Platforms: PC | PS3 | Xbox 360 (reviewed)
Developers: Saber Interactive
Publishers: Namco Bandai
Ah, the gravity gun. The term almost makes you grin, etched as it is into the memory banks thanks to Half-Life 2's brilliant Ravenholm level. It's impossible not to feel a certain swell of optimism about a game that's looking to occasionally, and quite literally, flip things upside down, exploiting and manipulating the forces that keep us rooted to the spot, and bending familiar physics for a somewhat diverse gameplay palette.
In short, we tend to get a bit excited whenever the words "gravity gun" are mentioned. The phrase readies us for fun.
Namco Bandai proudly announced that their gravity-warping shooter - Inversion - took its cues from Gears of War throughout the game's development period, holding up Inception as another (rather misleading) basis for comparison too. The former's influence is clear to see: Inversion is a weighty third-person shooter; it offers a range of modes including SP, co-op, MP, and a horde mode of sorts; the main antagonists - the Lutadore - can look and sound a little too much like another aggressive alien race beginning with L; it's a game that has more testosterone than a protein shake that's been stirred with a sweaty jockstrap.Click here to read more...
After being delayed no less than three times over the last year, gravity-bending shooter Inversion was set back yet again. Namco Bandai now reckons that Inversion will hit European shelves on Friday July 13th. Unlucky for some.
Platforms: PC | PS3 | Xbox 360 (version tested)
Developer: Saber Interactive
Publisher: Namco Bandai
The fact that an achievement has popped up saying "Dudebro!" is warning enough, but Inversion sets out its bromantic stall fairly on. Davis Russell and his trigger happy crime-fighting partner Leo don't quite go so far as playing air guitars or chest-bumping like Salem and Rios in Army of Two, but at least the latter game knew it was big, dumb, frat fun.
Inversion's biggest test of all might come in the form of just how seriously it ends up taking itself.
The story, of course, pulls all of the emotional strings you'd expect a Gears of War clone to pull. Good cop Davis has a wife and daughter, much to the macho mirth of Leo, but when a slavering mob of dimension-jumping fiends known as the Lutadore invade Earth and start enslaving everyone, his wife bites the bullet and his daughter has vanished. With his city in ruins, interred into a labour camp by his alien oppressors, there's only one thing Davis has left to fight for - the chance that his daughter might still be alive.
Beyond that, it's difficult to describe Davis as anything more than your run-of-the-mill, nondescript, macho thirtysomething, with brown hair, and some grizzled stubble, though having not seen the story fully unfold, there are still room for surprises.
Inversion's big hook, of course, is its Gravlink, the Lutadore device that Davis and Leo manage to pilfer on their way out of the prison camp. When set to blue, you can fire it at objects and enemies to fling them into the air, with an added bonus being that floating debris can be used, much like in Half-Life 2, as projectiles to throw at your foes. When the Gravlink is switched to its red setting, you can crush enemies to the ground, rendering them incapacitated for a moment, and unable to move.Click here to read more...
Platforms: PC | PS3 | Xbox 360 (version tested)
Developer: Saber Interactive
Publisher: Namco Bandai
There's a moment, playing through the Inversion multiplayer preview build with eleven other journalists with itchy triggers, when Saber's latest game has me in the palm of its hand. Bullets are flying everywhere, zipping past my cover-hugging stubble-merchant from the floor, the walls and ceiling. Eight of us have stumbled upon one another and are locked in mortal combat in a room where gravity seems to have lost all sense of itself. Flashing pulses of anti-gravity spit across the screen. One player has been crushed to the floor by a red beam from a well-aimed Gravlink; another is floating helplessly in mid-air.
It's just a shame that, for the two 15-minute matches we get to play, such moments are few and far between.
Part of it has to do with the size of the maps. For a free-for-all multiplayer match, there's simply too much sprawl. Although having created the Gravlink in an attempt to be progressive, the dynamics of Inversion's gameplay are best suited to old-school, relatively small arenas. The reason for this is simple: you can walk on the walls and ceiling.Click here to read more...
Namco Bandai and Saber Interactive have announced that Inversion, their gravity-bending third person shooter, has been delayed once again in order to ensure that it's as polished as possible. Considering the glutted nature of the genre, a few more weeks of development probably couldn't hurt.
"The extra development time for Inversion affords the team the opportunity to create an enjoyable and engaging third-person shooter experience with a comprehensive multiplayer component, including extensive competitive and co-operative modes." - Saber Interactive
Inversion will now release on 8th June in Europe, for PS3 and Xbox 360. We've got an Inversion hands-on preview to tide you over in the meantime.
Namco Bandai have issued some new multiplayer screenshots to illustrate how Inversion plans to revolutionise traditional third-person multiplayer when it launches next month. Namely: by allowing players to walk on multiple planes and manipulate gravity to their whim. We're still not sure whether Inversion is set to be a truly innovative or 'just another' shooter - but we've got the screenshots below so you can make up your own minds.Click here to read more...
It's about a month until Inversion hits shop shelves across the country and if you want to ensure that your copy lands on your front doorstep on its release day, then you should pre-order either the PS3 or Xbox 360 version from Cool Shop UK for £35.98, which'll make you a saving of almost £2 on the next best offers out there. Not only do you get some very big guns to play with in this one, you'll also get to blow holes in the environment and manipulate gravity to suit your needs.
This one's really just for Halo connoisseurs and those out there who were maybe a little too young to appreciate the brilliance of the original game the first time around, seeing as you'll be running around the same campaign shooting the same hostile aliens. However, this time around the game supports online co-op and there are plenty of addictive multiplayer modes to take part in. Simply Games are parting with copies of the game for £24.85, which'll make you a saving of almost £3 on the next best offers out there. Thanks to OldEnglish @ HUKD.
Namco Bandai aren't pulling any punches to make sure that Inversion enters the public consciousness as a major Triple-A contender, and the latest trailer suggests that Saber Interactive's Inception-esque shooter will feature plenty of gravity-warping shenanigans that lift it, kicking and flailing, above the usual run-of-the-mill third person action fare.
You can check out our hands-on preview for more info. We can't wait to see whether their philosophy of being "like Gears Of War but" pays off when Inversion releases in 2012.Click here for the new trailer >>
The current crop of consoles have become "creatively limiting" for developers, who're eagerly anticipating the next line of successors. That's according to Saber Interactive, the studio behind Timeshift who have joined 343 in production on the upcoming Halo: Combat Evolved Anniversary Edition. Speaking in an exclusive piece on CVG, CEO Matthew Karch revealed the 360 and PS3's relative processor power is holding developers back, and he'd be "shocked" if Microsoft didn't opt to release the Xbox 720 ahead of schedule.Click here to read more...
The latest trailer from Saber and Namco Bandai explains the three pillars at the heart of upcoming gravity-manipulating title Inversion. The eponymous three 'G's refer to 'guns, grenades and gravity', which is unsurprising considering that the game is a third person shooter that sees you playing around with gravitational force to defeat your enemies.
Gravity is a lot of fun to play with, but our last preview left us hoping that Saber can inject a significant amount of variety into the Inversion and that maybe there are one or two surprises that they're holding back.Click here to read more...
Having just witnessed the failure of an English rugby team to do the simple things well, it's crystal clear that there's something to be said for doing the basics right, in any field. So many games try to overreach or overhype, often falling prey to their own marketing hubris, singular technical errors that can ruin an experience, or forgetting that most crucial of aspects: that games are supposed to be fun.
Last year there was a game that did everything right. Was it particularly original? No. Did it resurrect the finest moments from a decade of first person shooters? Absolutely. Activision's Singularity was a silly, over-the-top game that shamelessly ripped off conventions from several seminal FPS titles, establishing an incredibly satisfying shooter romp that made up for its lack of innovation by being absurd amounts of fun. It was solid, robust and offered players gravity guns, biotic powers, slo-mo, remote control bombs, fly-by-wire rockets and lots of Raven's characteristic limb removal. It knew what it wanted to do and it did it very well.
Sadly, though, it received the marketing budget of a Parma Violet and virtually no-one bought it even though we told them to.
That's not a mistake Namco Bandai are going to be making with their gravity-tinged shooter: Inversion. Namco themselves are touting it as the 'Inception of videogames', which is a bit misleading if we're being honest. The only real link this game has to Nolan's film is that the trailer for this game wholeheartedly steals Hans Zimmer's blaring horns from the movie. In essence, Inversion is another game with pleasantly robust third-person shooter mechanics (much harder to get right than its FPS cousin we'd wager), when we tested it out it felt very much like Army of Two with less ridiculous bromance and more gravity guns...and that's not a bad thing.Click here to read more...
343 Industries are, according to all reports and speculation, hard at work on bringing Halo: Combat Evolved into the next-generation using a modified version of the Halo Reach engine. Recent reports suggest that Timeshift developers Saber Interactive were behind the project, but a statement from 343 Industries indicate that these rumours may be way off the mark.Click here for more details...
According to Australia's classification website, a videogame adaption of Jonathan Liebesman's Battle: Los Angeles film is in the works at Saber Interactive, due to be published by Konami. It's the first we've heard of the game, and with the film due for release in March it's unlikely this is a big-budget, retail release. However, what's more intriguing is the inclusion of Saber Interactive.Click here to find out why!