Who doesn't like 'pretending' they are some kind of Ghost Warrior working for a Special OPs unit somewhere whilst the better half is cooking the dinner? I know I do!
IndieGala have the Sniper Ghost Warrior Trilogy for only £3.38 which includes:
I see many gaming deals, in fact I see hundreds every week, but this one for me is one of the better ones.
IndieGala currently have Sniper Ghost Warrior Gold Edition for only 69p, (I know, absolute bargain...but wait there's more!) the nice guys at IndieGala are also offering 'Fist Of Jesus' for free on any purchases made on the IndieGala store during the Easter Mega Sale!
Not that I really need to but I am going to emphasise the awesomeness of this deal somewhat by inserting for you the Steam links to these games:
£13.98 of Steam games for only 69p? I'm in!
Or not. See, while this is technically a deal, I'm not sure you really ought to depress yourself too much this Christmas by playing Sniper: Ghost Warrior or any of its relations. It's just... well... bad. Nice spot, regardless, by ammurad.
Bundle Stars' second deal is an odd mix of mediocre big games and impressive smaller titles. For less than £4, you'll get Sniper: Ghost Warrior, Men Of War: Condemned Heroes, AirBuccaneers, Numen, Tower Wars, Dogfight 1942, Chaser, Really Big Sky, Genesis Rising and Pid. Dogfight 1942 and Really Big Sky are definitely the heroes here.
tehwabbit at Hot UK Deals has spotted an exciting way to nab the fiercely mediocre Sniper: Ghost Warrior for a fiercely impressive price, but it requires a little bit of faffing about. You'll need to create an Alienware Arena account to grab a 90% off coupon that's redeemable on Steam, so to avoid any confusion, I've included all the prerequisite steps and links below.
It's likely that stocks are limited, though the voucher lasts for several weeks.
For a sniper game there's not enough sniping and far too much boring first person shooter action involved in this one, which is a shame because the mechanics behind the sniper rifle are pretty good, plus it's hard to get bored of watching your bullets fly towards their target in slow motion! The levels are also incredibly linear, which means that you'll glide through them in no time whatsoever. If you're a fan of throwing on a ghillie suit and taking out high profile targets from afar though, then you might be happy to part with £12.99 for the game, plus you'll save yourself almost £2 on the next best offer.
After being released on 360 and PC to scathing reviews you have to wonder how much twelve months of bad publicity affects the decision to release the same game on PS3. Especially seeing as PS3 gamers are more used to quality 360 hand-me-downs like Bioshock and Mass Effect 2.
Let’s give this a fair go though. It can’t be that bad, maybe the devs have fixed the problems since the original release. The schizophrenic AI that went from blind to instantly knowing where you are and telepathically informing every soldier on the base being one of the main complaints. Well that’s still there, so not a great start.
Jon really wanted to like Sniper: Ghost Warrior; he really did. But sadly the game was beset with flaws - namely, a curious lack of much sniping - which we hope has been rectified in the PS3 port due a review very soon. In the meantime, however, why not feast your eyes on the sequel, Sniper: Ghost Warrior 2, which is being powered by Crytek's patented CryEngine 3 - which, incidentally, is not powered by tears.Click here for your first glimpse of Ghost Warrior 2
Sniper: Ghost Warrior is not great. City Interactive actually managed to create a decent sniping simulator with great windage mechanics and solid gameplay… and then merrily pissed most of its potential down the drain with awful insta-fail stealth segments and some of the worst regular FPS sections in history. Even more vexingly, you won't even be able to kill one of your primary targets (with you leaping into the body of the spotter while the AI steals the kill) - and though I apologise for the spoiler, it's better you know going in rather than break your mouse in a fit of bewildered frustration. Still, when it works, it works fairly well; with Steam providing the cheapest price around for the PC version. I’d heartily suggest reading our full review and going into this deal with your eyes open.
Sniper: Ghost Warrior is out on PS3, and City Interactive promise that it'll be a lot better than the original Xbox 360 version.
And it had better be, for their sakes. I nominated it as my most disappointing game of 2010 thanks to its bewildering AI, appalling FPS mechanics, load of glitches, broken stealth sections and the fact that you don't even get to shoot one of your targets! The sniping mechanics are admittedly excellent and fantastic fun, and stopped me short of using the broken shards of the DVD to self-harm in order to escape the rest of it.
Mario is one of gaming's most iconic figures- mainly down to the exceptional games in which he stars. Many gamers have accused Nintendo of failing to innovate over the last couple of years, but UK marketing manager Dawn Paine has stated that they can get away with it by re-releasing older Mario Games as part of a major brand push this year.
A lot of people who we have brought in have never played a Mario game before – to them Mario 64 DS is a brand new piece of software. It’s another way we have turned conventional thinking on its head – it has proved there is no such thing as ‘old’ software because things are constantly expanding.
Cheeky doesn't quite cover it. There's no such thing as old rope, eh? However, Paine has confirmed that 2011 will herald a new lease of life for Mario in the UK. Mario Sports Mix and Mario vs Donkey Kong are set to start the proceedings.
In the UK we haven’t done as much on Mario as other territories have, so he’s a real focus for us right across 2011. We’ve got two cracking Mario titles kicking off the year for us and there’s going to be a huge marketing push on those.
We'll let you know if they're any good- and hopefully find you some good deals- once the Feburary release date rolls around. [MCV]
Since our last update on the cracked PS3 firmware situation, infamous hacker GeoHot (yeah, him again) has released a set of Homebrew tools that are kicking the once-dormant homebrew scene into overdrive. Classic console emulators for the SNES, Genesis and even the SCUMM engine are now reportedly up and running- and no, we're not going to link you to them.
Sony is still "looking into" the issue, and have suggested that a firmware update is in the works. Just a suggestion, Sony, but why don't you make it easier for these guys to develop original homebrew and indie applications for Playstation Home? That way, everybody wins- and everybody gets paid.
What do you make of the ongoing situation? Drop us a line in the comments!
Important: Dealspwn does not endorse piracy and strongly advises against modifying your PS3 console.
Nintendo's handhelds have traditionally been region-free (excluding the DSi), allowing the thriving import market to play Japanese titles or secure cheap deals on NTSC versions. However, a recent Japanese Nintendo newsletter has apparently confirmed that the 3DS will be region locked.
If true, it's likely that this lost functionality is a casualty of enhanced security measures designed to curb the threat of piracy. Nintendo handheld games are traditionally vulnerable to being backed up- and you'd better believe that Ninty are working tirelessly to ensure that the 3DS is much more secure. Having said that, the 3D effect ought to be a barrier to emulation in itself. We'll keep you posted. [GAF via VG247]
I nominated Sniper: Ghost Warrior as my most disappointing game of 2010, but only because it almost worked. The actual sniping was great fun, but it merrily soiled the bed with idiotic insta-fail stealth and hopelessly bad regular FPS sections.
Still, City Interactive are going to have another go. They've announced that a sequel is in the works, powered by none other than CryEngine 3 ! Here's hoping that they'll stick to the sniping this time around. [Eurogamer.se]
It's been one hell of a year- and a fantastic time to be a games journalist. We've had scandals, hype and a ludicrous amount of controversy to sink our teeth into... but it's time to move past all that. We're here because we love games- so without further ado, I'd like to present my personal highs and lows of 2010.
Wait, what? WhaaaAAAAaaat?!
I can hear the incredulous shrieks from here. Sure, I've given games a higher score, but Deadly Premonition breaks every game design rule in the book and still manages to deliver a completely unique and worthwhile experience. The storyline is one of- if not THE- best ever told in a videogame to date, with perfect quirky characters and hilarious dialogue jarring with the overtly mature themes and horrifying exposition. Not to mention that Agent York is one of the most interesting and relatable protagonists in gaming history. There's nothing even remotely like it out there. It isn't so bad that it's good- rather, it's just damn good at what it does.
Put simply, Deadly Premonition is 2010's Killing In The Name Of; an alternative masterpiece that deserves to be lauded above the trendy coiffured hipsters that tend to dominate the scene at Christmas time.
Just go rent it already. So says Mr. Lester.
With so many great Indie titles to consider as my favourite game of the year, I've been under a lot of pressure to come up with an experience that's genuinely monopolised most of my time and affection. I decided to spend some time in my comfort zone: tense games of Team SWAT on Halo Reach where muscle memory and reflexes could let my mind wander onto the subject at hand. And that's when it hit me. By becoming my go-to game, my home away from home on Xbox Live, Reach has become my favourite game of 2010.Read on to find out WHY, as well as the rest of this year's picks
This game broke my heart. City Interactive actually managed to create a decent sniping simulator with great windage mechanics and solid gameplay... and then merrily pissed most of its potential down the drain with awful insta-fail stealth segments and some of the worst regular FPS sections in history. Still, when it works, it works really well; with Steam providing the cheapest price around for the PC version. I'd heartily suggest reading our full review and going in with your eyes firmly open.
Zavvi is always reliable for a cracking price-cut or two each week, and on this fine Saturday morning they've delivered yet again, slashing the price of Sniper: Ghost Warrior to a measly £17.95. Jon's your man for SGW stuff, and while I can't comment on the game's quality, his review is quite telling of the general reception it enjoyed. A 5/10 isn't awful, mind. We're mired in an age where even an 8 is bad. See Fable 3. But Ghost Warrior is hardly worth top dollar, so if you've been interested in the game, but less interested in the full price, this deal may sway you.
Damn you, Sniper: Ghost Warrior. You broke my heart. All I wanted was a decent sniping experience... and you almost delivered it. Perfect sniping and windage mechanics are completely ruined by poor level design, terrible traditional FPS sections, insta-fail stealth and a raft of other lamentable problems. Almost all the major issues stem from conscious design decisions that were purposefully implemented by City Interactive. Want tense sniping thrills? Trust me, just boot up Modern Warfare and play through the Pripyat levels again... but if that isn't enough, you might get a few kicks out of Ghost Warrior.
Just in case you didn't know, Ken Levine and Irrational Games dropped a megaton yesterday. At the announcement presser for Irrational's Project Icarus, Levine outed the title as none other than Bioshock Infinite. Think Bioshock, but in a fantastical flying citadel with clockwork robots, new plasmids and loads of roses. I'll let the trailer fill you in.
Apparently, Irrational Games felt that they'd milked Rapture's underwater setting as far as they could without becoming complacent, and had decided to ignore Bioshock 2 in favour of an entirely new setting. Basically, they like a challenge.
“But we felt we had said what we wanted to say about Rapture, about those kind of environments and that kind of feel. We want to scare the hell out of people, we want to shock people, but we didn’t want to have any of the tools, the crutches, that we knew how to do that with." -Ken Levine to Eurogamer
I'd go into more detail, but Felix will be delivering a full preview tomorrow. Stay tuned!
Yesterday we informed you that id Software were gearing up for a "neat" annoucement- and I'm more than willing to admit that I didn't see this one coming. At all. Apparently id founder/Technical Director John Carmack has found a little downtime between overseeing Rage and Doom 4 development, and decided to try out compressing textures to fit id games onto the Wii. This project subsquently ballooned out of all proportion... resulting in the ability to fit Rage onto the iPhone 4 at 60FPS.
Carmack showed off the technology during Quakecon's keynote speech- and bar some control issues, it's an incredible achievement. After all, the graphical quality apparently "kills" anything on the PS2 or original Xbox! Why not check out the demo below (which doesn't do it justice).
God bless you, Carmack. Some developers posture, shout and don't deliver... but id clams up, works hard and makes it happen. Even if "it" happens to be a surprisingly capable accidental side project that no-one was expecting. [1UP]
We've been hearing some ominous rumblings from sources close to Scottish studio Realtime Worlds, the developers behind the original Crackdown, APB and the upcoming Project MyWorld . Games Industry reports that numerous publishers have turned down the opportunity to get behind MyWorld due to its untested concept- and have had to sack 60 team members in their latest employee restructuring effort.
VG247 has also issued a seperate report claiming that the entire MyWorld team has been laid off... which also suggests that 60 staff have been made redundant.
We've also heard rumours that Realtime Worlds plan to sell APB in order to claw back some capital.
These are all rumours at this stage- but trust me, something is rotten in the state of Realtime Worlds. Don't expect to see any more MyWorld announcements for the time being.
UPDATE: RW has confirmed the redundancies but have stated that they'll be retaining APB for the time being.
By all rights, sniper games should be awesome... but by screwing up some of the basics, Sniper: Ghost Warrior didn't manage to live up to its potential. We expected City Interactive to leave it at that- but luckily, they've tinkered about with some of the more annoying problems and released a free title update that will correct some of the rampant annoyances of the Xbox 360 version.
These improvements include a raft of tweaks to the AI routine and stealth system, resulting in a better (i.e. less broken) sniping experience. I'll be sure to amend the review if they make a substantial difference to the gameplay. [BattleStrats]
Sniper: Ghost Warrior doesn't quite live up to the promise of a truly excellent sniper simulation- and the PC price is falling fast. Gameplay and Gamestation are currently retailing for £14.99, which will save you £2 compared to... GAME? Considering that they're technically part of the same group, this is a case of one hand not talking to the other...
As I mentioned in my full review (of the Xbox 360 version), Sniper: Ghost Warrior has some of the finest sniping mechanics I've ever had the pleasure Windage, heart rate and gravity all factor into each and every shot; though a time dilation effect lets you lineup the perfect shot. Watching your bullet leap from your rifle, fly across the stage and bury itself in an unsuspecting foe's cranium is immensely satisfying... especially when it's in slow motion. A few of the levels are fairly large and allow you room to manoeuvre, letting you pick your own strategy (which will revolve heavily around sniping, natch).
If Sniper had remained a sandbox shooter with wide open levels then it would've been fantastic, but unfortunately City Interactive decided to snatch defeat from the jaws of victory by introducing loads of pointless FPS cliches. Godawful turret sections, rail shooting segments and even some howlingly bad traditional FPS levels conspire to ruin what could've been serious sleeper hit. At the end of the day, the good points are average out by the lows... making it fairly average, but worth checking out for patient sniping aficionados.
Developer: City Interactive
Publisher: City Interactive
I've been absolutely gagging for a decent sniper FPS. Whilst I tend to wield mid-ranged weaponry when I play online, I've always been a fan of the long shots and pink mist in singleplayer ever since I was a lad. What's more, new shooter IPs need a decent gimmick to stand out in the glutted marketplace. Whilst several developers have had a go at a full-on sniping sim, there simply hasn't been anything half decent in recent years. Enter Sniper: Ghost Warrior (SGW). Courtesy of the Polish development studio City Interactive, we can finally sneak and snipe our way through dangerous enemy territory in search of a dictator...and a McGuffin... or something.
But who cares, right? You're not here for the standard FPS exposition. You're here for the pink mist... and SGW has you covered. In fact, the sniping mechanics are second to none. After carefully selecting a target, you'll need to assume a decent position and wait for your heart rate to settle to an acceptable level. Windage and the bullet's parabolic flight path play a significant and complex role, though a small red circle indicates where your shot will end up after a few seconds of concentration on the regular difficulty level. A limited concentration mode allows you to briefly slow down time and line up the perfect shot... and rewards you with a luxurious slow motion cinematic of your bullet leaving your rifle and splatting an opponent's melon over the jungle. Fantastic stuff. Whilst the sniping mechanics take a little time to get used to, they're one of the most rewarding I've had the pleasure to review.
The AI subscribes to the 'Far Cry' school of henchmen: i.e. that enemies are extremely dense but compensate by being unfeasibly accurate at long range. Whilst I'd usually complain about how poorly trained mercenaries can score frequent headshots... with an AK47...from the hip...in pitch blackness... against a ghillie-suited sniper... who's behind a bush... in this case it's actually a good thing. Rather than playing SGW like a standard shooter, you really have to pay attention to shadows, shrubbery and vision cones to take on the enemy forces and come out alive. Picking off stragglers with the perfect shot and choosing discretion over valor is an important and authentic part of the experience. Some of the levels are sprawling, sandbox affairs that actively encourage you to pick your own tactics and routes.
Graphically, SGW is purely functional. The Chrome engine is capable of rendering fairly lush and complex environments with an impressive draw distance, but at the cost of seriously low-res textures and shadow effects. Clipping issues are also the norm rather than the exception, with your gun and feet frequently disappearing through walls (and in the worst cases, stopping you from clearing low steps or ledges). However, for a 'budget' game, I'm willing to cut the graphics some serious slack. They do the job- and at times, present you with some ambiently beautiful vistas. Note that we tested this on the Xbox 360 so a decent PC rig might be able to squeeze more out of the engine.
I wish that I could finish the review at this point. In fact, I wish that City Games had finished developing SGW at this point! Unfortunately, they weren't content to leave their niche shooter as a sandbox sniping simulation. For reasons beyond my comprehension, they took their excellent gameplay experience and decided to dilute it... by adding a whole host of the genre's most rudimentary cliches and design flaws.
Click here to see how Sniper: Ghost Warrior snatches defeat from the jaws of victory...
July 2010 Game Releases
Not much to say this week, only a smattering of games to usher in July...anyone would think they actually wanted us to go outside! That said, APB comes crashing onto PCs on Friday, we're pretty psyched for that, we have Sniper: Ghost Warrior in our sights and EA show the world that in spite of being a flagrant womaniser (or maybe because of it - insert holes/rough/balls/swing or other golfing double entendre here) Tiger Woods is still pretty much the only name in golf that can sell anything.
NB. Game developers are notoriously flighty so be aware some of these dates may well change.
How to use: Click on the title of the video game if you would like to see the cross platform possibilities. Click on the game cover of the platform of your choice to see the price comparison for that particular game, showing you the cheapest prices from UK online retailers.
Stay tuned, folks, as we'll be updating you with all of the new releases for next week along with their cheapest prices in just a few days time.
1st to 7th July 2010:
|APB: All Points Bulletin
2nd July 2010
|Dragon Ball Z: Origins 2
2nd July 2010
|Sniper: Ghost Warrior
2nd July 2010
|Tiger Woods PGA Tour 11
2nd July 2010