Words can't quite explain just how utterly bonkers Bayonetta 2 actually is, so here's a little video showcasing five of the most crazy happenings I've encountered thus far in the game. We can only talk about the game up to chapter five currently, but already I've unleashed a Hellish unicorn, surfed the tunnel of a tsunami on the steeple of a cathedral, stopped a Lumen Sage with an epic fistbump, and seen Black Santa wall-ride a department store in a Cadillac.
I can only apologise for the number of times words fail me in this video and I'm reduced to shouting "WHAT?!" in delighted confusion, but you'll hopefully understand why by the end.
Just in case I haven't told you yet, because I've got a sneaky suspicion that there are still some people out there who don't own a Wii U and therefore either haven't heard or fully understood the seriousness of what I'm about to say, I bought a Wii U for Bayonetta 2.
I've already waxed lyrical about the game's dual control systems in a previous preview so I won't repeat myself in that sense here. Having now played a large chunk of the game, I have to say that I'm not particularly fond of the touchscreen input for long periods of play (or indeed at all for that matter), but that's because I adore the way the game handles when you're playing it as you would have the original. The swipe and tap inputs essentially turn Bayonetta 2 into the most bonkers smartphone experience you ever laid eyes on, and although it's perfectly poised in that respect to bring in a new audience who want to enjoy the absurd spectacle, it's not really for me.
But that's the joy of choice. Finally, with the difficulty raised above the Easy setting that they must have been flouting months back at the preview event, the standard control system really comes into its own once more. Pirouetting about the place, cartwheeling out of danger before spinning back in for a flurry of attacks is beautifully balletic and gloriously responsive. It's a near perfect setup, the controller really just an extension of your mind. Everything is so fast and fluid that you're just stepping into combos on the fly, mixing and matching button combinations to see what happens, always with a finger delicately poised over the dodge button to take you out of harm's way.Click here to read more...
Anarchy Reigns is amazing. It's one of the most ridiculously brilliant online multiplayer ever released, hailing from the developers of Bayonetta and God Hand, but SEGA royally screwed the pooch by staggering the release date, leaving the player base fragmented and very sparse. Still, the campaign is fun, the characters are incredible and the game's and a steal at £3.95. I'd love to organise a proper MP sesh on this at some point.
Thanks to Jas10 @ HUKD!
Platinum Games are best-in-business at crafting OTT brawlers and intense hack & slash action games, and Revengeance is yet more proof of their absolute mastery in the field. Despite feeling like a Metal Gear game, it's stuffed with outrageous combat, huge bosses, robot chainsaw wolves and more juicy cyborg ultraviolence than you can shake an HF Blade at. £9.99 is a steal. Thanks to jaystan @ HUKD!
Every reviewer has one game, possibly one game a year, that we look back on and perhaps feel that the review we gave didn't quite do that game justice. It could be a wildly over-inflated score for a game that proved to be a pile of poo in the long run -- a title perhaps over-hyped at the time, arriving with a groundswell of excitement that proved too loud to ignore. We're human, it happens. Or maybe it was a game that we grew to love over replays, unable to see its qualities in the midst of a hectic release period with deadlines on all sides at the time, but something that made us kick ourselves upon return.
For whatever reason, I gave the original Bayonetta an 8 out of 10. I've gone back and tried to crawl into the headspace of my younger self time and time again to ascertain exactly why that score wasn't higher. The review even reads like a 9 or a 10.
Mind you, maybe it's because I foresaw room for improvement on some level. Maybe it's because somewhere, in the recesses of my mind, I had an inkling of what was to come: that there'd be a sequel, that it would be even more fantastically overblown, that it'd be an exclusive on the Wii's successor. Hahahaha! Sorry...no one could have predicted that last one.
I came staggering out of the Nintendo post-E3 showcase drunk with happiness, a massive grin plastered to my face, and with a burning desire to buy Nintendo's latest console. Every game I played slapped a smile on my face, but none dropped my jaw so utterly and so consistently as Bayonetta 2.Click here to read more...
You can always rely on Platinum Games to ride in and save the day. Whether rescuing a doomed Metal Gear Solid tie-in or bringing the epic to Wii U, they've cemented their reputations as heroes for hire. So long as you can afford them.
Phil Spencer clearly could, because as we predicted, Microsoft has dug deep and secured their services with a brand new IP exclusive to the Xbox One. Scalebound is the name, and by the looks of things, it's set to be a mash-up of Devil May Cry, Dragon's Dogma and Monster Hunter.
No gameplay yet, but with Platinum and Viewtiful Joe designer/Okami artist/The Wonderful 101 creator/legend-in-residence Hideki Kamiya on the case, expect both the sublime and ridiculous!
Third-person shooters certainly needed a new hero and this game is just that. Rocket knee-slides, slo-mo battles against giant robot spiders and a shootout on a city-wide rollercoaster are just a few examples of how this game will put "Holy Shit" smiles on your face. Vanquish is admittedly quite short, but you'll barely notice as you'll be hitting restart straight away. You wont get better value per pound per hour.
Thanks to Jas10 at HotUKDeals.
The Wonderful 101 is one of the best games on Wii U, and one of the most supremely innovative brawlers you'll ever play. Platinum Games have done it again, creating a truly masterful beat'em up that lets you control a whole army of heroes in enormous rumbles, making the most of the GamePad as you do so. A lofty skill ceiling ensures that you'll be playing it for ages. If you're in the market, Argos are selling for £22.49 on their eBay outlet, which becomes £19.62 when you use voucher code CGAMES.
It's part of the Mario Kart 8 promotion, but frankly I'd buy The Wonderful 101 in a deal and save more money on a Nintendo first-party exclusive. Thanks to Jas10 @ HUKD!
We love Platinum.
Anarchy Reigns is just as bold, bonkers, and brilliant as you'd expect from the studio. A 3D arena brawler, Anarchy Reigns is all about deploying crazy combos against three other mates and slickly slugging it out to see who reigns supreme. There's over 16 characters and a cracking, surprisingly deep singleplayer mode on offer here, and if you nab the X360 version, you'll get the Limited Edition content as well -- the Mad Survival and Dogifht modes, and an extra playable character in Bayonetta.
Thanks to oUkTuRkEyIIIat HotUkDeals.
We haven't highlighted a deal for Platinum's OOT brawler for quite some time, but this listing from Amazon is quite the bargain. Overall you'll save yourself over £10 compared to the next cheapest listing with stock.
"Unpredictable, hardcore and empowering" is how Jon described Anarchy Reigns in his review, and while it may not include any local multiplayer, it makes up for that by utilizing the usual high-octane brawler combat that only Platinum Games can deliver. Thanks to Jas10 @ HUKD!
Metal Gear Rising: Revengeance may be taking its sweet time in coming to PC, but Hideo Kojima reckons that the latest production build looks rather tasty. "Rising PC version looking good, even the shadow looks beautiful," he tweeted via his translated English account, alongside a screenshot. It's lacking in resolution, but by the looks of things, the shadows have been noticeably improved.
There's still no release date or even hint of a window for the Metal Gear Rising: Revengeance PC port, but we'll keep you posted. Review here.
Platform: Wii U
Developer: Platinum Games
Platinum Games are adored for their uninhibited approach to videogame development, but The Wonderful 101 goes above and beyond anything we've yet seen from the veteran Japanese studio. This is Platinum at their most creative and downright reckless, a violently colourful jumble of unconstrained gameplay concepts and bizarre ideas crammed onto Nintendo's ailing console. It's a hectic brawler, but instead of a single character, you'll simultaneously control an army of heroes in an amorphous mass, often by doodling shapes on the GamePad screen with a fingertip. Regular attacks go hand-in-hand with ridiculous morphing insanity as your entire team becomes a fist, hang-glider or even delicious pudding to suit the situation. Hideki Kamiya's latest project takes inspiration from Viewtiful Joe, Pikmin, Okami, Bayonetta, Power Rangers and Cannon Fodder, yet feels absolutely nothing like any of them.
In fact, there's never been anything remotely like The Wonderful 101, and as with any mad experiment there are plenty of kinks in the formula. Platinum threw so many gameplay elements and concepts at the Wii U that not all of them could possibly stick, while there will never be a camera capable of keeping this lunacy in-shot. At its worst, The Wonderful 101 is nothing less than total chaos.
Once you're skilled and savvy enough to bring a little order to this chaos, however, you'll discover one of the most enjoyable gaming experiences of the year.
Click here to read more...
The Wonderful 101 is out in Europe next Friday, giving us Wii U owners something else to play. Platinum Games absolutely brought the house down in last week's Nintendo Direct presentation, showing how experience with Bayonetta, Vanquish, God Hand and Viewtiful Joe is likely to pay off in spades here.
So, anyway, here's a launch trailer. Unite up!Click here to read more...
In the latest of his series of Iwata Asks features, the Nintendo president chats to The Wonderful 101 director Hideki Kamiya about his career thus far, how trial and error has often shaped his progression as a game developer, and how everything he's learned from Capcom to Clover to Platinum has had a bearing on The Wonderful 101.
This isn't strictly news, but if you're a Kamiya fan (a Clover Studio fan in particular) this exchange between Iwata and Kamiya is golden.
This is just part one, there's more to come.
Following a lengthy Nintendo Direct presentation hosted by the legendary Hideki Kamiya (the designer behind Okami and Viewtiful Joe), Platinum Games have announced that The Wonderful 101 will receive a playable demo at 17:00 Central European Time. Which is roughly, erm, pretty much now.
To whet your appetite, we've also got a truly enormous new trailer for your perusal, which shows off pretty much everything there is to know about the innovative brawler (if not slightly too much in the storyline department). The Wonderful 101 is out on August 23rd here in the UK exclusively on Wii U, and frankly, it can't come soon enough.
Platinum Games are set to wax lyrical about The Wonderful 101 in a livestreamed broadcast at 15:00 GMT, which you can watch right here after the break. The presentation is set to include plenty of gameplay footage and developer insight about the innovative Wii U exclusive, scheduled to release at the end of the month. I'll naturally be tweeting away, just in case you're interested.
Interestingly, Platinum Games are also teasing a "special announcement" that will take place directly after the broadcast. We'll bring you the latest as we hear it! UPDATE: As far as I can make out, the surprise comes in the form of a playable demo.Click here to read more...
Part of the reason for that, according to Platinum's Atsushi Inaba, is that Nintendo have known when to let Platinum just get on with it, but have also provided some pinpoint advice and no small flair for incredibly detailed critical feedback.Click here to read more...