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Publishers

10 New Year’s Resolutions for Game Publishers and Devs

Author:
Brendan Griffiths
Category:
Features
Tags:
Games developers, Gaming New Year Resolutions, New Year's Resolutions, PC games, PS4 games, Publishers, Xbox One Games

10 New Year’s Resolutions for Game Publishers and Devs

In recent years we’ve written numerous New Year’s Resolutions articles on things we, as gamers, can do to make the most of our gaming. 2014 saw lots of publishers and development studios being rather naughty though. So, just in-case our delivery of coal didn’t drive the message home, we have ten New Year’s Resolutions that developers and studios should follow.

Stop rushing!

Seriously, we’ll take all the delays in the world if it means we get to buy a game that feels like it’s been finished. 2014 saw way too many broken games released to try and take advantage of Christmas sales. Kudos to the likes of The Witcher III and Arkham Knight for the sensible delays. The Order: 1886? You may need even more time given our recent play tests.

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EA Tops UK Publishing Sales Charts In 2012

Author:
Matt Gardner
Category:
News
Tags:
Publishers, Sales, UK Charts, UK retail

EA Tops UK Publishing Sales Charts In 2012

Chart-Track have revealed that the gigantic behemoth that is EA proved to be the best-selling physical games publisher in the UK during 2012, no doubt boosted by the unswerving chart success of FIFA 13, no to mention Mass Effect 3's emergence earlier in the year.

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CD Projekt: Publishers Are "Over-Exploiting The Gamer"

Author:
Jonathan Lester
Category:
News
Tags:
CD Projekt, CD Projekt RED, DLC, Publishers, Why We Love

CD Projekt: Publishers Are "Over-Exploiting The Gamer"

"People Will Stop Buying Their Stuff"

CDPR co-founder Marcin Iwinski believes that many publishers are continually "over-exploiting" us gamers with DLC and monetization schemes... and that this practice will eventually come back to haunt them. Instead, he's struck upon the bizarre notion that, perhaps, developers and publishers should actually treat their fanbase like valued customers, creating "good will" instead of chiselling us at every opportunity.

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Schafer: "I'm A Little Scared For Publishers"

Author:
Matt Gardner
Category:
News
Tags:
Crowd Funding, Development models, Double Fine, Kickstarter, Publishers, Ron Gilbert, Tim Schafer

Schafer: "I'm A Little Scared For Publishers"

Tim Schafer has spoken out about the dangers possibly facing publishers in the near future, suggesting that we're going to see "a lot of migration from developers" as they look towards more open environments that offer greater flexibility.

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EA Founder: App Stores Too Crowded, Honeymoon Period Over

Author:
Matt Gardner
Category:
News
Tags:
App Store, Digital Chocolate, Mobile games, Publishers, Trip Hawkins

EA Founder: App Stores Too Crowded, Honeymoon Period Over

In the wake of people proclaiming that publishers are in danger, EA and Digital Chocolate founder Trip Hawkins, has suggested that when it comes to mobile apps stores, there's never been a greater need for assistance in distribution.

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Take-Two's Zelnick: "THQ won’t be around in six months"

Author:
Matt Gardner
Category:
News
Tags:
Catfight, Handbags, Publishers, Strauss Zelnick, Take-Two Interactive, THQ

Take-Two's Zelnick: "THQ won’t be around in six months"

Good lord, we need a handbags graphic. Take-Two's CEO, Strauss Zelnick, has predicted that ailing publisher THQ won't be around in half a year's time.

Speaking at the MIT Business in Gaming conference yesterday, Zelnick suggested that a lack of original IPs, a dependency on licensed material, and a shortage of top-quality titles spelled doom for THQ. In metaphorical terms, according to Zelnick, "the food was no good and the portions were small".

Ouch.

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RANT: Day One DLC Is Cannibalising Our Industry

Author:
Matt Gardner
Category:
Features
Tags:
Day One DLC, Development, Locked Disc Content, Pre-owned, Publishers, Retail, Used games

RANT: Day One DLC Is Cannibalising Our Industry

Capcom are right, you know.

There's absolutely no difference between on-disc content and day one DLC. To get angry about the former, is to miss the big picture: that the decision was made weeks, maybe even months, in advance.

We look back fondly on days when you knew what you were getting with a game. You'd pay your money to the friendly folks behind the counter, and you'd be given a box in return, holding discs or cartridges stuffed with secrets. You never needed to worry about the nature of the content, nor the level of completion.

RANT: Day One DLC Is Cannibalising Our Industry

Developers finished developing. Games would go gold and ship out to retailers. We'd buy said games and play them. If the games sold well, they'd get additional content - sequels, expansion packs, spin-offs - usually released weeks or months after the original game. You knew where you stood as a consumer, there was a tacit agreement of trust with the unseen creators of our culture. We got what we paid for.

Those days often seem far behind us now.

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Game Buzz | Double Fine & Kickstarter: Can Crowd Funding Revolutionise Games Retail As We Know it?

Author:
Matt Gardner
Category:
Features
Tags:
Adventure Games, Crowd Funding, Development, Double Fine, Kickstarter, Notch, Point and Click, Psychonauts 2, Publishers, Retail, Tim Schafer

Game Buzz | Double Fine & Kickstarter: Can Crowd Funding Revolutionise Games Retail As We Know it?

There have been some strange things happening this week, but I want to focus on just one: the Double Fine Kickstarter campaign, and in order to do that, we have to go all of the way back to an interview between Digital Spy's Matthew Reynolds and Double Fine's talismanic creative director, Tim Schafer.

"I mean I get a lot of, on Twitter or whatever, daily questions about Psychonauts 2," said Schafer. "And I would love to do Psychonauts 2, I've actually pitched that to publishers several times and no-one has taken the bait so far."

A Twitter Conversation And The Snowball Effect

The discussion surrounding the very possibility of Schafer revisiting old material was picked up by a number of media sites, ourselves included, and credit should certainly go to Reynolds for the little bit of excitable hubbub that was generated. Of course, it would never happen, we told ourselves; damn publishers! But then which publisher would be mad enough to go for a sequel to an admittedly astoundingly original game like Psychonauts that tanked on release? Schafer has always been something of a creative genius, but commercially-speaking he has been something of a risky venture for the last fifteen years. It wasn't wholly responsible, but the failure of Psychonauts played a big part in Majesco's retreat from big-budget games.

Game Buzz | Double Fine & Kickstarter: Can Crowd Funding Revolutionise Games Retail As We Know it?

The solution, of course, made after Brutal Legend more or less disappeared off of the face of the earth, was to split the studio into smaller internal teams, working on smaller titles with smaller budgets and more creative freedom.

And then Notch stepped in.

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Rising Star Games Arrive In California, Open US Office

Author:
Matt Gardner
Category:
News
Tags:
Publishers, Rising Star games, Rising Star Games Inc.

Rising Star Games Arrive In California, Open US Office

Rising Star Games have long been responsible for publishing some of Japan's finest over here in Europe over the past few years, and now news has arrived that the UK publisher has opened up an office in California, looking to crack the US.

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Publishers Confirmed For Gamescom 2011

Author:
Jonathan Lester
Category:
News
Tags:
Convention, Gamescom 2011, Publishers

gamescom lineup

E3 is done and dusted (though our previews are still pouring out, stay tuned for RAGE, Serious Sam 3 and F1 2011!), but the next big event in the gaming calendar is Gamescom 2011. It's the biggest videogame convention in the world , far larger than E3 due to the fact that it's open to the public, and it appears that the list of publishers has already been confirmed. More after the jump - or just look at the picture.

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