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Ports

Hackers bring Doom to the Apple Watch

Author:
Carl Phillips
Category:
News
Tags:
Apple Watch, Doom, Ports

Hackers bring Doom to the Apple Watch

No, you read that headline correctly.

Earlier this year we saw Half-Life running on an Android Wear, and now a group of hackers have managed to bring the classic FPS Doom to Apple's wearable computer. The effort occurred during a Hackathon event at one of Facebook's offices, as developers Lior Tubi and Mehdi Mulani worked to get the game running on the beta version of WatchOS2. The end result isn't exactly the slickest port, as you'll see by watching the video after the jump, but it's an impressive feat none the less.

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What Makes a Good Remake?

Author:
Chris Hyde
Category:
Features
Tags:
Ports, Remakes

What Makes a Good Remake?

Why ever bother with a remake? With the constant drive these days for new and exciting IPs providing different experiences, it's sometimes easy to forget the merit of a good update to an old favourite. Once we get past the negative notion of them simply being a lazy, easy buck to lace developer's pockets, and look a bit deeper, we see remakes can actually be equally beneficial to us as consumers and the industry.

But of course, only if they're done well, and boy have there been examples of good and bad over the years, and even some quite recent ones too. So in this article, let's explore what makes a good remake, and why, and who seems to be following this path and who's fallen off the wagon slightly.

Don't Just Port

Let's hit the obvious head on before we start. Doing a remake presents a unique opportunity to present a previously-released game on a new console - usually in a new generation. As such it opens up a ton of opportunities for developers that weren't there when they first made the game - better hardware, game pad/machine functionality etc. So to make a good remake you need to ensure you're maximising these new benefits. And one sure-fire way to do the complete opposite is to simply port a game. And it's even worse if you do it badly. When this happens it's really hard to argue against the main criticism of remakes I mentioned earlier - the developer simply cashing in. SEGA ported their Dreamcast hit Sonic Adventure to Gamecube, and then later to PSN and XBLA without any real focus on what could be achieved on these system, or even how the game played with these new and different controllers. And of course there's the shockingly bad port of the original Street Fighter II onto the ZX Spectrum - which looks horrendous and sounds and plays even worse.

What Makes a Good Remake?

Now I'm not blind in saying that ports don't play a role in videogames. Of course they do, they can broaden the audience, and thus appeal of a game instantly by releasing it on more consoles, and for developers this is a more cost-effective way of people experiencing their creations than developing a new game from scratch. But in the grand scheme of a remake, and more importantly what makes a good remake, ports present a missed opportunity to do things differently. And we'll look at these opportunities now in more detail.

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DayZ Console Port "Almost Certain"

Author:
Matt Gardner
Category:
News
Tags:
DayZ, Dean Hall, Ports, PS4, Sony

DayZ Console Port "Almost Certain"

DayZ creator Dean Hal has suggested once again that a console version of the standalone game is "almost certain", just as long as it doesn't screw up the PC version, that is.

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Visceral Defend No-Frills Dead Space 3 PC Port

Author:
Matt Gardner
Category:
News
Tags:
Dead Space 3, EA Games, PC games, Ports, Visceral Games

Visceral Defend No-Frills Dead Space 3 PC Port

Visceral Games have come under a little bit of fire for deciding not to optimise Dead Space 3 for PC, leaving out the high-res textures and visual trickery that would have been made possible by even everyday PCs' power advantages over the ageing home consoles. However, the backlash has surprised executive producer Steve Papoutsis.

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Tomb Raider Not Coming To Wii U, Wouldn't Want To Do It "Half-Heartedly"

Author:
Matt Gardner
Category:
News
Tags:
Crystal Dynamics, Nintendo, Ports, Tomb Raider, Wii U

Tomb Raider Not Coming To Wii U, Wouldn't Want To Do It "Half-Heartedly"

Creative director Noah Hughes has explained why Tomb Raider developer Crystal Dynamics will not be bringing the upcoming reboot to Wii U.

In a recent video interview, Hughes reveals that although he's a fan of new Nintendo systems, something such as the Wii U "often asks you to do something unique based on a unique interface", and that's not something you take on half-heartedly.

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Diablo III Console Builds "Up And Running"

Author:
Matt Gardner
Category:
News
Tags:
Blizzard Entertainment, Console games, Diablo III, Ports

Diablo III Console Builds "Up And Running"

Blizzard "Exploring Console Options"

It's somehow still not yet official, Blizzard have once again confirmed that they are working on porting Diablo III to console, even if they can't come out and announce it as A Thing.

What this means is that there are working builds up and running already, but they're not ready to announce anything yet, probably because as soon as they do, the internet will transform into a swirling mess of slavering hordes.

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Dishonored PC To Have "Its Own Different Interface"

Author:
Matt Gardner
Category:
News
Tags:
Arkane Studios, Bethesda, Console games, Dishonored, PC games, PC optimisation, Ports

Dishonored PC To Have "Its Own Different Interface"

Dodgy ports have long been a bugbear for many PC gamers, distressed at the lack of optimisation and disheartened when given lazy treatment. But Arkane - the devs behind Dishonored - have vowed that this won't be the case with their game. Far from it, they're going to be deliveringtwo separate user interfaces - one forconsoels, and one for PC.

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