Right, it's not news, not really, but it's really interesting to anyone who's interested in video games as a storytelling medium in any fashion. Basically GameInformer orchestrated a sit-down chat between The Walking Dead's lead writer -- Sean Vanaman -- and a certain Mr. Molyneux. The results are immensely watchable, stuffed with oodles of mutual respect, and some very interesting discussion on the nature of narratives in games, our medium's power to illicit emotion from players.
If you loved Telltale's series, chances are you'll get a kick out of this.

Peter Molyneux has weighed in about Microsoft and Sony's E3 presentations, blasting them as sensationalistic and unhelpful to consumers who just wanted to know about the games.
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You have to wonder at what stage 22Cans determined the grand prize for Curiosity. Based on some recent waffling from Peter Molyneux, wherein he clarifies that Bryan Henderson's role as the god-of-gods in GODUS will only be temporary, it sounds so vague that it might have been hashed out on a Guildford beer mat a week ago.
So yes: Bryan is not the Messiah, but he will be a virtual Übermensch for a year or so. Maybe less. It'll still be life-changing, though. Probably.
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The cube has finally revealed its secrets after seven long months of tapping, picking and microtransaction sales. Bryan Henderson from Edinburgh made his way to the centre of Curiosity to discover that he's set to become a God: the overlord of 22 Cans' Project GODUS who has some creative sway over the Kickstarted God Game and gets a cut of the profits.
It's an odd, though not entirely unexpected (Carl amazingly called it in one of our Game Buzz podcasts a few weeks back - burn the witch!) end to a brave experiment into... well... what exactly? The dust hasn't yet settled, and we're still working out whether Curiosity can be described as a success. Personally, I find myself caught between genuine excitement, inevitable disappointment, a little kneejerk anger and undeniable admiration for one of the most effective hype merchants this industry has ever seen.
So over the next few hundred words, let's explore what Curiosity means for Mister Henderson, Mister Molyneux, the faithful players and for the industry at large.
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I’m not sure how, but we absolutely called it earlier this month during an episode of the Game Buzz. 22 Cans have announced that their social gaming experiment Curiosity: What’s In The Cube? is now over, and that the person who got to the centre of the virtual block has shared what Peter Moylneux and co. had considered “life changing” all those months ago. So, what was the grand prize? Prepare yourselves – basically, it was a producer credit for 22 Cans’ upcoming game Project GODUS.
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Peter Molyneux has praised the Xbox 360's performance this generation, suggesting that Microsoft can 'rightfully' claim to have 'won' it, but reckons that the company needs to reassess their priorities going into the next one.
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Now that Lionhead has an MMO veteran at the helm, series creator Peter Molyneux has suggested that a massively multiplayer Fable title could be successful, and the idea was thrown around the office back when he used to run it.
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We got bored of Curiosity pretty much after day two, when the world of tapping cubelets out of the way descended into trying not to contribute to the tapestry of varying penis shapes that were taking over all six sides of the damn thing.
But the end is in sight! 22Cans have gone a dropped a fresh trailer online announcing that there are only 50 levels of cubelets to go until the centre (and therefore the mystery inside) is revealed to the world. Hilariously, they rather ignore the plethora of penis-related cube-etchings to which Curiosity has given birth.
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Peter Molyneux, the man who used to work for Microsoft and then managed to escape to make a multi-layered cube, has hinted that he might be making some sort of appearance at Microsoft's planned Xbox reveal event on May 21st.
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Ah those crazy kooks over at 22Cans. Having reached the halfway point for Project GODUS' funding target over on Kickstarter, they've released a new developer diary explaining the various roles played by members of the team, and it's complete with a bit of gameplay footage right at the end.
As things stand currently, 8,510 backers have pledged £238,772, but there are only 11 days left.
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One can't help but wonder if the timing of Kickstarter hitting the UK and the grumbling rumblings of backlash that we've spotted dotted around the corners of the internet over the past week or so aren't something more than purely coincidental. We are, after all, a nation rather more in tune with failure than success - one only has to look at the broad spectrum of a century of comedic output, let alone tabloid gossip "journalism", to note that us Brits have a predilection for placing people on pedestals one moment, and then mercilessly ripping them to shreds for shits and giggles the next.
The perception is that, for whatever reason, our friends across the pond are more encouraging, particularly when it comes to the rugged individualism of the American Dream that Kickstarter so readily presents, whereas we're a little more sceptical this side of the Atlantic, demanding to be won over. Why else would industry luminaries such as Tim Schafer, Brian Fargo, and Chris Roberts be met with open arms and oodles of cash, and Peter Molyneux, the Oliver twins, and David Braben find themselves attracting a certain amount of heat?

Well, plenty of reasons actually.
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22Cans designers Peter Molyneux and Jack Attridge sit down to chat about recently-Kickstarted Project GODUS in this new video. The pair pick apart some of Molyneux's previous works, such as Populous, Dungeon Keeper and Black & White, in order to identify what mechanics worked and what inspiration to take from them.
If you're currently on the fence about backing Project GODUS, this is well worth a watch.
Click here to read more...The Wii U released in North America this week, so we take a look at Nintendo's slightly less-than-smooth launch for their new console across the pond. Elsewhere, Spartan Ops finally gets the vehicular playground missions that we've been begging for; we take a little look at the impact that "big" names have had on Kickstarter and chat about Molyneux's GODUS; we answer BioWare's question on the future of Mass Effect; and cast a brief over the latest sticky situation for THQ.
Game Buzz: Episode 10 - Nintendo's Bumbags. Recorded November 23rd, 2012
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.
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Following the news that Peter Molyneux has Kickstarted a new God Game - Project GODUS - the influential and outspoken developer has tearfully acknowledged that he's sometimes 'over-promised' throughout the last few years... and that he can't blame people for being cynical about his upcoming projects.
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The next project from the Curiosity developers 22cans has now been revealed; Project GODUS. Touted as “a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre,” the title has gone onto Kickstarter to in order to secure the funds it needs to be made.
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Last week I wrote a little editorial piece on the nature of Curiosity: What's Inside The Cube?, and how my adventures in the world of jamming my fingers against the glass screen of my mobile phone were making me ruminate on the nature of gaming, and how no one apart from Molyneux would have the balls to do something like engineer a giant social mining experiment in the form of a huge virtual cube.
Of course, in rather typical Molyneux fashion, things aren't working properly; we've actually been unable to access the MotherCube for the last five days. Ironically, this is because exactly what Peter Molyneux said would happen actually happened. Millions of players jumped online, and the servers couldn't handle it.
But now YOU can help. Click here to find out how >>As many of you are doubtlessly aware, Peter Molyneux's new social experiment Curiosity - What's Inside The Cube? has been suffering from all manner of server and coin-related issues, stopping many people from getting involved and infuriating those who are.
Molyneux and the tiny 22Cans dev team have been "eating yoghurts, eating Pizzas and sleeping on the floor" in order to fix these problems, and have issued a video to apologise. If you've yet to experience Curiosity (for whatever reason), Matt's recent writeup explains what it's all about.

Warning: This opinion piece may contain a bathroom-related anecdote.
Is Peter Molyneux trolling us? There has to be more to Curiosity than just plain tapping, surely, we wondered to ourselves, dismissing the ex-Lionhead and ex-Bullfrog creative visionary's plan to create a giant cube that we all just chip away at as another whimsical flight of fancy. Of course, in doing so, we undermined the intelligence and aptitude for out-of-the-box (or cube) thinking that has made Peter Molyneux one of the pioneers of our industry.
It's easy to consider him in purely comical fashion these days, a little bit like a daft uncle or grandparent, who sometimes goes off on an incredible tangent halfway through a conversation and says utterly outrageous and farfetched things. But that's part of his enthusiasm. As a gamer I may have lost faith in the Fable franchise (although just how much I had to begin with is admittedly debatable), but I'm incredibly thankful that our industry has someone like Peter Molyneux.

Who else would have had the balls to pull off something like Curiosity. It's the perfect social experiment. Is it even a game? Do we care? To begin with, it might seem as though the answer to both of those questions is "no". Trotting along for my morning poo, armed of course with my smartphone, I proceeded to fire up Curiosity out of, well, curiosity. It's a name that's too obviously clever by far. Sitting there on what is, in all probability, the least comfy place in the building, without the heating on, pants around ankles, I actually lost track of time and was in there, in all probability, for over a quarter of an hour.
Game or not, and it's rather immaterial how you define Curiosity, there's something rather compelling about it.
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Curiosity, the cube-excavating game with a mysterious life-changing core, will release on November 7th on iOS and Android after sufficiently impressing Apple. Peter Molyneux expects that the secret held within the cube will make national news, but that getting there will encourage players to create emergent works of art as they dig down through the cube's layers.
Click here to read more...Curiosity, the social app from Peter Molyneux's 22 Cans studio, has been delayed until September; missing its original launch scheduled for today. However, they've softened the blow with a new trailer - which makes a nice change from the fantastic parodies out there.
Curiosity will challenge players to collaborate in digging away at an enormous cube with a "life-changing"... something... at its centre. Only one player can ultimately reach and witness said something (or achieve it instantly by buying a £50,000 in-app purchase) which Molyneux reckons is spectacular enough to make the national news. We'll see.