This is the end folks. Rocksteady's last Batman game. As we saw with Warner Montréal's Arkham Origins, you can't just ask another studio to copy the formula and come up with the goods. Wipe away those tears though and step into the world of Batman: Arkham Knight.
This final adventure sees Batman finally playing on home turf in the expansive Gotham City. A dream come true for gamers, but the Scarecrow wants to make it everyone's worst nightmare. He's been cooking up a small ocean of his trademark fear toxin to make a whole city lose its mind and tear itself apart.
Rather politely, because he only really wants to break Batman, he gave the citizens time to evacuate. All that remains on the streets of Gotham is Batman, a few allies, the cops and any surviving members of the Rogues Gallery and their legions of goons. Oh, and some chap called the Arkham Knight who has an army of mercs, hundreds of tanks and a personal burning desire to hunt down the Bat.
While we're sure Batman would be arrogant enough to think he could punch a hole through them all (and to be fair, he might), he's lucky enough for Lucius Fox to have finally entrusted him with the keys to the Batmobile. I've already gone into extensive detail about my opening impressions of the Batmobile in this feature article, but I'll give you a quick updated rundown.Click here to read more...
So, I've just spent my first night tearing around Gotham in the Batmobile. Rocksteady have taken their time recreating one of the most iconic cars of all time and the pressure was certainly on to do it justice as their trilogy of Batman games draws to a close with Arkham Knight. My review is coming later this week, but in many ways, the main question we're asking is, how's the Batmobile? How does it handle? Is it an empowering blast and buckets of fun? Or do the tank-like transformations betray Batman's Legacy? I'll tell you.
From the first time you unleash the Batmobile on the streets of Gotham, there's a volatile burst of aggression that makes it almost intimidating to handle. Steering can be very sensitive, resulting in much more fish-tailing than I'd care to admit. It got to the point where I was getting quite annoyed actually.
That's because I wanted to just dive in and be an expert straight away. But where's the fun or longevity in that? Over the course of the evening, I learned to respect the handling more and apply a little finesse when I only need a slight movement to dodge obstacles or make a slight turn and as a result, the Batmobile's backend isn't quite as slidey as my first few drives.
There's a more irritating issue that's taking me longer to get used to though and that's the controller layout. When controlling cars in games today, it's widely acknowledged that if accelerate is assigned to the R2 trigger, braking will be over on L2. Nope, braking is on Square. L2 is actually the transform button for the Batmobile's Battle Mode tank (more on that later).Click here to read more...
Don't take that title as a slur on Rocksteady's excellent work on the Arkham series of Batman games, or as an ill-judged prediction that Arkham Knight is going to be anything other than brilliant. Far from it. Batman: Arkham Knight could be the crowning achievement of the trilogy, the realisation of years of hard work and the culmination of efforts and ideas that were finally allowed to exist as gaming hardware caught up to Rocksteady's lofty ambitions.
So why so keen to see them let the Dark Knight go after June 23rd (well, after the inevitable expansion packs at least)? Rocksteady have proved themselves to be an excellent studio and it would be cruel to tie them to making one franchise over and over again. Let's see them and Batman go out on a high, before ideas become stale and before the studio becomes fatigued trying to come up with fresh ideas in order to better their own impossibly high bench marks. They've been working on Arkham games nonstop since 2007!
Rocksteady have earned enormous respect with the way they've handled the Batman brand and it's been great to see them not rushed into annualising the series for a quick buck regardless of quality (hello, Assassin's Creed). So as much as each delay for Arkham Knight has hurt, we've known that it's been for the best as it was with their delays on the first game.Click here to read more...
Batman: Arkham Knight has suffered yet another delay. Instead of releasing June 6th, you'll now have to wait until June 23rd. It's not the longest of delays (Uncharted 4 has hurt us the most in recent weeks) and we're glad that Rocksteady is waiting until they decide the game is ready if we're honest.
Arkham Knight is looking fantastic so far and Warner Bros has released a new trailer called 'Officer Down' to ensure our appetite doesn't diminish while we wait. Enjoy the video below to see a fresh seven minutes of gameplay. After that, take a look at our hot pre-order offers, where you can reserve a PS4 or XO copy from as little as £37.99.Click here to read more...
There are a number of reasons to get a current/new-gen console right now. Destiny is almost here, The Master Chief Collection is just over the horizon, and there is a now a decent backlog of launch titles to pick through. The thing is, as good as all as those games may be I haven’t had the feeling of “OH DEAR GOD I NEED IT RIGHT NOW” like I have done in previous generations. At this year’s Gamescom that all changed, and it’s all down to the hands-on session I had with Arkham Knight.
Actually, I’ll be most specific – it was the Batmobile.
I was given the opportunity to sit down with a small section that take place near the start, as Batman is sent into the ACE Chemicals Plant to rescue some hostages and see who’s up to no good. Unfortunately this meant I didn’t get a sense of how big the city of Gotham is this time around – one of my biggest queries about the game – but I did get to see how the Batmobile can be an asset to the Caped Crusader when face to face with the bad guys. The short of it is that’s incredibly satisfying, but I’m guessing you more want details so let me tell you story all about how Batman & the Batmobile kicked some ass.Click here to read more...
Brendan reckons that there's plenty to keep us occupied this year, but the new console generation is set to kick off in the third week of February 2015. An indiscreet Microsoft store listing seems to have outed Rocksteady's Batman: Arkham Knight's release date as February 24th, putting it straight up against The Witcher 3: Wild Hunt.
As massive third-party sequels that promise to be true 'next-gen' games as opposed to scalable cross-gen ports, both of these titles represent the true end of the last generation and beginning of the new one in gaming terms. For now, finish your backlog and prepare your wallets. 2015 is going to be utterly insane before we've even made it to Spring.
Batman vs Geralt. Who's your money on? Personally, I foresee a sizeable financial dent and a mysterious week-long illness in my future. February is flu season after all...
The signs were all there. A trailer lacking release date info. LEGO Batman 3 being confirmed for the same month. We should have seen it coming -- we did see it coming -- but just couldn't bring ourselves to believe it.
Gosh, wasn't that dramatic? Long story short, we've lost yet another next-gen Christmas game as Batman: Arkham Knight slips through our eager fingers from October into "2015."Click here to read more...
Whereas most publishers are hedging their bets with cross-gen games, Rocksteady are developing Batman: Arkham Knight specifically for PC, PS4 and Xbox One.
The results being no less than jaw-dropping (so long as this new 'gameplay' trailer is actually representative as opposed to a massively airbrushed lie). It does look to be in-engine, which is immensely pleasing.
Nevertheless, the new video also serves to remind us of the premise -- Scarecrow's return to Gotham -- while reacquainting us with The Arkham Knight himself. Has Batman met his match?Click here to read more...
When Rocksteady revealed their next-gen Batman sequel, many of us assumed that "Arkham Knight" referred to the Caped Crusader himself. Right?.
Well, wrong, actually. Rocksteady are introducing a brand new character -- The Arkham Knight -- who'll antagonise Batman and become part of the wider continuity after the credits roll.Click here to read more...
WB Games Montreal did a reasonable if underwhelming job with Batman: Arkham Origins, but we all knew that original masterminds Rocksteady Studios had to be working on a tasty new project for next-gen systems.
An exciting prospect... which has been blown wide open thanks to an indiscreet product listing from GAME, followed by a Game Informer cover story. Batman: Arkham Knight is set to release on PC, PS4 and Xbox One later this year, providing the "explosive finale" to the Arkham series alongside the opportunity to finally get behind the wheel of the Batmobile.
UPDATE: Enjoy the announcement trailer!Click here to read more...
Thanks to realmadridb @ HUKD!
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