Dying Light is an odd game. Its story is rubbish, and its scripted missions are even worse, frequently railroading you into combat against men with machine guns when all you have is a bloodied table leg. But there's something to be said for the systems underpinning the game's world. Ignoring the script and going off-piste and just having fun with all of Dying Light's bells and whistles is actually a lot of fun. Ignore the clunky framing, and there's a wonkily brilliant sandbox to much around in, stuffed with the undead and things to climb.
Not that you see much of that in the game's opening scenes. Let's just say that it takes a little while to get going.
Nonetheless, here's a look at the game's introduction and the scene setting and instruction that comes with Dying Light's first half hour or so. The video above is bereft of commentary, but you can click here to see and hear me take on the game's first hour too if you like.
Yesterday, I posited that LittleBigPlanet 3 is exactly the sort of game that the PS4 needs right now -- an open-ended, creatively-vibrant titles that an awesome community might be able to form around. Well, our official review is on its way, but in the interim, here's a look at the game's opening scenes.
Don't worry, it's perfectly normal to want to marathon A Bit of Fry and Laurie after this.
Assassin's Creed: Unity is a bit of a technical mess. We've already established that. Even given the hefty 900MB patch that greets you the second you fire up the game, it still has moments of hideous slowdown, dubious input recognition, and unsightly pop-in.
Were I to speculate, I'd posit that Unity is something of a rush job (despite having an alleged three years in development), which is a real shame, because it's actually got an awful lot going for it, especially in terms of setting and mission design and improvements t traversal that genuinely fix many of the long-standing concerns that fans have had for years.
There'll be more on all of that to come in subsequent articles and the review, which I hope to have ready by the time the game launches here in the UK on Friday.
For now, though, here's a look at Assassin's Creed: Unity's first twenty minutes of gameplay footage. Ladies and gents, it's time for opening scenes...Click here to read more...
Borderlands: The Pre-Sequel is out this week, and the review embargo is up. But we're not quite ready to drop the verdict of Gearbox and 2K Australia's latest just yet. Our review will be along later this week, but in the interim, here's a little look at the game's opening scenes.
Definitely check out Carl's interview with the devs too.
It's fifteen years since the Nostromo went dark, and Amanda Ripley is still hunting for reasons behind the disappearance of her mother, Ellen. So off she trots to Sevastopol Station, where it seems that the Nostromo's flight recorder has been found.
Welcome, ladies and gentlemen, to Alien: Isolation.
The review embargo is up and the game is out next week, but unfortunately we're not quite ready to publish our critical appraisal of the game just yet. Instead, here's a slightly edited (SEGA have limited the length of the videos we can make ahead of launch) look at the game's opening scenes, Amanda's first interactions with her companions on the trip, and what happens when they reach Sevastopol itself.
The review will go live ahead of Tuesday's launch, and there'll almost certainly be a video of yours truly screaming in terror along with some further gameplay footage over the weekend. In the interim, however, here's a little look at the first moments of Alien: Isolation.Click here to read more...
I can't get enough of Hyrule Warriors. It helps, of course, that I'm quite a fan of the musou genre, but Omega Force have quite outdone themselves with this hybrid mashup. I spent much of yesterday listening to the game's outstanding soundtrack, which mainly consists of epic, widdly, J-rock variations on an abundance of Zelda themes.
Much like the OST for Pacific Rim, it instantly makes whatever you're doing seem more awesome than before.
Anyway, our review is already out, in which I gave it 8/10 and called it a bunch of fun, along with branding it as probably the best Warriors game to date:
Hyrule Warriors doesn't pretend to be anything that it isn't. It does exactly what it says on the tin, producing what is probably the best Warriors game to date, and doing so by taking many of the best aspects of The Legend of Zelda and successfully incorporating them into the classic 1-vs-1000 gameplay. The fan service is astonishing, the level of detail very welcome indeed, and the action can be truly satisfying, with the various bosses going a long way to making the repetitive action seem quite refreshing at times. A triumphant mash-up indeed.
Not only that, but we've also gone and captured the game's first battle on Hyrule Field, which features lots of Spin Attacks from Link, and an appearance from King Dodongo.Hit the jump to see Hyrule Warriors gameplay in action >>
PlayStation Plus has become something of a nifty way of introducing indie games to a new audience on PS4, and this month's freebie is Road Not Taken, a roguelike puzzler from Spry Fox -- the studio also responsible for the ludicrously addictive Triple Town.
Road Not Taken, which also released this month on Steam, sees players take on the role of a ranger adventuring through a vast forest in the aftermath of a brutal winter storm. The villagers of a nearby settlement have had a whole bunch of their children go missing, and it's up to you to rescue them and help the kiddies find their way home across a bunch of procedurally-generated levels.
It's a game with a lot of heart and a cutesy art style typical of the studio, with straightforward mechanisms that essentially boil down to shunting objects around a grid and bringing groups of items together. That sounds simple, of course, but the level design swiftly increases in difficulty, and you only get one life before you have to start a completely new run through the fifteen-level story again. It's always fresh, always beguilingly whimsical, and it's always fiendishly challenging.
It's also pretty damn good.
Well, have a review for you soon, but in the meantime, check out the game's opening level after the jump.Click here to read more...
So just how good does The Last Of Us look on PS4? We've got the game's opening quarter of an hour for you to have a look at, with a generational platform comparison vid coming shortly.
Wayward Manor is an odd little game. Something of a point-and-click puzzler, it involves you manipulating a variety of puzzle rooms within the eponymous domicile as the manor's resident ghost, attempting to scare the assorted miscreants currently residing in the house out of their minds.
The review will go live later this week, but here's a little taster of what to expect in the meantime.
Abe's Oddysee was one of our favourite 2D platformers back in the PS1's heyday, so we're delighted that Just Add Water has given the game a shiny HD makoever, although we're not sold, nor see the point of, the new name - Oddworld: New 'N' Tasty. In addition to the new visuals, the separate screens that broke up a stage as you ran onto them from left to right have been replaced with one smoothly scrolling stage.
And you can check it out for yourself with a couple of videos I recently shot on the PS4, the first one contains the opening cutscene followed by a run through the entire first stage. To show off some of the more outdoorsy scenes I put together a second video with scenes of the Monsaic Lines and Scarabania stages. Notice the oh so smooth editing in the second video as I cut out multiple failed attempts at two bastard-hard platforming sections. Probably for the best I didn't record a commentary for the second video.Click here to read more...
Destiny hasn't been the only beta to emerge this week, Ubisoft also launched their closed beta for The Crew.
I'd tell you all about it if I could, but unfortunately, The Crew's beta is riddled with bugs and crashes, and after completing the first mission or two, I was met with a black, frozen screen of death that the game now constantly loads into.
We do, however, have the opening scenes of The Crew captured for your perusal, mind, and you can laugh as I attempt to deal with the game's somewhat arcadey handling and crash into a barn.
Unrest is a conversation-heavy RPG, in which the responses you give to people and the choices you make are at the heart of things. The stage is set in a fantastical vision of ancient India, and instead of dealing in combat and inventory management, the game impresses on the player the importance of playing a role -- choosing to align its focus on characters who might find themselves overlooked in other games, and whose fates are predetermined thanks to a caste system.
Instead of an epic narrative involving gods and demons, Pyrodactyl Games’ have chosen to narrow their focus for the game down onto the civil unrest in one city, and the impact of a treaty to be signed between two factions rife with distrust for one another.
We've gone and captured the first 15-20 minutes of the game, without commentary, for you to check out. There'll be a review later on today.
After a successful Alpha test last month, we've been itching to play more Destiny and have been all over the new Beta which launched earlier this week. Our first video of the new build includes the opening cinematic and the entire first mission.
We'll have lots of Destiny coverage for you over the next week included the competitive multiplayer, co-op strike missions, closer looks at specific features and much more. We're giving you the chance to get involved too with our latest competition where we have three PS4 beta codes to give away.Click here to see the video.
Wolfenstein: The New Order is out and review code has finally arrived, so here's a little taster of what's in store for prospective players when they first fire the game up. The New Order is set in an alternate historical timeline, placing series hero William "B.J." Blazkowicz in a 1960s that has seen the Nazis win World War II. Armed to the teeth and bristling with guns, Blazkowicz is charged with launching a counter-offensive against the Nazis and turning the tide of the struggle.
You know the drill by now, we've gone and captured the rather intense first half hour of Wolfenstein: The New Order for you to check out, and we'll have a review for you very soon.
With the review coming later today, here's a look at the opening half hour from Spiders' new middle-tier RPG, Bound By Flame.
Focus and Spiders will no doubt be pleased with the level of hype that the game has garnered, far more than studio's last release -- Mars: War Logs -- ever received. But much of that is down to there being something of a hungering for a decent fantastical RPG. Taking cues most prominently from The Witcher and Dark Souls, Bound By Flame is arriving just in time to fill a gap, and deliver a timesink that we can use to fritter away the days until Watch Dogs finally releases.
It's worth noting that it's a decidedly last-gen game when it comes to the PS4 and PC version. It can go from looking moderately pretty one minute to downright ugly the next, and its appearance on PS4 is more of a courtesy than anything else. Don't expect it to blow your retinas out with eye-bulging beauty.
It's a clunky beast, with lots of little quirks, terrible voice acting and one or two odd bugs here and there, but it has a kind of goofy charm to it, and some of the one-liners are actually pretty funny. I'll go into more detail about the various aspects to the game in the review, but for now here are the opening scenes to Bound By Flame.
It's the gaming equivalent of a rather worthy B-movie.
Oh man it feels good to be back in Tamriel.
The Elder Scrolls Online releases today and our coverage of ZeniMax Online's curiously innovative MMO starts here with a big, fat look at the game's Opening Scenes.
There's no commentary to this one, just sit back and enjoy the dulcet tones of Gambon and Cleese and the rest of the star-studded cast. There'll be a first impressions piece up later today, along with plenty of coverage of the game over the next couple of weeks, a regular critical diary of my time in Tamriel, several supplemental videos, with everything culminating in a massive final review a little after launch.
If there's anything you'd like to see in particular, let me know in the comments box.
It's a new Thief game, with a new Garrett; but how does Eidos Montreal's stealth 'em up actually play? Well we've gone and recorded the first quarter of an hour of the new game to give you an idea of what to expect.
In case you missed it, I've also popped my interview with lead level designer Daniel Windfeld Schmidt and game director Nicolas Cantin in below the Opening Scenes embed for good measure, and you can hear them chat about the pressures of rebooting a beloved franchise, and how the team at Eidos Montreal have done their very best to try and balance the game for all-comers.
Having started the game over several times under several different conditions to see how the plethora of difficulty settings changes things, the rather exhaustive review will likely be arriving tomorrow for the US launch rather than today. However, there's a vid coming regarding those customisation settings, and a few early thoughts on the game too, so do make sure you're subscribed to us on YouTube and do stay tuned to the site!Click here to read more...
It's here. It's finally here! Rambo: The Video Game launches today following months of controversy... but does it suck as badly as we feared? Or can it become a new guilty pleasure and shatter our expectations?
The truth is somewhere in between. You'll find out when our full review goes live later today, but for now, here's a first look at the truly awful opening cinematic followed by a surprisingly visceral opening level.
Thanks to my recent acquisition of a Hauppauge capture device, I'm able to bring you an Opening Scenes video for Assassin's Creed: Liberation HD, the new HD port of the 2012 Vita game. I'll be bringing you a review very soon, but if you're eager to see what the opening twenty minutes hold, then marvel at my restraint as I avoid succumbing to collecting all the shiny things instead of doing actual missions.
Instead of playing an Assassin's game like my usual obsessive-compulsive (but very stabby) magpie, this playthrough video will show you cutscenes, climbing, fighting, costume changes, mistimed jumps and some ruddy vicious looking machetes. I've put a few hours into the game since recording this footage and am pleased to say it's going well so far. Aveline is a delightful character and the story is shaping up to be better than most Assassin's games. Stay tuned for that review.Click here to read more...
The PlayStation 4 hits these shores this Friday, and there's still a barrage of coverage to come. Today, we've got the first twenty minutes of Sony Japan's Knack, the mark Cerny-fronted titles that took a bit of a beating over the summer. I'm delighted to report that the game itself isn't actually as crushingly mundane as we first thought, and that having the difficulty settings above E3 Demo Easy actually make the game a little bit more engaging. Plus it really does feel like your playing through a Pixar movie.
Well, a Dreamworks movie. A Dreamworks B-list movie.
Anyway, the Knack review is on the way, but in the interim, here's a look at the game's opening scenes.Click here to read more...