marketplace and it also unlocks on OnLive, meaning that you buy that game once and then take it with you wherever you go. Better yet, this includes Steam games. Sync your Steam account with your OnLive account and you'll get Steam codes for the games you buy on OnLive, and you'll be able to start your game at home on your PC, then fire it up on your tablet or phone with the OnLive app, and carry on from where you left off via cloud saving.

Essentially CloudLift gives you access to streaming versions of games you already downloaded, and OnLive is the only service that offers cloud play as part of a game purchase.

Click here to read more...

Departed OnLive CEO Delivers Parting Message...

Author:
Jonathan Lester
Category:
News
Tags:
Gaikai, OnLive, Report, Rumour, Steve Perlman

Departed OnLive CEO Delivers Parting Message...

Report Alleges That His Gaikai Obsession Crippled The Company

OnLive co-founder and recently-departed CEO Steve Perlman has issued a parting message of hope to the community, urging players to "please give the OnLive team a chance to regroup." However, a new report alleges that his fierce rivalry with Gaikai led him to make some incredibly poor decisions, scuppering deals that indirectly led to the company's bankrupcy/buyout/cynical employee equity grab last week.

Click here to read more...

OnLive's Steve Perlman Steps Down As CEO, Replaced By Charlie Jablonski

Author:
Matt Gardner
Category:
News
Tags:
Charlie Jablonski, Cloud gaming, Gary Lauder, Newco, OnLive, Steve Perlman, Takeover

OnLive's Steve Perlman Steps Down As CEO, Replaced By Charlie Jablonski

Just as we thought that the ship had be steadied, with reports from only a few days back indicating that Steve Perlman would be continuing in the role of CEO for newco OnLive, comes the news that Perlman has left the company. Former head of OnLive operations, Charlie Jablonski, will become OnLive's COO and acting CEO.

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Microsoft Looking To Those Affected By "OnLive Transition" To Boost Ranks

Author:
Matt Gardner
Category:
News
Tags:
Microsoft, OnLive, Recruitment

Microsoft Looking To Those Affected By "OnLive Transition" To Boost Ranks

Microsoft appear to have been eyeing OnLive's recent troubles with a certain sense of opportunity,using EventBrite to extend an open invitation to those affected "by the OnLIve transition" to a mixer tomorrow.

Click here to read more...

Dear Esther, Defense Grid Gold, Lume & PoP Free At OnLive Today

Author:
Jonathan Lester
Category:
Deals
Tags:
Dear Esther, Defense Grid, Indie Games, OnLive

Dear Esther, Defense Grid Gold, Lume & PoP Free At OnLive Today

OnLive are still very much a-live despite this week's bizarre bankruptcy/buyout/employee equity grab, and to celebrate, you can get four indie games free on the service for the rest of the weekend. If you've never tried Defense Grid or Dear Esther, now might be the time to do so.

To participate, go here,select the game you want to get a full play pass for and then register it to your account. You'll have to repeat the process four times to get all four games. More details on the OnLive blog and Facebook page.

OnLive: The State Of Play

Author:
Jonathan Lester
Category:
News
Tags:
OnLive

OnLive: The State Of Play

Buyer Identified, Promises To 'Grow & Evolve'

Now that some of this weekend's dust has settled, the "newly-formed company" behind the OnLive buyout has revealed itself as an affiliate of an investment firm, set up as a brand new venture. They've acquired all of OnLive's assets and will continue to provide the cloud gaming service under the OnLive name.

Over half of the workforce has already been hired back, while the other half of "non-hired" employees will apparently be offered "consulting" work in return for stock options. Replacing their newly-worthless stock options. Erm. Right.

Click here to read more...

OnLive Lays Off Majority Of Employees, Confirms Buyout

Author:
Jonathan Lester
Category:
News
Tags:
Danger, Layoffs, OnLive, Uh-oh

OnLive Lays Off Majority Of Employees, Confirms Buyout

"Newly-Formed Company" Takes The Reins

Breaking news: all is not well at OnLive. Following confirmed rumours of massive layoffs, the cloud gaming company has been bought out by a "newly formed venture" - with a promise that their service will continue.

Here's what we know so far.

Click here to read more...

OnLive Will Be On Ouya At Launch

Author:
Matt Gardner
Category:
News
Tags:
Android, Bruce Grove, Cloud gaming, Human Element, OnLive, Ouya, Robert Bowling, Robotoki

OnLive Will Be On Ouya At Launch

OnLive has shacked up with Kickstarter smash hit Ouya, in a deal which will see the cloud gaming company bring its full service to the Ouya console at launch, including its impressive catalogue of games.

Click here to read more...

New Google TVs Will Feature OnLive Games Streaming

Author:
Jonathan Lester
Category:
News
Tags:
Google, Marvell, OnLive, Smart TVs, Streaming games

New Google TVs Will Feature OnLive Games Streaming

OnLive has signed a new deal with Marvell (no, not the comics), that will allow all devices powered by their ARMADA 1500 chipset to access the streaming games service. This includes all second generation Google TVs, meaning that these new smart tellies will feature streaming games out of the box.

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OnLive Announce MultiView And A Bunch Of Upcoming Games

Author:
Matt Gardner
Category:
News
Tags:
Aliens: Colonial Marines, E3 2012, Hitman: Absolution, Metro: Last Light, MultiView, OnLive, Sega, Square Enix, The Cave, THQ

OnLive Announce MultiView And A Bunch Of Upcoming Games

Cloud gaming service OnLive have unveiled their new MultiView feature, and also announced that a whole bunch of new games from publishers such as SEGA, THQ and Square Enix will be available on the service later this year.

Click here to read more...

RUMOUR: Sony To Shack Up With OnLive/Gaikai At E3?

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, E3 2012, Gaikai, Holy shit!, OnLive, PS Vita, PS3, Rumour, Sony

RUMOUR: Sony To Shack Up With OnLive/Gaikai At E3?

A rumour has surfaced suggesting that Sony will be announcing a partnership with one of the two largest cloud gaming services at E3 this year, heralding the arrival of streamed games on PlayStation hardware.

Click here to read more...

OnLive Offering Indie Games Festival Nominee Demos

Author:
Jonathan Lester
Category:
News
Tags:
Dear Esther, Frozen Synapse, IGF Awards 2012, Indie Games, OnLive, To The Moon

OnLive Offering Indie Games Festival Nominee Demos

OnLive has announced that they'll be hosting demo versions of all the nominees and honourable mentions in this year's Independent Games Festival until March 11th. If you've yet to sample the delights of Dear Esther, Frozen Synapse, SpaceChem, To The Moon and Atom Zombie Smasher, it's high time you did.

You can also vote for your favourites... and if you like them, buy at a 75% discount once the promotion finishes. We'll be ready with a roundup.

Click here for the full list of OnLive indie demos >>

Square Enix: Cloud Gaming Will Become 'Instrumental'

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, Gaikai, OnLive, Square Enix

Square Enix: Cloud Gaming Will Become 'Instrumental'

Julien Merceron, Square Enix's worldwide technology director, has been waxing lyrical about the potential for expansion and innovation that cloud services can offer the games industry, branding it "instrumental" to the next generation and hypothesising about how it could revolutionise the way players interact with one another as well as NPCs.

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PES 2012 & OnLive MicroConsole | £29.99 | OnLive

Author:
Carl Phillips
Category:
Deals
Tags:
Cloud gaming, OnLive, OnLive MicroConsole, PES 2012, Sports Games
Discuss:
Pro Evolution Soccer 2012

PES 2012 & OnLive MicroConsole | £29.99 | OnLive

With recent news of OnLive’s plans for cloud-based domination, those interested in picking up the MicroConsole to use on their TV should pay attention to this deal. By Pre-ordering PES 2012 directly from OnLive you can pick up the MicroConsole for free, and when you consider the normal price for the little black box that plugs into your TV is around £70, that’s a fairly huge saving.

That said, I would only recommend this if you know you have a consistently stable internet connection, otherwise the streaming process will be a temperamental and possibly unpleasant one. If you have a good connection, its service could provide you with a worthy alternative to the home console behemoths. Be sure to check out the impressions of the service from Matt and yours truely to give you an idea of what to expect. Thanks to danhufc @ HUKD!

Hirai: Relying Solely On Cloud Content 'Just Not Possible'

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, Gaikai, Kaz Hirai, OnLive, Sony

Hirai: Relying Solely On Cloud Content 'Just Not Possible'

Sony's Kaz Hirai fired a shot across the bow of the cloud gaming industries at CES, suggesting that the immediate future of the industry lay in dedicated home consoles dealing in physical media rather than streaming services.

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OnLive Launching Windows 7 Desktop App This Week

Author:
Matt Gardner
Category:
News
Tags:
Cloud Computing, Cloud gaming, OnLive, OnLive Desktop App, Windows 7

OnLive Launching Windows 7 Desktop App This Week

OnLive took CES by storm yesterday, announcing the release of their free OnLive Desktop app, which will roll out across iPads initially to be followed soon after by Android devices, PCs, Macs and TVs. OnLive Desktop will hit the App Storeon Thursday in the US, with the UK following suit shortly afterwards.

Click here to read more...

Game of the Year 2011 | Editor's Highlights - Matt Gardner

Author:
Matt Gardner
Category:
Features
Tags:
BioWare, Dragon Age II, Game of the Year 2011, GOTY 2011, L.A. Noire, OnLive, Playstation Vita, Portal 2, PS Vita, The Elder Scrolls V: Skyrim

Game of the Year 2011 | Editor's Highlights - Matt Gardner

A year is a long time in this industry and Dead Space 2 suddenly seems an age away, but it's only been eleven months since that game hit. I was also quite surprised to find that Dragon Age II came out this year, hunting through the archives for earlier releases to make sure I hadn't skipped over any gems; but then again I'm pretty sure I'd attempted to erase it from my memory after I vented my disappointment at that game upon this very site. Such is the nature of Silly Season. The effect of having triple-A games coming out of the industry ears every week makes for an enormous backlog.

Thankfully, that's what December is for.

Depending on who you talk to, it's either been a great year for the industry or a frankly worrying one. The range of blockbuster titles has been enormous, but we've seen the middle ground suffer a lot, with studios closing left, right and centre, industry luminaries abandoning their grand sweeping legacies for smaller, less risky ventures where they can unleash their creativity without fear of publisher backlash. New IPs have been scarce, with quotes rolling in week after week regarding how dangerous it can be to dump a completely new game onto shelves in the middle of a recession.

Game of the Year 2011 | Editor's Highlights - Matt Gardner

It's certainly been an odd year, that's for sure, one I'll cover in more detail in my retrospective editorial at the end of the month, but review scores have been going up. 8 is the new 7, which was the new 5. Content is king these days, alongside production values, with bang for your buck being a crucial consideration. Gamers have aguably never had it so good, with a slew of AAA titles to choose from this year (too many?) and a wealth of creativity to be found in the indie scene. That said, publishers have been looking for sustainable franchises above all else, multiplayer is to be found in nigh on every game, shooters are everywhere and you'd better have a zombie mode...people will bitch and moan if you don't.

The slew of sequels means choosing the lists this year has been easy, but picking a winner less so. We'll be running our revised annual awards later this month, but for now let me kick off a week of staff highlights and personal accounts from the last year.

Click here to read more...

OnLive On The Go | Tablet Impressions

Author:
Matt Gardner
Category:
Features
Tags:
Android, Bruce Grove, Cloud gaming, iOS, iPad, OnLive, OnLive App, Tablets

OnLive On The Go | Tablet Impressions

I mentioned in my impressions piece for OnLive's UK launch that playing Deus Ex: Human Revolution on an iPad was a pretty gratifying experience for this gadget hound. Sat in a swanky MoreLondon office complex earlier this week, controller in hand, having Batman beat up some goons in Arkham City on a Samsung Galaxy tablet was pretty cool too. But deploying cannons with a touch of my finger in Defence Grid Gold on a Kindle Fire was even better.

OnLive on a tablet - Android only for the moment, with Apple still yet to give OnLive the green light (more on that in a bit) - is a cracking experience. The app is free, as is the copy of LEGO Batman that comes with it. Of the 25 titles that have so far been optimised for touch and gesture inputs, a handful of these - such as Defence Grid Gold and, excitingly, the upcoming debut of L.A. Noire on the service - have been further developed in conjunction with OnLive specifically for this purpose. What that means is that you get a bespoke touch interface designed by the developers themselves.

OnLive On The Go | Tablet Impressions

Elsewhere, as in the aforementioned LEGO Batman for example, there are V-pad overlays for control schemes that will be instantly familiar to anyone who has already dabbled in tablet gaming. The control setups are fairly standard, the screen restriction minimised wherever possible and Grove says that players will be able to customise their interface setups. The default overlay also changes from game to game, optimised through rigorous testing to match the needs for the game in question. That said, playing Darksiders on a Sony Tablet S with a touch interface was pretty horrible, the sheer number of virtual buttons proving rather overwhelming when you don't have the gamer's claw to fall back on. The touch interface does, however, mean that all of the budding artists who made the most of Duke Nukem Forever's whiteboard may have a reason to come back.

Click here to read more...

OnLive Arrives On Mobile Phones And Tablets

Author:
Matt Gardner
Category:
News
Tags:
Cloud gaming, Cloud of smoke, Cloud Strife, Cloudy lemonade, iOS, iPad, Mobile games, OnLive, Temple Cloud

OnLive Arrives On Mobile Phones And Tablets

OnLive, Ltd. announced today that it's rolling out a free app across a multitude of mobile platforms, phones and tablets to allow for "console-class gaming" in the palm of your hand. Over 25 top range titles have been adapted to allow for touchscreen control, with the majority of OnLive's 200-strong library playable via the new Wireless Controller.

Click here to read more...