For the next four hours, you can pick up the Nosgoth Immortal Pack for £6 at Green Man Gaming, just be sure to use the voucher code 726B15-MPNMO3-FJLGSJ. The free-to-play PvP title is still in beta, but you can jump in right now with a host of gold and goodies that normally cost £29.99. Here's what you get:
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We haven't checked in officially with Square Enix's humans-vs-vampires, team-based, slay-em-up -- Nosgoth -- for some time now. But with the game on the cusp of moving into open beta this winter, and with a host of tweaks and improvements having been made to the game in recent months, I sat down this week with Community Manager Cat Karskens to have a bit of a natter.
Throughout the last few days, Nosgoth has been enjoying the Halloween-themed Devil's Night event, delivering random drops of ghostly goodness for players, and unique items that are only obtainable this week, but will last permanently once collected. I talk to Karskens about the ongoing festivities, the feedback that Psyonix and the team at Square Enix have been receiving, where the game is headed in terms of improved features and new classes, and how accessibility and monetisation will shift once the open beta begins.
You can check out the official site here.
Square Enix's free-to-play, arena-based PvP fest Nosgoth is still in closed beta at the moment. You can sign up for a chance to leap into the war between Humans and Vampires here, but we've also got 25 codes to give away.
To stand the best chance of nabbing yourself a code, be sure to follow Dealspwn on Twitter.
You can watch my interview with design director Bill Beacham here, and definitely check out my in-depth preview for the game. Hit play on the video above for some amusingly hapless shenanigans from our Nosgoth Game Night.
Good luck everyone!
After a hiatus, Dealspwn Playthrough is back! We're taking a look at the Open Beta for WildStar in this episode, with Carl being joined by Matt (aka "The Noob") to sample some capture-based PvP in Walatiki Temple.
How does Matt fare in his fire foray into the PvP action of Carbine's upcoming MMORPG? Do the Exiles manage to hold their own against their Dominion opponents? Answers to these questions - and a spot of dancing - can be found in today's video.
Endgame content is key for any MMO -- it is, after all, what keeps players coming back long after their initial purchase, and good content beyond the game's level cap is essential for maintaining an MMO audience for a decent amount of time. It's perhaps even more important for a game such as WildStar, which is stubbornly flouting the recent trend of free-to-play and buy-to-play MMOs in favour of the all-too familiar, and increasingly unpopular subscription model. After all, if you're going to charge a subscription fee, the content reward package for those who blitz the main game stuff had better be damn good.
That sentiment is not lost on WildStar's design producer Stephan Frost.
"The thing that we've noticed with other MMOs is that if you don't have endgame content, people leave immediately," Frost said, talking to me at a Warplots and Raids event last week. "If you have raids that people can complete in a very short space of time they go, 'Cool, that's it? I'm out.' So endgame for us meant coming up with content for each individual type of gamer, and what I mean by that is we have dungeons and raids, housing, PvE, and all these different sub-groups of players in WildStar, and all of those groups need to have something to do once they reach the level cap."
But last week's event centred around a very specific group of gamers -- those who'll speed through the game's main content in a matter of days once WildStar releases on June 3rd. Straight out of the gates, there's going to be a need for endgame content, and Carbine's Frost delivered a brief presentation regarding two of the main things in store for those hardcore players who'll be scrambling to reach level 50 as soon as possible.Click here to read more...
Over the last few months Carbine Studios have been slowly pulling the curtain back on a number of features for WildStar that, up until now, we had barely seen anything about. Customisation options were one such thing, Adventures were another, and we recently got a look at some of the Raids players will be (almost certainly) punished by during the developer panel at PAX East. However, one topic has been left until the very last second to discuss and it’s a pretty big one – Warplots. This PvP-centric mode aims to kick team-based combat up a notch with something that is part base raiding, part tower defence, and all-out warfare as two teams of 40 max-level players duke it out for supremacy.
It’s basically as if the original incarnation of World of Warcraft’s Alterec Valley and indie title Orcs Must Die! had a baby, and then many Chua were rained upon it for kicks – that’s pretty much Warplots in a nutshell.
You can get a general overview by watching the latest in-game engine-powered Flick embedded above, but you’re probably after some more details or something, and thankfully I have many to throw at you. Earlier this week, select members of the press were invited to watch a demonstration of Warplots in action, with a rather ill Lead PvP Designer Jen Gordy (who was suffering from PAX Flu at the time) providing commentary on what we were watching whilst giving us more detail into what options would be available for potential Warparties (yep, that means no hands-on experience just yet, but stay tuned – I assure you we’ll have something in the near future.)
With our previous WildStar coverage, we’ve focused rather heavily on the PvE side of things up until now. Considering how much of it there is it’s understandable, but questing in the various zones and taking on raids alongside your fellow players isn’t the only way to kill time on Nexus. Oh no – if you want to put your skills to the test you can always dabble (or dive in completely) into the PvP offerings. I previously looked at one of the options available in an episode of Dealspwn Playthrough – with my Stalker coming up all kinds of victorious in Walatiki Temple – but last week I was invited by Carbine Studios to take part in a press event to sample the Battleground once more, and much has changed since I last ran around stealing Tiki masks. We’ll get to those details later on, though.
For now, let’s discuss how PvP fits into the delicious sandwich that is WildStar (and before you ask, yes – I’m writing this around lunchtime and I’m hungry, OKAY?) Like other MMOs that have emerged before it, WildStar has the usual modes to conduct righteous slaughter in, with open world and competative matches available, but in true Carbine style the developers have put their own spin on proceedings (thanks largely in part to the telegraph system, allowing for more action based content compared to tab-targeting mechanics.) As it stands, there are two ways to rack up the virtual kills before and after hitting the level cap – Battlegrounds and Arenas – and the best part of this is that taking part in does not distract from the levelling process. Players will earn XP based on their performance, along with loot to improve their gear, and specific crafting materials and recipes. The idea is that once a player hits level 6, it is up to them to decide if a career in hunting down the opposite faction is the right choice for them.
Click here to read more...
We've explored a lot of the PvE side for upcoming MMO WildStar, but for today's episode of Dealspwn Playthrough, after several requests from our viewers, we finally get involved with the hectic PvP that will be available. Carl provides commentary as he takes Reinhold the Aurin Stalker into the battleground of Walatiki Temple. See how he fairs in his bid to snab some tiki masks by hitting the jump.
Magicka's 4v4 multiplayer spin-off has received its first gameplay trailer, which shows off a tiny portion of the hundreds of elemental spells on offer.
You'll have to sit through plenty of CGI before you get there, mind. Magicka: Wizard Wars is slated to release this "winter."Click here to read more...
PocketWatch Games’ Andy Schatz has revealed that said a PvP component had been in the pipeline for indie darling Monaco: What's Yours Is Mine, in the formof “Cops and Robbers” and “Thief vs Thief” modes. However, they didn't work as well as hped and were eventually cut during the development process.Click here to read more...
Avast, me hearties, and so on. Impressive free-to-play Pirate MMO Kartuga will enter open beta this weekend for a great big stress test, meaning that anyone with a browser can get involved without a key.
As I explained in our Kartuga hands-on preview, this action-RPG with strong structured PvP elements is a surprisingly deep MMO proposition, and will cost you nothing. Brilliantly, you don't have to take my word for it now.
Bizarre yet compelling indie FPSRPG E.Y.E: Divine Cybermancy is getting a free DLC pack that bolts on a competitive PvP mode entitled 'Blood Games.' This should be an interesting way of seeing how our different builds stack up, but we certainly wouldn't have minded some extra story content. Either way, you can get a closer look at Blood Games in a new gameplay trailer ahead of its Steam release tomorrow.Click here to read more...
Martial Arts Superstar, Jet Li has made a surprising statement defending the growing world of eSports. Well it's surprising until you hear that he's a spokesperson for the Chinese MMO, Age of Wushu.
Translated by MMO Culture, the diminutive star of films like Hero, Lethal Weapon 4 and Once Upon a Time in China said, "If poker card games and chess both have the players sitting down and are considered sports, why not virtual gaming as well? There are two kinds of sports – one physical and one mental. There is no good reason to debunk virtual gaming as a sport, and I believe the participants of such virtual PvP events have the same mentality as physical athletes.Click here to read more...
Blizzard have issued a preview of upcoming Diablo III patch 1.0.7., headlined by the brand new duelling mode. This new "minimalist" take on PvP plans to provide an uncomplicated and above all safe way to battle against other players, free from Diablo II's all-too-familiar griefing. More details below.Click here to read more...
In the latest blog post on the official website, ArenaNet have confirmed that Structured PvP for Guild Wars 2 will be getting an update in the near future. Among the listed changes include Qualifying Points, which will help to prove who the best players are in Paid Tournaments, and improvements which include browsing for Tournaments.
The scoreboard for matches will also be getting more helpful information added, and ArenaNet are finally adding a PvP button to the main menu bar, removing the need to go into your character sheet to access the virtual brawl. You read the blog post in full by hitting the link here.
Adhesive Games' creative director, Khang Le, has confirmed that there's a PvE aspect to Hawken currently in development, fulfilling rumours to that effect that were swirling earlier in the year.Click here to read more...
We’re almost at the finish line with our review for Funcom’s latest MMORPG The Secret World. This week will we be exclusively looking at the Player Vs Player options in the game, as we detail the three modes that are currently available. If you are late to the party and wish to catch up on my musings so far, be sure to check out Part 1, Part 2, and Part 3.
I have written at length about the stories that blend between the missions in TSW, and rightly so; they are entertaining and engrossing when combined with a little bit of investigation. But what happens when the stories end? What can you do if you decide to take a break from the missions around? Sure, you can revisit your favourite missions that have previously been completed and earn some more PAX to spend, perhaps gain those last few SP and AP you need to unlock your last few skills and abilities, but what else is there? A three-way battle for supremacy, that’s what.
In PvE everybody, regardless of their allegiance, gets along in the fight against the darkness, but alongside the missions that take place over Solomon Island, Egypt, and (eventually) Transylvania, players can jump into PvP battles and fight for the honour of their chosen secret society. It’s not just a matter of pride either, or even tokens to spend on improved gear (although that does help to incentivise matters a little.) No, the real reason to take part in the PvP is for the advantages it brings to your society, with buffs which improve XP gain, health, and other various attributes all for the side that stands victoriousClick here to read more...