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Ravensdale Kickstarter Interview | “Metal Slug Meets Left 4 Dead Meets A Nuclear Pinball Machine!"

Author:
Jonathan Lester
Category:
Features
Tags:
Black Forest Games, Co-op, Giana Sisters: Twisted Dreams, multiplayer games, PC games, Project Ravensdale, Ravensdale, Singleplayer

Ravensdale Kickstarter Interview | “Metal Slug Meets Left 4 Dead Meets A Nuclear Pinball Machine!"

Giana Sisters: Twisted Dreams was one of the first Kickstarted games to release to the waiting hordes, and proved that crowd funding is capable of getting utterly fantastic projects off the ground. As we stated in our 8/10 review: "the brothers are history." Flushed with success, Black Forest Games have launched a new, and infinitely more ambitious, Kickstarter campaign for Project Ravensdale.

This "fuel fantasy" cooperative shooter promises to give us a fresh new take on classic sidescrolling gameplay, delivering deep dynamic multiplayer, strong singleplayer and a radical selection of insane weapons and jetpacks alongside knights and orcs.  To learn more, I caught up with Black Forest Games and grilled them extensively about the project - and why it deserves your money.

If the idea of "Metal Slug meets Left 4 Dead meets a nuclear pinball machine" in a dieselpunk fantasy setting (featuring a gun that fires flaming beach balls) gets you hot under the collar, your mind is about to be thoroughly blown. With a fortnight left on the clock, it's time to see what this raucously inventive proposition is all about.

Ravensdale Kickstarter Interview | “Metal Slug Meets Left 4 Dead Meets A Nuclear Pinball Machine!"

Jonathan Lester (Dealspwn.com): Thanks for talking to us! First things first: could you introduce yourselves and your role at Black Forest Games?

Hello, I’m Jean-Marc Haessig, creative director at Black Forest Games. I’m responsible for the overall vision of our products, which means shaping ideas and enabling the team to bounce on them and going crazy within the given frame. This includes very rough gameplay goals that need to be worked out and polished, the overall look and feel intentions, nailing down the setting with the team, getting feedback to readjust the vision and so on. Most of the time I use visual language as I figured out that sometimes a picture is better than thousand words…

Hi, I’m David Sallmann! I’m the senior game designer in the team, and it’s my job to make sure that all the designers are pushing in the same direction. Apart from providing feedback and making judgment calls, I also do normal design work. My most recent contribution to the Ravensdale prototype is the design of a modular system for weapons that allows all designers to quickly script and tinker with crazy concepts without bugging our programmers every five minutes. The wackier player weapons in the prototype so far include an explosive “beach ball” you and your buddies can kick and bounce around, a rolling ball of fire that leaves a sea of flames in its wake and erupts like a volcano when you hit it, and ricochet bullets that transform into bouncing shrapnel bombs when they hit an enemy. We also have more sedate designs like black hole bombs, lightning that forks whenever it hits an enemy, and a slinky-like projectile that crawls along walls and ceilings. OK, maybe they’re not that sedate.

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Crytek CEO: "The Notion Of Single-Player Has To Go Away"

Author:
Jonathan Lester
Category:
News
Tags:
Crytek, Gface, Singleplayer, Warface

Crytek CEO: "The Notion Of Single-Player Has To Go Away"

"It Could Be Called Online Single-Player Instead"

Crytek are working on a social gaming platform that allows groups of friends to effortlessly jump between titles while remaining as a party... which might redefine singleplayer as we know it. Or, erm, lead to some extremely controversial soundbites.

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World Of Warcraft Lead: Single-Player Games Are An "Endangered Species"

Author:
Jonathan Lester
Category:
News
Tags:
Blizzard, Singleplayer, Singleplayer games

World Of Warcraft Lead: Single-Player Games Are An "Endangered Species"

Blizzard's Rob Pardo believes that big-budget singleplayer games are dying out due to piracy, rental and a growing desire to "connect everyone."

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Blizzard: Only "A Minority" Of Diablo III Players Use Co-Op

Author:
Jonathan Lester
Category:
News
Tags:
Blizzard, Diablo III, multiplayer, Singleplayer

Blizzard: Only "A Minority" Of Diablo III Players Use Co-Op

"Playing Solo Is The Clear Choice" Despite Always-On DRM

One of Blizzard's major explanations for Diablo III's always-connected DRM was to create a thriving multiplayer community... but in the latest blog update, they've revealed that only a "minority" of players actually decide to play in co-op, with most players preferring to adventure solo despite having to maintain a constant internet connection.

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Valve NOT "Giving Up On Singleplayer," Considering Steam On Mobiles

Author:
Jonathan Lester
Category:
News
Tags:
Games news, Mobile, Singleplayer, Steam, Valve

valve

In Geoff Keighley's Final Hours Of Portal 2 App, the American journalist stated that Valve's latest puzzler was "probably” their “last game with an isolated single-player experience.” However, Valve Overlord Gabe Newell has spoken out to amend the statement: clarifying we can expect more social features (such as Steamworks and community integration) to play a greater role in future releases.

Not only that, but Valve are also considering bringing Steam to mobiles. Could we expect a new app store rival... or just a way of checking our TF2 achievements online? Full details below.

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Anarchy Reigns Story Details Leak Out: Jack's Back!

Author:
Jonathan Lester
Category:
News
Tags:
Action Games, Altanbra, Anarchy Reigns, Games news, Jack, MadWorld, Max Anarchy, Singleplayer

anarchy reigns

We were all over Platinum Games' Anarchy Reigns when it was still just a rumour, but the subsequent announcements did little to fill us in on its context, backstory and any singleplayer component. For all the world, it looked like the title was set to be an online multiplayer shooter featuring MadWorld's chainsaw-toting protagonist! However, some delicious new details have leaked out of the Land Of The Rising Sun that flesh out in the plot and singleplayer campaign.

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Seven Weeks On Reach: Did It Deserve A 9?

Author:
Jonathan Lester
Category:
Features
Tags:
7 Weeks, Bungie, Halo Reach, multiplayer, Singleplayer
Discuss:
Halo: Reach

halo-reach header

Halo Reach enjoyed one of the biggest game launches of the year along with an enormous amount of hype. I was impressed enough to award it a 9 in my full review... but now the fuss has died down enough to hear a nagging undercurrent of disappointment and dissent. Many people felt let down by myriad aspects of Halo Reach's campaign and multiplayer; and now we've had seven weeks to settle into the routine, I've undertaken a thorough analysis of the game as well as how it's evolved over these last few weeks. Did it deserve such high praise? Did it really deserve a 9? Did I make a mistake? Let's find out.

The Campaign: Hindsight's A Bitch

I was blown away by the campaign during my first playthrough. However, a series of nagging doubts started to eat away at my confidence over the next few days. They say that hindsight's a bitch, and she certainly wasn't kind to Halo Reach at first. After completing the campaign another three times- including a solo Legendary run- I've come up with an important addendum to the review.

halo reach jackalsplosion

To the uninitiated, the Campaign was an intense affair that stacks up very favourably next to the staccato singleplayer offerings that many competing shooters provide. It's a thoroughly enjoyable experience that delivers a consistent level of excitement, though the short levels made it all too easy to ignore potential opportunities for exploration or experimentation with different combat tactics. I'd strongly advise against playing on anything less than Heroic difficulty- because the limited number of enemies per encounter and decreased challenge on even the normal mode actually makes the game weaker as well as easier. If you were disappointed, I'd recommend cranking up the challenge and taking the blinkers off. It completely changes the face of the game, forcing players to think laterally and devise new strategies to prevail where brute force fails.

If only that were the end of it. Any sense of disappointment is amplified exponentially if you're a fan of the Halo universe.

reach rail shooting

Read on to see whether Reach really deserved our praise... and my 9.