Gearbox's Randy Pitchford has been waxing lyrical bout the Wii U GamePad recently, suggesting that it's the best controller that Nintendo have ever made for hardcore titles.Click here to read more...
Someone at Gearbox Software might be out of a job by Monday morning. The inside cover for Borderlands 2 features an image ridiculously similar to one created by popular UK artist Olly Moss.
Moss is known for designing movie posters for The Dark Knight and Moon amongst others and Resistance 3 on the PS3. He was also commissioned to create some posters for the Star Wars movies for the Mondo art house and it’s one of these images that’s causing the problem.Click through to see the images.
In a statement on the Gerboxity website, Gearbox Software CEO Randy Pitchford has announced that Aliens: Colonial Marines finally has a global release date. Sadly though, we’ll be waiting a little while longer before we’re able to put a pulse rifle in our hands again.Click here to read more...
Gearbox's Randy Pitchford has spoken out regarding the Wii U's unique capabilities, saying that Nintendo's new console has provided the development team "a lot of cool opportunities", with the Wii U version of Aliens: Colonial Marines apparently shaping up to be "a very unique and compelling experience"Click here to read more...
Randy Pitchford has explained the reasoning behind the delays that have pushed Aliens: Colonial Marines back this year, noting that he's wanted to fulfil the studio's vision for the game over any pressing need to meet deadlines, acknowledging though that there have been inflexible development aims along the way.Click here to read more...
We're big fans of Gearbox's wacky co-operative shooter Borderlands here at Dealspwn. Between the randomly generated weaponry, glowing loot drops, dune-buggies and fantastically named villains, it snagged a respectable 8 from Jon. We've long hoped Gearbox might announce a sequel, but for the past year or so they've been far too busy getting Duke out the door. However, according to a Eurogamer source, Borderlands 2 might be closer than you think.Click here for more
Amidst all the news of the Next Xbox and PS4 launching in the very near future - 2012, if we're to believe the rumors - Gearbox Software co-founder, president and all-round Dealspwn hero, Randy Pitchford, has come out in defense of our current crop of home consoles, stating they're "fortunate" to have lasted so long, and that a new generation would prioritize "technical challenges" over "craft".Click here for more from Randy Pitchford
To say that Gearbox CEO Randy Pitchford is extremely proud of Aliens: Colonial Marines would be an understatement of staggering proportions. Like most red-blooded males, he's a rabid fan of the seminal (and for our money, superior) Sci-Fi epic... and Colonial Marines is nothing less than a full sequel to the film. That's right: Gearbox has collaborated with 20th Century Fox to secure every storyboard, design sketch and discarded screenplay segment to create a genuine part of the Aliens canon. It's a reminder of how important our medium has become, and to demonstrate how thrilled he is about the upcoming shooter, Pitchford excitedly talked us through a level behind the closed doors of a replica drop pod.
Before starting the demo, Pitchford explained that the games industry has been “stealing” from Aliens for dozens of years, and that even he has pinched the best bits of the classic Sci-Fi romp throughout his career at 3D Realms and Gearbox. Half Life's headcrabs are essentially Facehuggers. Countless games use corrupted, cramped industrial environments as settings and chelicerate, animalistic xenomorphs as adversaries. Halo's art style is unashamedly lifted directly from Aliens (which Bungie freely admits), and don't forget that our beloved Sergeant Johnson is a loving ripoff homage to Sergeant Apone. Oh, and one of their achievements is a quote from the film. It's therefore high time that gaming gave something back to the movie that started it all... so Aliens: Colonial Marines is gearing up to give it the direct sequel it deserves.
Gearbox couldn't be more thrilled about the project. And after seeing the demo, neither could we.Click here to continue reading our Colonial Marines preview!
Aliens: Colonial Marines was first announced way back in 2008; but since then we've seen little to nothing from Gearbox Software's ambitious squad-shooter. It had long been feared dead, but at a BAFTA speech early last month, studio head and all-round Dealspwn hero, Randy Pitchford, confirmed it was still alive and very much kicking. And now, thanks to the media deluge that is E3, we've a few brand new screenshots to devour.Click here for more
Almost a week ago, our very own Tom brought us an update that the demo for the long awaited FPS title Duke Nukem Forever was going to be with us very soon. Well Gearbox Software President Randy Pitchford has once again graced YouTube to bring us a message for the members of the First Access Club. Was it going to be a similar affair to the last time he addressed the fans? No, not this time...That's more like it! Click here for more...
This is an odd little story. After Borderlands' massive success forced a certain Wedbush Morgan analyst to eat his poorly-chosen words, we all assumed that Gearbox were well underway on a sequel - and little hints have been cropping up all over the place (including CEO Randy Pitchford mentioning the project by name). However, Pitchford has spoken out to deny that any official development has taken place, and that any plans to make Borderlands 2 are only speculative brainstorming ideas rather than a firm mission statement. Intriguing.Click here to read more...
We love Gearbox CEO Randy Pitchford here at Dealspwn - so much so that he's one of our Gaming Angels of 2010. And why? Because he's never afraid to open his big fat mouth and have a go at anything he doesn't like.
This time, the increasingly-influential exec believes that many publishers are forcing their studios to add inappropriate multiplayer modes to their wares... and that this is completely the wrong way to go about wringing an extra buck from us consumers.Click here for the full quotes and info >>
No one can escape the curse of Duke Nukem Forever and it appears that Gearbox is no exception. Yesterday's cheeky video announcement was certainly hilarious, but the more cynical amongst us have been wondering whether it represents a last-gasp marketing stunt rather than a necessary delay. To allay our fears (and break up the larger pitchfork-wielding mobs), Gearbox boss Randy Pitchford has explained the reasoning behind the deferred release date. Details below.Click here to read more...
Thanks to the latest issue of The Official Xbox Magazine, we have more juicy Duke Nukem Forever news to sink our teeth into. Namely, multiplayer! DNF will feature four multiplayer modes, with up to eight Dukes duking it out in Dukematch and Team Dukematch, or duking for objective-supremacy in Hail to the King. However, the mode that most likely to garner a little attention is Capture the Babe, where you must restrain a manic female with a "reassuring slap".
2010 has brought us our fair share of unforgettable gaming heroes and villains... but the real world has provided us with an even more exciting motley crew. Our industry is dominated by larger than life characters and epic battles of good vs evil; so before this year comes to an end, it's time to take a look at the top ten gaming industry figures. And subject them to judgement.
Angels with dirty faces: Honourable Mentions
It takes a big man to brag about games to the media, but it takes an absolute legend to quietly soldier on with crafting exceptional technology. id Software's omniscient savant has been hard at work creating id Tech 5 and introducing us to the glorious Megapixel... and in his spare time, managed to get it running on an iPhone 4. Just because he was bored. John Carmack is mild-mannered, polite, enthusiastic and a GOD; easily deserving his place on the list.
You don't have to be a slick executive or a multi-millionaire to be a gaming angel. Despite being a hardworking independent developer with another day job, MStar Games' Mike Bergenstjema is always willing to lend a hand and offer advice to other Xbox Live Indie developers as well as stalwartly championing the undersung service at every opportunity. I've received numerous reports of him stepping in and going the extra mile to help games pass peer review and assist with other people's coding problems- which makes him an angel in our book.
It's been a great year for XBLIG- and with developers like Mike on the scene, we've no doubt that 2011 will be an absolute blinder.
Good ol' Gabe was always going to make an appearance. Valve's co-founder may be a cynical emergent tycoon, but he continually demonstrates unique kindness and charm despite constantly missing release dates. Well, nobody's perfect. Hiring loads of aspiring coders and putting them to work demonstrates that he recognises and awards upcoming talent (just look at Turtle Rock)... and he's more than willing to lumber onstage and open up their wares to Sony fans and Macintosh users alike. Nice one Gabe.Read on to discover the archangels... AND THE BIGGEST DEMONS!
If someone had told me last year that in twelve months time I'd be sat in a secret London location, playing Duke Nukem Forever before shaking Randy Pitchford by the hand, giving him a manly hug and chatting to him over a beer about how you bring someone back from the dead, I'd have kicked them for being facetious. The thing is, that's exactly what I got to do last week, when a rowdy bunch of UK journalists, not to mention a small number of fans who'd won competitions or entered prize draws to be there, got to see Duke's return first-hand.
As it turned out, most of the press went in to see the game in the morning sessions, but I was quite glad to be in the slot that Pitchford termed the 'Muggles' Preview' because the anticipation and excitement in the air was palpable. So often at industry events there's a sense of restraint and professional distancing, remaining aloof to enact that most lamentable and fraudulent facade of pseudo-objectivity, and it can make some events seem rather muted. Not this one. Twelve years of anticipation will do that to you.
So how the hell did we get here? Well, helpfully Pitchford treated us to a conversational tale that he must have told several hundred times in the last few months, to sum up a rather personal account of what brought Duke to the doors of Gearbox.
Insomiac's decision to develop a multiplatform title came as a nice surprise to the Microsoft brigade and a disappointment to the hardcore crowd... but as they were keen to point out at the time, they weren't going to abandon their exclusive Sony roots. According to their latest press release, they'll be unveiling a new Playstation 3 project before September 4th, when they'll be showing off a playable demo at Penny Arcade Expo. We reckon there'll be a Gamescom announcement- and will be on the scene to bring you the latest.
“We’re happy to reveal that we’ll be announcing our newest game sometime between now and the Penny-Arcade Expo over Labor Day weekend. We’re really excited to finally reveal this project, and we couldn’t resist being the first to share the news with you.”
So, what do you guys reckon? Resistance 3 would be our current prediction... but if you've got a theory or know something we don't, drop us a line in the comments!
Gearbox head honcho Randy Pitchford has been uncharacteristically quiet of late. We used to rely on the obstinate and ever-entertaining industry figure to deliver frequent controversial tirades or attacks on pundits and developers (even our beloved Valve)... but since releasing The Secret Armory of General Knoxx DLC expansion, Gearbox has fallen off of the radar. Maybe there is rest for the wicked?
The quick succession of DLC followed by a period of worrying silence prompted many to believe that we've seen the last of Gearbox's love for Borderlands support (with them gearing up towards Colonial Marines and the inevitable Borderlands 2), but Pitchford has finally come back to us with solid news of more incoming expansion(s). General Knoxx is squawking again (with "new orders sent from the future", apparently), and in a recent twitter post, Pitchford stated:
“I get a LOT of questions about more DLC for Borderlands. Yes, more is coming! T2 already said so! Let’s talk soon.”
Groovy. Another level cap increase and a new class would be nice. We'll keep you updated by the wire. [via VG247]
Yesterday, hacker Ron Bowes (employed by Skull Security) employed a bespoke crawler application that pulled and collated over 100 million Facebook profiles into a freely available BitTorrent file. Basically, it's everything on Facebook... in one place.
Since this is all technically public domain information (though some people choose to restrict their profiles), this wasn't particularly newsworthy in itself... but it's a lot more interesting to take a look at the people and corporations who downloaded the file. Offices linked to Sega, Disney, Sony, Apple and dozens of other companies have been spotted acquiring the file- which will provide them with a marketing treasure trove (as well as some embarrassing pictures if you haven't been vetting your profile).
Sega announced yesterday that they would me making a foray into the social gaming market... and at the time, I idly joked/theorised that they're working on a Sonic Facebook title. A veritable arsenal of consumer information would make an excellent first step in that direction. [Gizmodo]
Is this a gross invasion of privacy or just a natural evolution of market research? Have your say below!
Ask any gamer who they consider to be gaming's most unpopular and entity and you'll get the same answer. Activision. Their despicable controversial handling of Infinity Ward, Harmonix and many other developers has labelled both the company and CEO as the industry's arch-villain (a role previously enjoyed by EA in years past)... and Bungie's shock partnership announcement seemed to be a deal with the devil.
However, Bungie personnel have spoken out to defend their new distributor.
"We have an awesome deal with those guys. Ultimately, I don't think it's going to matter who helps that game into the hands of gamers, other than we're happy to know Activision's got world-class publishing expertise across multiple platforms and they're going to be a great partner..."
"So we're not too worried about it."- Brian Jarrard, Bungie Community Director