Playstation Plus 365 Day Subscription | £29.99 | Currys
Currys are offering PS Plus cards for under £30 right now. You'll have reserve and collect rather than opt for home delivery, but that's still a nice few quid saved. Besides, Sony's Instant Game Collection is fantastic for PS3 and Vita owners, and the service is essential if you want to play multiplayer on PS4.
This is the first I've heard about the game getting a physical release, but seeing as this includes both the PS3 and PS4 versions, an artbook, poster and keyring it's very tempting. Ubisoft's upcoming RPG uses Rayman's UbiArt engine to create the intriguing story book style and battles will be traditional turn-based affairs that probably won't be as gross as those found in South Park: The Stick of Truth. Child of Light releases April 30th.
Thanks to Addidas Addict at HotUkDeals.
Not long to go now before Infamous: Second Son launches on the PS4 and this deal from Tesco will save you a tidy £6 over the other sites. The discount code to knock £10 off only works for new customers, but it's a doddle setting up an extra account if you need to. We're not expecting Second Son to break the mould if we're honest, but it's one of the best-looking exclusives on the horizon for the PS4. There are still a few dates left on the Infamous lock-in tour at Game's stores in the UK, so you might be able to try the game out first.
Thanks to iansroper at HotUkDeals.
Game Seek are still the cheapest pre-order available for Hideo Kojima's prequel to The Phantom Pain. We're not too concerned about the reports that you can rattle through the main campaign in two hours as we now know that there's tonnes to do outside of the main story. Don't forget to check out Jon's new hands-on preview
About time too. Just when our excitement for Watch Dogs reached critical mass, having previewed a production build, interviewed the developers and even tested out the companion app, Ubisoft delayed their anticipated hacking sandbox at the eleventh hour. Then went dark.
The waiting began. The conjecture and concerns deepened. But now we can start to ramp back into hype mode, because Watch Dogs has been officially dated by way of a new trailer! So long as you don't want to buy it on Wii U, that is.Click here to read more...
Developer: Kojima Productions
Ground Zeroes is a curious little thing. Neither full game nor free demo, Kojima's attempt to bridge the events of Metal Gear Solid: Peace Walker and the upcoming Phantom Pain acts as both a FOX Engine showcase, a playable tutorial for Snake's massively overhauled gameplay and a shameless story teaser that sets up one heck of a cliffhanger. With concerns about its length, value and Jack Bauer making headlines, I approached my first hands-on session with a degree of trepidation.
Over more than five hours of contact time, however, I gradually came to realise that Ground Zeroes is more than the sum of its parts. Crucially it's a sandbox; a freeform playground designed to ease players into the new Metal Gear Solid experience by letting us experiment with the retooled mechanics on our own terms.
The scene is set in a lengthy intro cinematic that sees Snake rappelling into Omega Base, a Guantanamo Bay-inspired Black Site in which Paz (remember her?) may have been incarcerated. His mission is to extract her alive by any means necessary, even as we're introduced to the horrifically disfigured new villain Skull Face, who sets a sinister plan into motion involving the nefarious XOF forces. It's an excuse to get Snake back into his skintight stealth suit, but scant seconds after assuming control, you'll realise that Metal Gear has changed in several fundamental ways.Click here to read more...
Metal Gear Solid: Ground Zeroes releases later this month, giving players a taste of the FOX Engine's capabilities, a storyline teaser and insight into Snake's new abilities. However, many gamers are desperately concerned about its value, following a report that the campaign can be completed in less than two hours.
Now that I've spent several hours with Ground Zeroes' 95% preview build, I'm finally in a position to confirm or deny these allegations firsthand.
Or, more accurately, tell you that they're absolutely correct... and completely misleading.Click here to read more...
So this is what seasonal filler looks like.
We reviewed the original Dead Nation back in 2010, and Brendan handed out a very fair 6/10 score and made note of the fact that Housemarque's top-down Left 4 Dead rip-off was enjoyable but repetitive, made better by playing it with a chum. Zombies were enjoying something of a popular resurgence back then -- they've never fallen out of fashion, but there are pockets where the jadedness vanishes and they become hot property once more. But now, in a world four years on, the release of a super HD version of what was already a pretty derivative title, falls a little flat.
For those who missed it the first time around, Dead Nation is a fairly capable twin-stick shooter that sees players exploring a dingy, dark, post-apocalyptic urban space crawling with the undead, across ten stages of shadowy, score-attack action. Or should that be survival-horror? This was a problem that I had with the original game -- I never felt that the survival aspects married up particularly well with the rather more Housemarque-esque arcade, twin-stick action.
The game itself hasn't really changed much at all, so I won't rehash Brendan's review here. If you didn't get on with Dead Nation last time, there's little to get excited about here. But fans of the base game and PS4 owners desperate to squeeze every last drop out of that PlayStation Plus subscription will be pleased to know that the Road to Redemption DLC is thrown in here for the Apocalypse Edition, which adds in the Arcade and Endless modes for good measure, making the tradeoff between risk and reward even more important -- do you risk everything for a greater score, even if you're under-equipped? A new Challenge mode is also featured, allowing you to go head-to-head against your friends, beaming their avatars into your game for a spot of competitive action in order to boost your leaderboard position.Click here to read more...
I've said a couple of times this year already that you could be forgiven for forgetting that we'd even had not one, but two next-gen consoles release at the end of 2013, such is the dearth of activity that we've seen in the early part of 2014. That's changed a little in recent weeks as the Titanfall hype train has begun to gather steam and bundles have started appearing for Respawn's shooter on Xbox One and Sucker Punch's latest inFamous title on the PS4.
But for me at least, there's still a sense that although I've bought the ticket and am standing, waiting for the arrival of this heralded new generation, not much has changed as yet, and that aside from some shinier graphics here and there, the new box is pretty much the same as the old box -- at least in terms of what's on offer.
Dead Rising 3 stood out for its scale, allowing for zombie-mashing on a previously unimagined level. It's an enormously important thing -- an expansive feature only made possible thanks to increased power, that fundamentally ties into the central core of the gameplay. It's brilliant, though somewhat marred by the inescapable torrent of insulting tripe that's forming the game's DLC menu -- the less said about that, the better.
We should note too the shining, shimmering splendour of Killzone: Shadow Fall. It's still the only next-gen title to really drop my jaw in terms of visuals, and it did a fine job of selling the power of the PS4. Sadly, though, that's about the only thing it did a fine job of, trading the potential and promise of its first level for something wholly generic, unimaginative, and laborious.Click here to read more...
Amy Hennig, lead writer on the Uncharted series, who has enjoyed over a decade of success at Naughty Dog, has left the company.
IGN broke the news first, citing "numerous trusted sources" who suggested that Hennig had been "writing and leading development" on the recently teased next Uncharted game for PS4.
Perhaps more worryingly, IGN also said that sources claim the creative director was "forced out" by The Last of Us leads Neil Druckmann and Bruce Straley, and that Nathan Drake's adventures will now come under their control.Click here to read more...
WB Games Montreal did a reasonable if underwhelming job with Batman: Arkham Origins, but we all knew that original masterminds Rocksteady Studios had to be working on a tasty new project for next-gen systems.
An exciting prospect... which has been blown wide open thanks to an indiscreet product listing from GAME, followed by a Game Informer cover story. Batman: Arkham Knight is set to release on PC, PS4 and Xbox One later this year, providing the "explosive finale" to the Arkham series alongside the opportunity to finally get behind the wheel of the Batmobile.
UPDATE: Enjoy the announcement trailer!Click here to read more...
After a year and a half of Microsoft exclusivity, indie darling Fez is finally set to make the jump onto Sony platforms in what the developers describe as "the best-looking and smoothest FEZ experience you can get on a TV set." Better yet, you'll only need to pay once to unlock Phil Fish's dimension-defying platformer on PS4, PS3 and Vita, with save files shared across all versions.Click here to read more...
Having forced us to sit through several nervy months of delays, Watch Dogs is set to reveal its release date very soon by way of a new trailer.
We won't have long to wait... but if you're desperate for new info, you might be interested in an intriguing little slip on the PSN Store.Click here to read more...
Platforms: PS4 (reviewed) | Xbox One
Developers: Ubisoft Montpellier
After being utterly smitten with the next-gen re-release of Tomb Raider last month, I was keen to see how last year’s rather tasty Rayman Legends fared on the next-gen machines too. Well, there’s good news and bad news.
There’s a strong argument that that Rayman Legends looks exactly the same on the new consoles as it does on the older ones and there’s no truly relevant new material. But on the other hand, shop around and you can currently buy it for only £7 more than the last-gen version, meaning you don’t have to spend much to finally play a decent platformer on your PS4 or Xbox One.
You’re probably wondering what else you’re getting with the new version? The most-welcome addition is the removal of loading screens, creating a seamless experience between levels. You can probably expect cramp a bit sooner too. Each platform has unique unlockable characters influenced by Ubisoft’s other franchises. The PS4 gets Assassin Ray while the Xbone has Splinter Ray, Ray Vaas, Globox Vaas and some exclusive challenge stages. PS4 gamers can use the DualShock 4’s trackpad to take screenshots or scratch the Lucky Ticket scratchcards and they can play the game on their Vita’s via remote access. If you’re trying to save hard-drive space, the install size from a disc for the PS4 version is 9GB compared to the Xbox One’s 4.3GB.Click here to read more...
Developer: Double Helix Games
Strider is the best game that Double Helix have ever made.
The bar was admittedly scraping along the ground, since their mediocre past form includes the likes of Battleship, Front Mission Evolved and that shocking Green Lantern tie-in. But be in no doubt: their suitably challenging and respectful remake of Capcom's classic slice & dice platformer is very good indeed, and worthy to bear the name. As soon as master assassin Hiryu goofily cartwheels over a crowd of robotic rifleman, flips off a wall and carves his first foe into tiny pieces, its pedigree is unmistakeable.
When Strider is content to be a faithful reboot, it's really rather brilliant. Having arrived in the sprawling city of Kazakh to murder its evil 'Grandmaster' and bring peace to the world with ultraviolence, Hiryu is as spry and blisteringly fast as we remember, barrelling through the corridors in a blur of precisely-aimed steel and perfectly-timed wall jumps. Packing a climbing sickle that can scale any surface, robotic combat enhancements and even a teleporter, he's a force to be reckoned with, but the Grandmaster's robot army and mercenary henchmen will give him a retro-tough run for his money.Click here to read more...
All change please! Sony has revealed the upcoming menu of free* games headed to the Instant Game Collection next month - replacing Outlast and Metro: Last Light. Instead, you'll be able to freely download a brand new version of Dead Nation on PS4, alongside Tomb Raider, the brilliant Brothers: A Tale Of Two Sons and a couple of Vita games.Click here to read more...
Rayman Legends is one of the best games of the last console generation... and is now a highlight of the new one. Its masterful, innovative, beautiful platforming is an absolute joy to experience (not to mention the barmy Kung Foot minigame!), so if you're in the market for the PS4 or Xbox One version, a quick browse over to Amazon will save you £2 versus GAME. It appears to be on back order, though, so delivery will take between 11-14 days. Thanks to mhardy @ HUKD!
We're back with another little video taking a closer look at some of the shadowy mechanics in Thief. In this video we attempt to go through one of the side missions that sees us sneaking into a pawnbroker's home to retrieve a rather odd item.
Our client is an inventor of sorts, fixated upon finishing an automaton that he's been working on for years. Only problem is that someone stole the mechanoid's voicebox and flogged it for a quick buck. Now Garrett has to get it back.
Our verdict on the game is now live, and here's what we said in our Thief review:
It's the fourth-best game to bear the Thief name, but it doesn't trample on Garrett's legacy as some might have predicted. The story is utter balls and the game as a whole isn't as cohesive as it could be, but when Thief remembers its name and has you working out the best way of breaking into a place and picking it clean, it does a damn fine job.
We've popped the video review after the jump along with today's Dealspwn Playthrough, and as always if you have any questions or comments do pop them in the box below, and let us know if there's anything else you'd like to see from the game ahead of it's UK launch on Friday.Click here to read more...
Wow, well that was quick. After ShopTo slashed their prices yesterday, Gameseek has gone even further with an extra £4 saving!
Metal Gear Solid: Ground Zeroes is set to act as a prologue for Metal Gear Solid V proper, introducing players to new gameplay tweaks (such as regenerating health), the more open-world campaign structure and Kiefer Sutherland. There's some confusion regarding its length and value, mind. Thanks to InsaneNun and oUkTuRkEyIII @ HUKD!
Sneaking about The City -- creeping from shadowy corners to rain-soaked rooftops, gliding about this Victorian-esque urban warren in the periphery of the guards' vision, always just out of sight -- is a wonderful thing. I'd turned off pretty much every modern concession to the expansive approach to stealth gaming gimmickry that I could find, and wiped my HUD clean of maps and modules to aid the process of immersion. I love first-person games that don't limit themselves to shooty-shooty-bang-bang action, gifting players the chance to more fully explore virtual landscape with out the barrier of staring constantly at the protagonist's arse (it's why I fell in love with Thief: The Dark Project in the first place, sixteen years ago), and the fact that Eidos Montreal's reboot allows me to do that if wonderful.
Waypoints were the first to go, encouraging me to explore further, to use the sights and sounds of The City to aid my navigation, to read letters and documents more carefully and to more fully absorb the information the game was giving me. Turning off so many of these features led me to realise just how lazy a gamer I have become, and how much I seem to rely on map icons to tell me where the interesting things are rather than discovering them for myself.
But then I spent half an hour trying to look for the route from one area of town to another, finding rooftops inaccessible, windows and gates firmly shut, and no visible way through. Then I remembered that Thief's City is broken up into depressingly small hubs separated by incessant QTE-powered bridges, even when it comes to the PS4 and Xbox One versions. So I stood in front of a nondescript bunch of barrels and beams and hammered the Square button for half a minute.
Herein lies the uneasy relationship at the heart of Thief: a worthy game, a good game in parts, undone by restrictive design and what seems, rather too often, to be a case of running out of time.Click here to read more...