Thanks to millarcat at HotUkDeals.
Man, September is far away. Sony Japan's upcoming theatrical platformer looks like nothing else on the horizon right now and here at Dealspwn we can't wait. Visually it looks like a mashup of LittleBigPlanet and The Nightmare Before Christmas and the booming audio demands the game to be played through speakers to get that theatre-feel.
The latest trailer introduces the main character and the villain of the piece, with a few glimpses of the fearsome boss fights you'll encounter. A US price-tag of $40 at the end of the trailer suggests a budget-priced retail game, which on these shores should be a very tempting £25. Check out the trailer after the jump, I've also popped the old reveal trailer in afterwards if you want to get up to speed and have a look at some gameplay too.Click here to read more...
Portal 2: In Motion releases today on PSN, bringing a new campaign to Valve's puzzler built for the PlayStation Move peripheral. This latest trailer shows off some of the unique motion-controlled gameplay features in action, such as one-to-one throwing, scaling and Portal surfing. If you like what you see, it will be available for £7.99.
Portal 2 will also be made fully compatible with the PlayStation Move via a free patch, which adds support for the peripheral into the singleplayer and cooperative campaigns.
Portal 2: In Motion is set to release next week on PSN, offering an entirely new campaign built for the PlayStation Move peripheral. However, a free patch will also add Move support to the original game.Click here to read more...
Giant Sparrow Studios has announced that gorgeous monochromatic puzzler The Unfinished Swan will arrive on PSN on October 24th, costing £9.99. PS Plus subscribers get early access on October 17th.
The Unfinished Swan is set to be an innovative adventure that challenges players to reveal intricate levels out of a blank canvas, featuring intuitive PlayStation Move support. I liberally gushed about the experience in our Unfinished Swan hands-on preview.
Giant Sparrow also released a new developer diary, which you can watch after the break.Click here to read more...
Sometimes, I get a good feeling. Yeah. It's probably got something to do with this launch trailer for Just Dance 4, which releases today on Kinect, PS Move and Wii. A Wii U version is also incoming.
As far as I can tell, Just Dance 4 will cause pretty people to enter your lounge and put their hands in the air as if they have no strong opinions one way or the other.
What should have been the Playstation Move’s flagship title has fallen to one of the lowest prices we’ve seen. The reduction from Simply Games means there is a saving of almost a fiver over the next best deal from Play.
After a long wait, Sorcery is arguably provides the best use of Move controller to date. Ultimately though, an enjoyable story is marred by the lack of replay value, but if you’re looking to a reason to pick up your Move this is certainly worth a look at under a tenner. Thanks to TheDeathAvenger @ HUKD!
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Wonderbook, the augmented-reality PS3 game that uses the PlayStation Eye and Move to bring books to life, will be headlined by a Rowling-endorsed interactive book of spells. Sony has conjured up a new trailer if you want to know aloho-more-a.
Kung Fu Rider was a fun concept that doesn't really get off of the ground when it released back in 2010. The idea of sliding along Hong Kong streets in an office chair whilst dodging Yakuza goons is imaginative and zany, but short stages and uninspired level design have conspired to create a deeply suspect showcase for Playstation Move. In fact, Brendan bemoaned the lack of DualShock support in his full review! Still, if you're looking for Kung Fu Rider, this is currently the best price around by a considerable margin.
Sony knows a smart investment when they see one, and when they see a smaller title with massive potential, they're like as not to snap it up complete with their entire dev team. Case in point, Giant Sparrow Studios, who've been offered a three-game deal based solely on the strength of a single prototype build.
It's plain to see why. Ian Dallas' first title, Unfinished Swan, is easily one of the most mesmerising and memorable games of E3 2012: a minimalistic masterpiece that encourages exploration, discovery and puzzle solving through some simple yet powerful mechanics, bolstered by the immersive (arguably as-yet untapped) potential of the PlayStation Move peripheral. By throwing paint and other liquids, players will see an entire world take form around them.
Players assume the role of Monroe: a young boy whose mother is an aspiring painter, designing beautiful works but rarely finishing any of them. Sadly, she died when he was very young, and the orphanage only allows him to take a single portrait with him before selling the rest. Choosing a friendly swan as the only reminder of his tragically short childhood, our heartbroken hero settles into a miserable life in his new home. One day, however, he discovers his picture's frame empty, and webbed footprints leading towards a 'small door' which he never noticed before. Beyond lies a fairytale realm on the brink, a canvas world that needs to be brought to life - and ultimately, finished.
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You've kind of got to feel a little bit sorry for motion control. Since the honeymoon period with the Wii faltered, once Microsoft and Sony announced that they too would be leaping on the bandwagon, motion control has been akin to the little kid who is told that they'll never achieve anything great. The practical joker who flunks all of their exams and winds up trudging down to the Job Centre every two weeks even as they see their friends and peers soar as captains of industry and pillars of culture. Sure, motion control is fun, but it's not exactly going to expand your horizons, teach you anything, blow your mind, or push any cultural boundaries.
By making the actions required to perform in-game tasks bigger, by severely limiting the accuracy, consistency, and efficiency of decisive player action, motion control has moved us further away from the realisation of physical thoughts into virtual functions. Instead of being something to help move this industry forward, it has become the lowest denominator staple for mindlessly treading water.
Then again, do we really need every single facet of this industry to be looking forward? Does motion control really need to be groundbreaking when it offers simple pleasures that can be enjoyed by anyone, even if they've never held a controller in their lives? Surely a medium that has helped to break down cultural walls must be considered progressive? Surely a platform that has linked grandmothers together with Shoreditch hipsters, seen would-be Disney princesses share something in common with George Romero fans, and had weight watchers, martial artists, and wannabe popstars delight in a communal hobby, surely this can only be a forward step?Click here to read more...
In the first part of a behind-the-scenes trailer series, Sorcery's designers discuss how the PS Move exclusive will transform Sony's motion control peripheral into a "magic wand in your hand." Some nifty technology should make the controls feel fluid and devastatingly accurate, but most importantly, completely immersive.
Plus, you can create a Firenado. We like this.
Sorcery is out on May 25th, and we can't wait to see if the PlayStation Move finally has a true killer app.Click here to read more...
Sony has made yet more headway into the indie scene with the announcement that they've entered into a three-game publishing deal with Giant Sparrow Studios. Their debut project, Unfinished Swan, will release as a PS3 exclusive, presenting an experimental monochromatic adventure in an unfinished world. Details and trailer below.Click here to read more...
Touchy-feely PSN exclusive Datura has been officially dated for 9th May in Europe, via a quiet update on the UK PlayStation store listing. PlayStation Move owners will be able to use the peripheral to explore the world, controlling a (somewhat creepy) offscreen hand to interact with the environment.
The latest trailer seems to explore the gulf between fantasy and reality, between living and dead. Make sure you've had your morning coffee before watching.Click here to read more...
Sony has pulled nine new Sorcery screenshots out of its magic hat, and that's quite enough contrived magical jokes for one news article. These new images show off the colourful environments and powerful spells we'll be able to cast using the PlayStation Move controller when the anticipated PS3 exclusive releases next month, and it's looking rather tasty. And yes, you can turn into a small furry animal with the shape-changing Polydrink.
Sorcery seems to be coming on in leaps and bounds since I tried it out nearly two years ago, both in terms of art direction and mechanics. Here's hoping that it will provide a killer app for the PlayStation Move peripheral.Click here for the new Sorcery screenshots >>
Medieval Moves is the perfect example of a great tech demo. If it had released with the PS Move at launch, it would have been a fun throwaway diversion with fantastic mechanics that shows off the peripheral's accessibility and accuracy to advantage. However, sadly, there's just not enough game here to warrant a full price purchase... which is where this sub-fiver price comes in handy. To be honest, I reckon it's probably worth a punt if you've already got a Move and want to show it off.
Ubisoft has revealed Babel Rising: an SEN/XBLA 'God Game' that tasks players with stopping humanity from constructing the blasphemous Tower Of Babel. You'll use Kinect or PS Move support to crush the puny humans and their idolatrous edifice, with gameplay that builds on Bulkypix' original mobile title.
We've got a teaser below, release date "coming soon."Click here to read more...
Sony has announced that they've shipped over 10.5 million PlayStation Move controllers to retailers worldwide, with support engineer Gabe Ahn telling GDC attendees that the peripheral has been "successful" during a recent panel. However, IGN reports that this figure represents total shipments of Move and Navigation controllers, and Sony has notably refused to tell us how many of these shipped units were actually sold to consumers.
This figure comes on the back of an admission from Sony that they "could and should have done more" to secure the Move a better market position in the UK. With big titles like BioShock Infinite and Sorcery firmly dated, though, we reckon that 2012 could herald a serious renaissance for the accurate peripheral. As always, we'd love to get your take on it.
Sony has announced that elusive Playstation Move action game Sorcery will be hitting shelves on May 23rd. We exclusively revealed that The Workshop were still developing the title as of last June, and it appears that they've been very busy since then.
Sorcery appears to have undergone a significant graphical revision since we last tried it out, and it looks rather impressive to say the least. Gameplay, however, should resemble our ancient hands-on preview at least in part. The PlayStation Move is crying out for more great exclusives designed for the peripheral from the ground up, and with any luck, this could be exactly what we're looking for.Click here for more deets and screens >>