The PS4 may be out, but the PS3 isn't going anywhere - as evidenced by Polyphony Digital bringing another huge racing sequel to the platform. Gran Turismo 6 is set to feature a huge number of cars, authentic handling... well, you know what to expect, but there's also a lunar rover. Apparently premium currency packs will be available to fast-track your way to the better cars, though we've never been adverse to a little GT grind. Simply Games will save you a fiver. Thanks to missgem @ HUKD!
Developer: Ghost Games
Need For Speed: Rivals ought to be the best racing game on PS4 and Xbox One. On paper it already is: an enormous open world where street racers challenge each other to reckless head-to-head showdowns, all as the police strive to shut them down hard and fast with an insane range of gorgeous tricked-out supercars. It's a fun factory, a powerslide paradise, underpinned by the AllDrive system that brings players together into a single seamless session on both sides of the law. Ghost Games have the pedigree to pull it off, consisting primarily of Criterion veterans, but the reality match the mission statement?
Everything nearly works as intended, it's almost brilliant, but unfortunately you can feel the limitations of the PS3 and Xbox 360 holding Rivals back where it counts.Click here to read more...
We'll have a review for you soon, but Forza 5 is shaping up to be one of the hottest racers of the year and should be on the wishlist of any racing fan on the Xbox One. Gorgeous graphics and meticulous attention to detail even has this GT fan seething with green-eyed envy. Go on, look at that orange McLaren P1 and tell us you don't want it.
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Platforms: Xbox One
Publishers: Microsoft Studios
Kinect Sports actually proved to be a pretty solid launch title for the original incarnation of the motion control peripheral. Once you understood the limitations of the hardware -- something that could be said of Wii Sports' debut as well -- the game became an absolute blast, and a party staple to be enjoyed with friends and family. No, it wasn't perfect, but it was a lot better than most of the drivel that came out for the Xbox 360's Kinect camera.
Fast forward to late-2013, and Rare have some unfinished business with Kinect, and now, with the improved motion sensor in Kinect 2.0, can they finally deliver the motion control experience we all hoped for several years ago?
The answer, actually, might just be yes. A muck-about with Kinect Sports Rivals: Preseason -- the free Wave Race-esque download that'll be launching alongside the Xbox One in a matter of days -- not only shows off the impressive subtleties of movement that the new Kinect camera picks up on, but it presents the whole thing in a slightly more visually impressive manner, even if everything is still incredibly bright, wholesome, and, dare I say it, saccharine. Then again, we've been complaining about the drudgery of greys and browns in gaming for years, so I'm going to shut my face on that one.Click here to read more...
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GT6 is released December 6th.
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Oh my, do we have some Gran Turismo 6 info for you today. First of all, the upcoming PS3-exclusive racer will feature just shy of 1200 cars at launch, a full list of which has been compiled below. Interestingly, this roster of supercars is joined by one of the most expensive and famous cars out there, the Lunar Roving Vehicle LEV-001 ’71 (a legally distinct derivation of the Apollo 15 Lunar Rover), which you can drive on the moon.
We assume that Yamauchi visited the moon several times to get the effects of gravity and the driving surface absolutely spot-on. Either way, trailers and a massive list below.Click here to read more...
The Crew is set to let us race through a massive open world on next-gen consoles and PC, at least, when it finally releases. To find out more about the ambitious proposition, I sat down with product manager Charles-Arthur Bourget earlier this year to learn more about what the exciting project has to offer - both in terms of raw scale and its innovative attempt to move the boundary between singleplayer and multiplayer.
Jonathan Lester (Dealspwn): When The Crew was first announced at E3 2013, it very looked exciting, but was rather difficult to pin down. So perhaps most importantly of all: what is The Crew?
Charles-Arthur Bourget (Ubisoft): What we started with when we first starting developing the game is to recreate the entire USA. So we started with a huge playground to play with, and a lot of variety in that playground. The map is actually 5000km², it features a lot of different environments. So not only can you do your classic illegal street racing in the busy city centres, but you could also go offroad through the forests, on dunes, in the desert, there's pretty much no restriction when it comes to driving around.
So when we say it's an open world, we take it very seriously. It's for you to decide where you want to go.Click here to read more...
I got hands-on with The Crew, Ubisoft's ambitious next-gen racer, earlier this year. Here's a shakycam video of me thoroughly sucking at pretty much everything.
For more details, be sure to check out our hands-on preview and interview going live later today.
Platforms: PC | PS4 | Xbox One
Developer: Ubisoft | Ivory Tower
Imagine an adventure playground designed to superficially resemble the United States. It's the same shape and the major cities are in the right place, but everything is larger than life. A playground is supposed to be played with and romped over rather than sticking to scale, so buildings are bigger, colours are more vibrant, distances between cities have been compressed and the whole thing is generally much more fun than it is in reality.
Now imagine that this playground is 5000km² and created for cars rather than people.
This is The Crew, Ubisoft's ambitious next-gen racer that promises to blur the lines between singleplayer and multiplayer while delivering a healthy dose of unapologetic drift-heavy fun factor. Though it has sadly been pushed back into the deepest recesses of late 2014/early 2015, we recently got to grips with a demo and found The Crew to be an audacious attempt to push boundaries in the racing genre.Click here to read more...
Audacious next-gen racer The Crew may have been delayed, but it promises to be utterly, stonkingly huge. Ubisoft Project Manager Charles-Arthur Bourget gave us a taste of exactly what its 5000km² playground had to offer if you were to try to cross it in real time.Click here to read more...
Developer: Codemasters Birmingham
Publisher: Codemasters | Namco Bandai
“It’s lights out, and away we go!” Yes, it’s that time of year again, as Codemasters deliver us their latest annual offering of Formula One racing - putting you in the driving seat against the most highly skilled and highly paid drivers in the world. And Max Chilton. And the big USP of this year’s iteration is that of classic cars and tracks to race around as opposed to just those on the current calendar. But will this addition and the package in general, see you racing to the shops, or leave you looking for an early retirement? And yes, the racing puns get worse.
Firstly let me be really clear on something. I place myself in a (what I hope is a fairly broad) demographic of gamers that love watching Formula 1 on TV, but when it comes to displaying that passion in an F1 simulator game, I’m useless. Seriously, I’m very, very bad at F1 games, and whilst this means that I won’t ever win the World Championship without some help (more later), it does also put me in a spectacular position to critique the game for the less skilled in F1 games, or those new to the genre or series. So strap yourself in, and prepare for the ride (told you).
Your first step into F1 2013 will be the famous ‘Young Driver Test’ that happens each year to find F1’s latest prodigal talent. It’s a way for the game to not only introduce you to the controls and mechanics of the game, but also provides a premise for unlocking teams that you can drive with in the main career mode. The better you perform in each of these tests, the more notice you’ll attract from better teams, giving you more options in Career Mode. It’s a great introduction, both with its pacing but also with its unforgiving policy of performance. If there’s anything newcomers can learn from the Young Driver’s Test, it’s that that driving in an F1 game is all about precision, control and skill. Any wayward braking or cornering will be punished through lack of car performance, and failing tests. It sounds hard, harsh even, and it is, but this is F1, and the sport itself is a specialist sport for a reason. F1 gaming veterans will eat this test for breakfast, with it offering little difference from previous iterations, but as a familiarisation exercise, it still works competently enough.Click here to read more...
Forza 5 Pre-Order | Gameseek | £37.75 (save £5-8)
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Note that Gameseek may take payment up-front. Thanks to Silver420 @ HUKD!
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Forza Motorsport 5 might be one of the only launch titles across the board for next-gen that I'm actually excited about in a genuine, I WILL BUY THIS fashion. I've been a fan of the series since Microsoft started packaging the second game in with Viva Pinata and an Xbox 360 controller at the advent of that console's lifespan, and it's easy to see why. Turn 10 have never subscribed to the binary choice between arcade and simulation racing, instead preferring to see things as a spectrum and offering players the choice of defining (and then re-defining) the Forza experience that they want to have.
And if you've read anything I've written over the past year or so, you'll that my perspective on things is very simple: choice rocks!
But there's a lot riding on Forza 5. The next-gen race is set to be the closest one yet -- enormously similar PC architecture, near-parallel release windows, increased connectivity and openness -- and Forza 5 is leading the charge for Microsoft. It's looks big, bold, and beautiful, but what's actually changed? What does the new tech afford Turn 10 that hasn't been the case before? What the hell does Drivatar even mean?Click here to read more...
There are a lot of racing games on their way, perhaps too many for those of us planning to splash out on a next-gen console soon. So which of them are shaping up to be worthy of your attention? I endured the queues and hardware crashes of the Eurogamer Expo to tear around various racetracks to bring you my impressions of five of the most anticipated racers of the future on both existing and next generation platforms.
After passing the real-life McLaren P1 -Forza 5’s flagship car- numerous times over the course of the Eurogamer Expo, I eventually gave in an joined the queue to see how it handled in the game, as chance are I wasn’t getting my hands on the real thing anytime soon.
It was worth the wait. As a late convert to the Forza series after Forza 4 ended up beating Gran Turismo 5 to the checkered flag by a few cars’ lengths, I was always keen to see what lied ahead.Click here to see what else the future holds for racing games.