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Self-publishing

Capy on Microsoft: "They're Our Partners, But We Still Control Our Destiny"

Author:
Matt Gardner
Category:
News
Tags:
Below, Capybara Games, Indie devs, Indie Games, Microsoft, Nathan Vella, Self-publishing, Super Time Force, Xbox 360 games, Xbox One Games

Capy on Microsoft: "They're Our Partners, But We Still Control Our Destiny"

Capybara's co-founder and president Nathan Vella has said that working with Microsoft with regard to publishing Below on Xbox One and Super Time Force for Xbox 360 has been a "very positive" experience.

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Microsoft Detail Xbox One Self-Publishing Plans

Author:
Matt Gardner
Category:
News
Tags:
Gamescom 2013, Indie devs, Indie Games, Microsoft, Phil Harrison, Self-publishing, Xbox One

Microsoft Detail Xbox One Self-Publishing Plans

Microsoft have qualified their position on self-publishing with Xbox One, detailing plans that offer widespread, comprehensive access to development kits, service support and system tools, saying that there'll be no fees for game updates (about damn time!), but that Microsoft themselves will set prices.

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Notch Weighs In On Xbox One Dev Capabilities

Author:
Matt Gardner
Category:
News
Tags:
Dev kits, Indie devs, Markus Persson, Microsoft, Notch, Self-publishing, Xbox One

Notch Weighs In On Xbox One Dev Capabilities

Mojang's Markus 'Notch' Persson has praised the Microsoft's initiativve to make every Xbox One console a potential dev kit in waiting, eschewing the need for dedicated debug units and SDKs.

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REPORT: Self-Publishing On Xbox 360 To Arrive This August

Author:
Matt Gardner
Category:
News
Tags:
FarSight Studios, Indie devs, Indie Games, Microsoft, Self-publishing, XBLA, Xbox 360, Xbox Live

REPORT: Self-Publishing On Xbox 360 To Arrive This August

FarSight Studios, the developers behind The Pinball Arcade, have revealed that Microsoft will allow indies to self-publish on Xbox 360 as early as next month. 

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Microsoft: Indies Will Have Full Access To Xbox One RAM, Better Search Tools

Author:
Jonathan Lester
Category:
News
Tags:
Indie Games, Microsoft, Self-publishing, Xbox One

Microsoft: Indies Will Have Full Access To Xbox One RAM, Better Search Tools

Microsoft's Phil Spencer has been busy tweeting following yesterday's Xbox One self-publishing revelations, doing his best to assure some of the more vocal critics that indie developers won't be treated as second-class citizens.

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Veteran Xbox Live Indie Devs Cautiously Optimistic About Xbox One Self-Publishing

Author:
Jonathan Lester
Category:
News
Tags:
Microsoft, Self-publishing, XBLIG, Xbox Live Indie Games, Xbox One

Veteran Xbox Live Indie Devs Cautiously Optimistic About Xbox One Self-Publishing

"We Really Need More Details"

Robert Boyd (Cthulhu Saves The World, Penny Arcade Adventures Episode 3 & 4) and Nathan Fouts (Explosionade, Serious Sam: Double D) have spoken out about the Xbox One's potential for self-publishing, having been heavily involved with Xbox Live Indie Games over the past few years.

The gist? Great idea, but go big or don't bother showing up to Gamescom.

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COMMENT: Xbox One - Another U-Turn, Another Chance

Author:
Matt Gardner
Category:
Features
Tags:
Indie devs, Indie Games, Marc Whitten, Microsoft, Self-publishing, U-Turn, Xbox 180, Xbox Live, Xbox One

COMMENT: Xbox One - Another U-Turn, Another Chance

Another week, another Microsoft u-turn, maybe even two if the rumours are true about the Redmond company readying a Kinect-less console for Summer 2014 at a price that will undercut the PS3. But today is all about indie games. There was to be no self-publishing on Xbox One, we were all told, preparing ourselves for another generation of Microsoft exacting an extra firm grip on the gateway for developers wanting to publish on their platform. The reasoning has always been that a high, expensive bar with backing from an established name means that only wheat will arrive on XBLA, with the chaff remaining to push their noses up against the digital window.

But we live in an age of Steam and Android and iOS, of variable price points across  diverse range  of digital platforms. Microsoft can scarce afford to be so naive and conservative when it comes to their digital offerings. As we have already seen, the talent will simply go elsewhere.

COMMENT: Xbox One - Another U-Turn, Another Chance

But after performing a hilariously clunky 180-degree turn when it came to DRM and daily online requirements, it would appear that Microsoft have listened to the outpouring of developer discontent. It was forged in the media, of course, a long line of established names such as Retro City Rampage's Brian Provinciano, Jonathan Blow, and (perhaps most damningly) Lorne Lanning souding off against the Xbox One. Sony welcomed us with open arms, came the message, but Microsoft didn't want us.

There's previous beef there, and Provinciano in particular holds a serious grudge (though not without reason) when it comes to Microsoft, but that message has been destructive, and Microsoft have been unable to respond sufficiently. Moreover, when the company has moved to do something positive, the good news has been whisked away from  underneath them, stolen by sources who've leaked the news eagerly and not allowed Microsoft to savour their own thunder.

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Curve Studios On Xbox One Self-Publishing: "We Don't Want An Indie Ghetto"

Author:
Jonathan Lester
Category:
News
Tags:
Curve Studios, Indie Games, Self-publishing, Stealth Inc: A Clone in the Dark, Xbox One

Curve Studios On Xbox One Self-Publishing: "We Don't Want An Indie Ghetto"

"It Highlights An Attitude Change At Microsoft"

Stealth Inc: A Clone In The Dark developers Curve Studios are cautiously optimistic about Xbox One's potential for self-publishing, but believes that Microsoft has a lot to prove, and a huge amount of work ahead to regain their standing as an industry leader for console indie games.

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Microsoft: Xbox One Self-Publishing Will Be "Much Easier And More Streamlined"

Author:
Jonathan Lester
Category:
News
Tags:
Microsoft, Self-publishing, Xbox One

Microsoft: Xbox One Self-Publishing Will Be "Much Easier And More Streamlined"

New Details Emerge In Interview

Microsoft has dropped a few more details about the Xbox One's potential for indie self-publishing, and the fact that retail consoles can be unlocked as dev kits, in a new interview.

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Xbox One Will Let Indies Self-Publish After All

Author:
Jonathan Lester
Category:
News
Tags:
Indie Games, Microsoft, Self-publishing, U-Turn, Xbox One

Xbox One Will Let Indies Self-Publish After All

But Still "Strings Attached"

Microsoft has pulled off another screeching policy U-Turn, announcing that independent developers will in fact be able to self-publish on the Xbox One after all. Studios can even unlock standard retail consoles to become dev kits, which is a very forward-thinking step.

However, the service itself may be somewhat limited.

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Indie Devs Highlight Difference In Publishing On Steam To XBLA

Author:
Matt Gardner
Category:
News
Tags:
Indie Games, Inndie devs, Microsoft, Self-publishing, Steam, XBLA, Xbox One

Indie Devs Highlight Difference In Publishing On Steam To XBLA

Indie games and self-publishing are hot topics right now, particularly with the home console scene for net-gen split in terms of their approaches. Sony and Nintendo will allow indies to self-publish. Steam already do. But Microsoft won't.

What does that actually mean? Well, aside from the revenue developers would save after not being to pay a publisher or Microsoft themselves, there's also the matter of the number of hoops you have to jump through to get onto a platform like XBLA.

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TIGA: 'Retail Is In Sharp Decline', 71% Of UK Startups Focused On Network Gaming

Author:
Matt Gardner
Category:
News
Tags:
Digital Distribution, Sales, Self-publishing, TIGA, UK retail

TIGA: 'Retail Is In Sharp Decline', 71% Of UK Startups Focused On Network Gaming

UK games trade body TIGA issued another report today, following the worrying statistics that accompanied their cry for industry tax breaks the other week, showing a renewed focus for the industry on digital distribution over conventional retail models, and expressing firm support for the digital progression, outlining benefits to developers and publishers alike.

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