Developer: Telltale Games
It's difficult to write a review with clenched fists and white knuckles. I keep catching sight of my dilated pupils and sweat-drenched brow in my monitor's reflection, bashing away at the keyboard with gritted teeth.
See, The Wolf Among Us: Episode 4 psyched me up for a fight using every psychological weapon in its arsenal... then completely failed to deliver one.
Of course, that's what it was always supposed to do. The penultimate episode of Telltale's excellent series is designed to set up the finale, tie up some loose ends and get us ready for the big finish, and I appreciate that. Unfortunately it does so by treading water and vaguely floating sideways when all we really want to do is push forward.
Click here to read more...
You'll pay a paltry £1.49 for the Tropico Trilogy, Hard Reset Extended, Combat Wings, Inquisitor Deluxe, Zeno Clash 2 and The First Templar; the first two of which are worth the price of admission by themselves. Sadly Zeno Clash 2 and The First Templar didn't live upto expectations, but hey, you've only spent £1.49.
Thanks to the ever-epic jaystan @ HUKD!
Platform: PC (Steam Early Access, F2P)
Developer: Paradox North
Publisher: Paradox Interactive
Every game and their mum seems hell-bent on becoming a MOBA these days, and I must admit to loosing an exasperated howl when I heard that Magicka was headed down the same road. "Oh not again," I said to no-one in particular, vaguely in the direction of my cat. "We've already got League Of Legends and DOTA 2. Why does it actually need to be a genre?!" My cat seemed even less interested than I was.
However, now I've played Magicka: Wizard Wars, I can report that it's shaping up to be surprisingly brilliant.
See, the original Magicka is actually quite a good fit for a team-based arena multiplayer game. Your robed warlock walks around the battlefield in traditional clicky fashion, capturing control points and slashing with their melee weapon at imps and opponents, but the radical spell combination system allows you to concoct ridiculous cocktails of devastating abilities out of numerous elements. Flaming death beams? Freezing rocks? Water blasts that soak then shock your foes? Defensive domes or reflective shields? You'll create your own abilities on the fly... then loose them at both friend and foe with hilarious results.
Or just gleefully run around setting your friends on fire - if some of the trolls are anything to go by. Either way, it's utterly ridiculous in a very promising way.Click here to read more...
Respawn Entertainment has pledged to significantly improve Titanfall's matchmaking, which has been getting progressively slower and more finicky since launch. PC players may also be pleased to note that the Capture The Flag playlist has returned with expanded region searches, following a major outcry and a seriously passive-aggressive status update.Click here to read more...
If we had a scale to measure a sort of "grin-inducement factor", Wolfenstein: The New Order would frequently be maxing it out, much of which has to do with the merry gusto with which MachineGames have gone about their business.
It's a shooter that remembers what dual-wielding automatic shotguns is actually all about: a feeling of hysterical power, frequently followed by breathless silence as you empty yourself of all ammo and take a look at the carnage you've wrought as the smoke clears. It's a game that understands the attraction of stealth even when you're bristling with guns, and the importance of making every takedown and knife throw satisfying in accomplishment, and deliciously rewarding in terms of feedback. It's a game that reimplements the FPS lean mechanism when the brightest modern staples have abandoned it.
It might be my favourite throwaway FPS campaign since Singularity.
Our bull-necked hero, William "B.J." Blazkowicz, kicks things off by smashing an Allied assault into the walls of the Nazi General Deathshead's fortress of nightmares. The year is 1946. The assault doesn't quite go to plan, and a spot of bother leads to Blazkowicz spending the next fourteen years in an asylum having been catatonic for almost a decade and a half. In that time, however, the Nazis have won the war thanks to a bunch of giant robots and laser cannons, the Allies have surrendered, and just as Blazkowicz begins to recognise the world around him once more, a bunch of Nazi troops swarm the asylum, start killing the patients and the owners, and our gravelly-voice protagonist has to blast his way out, pausing to save his nurse on the way.Click here to read more...
We've been having a blast all week here shootin', stabbin' and stranglin' Nazis at Castle Dealspwn with Wolfenstein: The New Order. Matt's review will be ready soon. We hope you've already taken a look at his Opening Scenes video which shows off the bombastic opening 30 minutes. Did you also know that there's a bonus stage which old school gamers will most certainly get a kick out of? I've captured some footage, so take a look. Feel free to let us know what you think of the game if you have it already or ask any questions. But yeah, you should buy it.Click here to see the video.
Sometimes when an ancient series is dragged into modern times it ends horribly, upsetting all fans in the process, which is what happened when 2K said they were turning strategy title XCOM into an FPS. But then they got Firaxis to have a stab at creating a traditional XCOM game, which ended up being bloody brilliant. Remind 2K why we need more like Enemy Unknown rather than the mess that was The Bureau: XCOM Declassified by picking it up for one of the cheapest prices yet.
Thanks to jaystan at HotUkDeals.
Platforms: PS4 (reviewed) | PC
Developer: Zombie Studios
Horror games have seen something of a resurgence in recent years on the PC platform, while the genre has slowly bled out on the consoles. But with the renewed indie focus on the PS4, perhaps the things that lie in the shadows and lurk under our beds are set to make a return.
Recent PS Plus freebie Outlast may have been a repetitive effort, but there was no denying that its first-person viewpoint, jumpy moments and sickeningly foreboding atmosphere were excellently put together. You’d certainly be forgiven for confusing it with today’s game, Daylight. Hell, until this arrived on my desk, I’d mentally absorbed it into the same game as Outlast. However, despite the hospital setting and first-person perspective, this is a very different game. And not in a good way.
You play as a woman that wakes up in an abandoned asylum with only a mobile phone and a lack of memory to go on with. The phone occasionally rattles out strange voicemails from who we presume is responsible for dumping her there. That’s about as much premise as you get.Click here to read more...
Just when we thought Planetary Annihilation couldn't get any bigger, seeing as it already lets you smash entire planets into each other, Uber Entertainment's ridiculous Kickstarted RTS has added a massive procedurally-generated singleplayer mode.Click here to read more...
House Of The Dead: Overkill was amazing, and typing words on your keyboard rather than using a WiiMote has made it better in absolutely every respect. It's utterly brilliant both as an ironic grindhouse homage and viable typing trailer, while its numerous DLC word banks make the experience even more surreal. The £6.99 Thou Filthy Love Collection won't net you all of the DLC, but will net you the best of it alongside the game itself at a £12 saving. Thanks to Jas10 @ HUKD!
Mind you, Amazon.com includes it in an amazing SEGA bundle if you're willing to slightly fudge your address (and pretend to be an American citizen).
Platform: PC (Steam Early Access, £5.94)
Developer: Terri Vellmann
Publisher: Devolver Digital
Six bullets. That's all standing between you and a thousand virtual meanies hellbent on deleting you with extreme prejudice.
Don't blink. Don't panic. And most importantly of all, don't miss.
Heavy Bullets is a fun and frantic little thief of time: an attempt to merge the tense exploration, procedurally-generated dungeons, limited resources and permadeath of a Roguelike with tense and twitchy corridor shooting. All wrapped up in an eyepopping stereoscopic art style that tries to capture what it might be like to be trapped inside a malfunctioning glitchy mainframe.
Despite still being in early access, it's really shaping up very nicely indeed. Heavy Bullets is a feast for the senses... and it's out to kill you. For the record, here are a few of my early attempts in humiliating video format:Click here to read more...
Following an extensive beta period, Valve has now unleashed Steam's in-home streaming functionality to all, allowing us to run our games on a beefy gaming desktop but play them on less powerful laptops, notebooks or Home Theatre PCs.
Game on.Click here to read more...
The Indie Royale Mixer 4 bundle is now live, containing a selection of eight varied games for less than three Quid.
Specifically, you'll get Q.U.B.E., One Finger Death Punch, Sword of the Stars: The Pit, Data Hacker: Corruption, Ku: Shroud of the Morrigan, Ultionus: A Tale of Petty Revenge, Isomer and Litil Divil by beating the fluctuating minimum buy-in. It's a strong compilation, though as always be aware that you'll get a grab bag of Steam codes, Desura codes and DRM-free downloads.
Always Sometimes Monsters is a game that's all about choice. Sometimes that means deciding whether or not to give that bag of super-potent drugs in your pocket to your rehabbing junkie best mate just so he can calm down before his own gig. Sometimes it means choosing between a job at an ad agency or a local newspaper. Sometimes it means letting someone lose their life so you can keep yours. Sometimes it means betraying a friend and cutting them out of your life so you can be with the person you desire.
Sometimes it means becoming the lesser of two evils. Sometimes it means being a monster.
Always Sometimes Monsters is a slow-paced affair. It's a Game Maker RPG without any combat systems or incessant inventory management. It's not concerned with your tactical thinking or your capacity for grinding. It just wants to know how far you'll go to get what, or rather who, you want.
Always Sometimes Monsters opens with a very brief prologue stuffed with metafictional waffle. Get past that, though, and you'll find yourself at a party, taking control of Larry, a publisher getting ready to sign you up to a lucrative book deal. By steering Larry around a soiree held at his mini mansion, you're charged with actually identifying your own character from the throng of assembled guests. Will you be male or female? White? Black? Asian? A grungy old soul or a trendy hipster? You decide by interacting with the person you'd like to form the centre of this tale, after which control passes to the person you've chosen to be your protagonist, and you move outside to identify the love of your life from an equally diverse array of characters.
I like the fact that Always Sometimes Monsters doesn't make a fuss about any of this, it doesn't ask for your personal details, it just fills in the blanks via simple gameplay.Click here to read more...
Whereas most publishers are hedging their bets with cross-gen games, Rocksteady are developing Batman: Arkham Knight specifically for PC, PS4 and Xbox One.
The results being no less than jaw-dropping (so long as this new 'gameplay' trailer is actually representative as opposed to a massively airbrushed lie). It does look to be in-engine, which is immensely pleasing.
Nevertheless, the new video also serves to remind us of the premise -- Scarecrow's return to Gotham -- while reacquainting us with The Arkham Knight himself. Has Batman met his match?Click here to read more...
Platform: PC (reviewed) | PS4
Developer: Supergiant Games
"But is it better than Bastion?" The Big Question looms large over Transistor even though it's total nonsense: the two games couldn't be more different if they tried.
That said, the superficial similarities are overwhelming. My most anticipated game of 2014 is another tightly-paced isometric action RPG that throws cyberpunk singer Red and her friend-turned-superweapon into arena battles against a menacing digital army. Supergiant once again bring Logan Cunningham's honey-voiced narration, sumptuous art direction and superb sound design to bear with ruthless efficiency, creating the achingly gorgeous yet haunting world of Cloudbank around us and spinning a fascinating yarn as it does so.
But whereas Bastion was built around reflexes and powerful emotions, Transistor is cool as a cucumber: a slick, stylish and tactical experience that rewards using your head, not your heart. Victory comes down to forward planning and perfect execution, taking full advantage of a dizzying range of versatile abilities and a game-changing combat mechanic that blends strategic turn-based action with visceral swordplay.Click here to read more...
Dark Souls II is apparently brilliant. I can't really endorse it personally because its clunky mechanics make me want to gouge my eyes out and I have very little patience for a game that goes out of its way to be purposefully obstinate, but Carl and a whole bunch of critics and consumers alike think it's the mutt's nuts
CDkeys have the PC version (bundled with the Black Armour DLC) for just £20.90, or £19.95 if you give the site a "Like" and get the 5% discount voucher, which is pretty damn sweet.
Thanks to Jas10 @ HUKD!
Sprawling, ambitious, and ultimately divisive, The Elder Scrolls Online is an odd one. Though I found its attempt to try and please both hardcore TES players and the MMO crowd to be wanting in several aspects, many have fallen in love with Zenimax Online's attempt at bringing Tamriel to multiplayer life.
Though not as cheap as the now-expired deal a few weeks back from Game Keys Now, this flash deal from The Game Collection is still a cracking price for TESO, and includes the pre-order Explorer's Pack bonus that let's you ally yourself with any faction regardless of race, and gives you a few extra treasure maps as well as a Scuttler to keep as a pet.
Square Enix's free-to-play, arena-based PvP fest Nosgoth is still in closed beta at the moment. You can sign up for a chance to leap into the war between Humans and Vampires here, but we've also got 25 codes to give away.
To stand the best chance of nabbing yourself a code, be sure to follow Dealspwn on Twitter.
You can watch my interview with design director Bill Beacham here, and definitely check out my in-depth preview for the game. Hit play on the video above for some amusingly hapless shenanigans from our Nosgoth Game Night.
Good luck everyone!
I'm still playing Titanfall on a daily basis and absolutely loving it. Respawn Entertainment delivered a breath of fresh air in the increasingly stagnant FPS genre, and recently granted us three more maps in the Expedition DLC. Robots and parkour. What's not to like?
However, not only is it time for Respawn to add more content, but they also need to address the fact that some aspects of Titanfall have actually got worse since launch.
So because lists are a great way of
getting hits with little effort making numerous suggestions in a convenient and enjoyable way, it's time for a Titanfall Top Ten! Here's what we want from Respawn's game over the next few months. Hell, the next few minutes preferably.
Let's start simple. 90 seconds might not sound like a long time, but after a hard day it can feel like an eternity. We simply don't need to wait this long between matches outside of the campaign -- after all, most players only need to reshuffle their burn card deck.
Frankly, if you need longer than a minute (at most) to tweak your loadouts, you probably ought to quit back to the main menu and take your time, then get involved when you're ready.
Titanfall now has eighteen maps courtesy of the Expedition DLC pack. A goodly number of utterly exquisite levels, but why can't we choose between them?
No, that isn't a rhetorical question. I'd actually like an answer... or better yet for the functionality to be added without delay.Click here to read more...