The Witcher 2 is back down to £2.99 on Steam, which is the cheapest you'll find this momentous RPG anywhere. The first game is available for £1.39 as well, so now's the perfect time to catch up ahead of the long-awaited sequel in February.
Thanks ferreirm @ HotUkDeals!
Wasteland 2 is fantastic by all accounts, so long as you love your faithful old-school RPGs. CDKeys' outrageously cheap £9.95 price is therefore extremely tempting.
You can get the extra discount by 'liking' the Facebook page and using the voucher. Thanks to MaysUK @ HUKD!
Child Of Light is halfway between a fairytale poem, inquisitive platformer and turn-based JRPG; and is absolutely a game to be reckoned with. Though a digital download, many retailers are getting in on the action selling a deluxe edition, which contains a code alongside some merch. We've seen the digital version cheaper, but Amazon's £10.66 price is one of the most competitive ever run for the Deluxe Edition.
In case you were wondering, you get both the PS3 and PS4 versions. Thanks to M3NDEREZ @ HUKD!
Wasteland 2 | CDKeys | £13.99
Wasteland 2 is fantastic by all accounts, so long as you love your faithful old-school RPGs (which we adore to a man), so this £13.99 price has to be worth checking out. Thanks to BattleMoose87 @ HUKD!
You can get an extra discount by 'liking' the Facebook page and using the voucher.
Guild Wars 2 is FREE this week, and so, after a year of constant nagging, Jon and Carl finally managed to persuade me to set aside my MMO reservations once again and leap into the fray.
Everything was going swimmingly, public events were popping up all over the place, much to my delight, and after almost falling to my death, we had a nice little dance party.
And then someone suggested we go fight a massive fire elemental.
Who do I want to be?
It's the question that plagued me at the start of every Infinity Engine RPG -- the plethora of choices, the breadth of meaningful combinations, I found them to be paralysing in some ways, often stuck for well over an hour in indecision. Of course, back in those days, the game usually came with an instruction manual of such thickness that the Bible might have seemed a pamphlet next to it, a manual that made for the best toilet reading ever. So I'd go off and to my business, catch up on some lore, immerse myself within the game world, and attempt to make a decision from a position of greater understanding.
So it is that I found myself spending an inordinate amount of time reading every bit of character description for the Pillars of Eternity Backer Beta, swotting up on the little twists that Obsidian have made to the more traditional classes, and deliberating over the geographical history of my character -- a feature that makes no real difference in the game itself on a mechanical level, but simply further envelopes you in the game's lore.
It was far too difficult. In the end I went for a Fire Godlike Cipher because he looked utterly badass, and because the psionic class is one of the most unconventional I've seen in some time. Typical.
To have spent so much time (none of it felt even remotely wasted) building a character for a slice of standalone gameplay with a party of template strangers and a bunch of powers and abilities that I didn't choose might seem odd, but actually I feel the Backer Beta has been somewhat perfectly balanced. That mix of the familiar and the utterly new, plonking you down in the game world without a lick of context, was probably the only way Obsidian could have made a working beta that manages to show off a great deal of the character of this game without spoiling things too much. Dyrford is a sleepy little village that's home to a fair bit of ruckus of late, and although there's nothing here affiliated with the main story in the game whatsoever, the settlement does a nice job of introducing quest types, gleefully throwing you into the middle of disagreements and disappearances and danger.Click here to read more...
Star Wars: Knights of the Old Republic | £1.74 (RRP: £6.99) | GMG
KOTOR is one of the all-time great Star Wars games, but that's arguably selling short one of the all-time great Sci-Fi RPGs. BioWare were the original Jedi Masters of storytelling, encapsulated here with timeless characters and a great if slightly obvious twist. Either way, if all your pals are playing Destiny, £1.74 will buy you great virtual new ones. Thanks to jaystan @ HUKD!
GAME have dropped their price for Skyrim: Legendary Edition on console down to £13.99 for today only. The PC crowd will be giggling with glee at the game having been half this price recently for them, but if you're a console gamer, this is a cracking deal that'll save you a couple of quid or so. Already a leviathan of a game, the Skyrim: Legendary Edition also bundles in the Dawnguard, Hearthfire, and Dragonborn DLC.
We'd recommend the X360 version over the PS3 for stability reasons.
Thanks to Bure11 at HotUKDeals.
We left our fiery Godlike, Garion, and his merry band of personality-less beta backer templates poised on a knife edge last time. Would we admit that we'd allowed the baby murderer to escape, or would we attempt to lie and sow misinformation amongst Medreth and his goons?
To be honest, it all seemed like the perfect setup for a bit of amateurish combat. Only here's the thing... I got slaughtered within 30 seconds the first time wrong.
Thankfully, I'd also forgotten to hit the record button so the scenes of my extreme failure are lost lost. But the point is that modern games and mouse-spamming hack'n'slash titles have made me soft. Diablo III is a perfect example: it's a game you can play incredibly drunk. Or sleepy. Or while doing two other things simultaneously. Pillars of Eternity, like the Infinity Engine games before it, demands one's full attention. And then laughs at you by overruning you with combat boars.
BUT I HAVE FIREBALLS, WILD PIGGEHS! HOW YOU LIKE ME NOW?!
Ahem.Click here to read more...
Some pretty grim things have been going on the Dyrwood. A betrothed noblewoman passing through the village on the way to the altar has gone missing. There's a orlan woman holed up in the pub who's apparently guilty of murdering a bunch of babies. Soldiers are clashing with townsfolk and an all out class war is brewing in the streets and in downed flagons of ale.
Oh, and if that wasn't enough, the place is surrounded by bandits and brigands and ogres and a dragon who's gone and burned the face off of the potions merchant.
Into the thick of this omnishambles we stride -- a fiery, horn-topped Godlike Cipher, and a band of nondescript party members -- determined to fix things. I like to try and be honest, I'm a bit of a smartypants at times, and I do like a clever quip here and there. One of the best things about the early parts of the beta, and the conversation options is that you can construct your character's personality through interaction. Will you be reasonable or quick to temper? A cruel mercenary or an honest hero with genuine good will? You can turn off all of the character highlights if you want to make decisions based simply on the writing and the lines of dialogue, and you can choose to have the options unavailable to your particular character build vanish so you don't know what you're missing.
It all depends what sort of role-playing experience you want to have.
Apparently mine involves terribly accented voices performed by yours truly. Pressures of the "record" button and all that jazz. In any case, here's a little walkthrough of what to expect in the first half hour of the Pillars of Eternity backer beta.
I spend an inordinate amount of time creating characters for RPGs. For my first runthrough of any game where you can stamp your personality on proceedings, I always like to play naturally, making decisions that I would make, immersing myself in roles close to my heart depending on whatever I'm feeling at that time. I tend towards offensively capable builds, mixing melee stylings with a bit of magic wherever possible.
I pore over stats and attribute screens, deliberating over single points, trying to give myself wiggle room as a conversationalist. Lockpicking and trap setting nearly always come in second to having the gift of the gab. Talking my way into and out of situations has always been something I've revelled in here in the real world, small wonder that I like my avatars to be able to do the same.
Thankfully, Pillars of Eternity is stuffed with options when it comes to character creation, if the beta is anything to go by. Choosing between the two sexes is straightforward enough, but then there are six races, each with a few sub-races from which to choose too, then you need to choose between the eleven classes on offer, knowing that all of them are relatively flexible when it comes to the next stage: Attributes. The beta dishes out plenty of points, and there's no wrong way to build a character, but that almost makes it worse. The paralysis of choice and all that.
What I love already about Pillars is that there are options here in character creation that barely have any mechanical impact whatsoever, things like determining your cultural background and your place in the world. Chatting with Josh Sawyer, the game's Project Lead, a few weeks ago, it became clear that these sections are almost entirely included to give players a chance to role play in a deeper fashion, fleshing out the backstories and origins of their characters, and creating a deeper, richer narrative that really roots characters in the lore of the game and the world that Obsidian have created.Have an in-depth gander at character creation in Pillars of Eternity >>
The Witcher 2 is back down under £3 on Steam, and you can pick up the first game for £1.39 as well. One of the finest RPG series to emerge in recent years, if you haven't played them yet, I can assure you that they're probably better than most of the games in your Steam summer backlog.
Thanks ferreirm at HotUkDeals.
Is nothing Sacre...
Nope, can't do it. This is no laughing matter. Deep Silver have dredged up the bones and bits of the Sacred IP, chucked most of them out, and used the remaining pieces to assemble a game bereft of any particularly worthwhile. Sacred 3 bears the Sacred name, but it's something of a shell of a game rather than the open-world, loot-stuffed romp to which fans might be accustomed.
Gone are the expansive environments of previous, "proper" Sacred games. Indeed, Sacred 3 has more in common with Sacred Citadel than its numbered predecessor. Except it's not a side-scrolling beat 'em up designed for couch co-op -- it looks like a top-down, Sacred-esque RPG.
But it isn't.Click here to read more...
I love the old Infinity Engine RPGs, and I'm not alone. Jon often makes the point that the stories modern games tell seem to have suffered as a result of having so many more advanced tools (particularly when we start bandying around the word "cinematic"), and that there's something to be said for text-heavy adventures and RPGs making the very most of their limited options. The writing had to be spot on, the world building exceptionally well researched, everything providing the optimal framing for whatever adventure was to be had.
Games couldn't rely on polish and looks to get by as they can now, they actually had to be good. And we were spoilt rotten with games of exceptional quality.
Pillars of Eternity wants to tap into all of that, reviving that old-school spirit, but upgrading and updating a few of the more clunky mechanisms that have grown rusty over the years, and the team at Obsidian look to be right on track. We've already sent the half-hour gameplay presentation we checked out a couple of weeks back, but we also got the opportunity to put a bunch of further questions to project director Josh Sawyer, and he waxed lyrical regarding classes, romance, and one of the game's best Easter eggs.Click here to read more...
Lords of the Fallen is looking like Dark Souls crossed with The Witcher. And that's fine.
When you first pick up the controller and start playing Lords of the Fallen, it becomes readily apparent that From Software's opus has been an enormous influence on this game. The controller setup is almost identical, the challenging philosophy behind the action is clearly evident, as is the commitment to visually interesting spaces, vistas, and enemies. Oh, and let us not forget the enormous, hard-as-nails bosses.
But what's clear is that Tomasz Gop , Deck13 and CI Games have little interest in making Lords of the Fallen a measuring rod and an exercise in frustration. Combat is very much predicated on the weight of your weapon and the heft of your armour, but there's a greater distinction here in terms of playstyles than might be found in LotF's inspirational genre predecessor. Lords is never going to handle like a Platinum game might, but there's a pleasing fluidity to the action when you're wielding lighter weapons such as daggers, and a satisfying brutality to larger two-handed weapons. Timing is of course absolutely key when chucking around war hammers and the like, whereas using your agility to dance out of harm's way and then back in to deliver strikes and flurries is paramount when taking a lighter approach.
Equipping a set of claws that makes central character Harkyn look like a medieval Wolverine allows for a sort of jump thrust that I'm pretty sure is pulled straight out of Brad Pitt's arsenal in Troy.
There seems to be a little more wiggle room in terms of setting up your character and doing things your own way, and that extends to the classes. You can choose between cleric, rogue or warrior at the start, but as far as I could tell, that only really affects your magical capabilities. There are bits and pieces of armour or weaponry labelled in a manner that might suggest class-specification, but these are simply suggestions. If you want your cleric romping about with an enormous axe and heavy armour, you absolutely can. And I do so love an RPG where I can mix and match.Click here to read more...
The Elder Scrolls seems like an opportunity missed to me. It's a game that needs to be weighed and measured on its own merits, but that's tricky when it's trying so hard to please two separate groups of people in MMO lovers and traditional Elder Scrolls fans.
Yes, there's a subscription, but you get the first month free, and if you've been curious thus far, Base are selling the game (complete with the Explorer's Pack pre-order DLC) for under a tenner. You might have to wait a couple of days for delivery, Base are not the most dependable in that regard, but it's a much better price than the absurdly inflated RRP.
Nice spot, oUkTuRkEyIII.
We're seeing a fair few nostalgia trips these days, blending old-school sensibilities with updated systems -- distilling the elements that made classics like Baldur's Gate and Fallout and Elite so utterly brilliant and updating everything to provide a smoother experience that feeds our rose-tinted desires and removes any clunkiness or mechanical cobwebs.
Nostalgia is a powerful thing indeed, and it carried Pillars of Eternity (just called Project Eternity back then) to the top of Kickstarter's funded list, giving Obsidian Entertainment the chance to pay homage to the Infinity Engine games that put so many of its employees on the map.
Last week, we got the chance to check out the game and chat to project lead Josh Sawyer, who delivered a half-hour presentation bringing us up to speed on where development currently sits. There'll be a preview coming shortly, but here's the presentation in full for now. Apologies for the awful visuals (had a slight tech fail on the day).
Unrest is a game all about talking to people. There's little by way of direct violence in this indie RPG adventure title from Pyrodactyl Games, instead the emphasis here is fixed firmly on the notion of playing a role, wrapping yourself up in a character and then making some rather weighty decisions.
This is absolutely my jam.
The scene is set in the city of Bhimra, with the game taking its cues from a fictionalised, fantastical vision of ancient India. The years have not been kind to Bhimra and its population, and interminable famine, drought, and burgeoning slums have brought the city to the brink of utter collapse. An uneasy treaty with a neighbouring Naga empire, whose citizens are a giant race of snake people, would seem to be the answer, but in exchange for provisions and welfare, the Naga are looking for jobs for their skilled workers. Unlike Bhimra's caste system, the Naga empire allows for greater social mobility, but even so, there are only so many opportunities to go around.
That doesn't sit too well with certain pockets of Bhimra's society, however, particularly out in the slums where an influx of immigrants would seem to be the absolute last thing their city should be undertaking in a time of famine and strife. Riots start kicking off, and a royal visit to the areas of deprivation, designed to illustrate the benefits of the treaty with the Naga empire, goes horribly awry. Everything goes downhill rather quickly after that and you the player, are in charge of determining a future path for Bhimra across eight chapters and five different playable characters of varying standings and affiliations.Click here to read more...
Unrest is a conversation-heavy RPG, in which the responses you give to people and the choices you make are at the heart of things. The stage is set in a fantastical vision of ancient India, and instead of dealing in combat and inventory management, the game impresses on the player the importance of playing a role -- choosing to align its focus on characters who might find themselves overlooked in other games, and whose fates are predetermined thanks to a caste system.
Instead of an epic narrative involving gods and demons, Pyrodactyl Games’ have chosen to narrow their focus for the game down onto the civil unrest in one city, and the impact of a treaty to be signed between two factions rife with distrust for one another.
We've gone and captured the first 15-20 minutes of the game, without commentary, for you to check out. There'll be a review later on today.