Sony are keen to remind us that they've been a force in the gaming scene since 1995, and have published a new nostalgic video to show how their consoles and brand have evolved over the last 19 years. They've frequently promised that the PS4 will be the culmination of their years of experience and history, and that they've learned from both their successes and failures over that time.
Either way, this is a neat way of recapping the legacy of the PlayStation brand, though you'll likely feel slightly depressed at how old you are now, grandad. I'm off to drink some ovaltine once my dentures have set.
YES! This is what we wanted to hear, and it's about damn time. Sony have confirmed that PSOne Classics will be making their way across to the Playstation Vita later this month, offering an expansive (and expanding) range of title from the mid-90s glory days that include the likes of Final Fantasy VII, Twisted Metal, Silent Hill, and the adventures of a goofy Tasmanian mammal.
We were all delighted to hear that the PSP's UMD drive is on its way to the junk pile... but as I mused in our recent reactions to Sony's new handheld, this will leave the legion of existing fans high and dry with a selection of games that they won't be able to use. Luckily, it seems that Sony are sympathetic to this issue- up to a point.
Not only will players be able to download their digitally-downloaded PSP games onto the NGP free of charge, but apparently Sony are doing their best to convince studios to reissue UMD games as digital downloads. We assume that PSP owners won't be able to exchange their discs for downloads, but it's a step in the right direction. [Andriasang]
Sony has also restated their dedication to bringing classic PSOne titles to PSN, though there'll be a number of emulation and legal hurdles to clear before they can.
We are still dedicated to bringing you as many PSone games as we possibly can.
There are two major stumbling blocks between submitting a game for emulation and us being able to publish it. Not getting legal clearance and failing quality assurance (QA). The other problem is failing QA because of serious bugs, and when I say bugs, I mean giant cockroach-sized uber-bugs. - Ross McGrath, PSN Store Team
I still wouldn't hold your breath for the reskinned version of FFVII. [Playstation Blog]
As far as battery specs and the final brand name of the device are concerned, SCEI boss Kaz Hirai has basically told us to watch this space. Despite being an impressive piece of it, we need to remember that the NGP is still very much a prototype at this stage. Naturally we'll bring you the latest as we hear it.
Farm51, the studio behind the cult FPS Necrovision, has announced its latest title. Alien Fear is set to deliver fast and furious shooting action powered by the Unreal Engine, and whilst details are still thin on the ground, it's reportedly set for a multiplatform release.
Maligned PC publisher City Interactive will be dealing with retail side of things, along with Sniper: Ghost Recon 2 and Stuart Black's Slow Motion shooter. Here's hoping that these three projects will give them some much-needed credibility. [Thanks, Big Download]
I know, I know: this appears to be a pointless headline. But you wouldn't believe the storm in a teacup that swept accross the internet when Destructoid found the following line in Bulletstorm's End User Licence Agreement:
PERSISTENT INTERNET CONNECTION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Uh oh. 'Always-on' DRM has proved massively unpopular and unsuccessful for Ubisoft, but People Can Fly has confirmed that this only applies to installation, not the singleplayer campaign. Apparently EA need to work on their phrasing. [People Can Fly Twitter]
Game Buzz is a weekly opinion column designed to take an irreverent look at one of the biggest news stories to break in the past week. Every Friday we’ll be bringing you another slice of reaction to topical gaming news, and inviting you to agree, disagree, shout assent, vent rage, scream and complain to you heart’s delight. This week, we ruminate on the top ten PS1 games...well is was its birthday after all.
It's been 15 years since the original Playstation hit our shelves and changed the gaming landscape, loosening Nintendo's strangehold on the industry. So here's a quick top ten to commemorate the PS1's birthday, with a handful of the best games to ever grace Sony's little box of wonders.
There were a number of games that found homes on the PSOne fresh from the arcades, and a number that made that conversion effortlessly and beauitfully. But it was Driver that managed to marry both the allure of the arcade with some of the finest driving mechanics of the period thanks to exceptionally detailed handling models and physics, bucketloads of Seventies' retro charm and classic cops and robbers gameplay.
Boasting fifteen new fighters, a multitude of bonus modes, universal sidestepping and gorgeous FMV, Namco did the impossible with Tekken III - they brought a stunning-looking arcade game into the home on a platform that no-one believed was capable of handling it...and they did it pretty damn well. Sure there graphics took a bit of a hit, but this is by far one of the finest looking PSOne games out there and the depth of gameplay remains impressive to this day.
Nemesis looked better and the original took us all by surprise, but before that hideous camera got fully rectified with Res 4, the second instalment was by far and away sitting pretty at the top of the survival horror food chain. Four separate stories to play through, dialogue that actual humans would probably speak (unlike that of the first game) combined with splendid voice acting, an intro movie that made you crap your pants and an action packed story that never really let up with the tension all made for one hell of a game.