In some ways, LittleBigPlanet is a series that defies traditional generational thinking, that is to say it's a game series dependent not on power or graphical output, but on simple systems, deployed and interwoven in imaginative fashion. The processor that LittleBigPlanet relies on most isn't even inside whatever PlayStation you have, it's inside your head.
With that in mind, it's a little difficult to say what a new-gen LittleBigPlanet could, or even should, bring to the table, and indeed, I think it's rather important to note that this isn't really a new-gen LittleBigPlanet. Sumo Digital, having fully taken the reins of the series from Media Molecule, have crafted something accessible and deep, creating a game that ultimately does everything to illustrate that LittleBigPlanet 3 is all about us -- the players.
Sumo Digital have some pedigree with this series, having been on hand for the excellent Vita version, and they've done themselves proud here, even tweaking a few longstanding niggles. The floaty jumping feels a little tighter this time around (though it hasn't been completely overhauled due to backwards-compatibility), and environments are larger and more dense than ever before, filled with aesthetic and mechanical riches that take full advantage of the game's increased levels of spatial depth. Alongside the straightforward map that takes you from level to level in the Adventure mode, there are now hub worlds to explore in Metroidvania fashion, returning time and again to access previously unreachable areas thanks to a freshly unlocked utility or character.
The story aspect of LittleBigPlanet 3 revolves around Hugh Laurie's maniacal Newton unleashing the power of three Titans, which then proceed to possess Newton and suck all of the creativity out of the world of Bunkum, and it's up to Sackboy, or a Little Red Riding Hood Sackgirl in the case of my adventures, to restore creativity and colour to Bunkum once more. Help is required, though, and this arrives in the form of some nifty gadgets for our stitched friend, and the resurrection of the three legendary heroes of Bunkum -- controllable super Sackfriends who each bring their own flavour to proceedings.Click here to read more...
Yesterday, I posited that LittleBigPlanet 3 is exactly the sort of game that the PS4 needs right now -- an open-ended, creatively-vibrant titles that an awesome community might be able to form around. Well, our official review is on its way, but in the interim, here's a look at the game's opening scenes.
Don't worry, it's perfectly normal to want to marathon A Bit of Fry and Laurie after this.
LittleBigPlanet 3 review copies have arrived, and we're beavering away on our LBP3 review. It won't be ready for tomorrow's 5am embargo (still got to fully test out the Create mode), but the preview coverage (click here for everything you need to know about LBP 3 ahead of launch) has reinforced a notion that I've held ever since the PS4 launched a year ago -- this is exactly the sort of game that the PS4 needs this Christmas.
A year on from the PS4's launch, and we'll be reflecting more on the first year of Sony and Microsoft's new-gen consoles (the second for the Wii U) over the next week or two, and it's easy to see that Sony got pretty much everything right with their console. The message was bang on, with Sony capitalising massively on Microsoft's U-turns and blustered, botched communication. #ThisIsForThePlayers came the rallying cry from the PlayStation camp, and the consumer audience across the world stood up, took notice, and voted with their wallets.
To look at the bare facts, the PS4 was cheaper, more powerful, and more clearly focused on gaming -- a no-frills games console that wanted to do one thing, and do it well. But in sorting everything out on the console end of things, Sony rather forgot about their own games.
I wrote an article a couple of weeks back saying that, for the second Christmas running, the Xbox One had the more attractive games lineup. I say that as a PS4 owner, jealously appraising the exclusives in Halo: MCC, Sunset Overdrive, and Forza Horizon, having seen that Assassin's Creed: Unity actually runs better on Xbox One (though that's not exactly saying much).
Enter LittleBigPlanet 3.Click here to read more...
It’s once again ShopTo who are pushing the price down for the Vita version of the sandbox platformer. Knocking off yet another pound from their deal from last month, the saving over the next best offer currently stands at just over £4.
It was pretty much the same LBP experience we know from the Playstation 3, but its translation to the Vita was incredibly well realised, taking advantage of all of the input methods on Sony’s handheld. The supplied campaign may have been short, but let’s be honest – you can make your own and play the creations of others, and that’s before you dive into the existing content made by PS3 users. Thanks to staticthreat0 @ HUKD!
Rather than port an existing game, a whole new collection of levels were made for this handheld version of the popular PS3 series. The Vita's unique touchscreen features are well used for the stages as you move blocks around and tap items to clear a path. The extensive create mode is intact and works well with the optional touchscreen controls too. Brilliantly, you can transfer your creations from the PS3 games, enabling you to edit stages on the go.
Thanks to Squall5005 at HotUkDeals.
This is one of those rarest of titles, a handheld version that's arguably better than its console sibling. It comes with a full level editor with intuitive touchscreen controls allowing even more control over your creations. If you have the PS3 game, you can transfer creations to the Vita to work on them on the go. An upcoming cross-play patch will allow you to use the Vita as a controller on the Ps3 too, including the use of the screen in Wii u fashion. The single-player side of the Vita game has an original story mode too if you prefer playing rather than making. Don't forget there are a few million user-generated levels to play with too. Choice.
Thanks to chrispark at HotUkDeals.
The latest trailer for LittleBigPlanet Karting gives us a glimpse into the story thanks to a bit of narration from one Stephen Fry. There’s plenty of gameplay on show too, which might get you interested in the new kart racer coming from United Front Games, the studio behind ModNation Racers. Check out Matt’s hands-on preview while you’re here.
Click here to read more...
Does your Vita need rescuing? Then look no further (because there's nothing else out at the moment anyway) than Little Big Planet Vita. None of the PS3 game's detail has gone missing along the way to the Vita, if anything this is the ultimate way to 'Play. Create. Share.' The editor is incredibly deep, if a little intimidating at first, as once again the game doesn't even provide you with 'templates' to get you going. If you're already something of a maestro with the PS3 game though you'll love being able to transfer creations between the two systems to edit levels on the go. There's a new story mode to play through and you'll have access to all the levels created on the PS3 too, so just a few million to get you started then.
Don't fancy it with Amazon? The game is only £29.86 at Shop To. Both of these stores are under-cutting the rest by around £5. The game is released September 21st.
Platform: PS Vita
Publisher: Sony Computer Entertainment
I built a Sausagemobile.
It's a work in progress. As you can see by the screenshot, the tracking is a little off. Aesthetically speaking, Sausagemobile v.0.5 isn't exactly a Pagani Zonda. But halfway through LittleBigPlanet Vita's campaign, I was gripped by the desire to create my own vehicle... so with a little ingenuity, a three way switch, a motorised bolt, some salami and a few basic tutorials, I was able to design a tastier way to travel. Having almost no experience in the editing side of the original LittleBigPlanet or its sequel, I'm actually rather chuffed.
Which is the point, really, and just the tip of the iceberg. LittleBigPlanet's Vita offering provides the same addictive Playing, Creating and Sharing aspects of its predecessors, yet somehow manages to pack even more content onto a handheld platform thanks to the most advanced editing tools in franchise history.Click here to read more...
After a tweet from US retailer Future Shop appeared to leak the existence of a PlayStation Move-supporting racing game based on the LittleBigPlanet franchise, the first grainy images have hit the internet. LittleBigPlanet Karting is a thing. It's happening. And will ship with a steering wheel peripheral for PS Move. Though details are thin on the ground, the name should be enough to work out what this title is about.
We've got the full promo shot below courtesy of TSA.Click here for the big picture (literally) >>
Those rascals over at TheHut have brought the price of LittleBigPlanet 2 down, and if you use the voucher code ‘MAY2’ before you go to the checkout you can get it for the cheapest it has been so far. It’s a deal that will pocket you a £3 saving over the next best offer over at ShopTo. Sure, the PSN may still be down, but even without the extra millions of levels made in the series so far you’ll have plenty of content to go through and items to unlock. You could also use the time to create your own masterpieces and upload it once normal services resume. Either way, there’s plenty to keep you busy for the price. Thanks to joeeeallover @ HUKD!
Nearly a fiver cheaper than the competition, it's all go over at The Game Collection if you want to get your hands on Sackboy's latest outing. LBP2 is, quite frankly, one of the most impressive games I've ever seen. Sure the floaty jumping is still irritating, but the sheer possibility on offer here is astounding. You don't have to take advantage of the massive array of comprehensive user tools, of course; in fact diving in will yield a myriad of other levels created by budding developers - from twin-stick shooters to wacky races to top-down tank games. Of course, if you do decide to dabble, Media Molecule are watching. You could be a star of the future... Give goonertillidie a big hand folks!
Sucker Punch were set to reveal a "big secret" at this year's GDC- and we certainly weren't disappointed. They took the lid off a User Generated Content suite for inFamous 2 that will allow players to design and create their own levels with different challenges, objectives and abilities. These tools will enter public beta later this year, and we have the details below.Click here for more details about this surprising new development...
After the success of the original, which spawned millions of levels, the guys at Media Molecule have decided to see what we can do when they throw a bigger tool-kit at us to create any type of game we can think of. The short answer? Absolutely kick their ass at their own game.
First things first though. The new story mode makes up the meat of the offline single-player game, although up to three mates can also play along online and offline. The plot is simple, the evil Negativitron is hoovering up all the world's best creators and destroying the planet's creative buzz. The action of the cutscenes is well done but the characters are a nightmare of awful dialogue that makes The Mighty Boosh seem about as zany as an episode of The Antiques Roadshow.
The hype boasts 50 levels, but quite a few of them are brief, albeit fun minigames including bouncing challenges, air hockey, pool, rat racing and more. Some of the story missions are longer than before and even come in two parts, which makes collecting the Ace award (complete the level without dying) even more difficult.
For the first third of the story it's an overly-familiar plod though some platforming stages. For a game so reliant on platforming, it's shocking how much Sackboy can't jump for shit. Yes, Sackboy's still rocking his lead boots for the sequel resulting in woefully weedy jumps. He still hasn't learned how to deal with jumping from anything other than a completely flat surface either. When jumping from an angled surface he'll jump at a useless 45 degree angle, usually into a platform head first. The transitions from background, middle and foreground are still a little unreliable too.
At least he has a few new toys to spice up the platforming. Some stages provide a glove to pick up and throw heavy objects, or a hat that fires cakes to make extra platforms or maybe water to put out fires. The new grappling hook is a good idea, but it's too tricky to gather momentum without reeling yourself in thanks to the analogue stick taking on too much responsibility. It does get easier with practice, a few violent curse words and the ability to abandon pride and stupidly perched prize bubbles.Click here to read the rest of Brendan's review.
Sony’s Play Create Share behemoth is set to keep smashing forwards after the success of the first LBP and ModNation Racers. Little Big Planet 2 is currently planned for a 12th November release, some time off yet but this pre-order deal is £8.86 cheaper than the next best price at ShopTo.
The single-player game will actually have a story to accompany events. We imagine it’ll be pretty bizarre. What we’re reaslly excited about though is looking at all the user generated levels again.
Media Molecule’s sequel is breaking out of the platformer genre this time with the inclusion of creation tools for side-scrolling shooters, kart-racers, colour-matching block puzzlers, Benami rhythm-action mini-games and many more. Don’t be sad about your old levels as they will be backwards-compatible with LBP2. Absolute result. That’s over two million levels ready for release day then.
You can create creatures to ride on for your levels and you’ll also get the chance to use some AI Sackbots. The platforming side of the game has introduced a new toy for the Sackboys in the shape of the mischievous grapple gun that can be used to hoist yourself up when attached to softer surfaces like sponge, or even your fellow players.
PlayStation Move will also get an optional look-in for assistance in creating levels or during them for lifting up barriers and so on. Hopefully creators will be given a wide range of options for using the new motion controller. We’d imagine it’ll be used for some forms of shooter games at least.
The brief hands-on I tried recently showed that the little Sackboys still have a weedy jump, but fear not platforming fans. When creating levels, players will be able to change the gravity levels to affect how high players will be able to jump in their level.
LBP2 looks set to surpass the success of the original now it’s now longer constricted to the platforming genre. Even if you don’t enjoy creating levels -or even full games now- there will be an endless supply of user-generated ones for you to enjoy. Value for money then, especially at this price.
Thanks to whizzkid at HotUkDeals for the find.