Sony have just confirmed that as of April 5th, Bloodborne has sold over one million copies. This is the number sold worldwide and marks a huge success for the Sony/From Software partnership as fans of the Dark Souls series, and probably a fair few new fans, have flocked to the game since its release just a few short weeks ago.
Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios said: "Bloodborne was a new challenge for us, and our goal was to create a title that took full advantage of the power of PS4." And also: "I am thrilled that so many users have been enjoying the extremely rich and detailed world, beautiful melancholic atmosphere and palpable tension of Bloodborne. [Sony] will continue to bring exciting software titles that offer entertainment experiences only possible on PS4."Click here to read more...
After five years of service, streaming games pioneer OnLive is closing down. Despite being the first players on the scene and delivering a good service, they were sadly caught short by an internet infrastructure that was too slow and inconsistent to guarantee smooth gameplay, then bludgeoned down by bigger rivals who sauntered in later. It's a shame, but the writing has been on the wall for years.
We wish the team well, but this article isn't exactly about OnLive. Rather its about who swooped in to scoop up all the juicy technology patents just lying around, begging to be snaffled. Sony.
With PlayStation Now rolling out this year, it's clear that Sony sees cloud-based game streaming as playing a huge role in the company's future.
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Playing Bloodborne pisses me off. A lot. It makes me want a cigarette despite giving them up over a decade ago. So why has it pulled me in more than any game has in a long time and I'm still playing it every chance I get? Bloodborne feels like strange new territory to me. Sure I played the original Demon's Souls and while appreciating what it was trying to do, I just never jelled with it, so I never bothered with Dark Souls either. So what the hell is going on here? Let's see why on earth I'm doing this to myself.
Bloodborne insists on the most twisted of relationships between a game and the player. No matter how good you get, you will always give more than the game will give back. The time commitment alone for such a pathetic pace of progression seems like a nightmare throughout. I'll frequently hit walls where I can't even grind as the cost to level up each time rises considerably and is rarely matched with 'inflation' or the amount of Blood Echoes I can squeeze from a current area's enemies.
But there are moments in Bloodborne that seem rewarding. Discovering a new route hidden behind some crates for example can open up huge sections of Yharnam and provide me with an alternative to getting ripped apart from the same group of enemies that I'm too weak to take on at my level. Better yet, once shortcuts start opening up, the deaths become much less frustrating as I can make my way to my Bloodstain again with less hassle each time.
The 'rewarding' element in Bloodborne can't be compared to other games (Souls aside maybe). This is because you'll have to work incredibly hard for every level or stat you upgrade. Blood shards to upgrade weapons become very rare after your first upgrade, making every extra one I found before reaching Old Yharnam an absolute treasure. And now the game wants a new type of item to keep upgrading the weapon - now that I have a bag full of now-useless shards.
Bloodborne's world and in particularly the 'level' layouts are incredible and form one of the core pillars to sticking with the game. I've become fully immersed into the game's world. With no-onscreen map to help me, I must attempt to orientate myself and rely on a real sense of direction as to where I am in relation to other areas. I have to understand where I am in the world, as if it was a real place to explore. No other game demands this to such an intense degree.Click here to read more...
PlayStation Home, Sony's attempt to create a shared persistent virtual universe for PlayStation gamers, is no more. The service shut down today with barely a whimper, not a single official special event to mark its passing. Just a blank screen and a network error.
We're not convinced that anyone noticed.
Still, let's take a look back at PlayStation Home from its unlikely birth to today's demise. Did you know, for example, that it started life as an attempt to one-up the Xbox 360's killer feature?
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Last week we exclusively broke the news that Sony officially slashed the price of the PlayStation TV down from £89.99 to £44.99, turning what was once a somewhat niche proposition a an incredibly tempting offer. Amazon sales went through the roof as other sites soon caught onto the story (and linked to us in the main, which was much appreciated), but in all the commotion we didn't have time to discuss what this means for Sony's odd yet adorable little device.
So let's put that right. At £44.99, PlayStation TV is now almost a must-buy purchase for any PS4 owner... but it deserves and needs much more support from Sony to fully realise its potential.
Forty-five quid will net you a lot of functionality and a penny change. First off, PlayStation TV allows you to stream PS4 gameplay to another room in your house, allowing you to pick up and play your games if the lounge is busy or slink upstairs for a quick Bloodborne session.
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So, Uncharted 4 has been pushed back to Spring 2016. As news goes for PS4 gamers, it's pretty damn heartbreaking. But as we've said time and again here at Dealspwn, delays aren't always a bad thing for a game. We've had enough of unfinished releases like AC: Unity and DriveClub, and are trying to be as patient as possible for the likes of Batman: Arkham Knight and The Witcher III, both of which have needed more time before the developers have been ready to unleash them. And major kudos to them for that and as much as it pains me to say it, Kudos to Naughty Dog too.
But with Uncharted 4 gone from the PS4's Holiday Season/Christmas line-up, it's hard not to think that staff at Microsoft and Square Enix are laughing their assess off. First up, let's talk about Tomb Raider. Lara's next outing, Rise of the Tomb Raider, is a timed Xbox One exclusive and was set to go head to head with Uncharted around Christmas (naturally, you'd buy both if you have both consoles), now Square's title will have no direct competition.
Microsoft will no doubt be celebrating Uncharted's delay, but maybe Square are kicking themselves that their exclusivity deal means they won't be sweeping up sales from PS4 gamers with no Uncharted to play this year.Click here to read more...
15 years. That's how long the PlayStation 2, the most successful console ever made, has been around. The PS2 wasn't just important for games, Sony were massively influential in making DVD the film format of choice by slyly slipping a DVD player into millions of homes too, much like they've did again with Blu-ray and the PS3. The games are what mattered though. Here's our list of the Top 15 titles we felt were amongst the most important. Of course, some tough choices had to be made, but that's how strong 15 years of PS2 really was. PS3 and Xbox 360 didn't get close to those numbers, but with the PS4 already at 20 million, maybe Sony fancy their chances. Here we go then, in order of release year...
The one that changed everything. The leap into a living, breathing 3D city from the old bird's-eye-view made GTA a place we'd spend months exploring in a never-ending crime-spree. The freedom GTAIII offered hadn't been seen before and the range of side-missions, collectibles and Rockstar's trademark humour and storytelling kept gamers glued to their screens well into the new year. Even now players would be able to load up the game and remember every street of the game as if they had actually lived there. Vice City might be the seminal title and San Andreas was bigger and packed with even more variety, but GTAIII will always be remembered as a true trendsetter.Click here to read more...
Would we take a sequel to The Order: 1886? You're damn right we would. Despite the first game being rather disappointing, we still feel there's enormous potential with Ready at Dawn's new IP. Hey, we gave Assassin's Creed a second chance after that 'meh' original and it went onto much better things -until Unity at least.
So enough beatings for The Order, instead we've got some tips on how it can get it right next time. Let's face it, we're not going to be asking for better graphics. The engine is clearly up to scratch and capable of running the gameplay and graphics without a hitch. But we're going to need more than pretty next time. Don't worry, you won't find any game one spoilers below.
Before release, I wasn't too bothered about the lack of co-op because I can appreciate how it's hard to do big Uncharted-esque action set-pieces with another player thrown into the mix. But then I played The Order and noticed that, well, there aren't really any big set-pieces at all. The biggest 'event' takes place with you blacked out as even that wasn't worth animating apparently. You just hobble around in the aftermath.
For the most part, Galahad is with an AI partner, which would have been a perfect excuse to swap them for an online co-op partner. Let's not dance around the issue, Gears of War is great fun in co-op and seamlessly integrated into co-op or solo play.Click here to read more...
The PlayStation Vita is now three years old, and it has been an interesting ride. The stunning and stonkingly powerful handheld once promised AAA-quality games on the move, but three years on it finds itself largely ignored by the biggest developers and plenty of disillusioned gamers, as even Sony found other priorities and dedicated their biggest studios away from the device and towards the PS4.
But, in doing so, the PlayStation Vita has quietly found a new niche and target audience that we never really expected.
Sony are celebrating with a PSN sale and freebie party bag, but we have to ask: is this really a happy birthday? Or is it more of a case of reading the last rites for a console that's living on borrowed time? The three of us put our heads together and talked it out.
In all honesty, if it wasn't for the free games offered by PS+, I would have sold my Vita ages ago. Sony's technical marvel had a great start and proved that the handheld could do incredible things. Uncharted: Golden Abyss is still my favourite Vita game by miles and is a testament to the power of the handheld, offering a true AAA experience in the palms of your hands.
Since then though, we've rarely seen the effort from other studios. Killzone: Mercenary proved that FPS titles could work easily on the handheld, and Tearaway made fantastic use of the Vita's multiple input methods for a unique experience that the PS4 port is going to struggle to recreate.Click here to read more...
In a recent Metro interview with Sony Europe President/CEO Jim Ryan, he was unable to guarantee that the PS Plus version of DriveClub will ever be released.
Metro: And… is there still going to be the free PlayStation Plus version?
Jim Ryan: That’s still being looked at.
Metro: You can’t guarantee that it will ever happen?
Jim Ryan: I can’t say anything at this stage.
Well, that doesn't sound good does it? DriveClub was originally planned to be a launch game for the PS4, but was delayed numerous times before its eventual release last year. The game was also originally supposed to be released for free on PS Plus, but as time went by, it emerged that the PS Plus version would be a slimmed down version of the game featuring only the India-based tracks.
When DriveClub launched, it was beset by online issues that completely broke the entire online side of the game. Forget multiplayer races, you couldn't even get the Challenges to work for weeks after launch. And despite the experience being much more stable now -aside from the ridiculous penalty system- it looks like the free PS Plus version may never come into existence as it's encountered multiple issues during development.Click here to read more...
So, here it is: Sony's first brand new IP blockbuster for the PS4. Needless to say, the pressure is on for developers Ready at Dawn. We've seen them work wonders with the God of War series on PSP, so let's see how they handle creating something from scratch with the grunt of the PS4 behind them.
The Order: 1886 is a third-person single-player shooter set in a steampunk vision of Victorian London. You are Galahad, a Knight of The Order, sworn to protect the realm from everything from rebellion to half-breed werewolves.
The steampunk take on Victorian London is mainly focussed around the weapons, but there are other touches, such as the abundance of airships looming overhead. With games rarely using Victorian London though, it does make for a remarkable change of scenery.
Graphically, it's one of the best-looking game ever made. It comfortably out performs Assassin's Creed Unity, even without Ubisoft's gallery of glitches. I lost count of the amount of times I'd stop in Ready at Dawn's London just to pan the camera around and think 'this looks real', even at a clothes line above an alley.Click here to read more...
Goodbye Music Unlimited. Good riddance to bad rubbish. After a year of frankly embarrassing music solutions, as the PS4 found itself with limited functionality and tethered to a restrictive publisher-backed subscription, Sony are finally bringing out the big guns in terms of a partnership with Spotify.
Put simply, it's about time too and fantastic news.Click here to read more...
Sony has announced that they'll be distributing a 10% off voucher code to PSN subscribers to apologise for the many outages over the Christmas break.
"The discount will be valid from 9.00am GMT on 23rd January until 9.00am GMT on 26th January," explains the PlayStation Blog. "Simply use the promotion code for a one-time 10% discount off eligible items in a total cart purchase in PlayStation Store on PS3, PS4 or via store.sonyentertainmentnetwork.com." PS Plus subscriptions, Music Unlimited subs and rental video content are not eligible, but game pre-orders and DLC definitely will be.
So what is the voucher code, then? Sadly we have no idea, because Sony hasn't revealed it yet! According to an official comment on the US PlayStation Blog, they'll reveal it on the blogs and social channels nearer the time, so stay tuned.
Moronic hackers have once again screwed over gamers by hacking into PSN and Xbox Live just in time for one of the busiest times of the year. Sure, the hackers think they're punishing the big companies, or 'sticking it to the man', but in fact, they're affecting regular folk who want to enjoy a bit of online gaming with friends over the holidays before heading back to work. Let's face it, Destiny is more useful as a coaster when offline. Rather than list the painful punishments we wish on the hackers, we've come up with seven things to do with your consoles that the hackers can't interfere with.
There are some bloody huge games out there that don't require any online connectivity at all. In the post nuclear war scorched world of Fallout these outages will be nothing more than a blink of the eye. Fallout 3 will absorb well over 100 hours of your life on the long road to a Platinum Trophy. I can't think of any other game you'll want to play for so long despite the HUGE number of glitches and crashes. Fallout: New Vegas isn't quite as buggy, but if you're after something a bit more modern to play though the downtime though, we'd seriously recommend giving Dragon Age: Inquisition a go. It's a bit bloody good.Click here to read more...
Earlier this week, the PS1 (or PSX for our US readers) turned 20 years old since its Japanese birth in 1994. Think about that, we’ve been playing PlayStation for 20 years. There have been some incredible innovations and games from the multiple generations of PlayStation. But let’s take a look at seven of the most influential brands that shaped the original PS1’s success and turned the gaming world upside-down.
Racing cars and video games have gone hand in hand for as long as we can remember. But they were always very much experiences set in a fictional world of kart racers or repetitive scrolling roads. Then Gran Turismo happened. The handling was more realistic than anything that had come before. The graphics seemed as close to reality as we thought possible (hey, we were all young once) and the number of cars and tracks included meant that the experience lasted for months, even years. No other console was even attempting to do things Polyphony were doing and the PS1’s sales soared accordingly.Click here to read more...
The PS4 has sold like hot cakes this year, but there's no denying that Sony's first-party output has been less than stellar. Supporting the PS3 so well during its final year left the biggest new-gen games deep in development, leading to a lacklustre Christmas lineup bolstered by third-parties.
2015, however, is going to be a different story. The likes of Bloodborne and Uncharted 4 are on the way, and Sony has one last chance to wow us this year with their PlayStation Experience event. Stuffed full of livestreamed panels and events, we're all technically invited, even if you can't make it over to Las Vegas this weekend.
You can find the panel and livestream schedule here, but some new announcements have also been teased. Here's what has been confirmed, what we currently expect, what we desperately want and a bit of wild theorising too.Click here to read more...
Sony have rolled out some fat deals for the PlayStation 20th Anniversary celebration today, with discounts on a number of PSOne, PS2, PS3, and PS Vita titles. Here are a few of our favourites:
Remember, you get an extra 10% off with PS+. There are plenty for PSN deals to be had, so check out the full list to see if there's a bargain in there for you.Click here to see the full list of PlayStation 20th Anniversary discounts >>
With Christmas and Black Friday fast approaching, it's time for our annual console buyer's guides packed with useful advice, cheap console bundle deals and the best games bargains for the hottest software.
The PS Vita is a premium handheld with incredible specifications and a deceptively deep games library. Despite having an unfair reputation for providing few AAA exclusives, Sony's portable offers some of the best handheld games ever made, on par with home console titles, alongside a thriving g indie scene, excellent localised Japanese games and a back catalogue spanning the PSOne and PSP. Not to mention nifty remote play functionality when twinned with a PlayStation 4.
Put simply it's a must-own device for gaming connoisseurs. In this guide we'll discuss the hardware, software and then the cheapest way to get up and running.
PS Vita bundle deals are fairly thin on the ground, but a few spring to mind. The first is the Slim console with an 8GB memory card and the 5-game adventure pack which includes some absolutely astounding games. Uncharted: Golden Abyss, Gravity Rush, TxK, Tearaway and Escape Plan can all be yours for £149.99 from GAME, saving you £5 versus Grainger Games.
Speaking of Grainger Games, they also happen to still be in stock with the 10 game Mega Pack Bundle, which will set you back only £154.99 compared to Amazon's silly £229.
Otherwise you can't go wrong with the action Mega Pack, which will cost you £159.99 pretty much everywhere (including Amazon if you want to try Flubit). I did say it was thin on the ground! It's likely that Sony and retailers want to prioritise the newly-released PS Vita TV, which we haven't yet tested comprehensively enough to recommend one way or the other.Click here to read more...
I've never seen a price war like this before.
Sure, console manufacturers and retailers tend to sling together a few bundles ahead of Christmas and Black Friday, but usually it's a token effort intended to make the most money from put-upon parents, Christmas presents and stocking fillers before the big January sales. Often we even see prices go up to grab as much Christmas cash as possible, and false savings instead of real discounts.
Now, however, Microsoft has broken the rules and started a console bundle price war of monstrous proportions, where there's only likely to be one winner.
Click here to read more...