Always fancied giving The Cave a go? Well, with 75% off today, this is one of the best prices we've ever seen.
Ron Gilbert's title is a 2D platforming puzzler featuring multiple characters, with unique abilities. The motives behind each character provide an interesting backdrop for a story too. Oh and 'the cave' is a talking character. Yeah, it gets weird.
Thanks to Turret.
I'm amazed at how quickly Ron Gilbert's latest game is falling in price - six months and already just shy of £3. This adventure/platforming oddity (from the minds behind Monkey Island) is funny and cerebral, but a huge amount of repetition and padding is built directly into the experience. For the price, it's difficult to care. UPDATE: Credit to greysquaill at HotUKDeals, who found this before we did.
You can knock off a little extra with the "elder-geek.com" voucher code.
Year of Release: 1992
Original Platform(s) of Release: PC (DOS)
Due to the Easter bank holiday – and me contracting this national lurgy that’s going round – you may have noticed last week I was usurped from regular BFTP article by the loveable trio of Matt, Jon and Carl. Given Disney’s decision to close LucasArts, they mused on their favourite LucasArts games of years gone by. Luckily I’m here this week to show them all how wrong they were. In fairness to Jon, he gave this game an honourable mention, but I’m here to give it its very own BFTP, and that game is the hilarious Day of the Tentacle.
DOTT was released in 1993 as a sequel to the 1987 Commodore 64 game Maniac Mansion – which saw you play as Dave Miller in an attempt to rescue your girlfriend from the clutches of an evil scientist with the help of your friends. In that game you could select 2 friends to join you from a group of 6 – Scooby Doo style. In DOTT, you play as one of those friends – Bernard Bernouilli – but this time your 2 companions are fixed for the entire adventure, and comprise of a slightly disturbed medical student called Laverne and wannabe rocker Hoagie.
The game starts with us discovering that chemical waste is spewing from Dr Ed’s laboratory. This waste cause Purple Tentacle (One of the two tentacles created as experiments in the original game) to grow a pair of arms, and have a heightened intelligence. So naturally he now has dreams of world domination – we’ve all been there. His kinder-natured counterpart – Green Tentacle – fears what Purple might do, so enlists the help of Bernard and his friends to stop him. When they arrive, the plan of action is to time travel to the previous day (using Dr Ed’s latest time travelling machine that uses a crystal and three suspect looking porta-loos) and turn off the chemical waste before Purple got infected – hence preventing any possible world domination.Click here to read more...
It looks like £4.99 is the official deal price for the Cave, but Green Man Gaming's latest voucher code will let you save an extra quid on this recently-released game. Less than a fiver is a great price for this adventure/platforming oddity (from the minds behind Monkey Island) - it's funny and cerebral, but a huge amount of repetition and padding is built directly into the experience.
Deal expires this afternoon. Thanks to ILovelizlemon (we do to, by the way) and maddog at HotUKDeals.
While console gamers will be looking at double this price for Double Fine's latest adventure, we're seeing tempting discounts already on the PC. Ron Gilbert's title is a 2D platforming puzzler featuring multiple characters, with unique abilities. The motives behind each character provide an interesting backdrop for a story too. Oh and 'the cave' is a talking character. Yeah, it gets weird.
Thanks to ettienem1001 at HotUkDeals.
Last week saw the release of The Cave, the long-awaited platforming-adventure title from Double Fine and genre pioneer Ron Gilbert. We posted our written appraisal earlier this week, and we've got a snippet of our 7/10 review below:
Overall it never really manages to truly stand out in regards to gameplay, but its accessibility to control and its cast of colourful if morally-questionable characters make it an entertaining journey. Its co-op functionality may be somewhat less than desirable, but overall fans of Gilbert’s work should find it an enjoyable underground jaunt, be it on their own or with a friend.
If you're still on the fence as to whether to give it a go, hopefully our latest video review should help you decide. See The Cave in action after the jump.Click here to read more...
Platform: PC | PSN | XBLA | Wii U
Developer: Double Fine
While Double Fine continue to beaver away at their Kickstarted adventure game, another project of theirs has finally come to fruition in the form of The Cave - the brainchild of industry legend Ron Gilbert (of Manic Mansion and Monkey Island fame). With the resurgence of the adventure game genre, the thought of one of its pioneers once again making a foray into creating puzzles had us rather giddy with excitement, and now the wait is over with the end result landing on all current gen machines. So, what exactly is The Cave all about? The game follows the trials of seven people who are not only trying to find what their heart desires, but to find out who they truly are. Their journey leads them to outside of the titular Cave – a place of personal trial and reflection that turns out to be a sentient being, acting as a narrator while the action unfolds.
At its core, the game plays as a platforming title with a slight adventure game twist, with items to be found and used in the puzzles players will encounter. Those of you who have played indie darling Limbo will be right at home here as it acts in a similar manner – the controlled character can push and pull certain objects to reach new areas and can only pick up one item at a time. However, unlike Limbo here in The Cave players have three characters under their control, the choice of which is completely down to them, and each having their own special ability to tackle the puzzles that lie ahead. For instance, the Time Traveller has the ability to phase ahead of a barrier, the Knight can shield himself from harm, and the Adventurer can use her whip to access new areas. Each ability is essential to the personal trial for that character, but they can be also be used to approach the general puzzles in various ways (although some are more useful than others in this respect.) There are no must-have characters to use either as any combination of the seven available can go through and experience The Cave – it’s completely down to you who you wish to take.Click here to read more...
We're back with our second episode of Opening Scenes, a series of videos that provides an unedited look at the gameplay from the latest games. Today we take a look at the first 20 minutes from The Cave - the platform adventure title from the minds at Double Fine Productions and industry legend Ron Gilbert.Hit the jump to see the video...
SEGA has announced that adventure-platformer hybrid The Cave will release on January 23rd (next Wednesday), gracing Steam and the European PlayStation Network for £9.99. It will launch simultaneously on XBLA, costing 1200 Microsoft Points.
The Wii U version hasn't been dated, though details will be forthcoming "soon."
Ron Gilbert and Double Fine have collaborated on a very quirky affair that compliments traditional logic-based adventuring with plenty of platforming, dark storylines and seven unique playable characters with different storylines to experience during multiple playthroughs. You can read our The Cave hands-on preview and Ron Gilbert interview for more details.
Ron Gilbert is a developer who needs no introduction.
So, The Cave, then. Gilbert's latest project fuses traditional adventure gaming with platforming elements, throwing players into a bizarre journey through a loquacious subterranean labyrinth. Dark secrets will be revealed. Brainteasing puzzles will be solved. Carnivals will be set on fire in fits of jealous pique.
We'd urge you to read our hands-on preview for a detailed overview of The Cave, before reading on for our chat with one of adventure gaming's most respected founding fathers. We'll discuss how The Cave came about, how adventure games have been faring this generation and ask the legendary designer what game he's most proud of.
Jonathan Lester (Dealspwn): You've mentioned that the concept for The Cave has been knocking about since since before Maniac Mansion. What's the story there? How has The Cave gone from an idea into a full game?
Ron Gilbert: When I originally had the idea, it was about three characters who went into a sentient talking cave. And it really wasn't an adventure game back then, it was a straight kinda puzzle game – a little more like Limbo was – where you'd be solving these odd logic and environmental puzzles, but there really wasn't a story to it. It was basically just a nugget of an idea.
Click here to read more...
Platforms: PC, PSN, Wii U & XBLA
Developer: Ron Gilbert & Double Fine
When the creator of Monkey Island teams up with Double Fine, the result is a talking cave.
Ron Gilbert's latest game lets us assemble a team of three reprobates from a selection of seven, each of whom has a unique ability and a seriously dark past. Perhaps you'll choose the time traveller on a mission to prevent a future disaster, the heartbroken hillbilly, a chivalrous knight or the cute-yet-twisted twins, who just want to play (honest). Your characters assembled, you'll embark into the eponymous cavern: who is wry narrator, friend, mysterious antagonist and enormous sprawling environment all in one. By replicating key moments of their past - and future - The Cave will reveal who they really are... and what horrible secrets they possess.
It probably won't surprise you to learn that The Cave is an adventure game, considering its pedigree, but you probably wouldn't know it from the screenshots. Indeed, Gilbert feels that the genre is due a serious overhaul.
Click here to read more...
Tim Schafer has spoken out about the dangers possibly facing publishers in the near future, suggesting that we're going to see "a lot of migration from developers" as they look towards more open environments that offer greater flexibility.Click here to read more...
Ron Gilbert dropped another load of concept art for some new playable characters that'll be appearing in his upcoming Double Fine project. You can check out larger images of the adventurer, the scientist, and the knight over on Gilbert's blog.
Just what is Ron Gilbert cooking up over at Double Fine? Well, we don't know. Not yet. But Gilbert's gone and dropped another artwork tidbit over on his Grumpy Gamer personal blog. The two characters presented - the monk and the hillbilly - fit together to make a curious tableau. What does this mean? What do we read into this convergence of a wise man and an idiot? What's the hillbilly staring at? Is it food? Can we have some?
Hopefully all questions will be answered at this year's E3.
Veteran adventure game designer (and architect behind the Deathspank series) Ron Gilbert has shown off some new concept art for his collaboration with Tim Schafer's Double Fine studios. Apparently the idea for the project predates Maniac Mansion and Monkey Island - and it's a "game that needed to be made." [Grumpy Gamer]
The two artworks apparently portray player characters, though that's literally all we know at this stage. We'll keep an eye on the collaboration as it develops.Click here to read more...
Monty Python’s ‘Ministry of Silly Games’ Coming To Facebook
A few weeks ago we reported that casual games outfit Zattikka had acquired the license to make games based on the British comedic troupe. Well it appears more details have emerged online with the project being titled Monty Python’s Ministry of Silly Games and will consist of varying mini-games in an RPG-style environment. You’ll be able to relive some of the iconic moments in the Python back catalogue and it will even feature Terry Gilliam’s artistic styling for added authenticity.
While the return of Ron Gilbert’s gaming-making ways with DeathSpank was an enjoyable enough affair, Mr Gilbert recently told Wired that he wishes that the combat had been more of a puzzle-solving experience than the hack & slash that it was, citing Dragon Age: Origins as an example of what he wished it could have been like.
It shouldn’t be about beating your head against it. It should be about assessing the situation — asking, ‘what tools do I have?’ You might say, ‘Hey, I can crowd-control people or maybe for this particular thing I need to get some ice-resistant armor.’
I really like the intellectual component to the combat in Dragon Age… The RPG stuff fits a little more with the adventure game, puzzle-solving pieces of the game. Not in its turn-based nature. More of the intellectual element.
You see a little bit of that intellectual component come out in the game, but not a lot. I would probably have spent a lot more time making that stuff come out a little better.
While Matt’s review did suggest the combat was repetitive after a while, whether it would have been a more enjoyable experience mixing up the combat is up for debate. Do you agree with Ron’s assessment of his own work and feel it could have done with a bit more thought in the combat system? Perhaps you think it was just fine and dandy as it was hacking away at your foes? Share your thoughts in the comments below! [VG247]
Hot on the heels of the success of Assassin’s Creed: Brotherhood it appears Ubisoft are already cooking up ideas for the next instalment. Users over at NeoGAF have discovered an online survey asking participants what features they would like in the next entry in the series. The suggestions range from an enhanced Eagle Vision, the ability to craft items, the option of keeping the story with Ezio or moving it along to a new timeframe, and upgraded multiplayer features including a deeper online experience.
Of course, there’s a chance none of these will end up in the next game, and it’s not even stated if it will be Assassin’s Creed 3 or another ‘spin-off’, but it’s an interesting look at what we might be getting the next time we’re leaping across rooftops. [1UP]