GamersGate are running a fat Prince of Persia sale at the moment, meaning that you snap up Sands of Time for less than the price of Magnum ice cream lolly. Here's the lowdown on the titles that they've got discounted:
Nab yourselves a slice of platforming brilliance here, and if you're unsure with regard to the newer titles, we've got a Prince of Persia: The Forgotten Sands review for you here.
GamersGate's weekend deal slashes five Prince Of Persia games down to size. Rather than buying the complete collection, we reckon that this might be a good time to grab the utterly brilliant Sands Of Time, perhaps the decent (if a bit emo) Warrior Within and the colourful Prince Of Persia reboot - which you can do for just under a fiver.
Anyway, here are the prices and links. Big shout-out to gamestraderjames at HotUKDeals for finding these before I did.
Here's a nifty deal for five excellent Ubisoft games: Far Cry, Rayman 3, Prince Of Persia: Sands Of Time, Beyond Good & Evil and Assassins Creed, which is a 'heap and helping' of game as my gran used to say. Great value - BG&E is probably worth the price of admission. This will save you about £7.
A triple-threat of new images have surfaced from what looks like an Ubisoft trailer. Although the backdrop of the image above certainly looks somewhat Arabian in terms of locale, we can't help but feel that the shadowy figurehead appears an awful lot like Michael Ironside's favourite gravelly-voiced stealth machine - Sam Fisher. Well, the way he looked in SC: Conviction, anyway.Click here to read more...
Here's a nifty deal for five classic Ubisoft games. Zavvi will post you Far Cry, Rayman 3, Prince Of Persia: Sands Of Time, Beyond Good & Evil and Assassins Creed for the bargain price of £7.95, which is pretty good going despite not quite being the cheapest we've ever seen it. Great value nonetheless, and some excellent titles.
Here's another nifty ShopTo deal for five classic Ubisoft games. £6.99 will get you Far Cry, Rayman 3, Prince Of Persia: Sands Of Time, Beyond Good & Evil and Assassins Creed, which is pretty good going. Great value, and some excellent titles.
Ubisoft week has kicked off over on Steam, and the first day brings us a huge saving on all of the modern Prince of Persia titles. The bundle on offer will not only save you 75% on the normal prices Steam uses, but it will save you almost a tenner compared to picking up the individual titles from elsewhere, brand new. It’s a great way to relive one of the better action-adventure franchises, which includes the time-shifting antic of The Sands of Time that relaunched the series, the incredibly emo-esque The Warrior Within, the conflicted Two Thrones, the questionable reboot in Prince of Persia, and the slight return-to-form in The Forgotten Sands. If you’re after this act quick, as this deal will expire at 6pm today. Thanks to scaredofpoo @ HUKD!
One of this year’s most hotly tipped titles is Namco’s Enslaved: Odyssey To The West. It’s not surprising this is a much-hyped game when you look at the personnel involved.
The story, while based on an old Chinese tale (the same one as Monkey, if you remember that bit of teatime madness) has been given a polish by Alex “The Beach” Garland. Music comes from multi-award winning composer Nitin Sawhney. The main character has been motion-captured in exquisite detail by motion-capture man of the moment Andy “Gollum / King Kong” Serkis.
And then all our hopes came crashing down with the revelation that it’s set in a post-apocalyptic world. Yawn. Here we go again, we thought. Washed out browns and greys, assorted mutants, shoot and shoot and again, yadda yadda yadda. And then we saw it. And then I got my hands on it – all too briefly – for a bit of a play. And suddenly that lost excitement? It’s back. In spades.
To say that Enslaved is a good looking game is a bit like saying Angelina Jolie’s a moderately attractive or it might be quite nice to get a naked back rub from Cheryl Cole. Twice in the first 30 seconds, Enslaved made me stop and coo and say very bizarre, non-gamey things like “look at the leaves!”
Instead of the usual bleak, post-apocalyptic event setting, Tameem Antoniades (who bills himself endearingly as the game’s “chief creative ninja”) and his team have gone for what is actually a more realistic outcome. If humankind gets wiped out, the planet returns to nature. It might take a while to happen, but nature recovers a lot quicker than man and, with us out of the way, will muscle in on all the cities. Hence greenery – massive greenery – all over the playing environment. “It’s quite pretty,” explains Tameem completely unnecessarily. It’s not pretty. It’s Angelina / Cheryl fantasy gorgeous.
This week's gaming headlines have been fairly dull, with the industry focused on quarterly financial reports and lost profits rather than doling out thick globs of controversy for critical vultures like me to pick at relentlessly. However, like a naive lamb ready for the slaughter, Price of Persia's director has stepped up to the plate with a juicy divisive comment. Speaking to CVG, Mike Newell proudly stated:
"Well, here we are, talking about the God damn games again. The answer is yes, of course they can become a threat to Hollywood. But [they can't] do so with drama in any real sense.
When people watch 24, they're watching for the surprise, you know - when is the great big bad surprise going to step out from behind the palm tree. When they watch The Wire, they're watching the human drama of it.
You can't do it without the human drama. And the video game cannot do that. The video game can do all sorts of face-pulling, all sorts of: 'I am a bad man, I have a mean jagged sword,', but it can't do any more than that."
Wonderful. Considering the massive outcry of hatred and bile that gamers levelled at Roger Ebert's similar comments, you might expect me to construct an angry and vitriolic defence for my favourite medium... but actually, I find myself agreeing with Mr. Newell on a very basic level. Much like the vast majority of games absolutely are not art (seriously, anyone championing the artistic merits of Chegger's Party Quiz deserves a frontal lobotomy via Wiimote), games simply don't "do" drama by themselves. Typically a game's story is just an excuse for the fun- and in the case of the likes of Heavy Rain (one of our favourite defences), the drama stems from the fact that the experience is basically a movie that makes you flail about from time to time. A damn fine movie to be sure, but it still proves Newell's point.
What games do provide, however, is the framework for players to create their own drama... which leads me on to the crux of my argument. Using the same broad brushstrokes as Mike Newell, I propose the following:
Games don't do drama. Gamers do drama.Read on to discover why gamers- not games- create drama that puts Hollywood to shame
With Prince of Persia joining the likes of Hitman and Lara Croft as videogames to have graced the silver screen, we at Dealspwn racked out collective noggins to decide on the ten films we'd like to see in our local cinema. Brendan has already covered the movies you should steer clear of, and Matt's recent Game Buzz took a critical look at Bruckheimer's recent crossover film, but now, from the explosive and quintessentially cinematic to the obscure and unconventional, we bring you The Top 10 Videogames That Should Be Films.
An obvious choice, the Halo film's been gestating for years since Microsoft nabbed Alex Garland, of The Beach and 28 Day's Later fame, to pen the adaption. Then Mr Middle Earth himself, Peter Jackson, hopped on-board, and big hitters Fox and Universal agreed a joint distribution partnership. Problems arose when Fox and Universal balked at the supposedly 200 million + budget and Microsoft's demands. Then Jackson choice newcomer Neil Blomkamp, a former FX artist who'd only made commercials, to direct. The film was duly dropped, and has been lurking in the wilderness since.
Blomkamp since went on to helm District 9, the alien-apartheid mockumentary which became a surprise hit last summer and established the young South African as Hollywood's favourite new director. Ironic considering Fox and Universal's lack of faith. It's especially sad to see, as Halo has all the elements vital for a good film. Great action, a solid cast, and a fantastic universe to bring to life. Let's hope it Floods cinemas soon!
Like Halo, the Metal Gear Solid films been in development for years, with Equilibrium's Kurt Wimmer rumoured to be attached and Christian Bale set for the role of Snake. David Hayter, Snake's voice-actor and screenwriter for the likes of X-Men, pitched a script to Konami and hoped to direct, but with no news of success, it's doubtful.
Metal Gear Solid's one problem lies in its twisting, multifaceted story, with so many mysteries and loose-strings writing a script for this thing is equivalent to untying an impossible knot. It's also a series with a heavy reliance on monologues and drawn-out speeches, which act as breathers when playing an explosive action game, but may feel at odds with the pace in a two-hour blockbuster.
Sam Fisher is unlike any spy in current films. Or at least, he once was. Then he saw the Bourne trilogy. However, the original three Splinter Cells from the previous generation represent an opportunity for Hollywood to create a spy who doesn't drink on the job and bed rivals, ala James Bond, or climb murderous cliff-faces like Tom Cruise in that film I find impossible to watch. Sam Fisher is a spy who actually infiltrates the enemy, lurks in the shadow and strikes only when necessary.
Peter Berg, the guy who ruined a perfectly good Will Smith superhero film with an angelic twist, was once set to direct, but a number of issues, ranging from publishing rights changing hands to Berg probably realising he'd anger a mob of murderous nerds if he actually did direct the film, led to the Splinter Cell movie joining its fellows in the bottom drawer.Want to find out what's at the top of Felix's list? Click here to read the rest....
Game Buzz is a weekly opinion column designed to take an irreverent look at one of the biggest news stories to break in the past week. Every Friday we’ll be bringing you another slice of reaction to topical gaming news, and inviting you to agree, disagree, shout assent, vent rage, scream and complain to you heart’s delight. This week, we take a look at the new Prince of Persia movie and see if it can buck the crappy trend and turgid legacy of gaming-inspired cinema. Be warned, you may encounter the odd spoiler.
There were two things that made me a little angry this week. The first was the announcement from THQ that UFC 2010 would feature an online activation system for web-based play not dissimilar to that of the EA Online Pass. A slippery slope indeed, and we called it. To be fair, in last week's Game Buzz I was only really stating the obvious, something that industry analysts seem to get paid lots more me to do in the press. Which brings me onto number two - Michael Pachter admitting he was wrong for actually flying in the face of sanity and presuming that Red Dead Redemption would disappear without a trace. Somebody needs to shake Pachter about. I didn't mind it when he made largely inoffensive remarks every so often that a baboon could have deduced, but since he got his own online show he seems to be everywhere, mouthing off left, right and centre.
That's what I was going to focus on. But then I broke a plate and crushed a pint glass and figured that channelling rage probably wouldn't be a good idea. Thus I found myself in the cinema, preparing to watch a film defiantly standing in the face of insurmountable odds. Game-based movies have near-universally bad press and with good reason. In fact, Brendan recently tried to uncover the most criminal of the bunch and almost went insane.
But The Sands of Time, and here I'm referring to the film, is different. Pirates of the Caribbean, a movie franchise built upon (of all things) a glorified fairground ride, is a good starting point as any for this particular movie: an opulent swashbuckling adventure with a big budget and some killer casting. True, the sequels suffered from all of the writing team seemingly developing schizophrenia and panic attacks, but the first film was a quintessential summer smash, largely thanks to one Jerry Bruckheimer. Bruckheimer has a big name that lends itself to glossy spectacle, even if much of his work uses shiny objects to distract from blockbuster box ticking.
The big question on everybody's lips is whether or not his big bucks and Hollywood credibility can change the stakes. Can the bond between cinema and console be anything more than depressingly mediocre?
Week three beckons, and it's time for another new releases post. Week 3 of May and we've some big games coming on Friday. Rockstar's Western opus Red Dead Redemption hits shelves along with frantic racer Split/Second and Ubisoft's newest Prince of Persia title. PS3 owners will be glad to hear that ModNation Racers is finally here too.
How to use: Click on the title of the video game if you would like to see the cross platform possibilities. Click on the game cover of the platform of your choice to see the price comparison for that particular game, showing you the cheapest prices from UK online retailers.
Stay tuned, folks, as we'll be updating you with all of the new releases for next week along with their cheapest prices in just a few days' time.
15th - 21st May 2010:
|All Star Karate
21st May 2010
|Jam With The Band
21st May 2010
|Making History II: War of the World
21st May 2010
21st May 2010
|Prince of Persia: The Forgotten Sands
21st May 2010
|Red Dead Redemption
21st May 2010
21st May 2010
Today’s news sees Gearbox president Randy Pitchford suggest easy achievements can boost game sales up to 40,000 units, Sony confirm The Getaway and Eight Days are still in their plans, Naughty Dog detail their plans for Uncharted 2 DLC, and a new trademark surfaces for a potential new Prince of Persia game.
Gearbox president Randy Pitchford recently revealed how he believes simple achievements could boost game sales up to 40,000 units. “The Achievement hunter, who's going to make purchase decisions around the Achievements per minute to ratio - he's probably buying ten to twenty titles a year, or at least playing that many,” said Pitchford. “He's playing a lot. So he's a very frequent customer, and you want to be in that pile. That's just business.”
The Gearbox president points out a triple-A game selling between 1 and 2.5 million units can affect “tens of thousands” of purchases based on the ease of its achievements. Pitchford claims people in the industry don’t give it much thought, announcing “You have designers designing Achievements, and they're the worst.” Borderlands is hitting on the 23rd of October, although the list of achievements is already available to no doubt influence your decision to buy the game. [OXM]
Many people thought that when The Getaway and Eight Days was put on hold, it would be the last they would ever see of the games. Well not so, according to Nicolas Doucet, producer and creative director at Sony Computer Entertainment London. He assures us they have not been cancelled, just “put to one side.”
Estimating the games were roughly halfway through their development cycles, he points out “Much work had been done. The studio just wanted to focus on its strengths, EyeToy and SingStar. Given the potential of EyePet, priorities have been changed, but the other projects aren't dead yet.” No word yet on when development will restart, but likely begin when Sony are completely happy with their current projects. [GameSpot]
Downloadable content is all the rage with any big release and Uncharted 2 is no exception. Naughty Dog has revealed they plan to extend the life of Uncharted 2 with DLC focusing on multiplayer. Justin Richmond, multiplayer designer of the game, announces he’ll be “working on DLC stuff for the next while,” confirming “[t]here will be downloadable content” in the Uncharted 2."
The game features two types of multiplayer, one being cooperative, the other competitive. Richmond reveals “What you'll probably see is more of the competitive type: more maps, more modes, stuff like that. The co-op stuff is hugely time-intensive and the size of it - the physical download size - is huge, so that's probably not an option.” Although he did hint it may be possible, just not in the foreseeable future. [Eurogamer]
A new trademark filing by Prince of Persia creator Jordan Mechner indicates a new Prince of Persia game is being considered. The trademark is titled Prince of Persia: The Forgotten Sands, with early speculation suggesting the game will be a tie-in with the film, due for release next summer. Ubisoft have yet to comment but we’ll let you know as soon as they do. [Shacknews]
The most recent Prince of Persia game almost seems like it should be made for the Wii considering how dumbed down it feels (you cannot die!) and its jolly family fun feel. That's not to say that it doesn't offer a whole lot of enjoyment however and now that it has gone below the golden ten pound mark, it is well worth a go.
Play are currently selling the game for just £9.99 including p&p, which is over £4 less than the next best price.
Also available at the same price for the XBox 360 here.
Rarely has a game not based on a Disney film felt so overwhelming Disney to me. The new prince feels just like the wise cracking diamond in the rough of a classic kiddies' favourite. In other words, he's really quite irritating. The story, however, is pretty decent and well told and the graphics are truly gorgeous. The voice acting is decent but only enhances the irritation factor of the prince himself.
The story is, of course, set in ancient Persia where our hero, the Prince, meets a young woman named Elika while he is searching a sandstorm-swept desert for his donkey. It turns out that Elika is no ordinary hot chick but in fact part of an ancient faction, sworn to protect the world from the evil of Ahriman by keeping him locked in his prison. As misfortune would have it, Elika's naughty father has instead set him free! Together Elika and the Prince must heal the once lush and fertile lands that have been sickened by the corruption unleashed by Ahriman's escape.
As well as being easy, Prince of Persia is also rather short and will probably take you no more than about 15 hours to complete, even if you try to hunt down all the Light Seeds and there is little reward (just some unlockable skins) in replays. However the game is enjoyable enough that you may wish to return anyway. Thankfully Elika is all kinds of lovely and more than makes up for the Prince's less than beguiling character and the game, on the whole, is a delightful, if not quite fantastic, experience.
Thanks to adsldave at Hotukdeals!
A new Super Monkey Ball has been confirmed in today’s news roundup. Also, a confirmed release date for Uncharted 2 is announced, Prince of Persia gets a graphic novel, South Park coming to XBLA in October and Shin Megami Tensei comes to the DS.
The next game in the Super Monkey Ball series has been confirmed by Sega today. Titled Super Monkey Ball Step & Roll, the game uses the Wii Balance Board to roll your monkey pals around their banana infested worlds. Monkey Ball is always a great party game, but the Balance Board may cause limitations in this respect. Due out in winter 2010, more details are sure to follow. [1UP]
Uncharted 2 has definitely been confirmed for release on October 13th in America, a welcome change from the amount of games getting pushed back until 2010. Many stores have placed a pre-order bonus for ordering the game. Amazon for example giving customers a treasure map to find the hidden treasures scattered through the game. A demo of the multiplayer mode will be available on September 30th, out until the full game is released. [Kotaku]
Disney Book Group has announced a 128-page graphic novel will be published to accompany the Prince of Persia: the Sands of Time movie. Written by Prince of Persia creator Jordan Mechner, the graphic novel will be a six part comic, set just before the film, and released in April 2010, just a month before the movie hits the big screen.
Todd McFarlane, of Spawn fame, will be handling the cover artwork, and Cameron Stewart, Bernard Chang, and Tommy Lee Edwards are discussing the project with Mechner and McFarlane in the near future, making it pretty likely they’ll be involved somehow. [1UP]
Upcoming Xbox Live Arcade game South Park Let’s Go Tower Defense Play! is scheduled for release on October 7th. Let's Go Tower Defense Play! will be "a fast-paced action/strategy game that combines these lovable characters with snowball battles and tower defense tactics", and will be shown in playable form at Comic Con this Friday. [Zergwatch]
Occult-themed RPG game Shin Megami Tensei is getting a new addition to the series, in the form of a DS game. Titled Shin Megami Tensei: Strange Journey, it's set in the early 21st century, taking a more sci-fi direction than usual. A mysterious dimension has opened up over the South Pole, rapidly expanding and eventually engulfing the whole planet unless someone can stop it. More Gameplay details are yet to be revealed, but as the October 8th deadline approaches in Japan more should be available. [Siliconera]
Read through the reviews and you’ll quickly realise that Prince of Persia is not your average adventure game. Indeed, everyone who has played it seems to have fallen into a sort of trance, as though they’ve just been off in wonderland playing croquet with the queen of hearts, drinking tea with rabbits or flying around Neverland with Peter Pan. It has just left all the critics completely spellbound, and if like me you’re really intrigued to see how, check out Grainger Games who are offering Prince of Persia for just £9.99.
However this does not include postage and packaging which will set you back around £2 - unless you can get to the store to pick up a copy yourself. But do keep in mind that this is still a great saving given that the next cheapest copy will cost you nearly £15.
So what is behind the Prince of Persia’s mystical power? Well for a start it’s definitely not the Prince who, far from being charming, as by all accounts is a total idiot and really annoying. The story starts with this cheeky nomad – you would never guess to be a prince – looking for his donkey in the middle of a sandstorm. However this is no ordinary sandstorm. And out the dust comes the prince’s graceful, enigmatic and totally bewitching female companion Elika.
Whatever the power which this game seems to exude upon all who play it, the character of Elika seems to be about 90% of it. I mean in a massive four page review on a site (whose name I won’t mention), about 60% of it was all about her! It began with a description about what a great additional character she was, how she added so much depth to the game, how she helped the player overcome obstacles etc. But then in a crescendo of passion, the reviewer really started raving. He insisted he genuinely cared for her, that to him the game became all about protecting her and how he only wished she was real so he could marry her!
Indeed, just trying to find out about Prince of Persia is really challenging because instead of reviews all you get are these love odes to Elika. However after doing some digging it turns out that Prince of Persia is an open world 3D platformer. A game which stunning visuals, superb gameplay and, although slightly easier than its predecessors, a sequel which offers a refreshing new take on a very popular series.
So if you like magical/fantasy type RPG’s this is one of the best – scoring a massive 9.1 on IGN. But remember the game makes a powerful impression so handle with care. Your journey with Elika could lead an unhealthy obsession which, as images of her begin to converge on your bedroom wall, could wreck your home, cost you your marriage and eventually, maybe even your sanity!