Login | Signup

Space sims

VIDEO | Easing into Elite: Dangerous' Dogfighting

Author:
Matt Gardner
Category:
Features
Tags:
Elite: Dangerous, Frontier Developments, PC games, Space sims, Videos

 

VIDEO | Easing into Elite: Dangerous' Dogfighting

I haven't used a flight stick in years, but there's something incredibly soothing about running my fingers over the firm grip of my new Thrustmaster and jumping headfirst into the Elite: Dangerous beta. There are more button inputs than actual buttons on the Hotas X (and it's not exactly short on those), but Elite is a fiddly game that takes a bit of setting up when you first jump in.

Miy first foray into the vast expanses of space took an abrupt turn for the worst when I confused a Federation police ship for the pirate target I was hunting down, and was promptly blown out of the inky black sky, at which point I thought I'd better take on a few of the combat scenario missions to chip away the years of rust, and get up to speed with the nuances of hurling a Sidewinder around the place.

VIDEO | Easing into Elite: Dangerous' Dogfighting

Click here to read more...

THIS is how you're supposed to play Elite: Dangerous

Author:
Matt Gardner
Category:
Funnies
Tags:
Elite: Dangerous, PC games, Space sims

THIS is how you're supposed to play Elite: Dangerous

My flight stick still hasn't arrived. Amazon Prime is a filthy lie. I'm currently sobbing into the fluffy mane of a rather disgruntled Dealspwny because playing Elite: Dangerous with a keyboard and mouse is an utter arse, and because the last attempt at a Let's Play feature for the now-in-beta game had hardly any space truckin' and mainly featured me describing increasingly elaborate and disturbing ways I was going to "equalise" my inferior control setup.

Bottom line: we'll have to wait a bit longer before I can legitimately work Deep Purple into a video.

Even when my flight stick does turn up, I'm going to have to come to terms with the fact that I just can't hold a candle to this YouTuber axiumone, who's gone and turned five 24-inch monitors on their sides, fed them in an absurd monster rig, and is currently playing space sims in a fashion I can only dream of... and enviously drool over on YouTube:

You need a beast to run all of this and, well, you can check out the specs of his setup here. Just don't look too hard at the price tags. I crave that terabyte SSD.

Wing Commander 3 FREE on Origin!

Author:
Jonathan Lester
Category:
Deals
Tags:
PC games, Space sims

Wing Commander 3 FREE on Origin!

Wing Commander 3 | FREE | Origin

If you've got a decent flight stick and the wait for Star Citizen keeps you up at night, be sure to download this classic space sim from Origin for the bargain price of nothing at all. Hammy-yet-brilliant FMV, coupled with a great story and all-important space combat, makes this an absolute legend in the genre.

Seriously, the TCS Victory tops our list of Awesome Videogame Spaceships! Thanks to DavidBGD @ HUKD.

Space-themed Humble Daily Bundle includes X3 & Universe Sandbox (expires 19:00)

Author:
Jonathan Lester
Category:
Deals
Tags:
PC games, Space sims

Space-themed Humble Daily Bundle includes X3 & Universe Sandbox (expires 19:00)

In case you missed it, Humble Bundle are running daily over  the next fortnight - kicking off at 19:00. Today's selection is a little thin on the ground, perhaps, but that's arguably fair enough considering that it's all about space games. No ground up there, after all.

Specifically, you can pay what you want for X3: Terran Conflict and beat the average for Universe Sandbox - both of which will hoover up an astonishing amount of your time like a rogue black hole. You can alternatively beat £5.97 for Kinectic Void, which is incredibly ambitious despite being in Early Access.

Strike Suit Zero: Director's Cut Review | Space Combat Reborn On PS4 & Xbox One

Author:
Jonathan Lester
Category:
Reviews
Tags:
Arcade space sim, Born Ready Games, ID@Xbox, PC, PC games, PS4, PS4 games, Space sims, Xbox One, Xbox One Games

Strike Suit Zero: Director's Cut Review | Space Combat Reborn On PS4 & Xbox One

Platforms: PS4 | Xbox One (reviewed) | PC version incoming

Developer: Born Ready Games

Strike Suit Zero should have been brilliant when it released last year. A beautiful arcade space sim starring a wonderful transforming mech fighter, designed by Appleseed's Junji Okubo and scored by Homeworld's Paul Ruskay, it literally promised "space combat reborn." And it failed.

What ought to have been a revolution ended up as a solid yet shockingly derivative space sim that stubbornly looked backwards, not forwards, launching with numerous missing features and sidelining its eponymous war machine in favour of a billion frustrating escort missions. Having backed the Kickstarter campaign at not inconsiderable expense (well spotted, I was wearing a U.N.E. T-Shirt in our Rezzed 2014 interviews), I had to shelve my excitement while picking apart its flaws in our 6/10 review.

So I'm delighted to report that Born Ready Games have fixed it!

Strike Suit Zero: Director's Cut Review | Space Combat Reborn On PS4 & Xbox One

Containing all the patches and improvements from several months of extra development, alongside fundamentally rebalanced gameplay and a visual makeover, the Director's Cut feels like a completely new game. Consoles may not be the space sim's spiritual home, but Strike Suit Zero feels more at home on PS4 and Xbox One than it ever did on PC.

Click here to read more...

Star Citizen hits $40 million and I still can't quite bring myself to get involved

Author:
Matt Gardner
Category:
News
Tags:
Cloud Imperium, PC games, Roberts Space Industries, Space sims, Star Citizen

Star Citizen hits  million and I still can't quite bring myself to get involved

Star Citizen has just broken the $40 million mark in terms of stuffing its crowdfunded coffers. That's the same as the GDP of a small Polynesian island.

"We’ve done it again!" wrote Chris Roberts over on the RSI forums. "The Star Citizen community has pushed us to another incredible crowd funding goal: $40 million, a number that would have been an impossible dream at the start of the game’s development. I’m constantly amazed by the continued support we receive and how this community manages to grow every day. Since the last milestone we’ve added over 10,000 new citizens!

"Some say that space sims are niche. I’m not so sure!"

It's a damn fine, if wholly unsurprising, achievement at this point, and serves to underline two things: that Star Citizen is a game, an experience, a universe that everyone wants; and that Cloud Imperium are doing an excellent job at growing and maintaining a community.

Click here to read more...

X Rebirth Gameplay Diary | Part One - Initial Impressions: Rather Gorgeous... And Broken

Author:
Matt Gardner
Category:
Features
Tags:
Deep Silver, Egosoft, PC games, Space sims

X Rebirth Gameplay Diary | Part One -  Initial Impressions: Rather Gorgeous... And Broken

I have only played X Rebirth for a handful of hours thus far, with the video below chronicling my return to the X universe for the first time in several years. It seems Egosoft have pulled their usual stunt of releasing a buggy, broken mess of a game, apologising profusely, and will no doubt rectify the thing over the course of the next few months.

The X universe has always been the stage for one of the more impenetrable space sim franchises out there. The sheer level of detail and scope and depth that Egosoft have continued to bring to their prized series has kept hardcore fans coming back for more, but has also presented a rather steep and immediate learning curve for those who don't want to spend an hour learning and customising key bindings and sifting through endless reams of charts and information.

Click here to read more...

Latest Stretch Goal Brings Enhanced Alpha Test To Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, PC games, Roberts Space Industries, Space sims, Star Citizen, Stretch goals

Latest Stretch Goal Brings Enhanced Alpha Test To Star Citizen

More Test Slots & Earlier Remote Servers For The Dogfighting Module

Yes, I know - it feels like we can't blink without Star Citizen hitting another milestone, but this weekend has seen the crowd-funded Space Sim hit the $25 million mark. While the latest news on the grand total raised is of course impressive, it's not nearly as important as the reward that has been unlocked - an Enhanced Alpha test which will allow European players to jump into the action much sooner than originally planned.

Click here to read more...

Stunning Star Citizen Trailer Promises Rig-Crushing 4K Visuals

Author:
Carl Phillips
Category:
News
Tags:
4K, Anvil Hornet F7C, Chris Roberts, Cloud Imperium, PC games, Space sims, Star Citizen

Eye-watering Visuals Emerge As The Money Keeps Rolling In

From day one of the crowd funding campaign, Chris Roberts and the team at Cloud Imperium Games have made it clear that pushing PC hardware to its limits with Star Citizen was one of their main goals, and the latest in-engine trailer aims to show that first hand. The video, a fictional advert for the Anvil Hornet F7C fighter range, is not only using the in-game engine, but was rendered in glorious 4K resolution - something that the CIG team are using as a base for their upcoming space sim extravaganza.

Click here to read more...

Braben Narrates Elite: Dangerous Capital Ship Trailer

Author:
Jonathan Lester
Category:
News
Tags:
Dev Diary, Elite: Dangerous, Frontier Developments, PC games, Space sims

Braben Narrates Elite: Dangerous Capital Ship Trailer

David Braben has explained how they made the latest trailer for Elite: Dangerous, which depicted a team of mercenary pilots assisting in a capital ship battle. Apparently it was made in-engine, though features a few post-production 'spot effects' that won't make it into the final game such as the lens flare and Battlestar Galactica-esque zooming. Worth a watch if you're partial to your space sims (and aren't too busy in Star Citizen's Hangar Module - for the record I backed Dangerous first).

You can watch the original trailer here.

Click here to read more...

Roberts: Star Citizen Was Always Going To Be A $20 Million Game

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Crowd Funding, Gamescom 2013, PC games, Publisher pressure, Space sims, Squadron 42, Star Citizen

Roberts: Star Citizen Was Always Going To Be A  Million Game

Roberts On Escaping Outside Pressure, & What Could Have Been

Last night, the crowd-funding effort for upcoming space sim Star Citizen hit the $20,000,000 milestone, further smashing all records for crowd-funded projects, but it turns out that regardless of the success of the crowd funding campaign and generosity of the community, Star Citizen was always designed to be a game with the scope we see today.

Speaking to Dealspwn at this year’s Gamescom, Chris Roberts explained that while the community have helped to ensure the game’s freedom from private investors and publishers, it was always going to be a triple-A game in terms of its budget. Hit the jump to see what Roberts had to say, and to learn about the “What If” scenario that will never have to be.

Click here to read more...

[UPDATED] Star Citizen’s Crowd Funding Hits A Colossal $20 Million

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, Crowd Funding, Space sims, Squadron 42, Star Citizen

First Person Combat On Planets Unlocked

UPDATE: As expected, Chris Roberts has posted an open letter on the Star Citizen website, thanking everybody who has helped the game reach the latest stretch goal. He also announced that in addition to unlocking ground-based FPS action, every backer would also get a Freelancer-inspired fish tank for their hangars. You can read the letter in full here.

ORIGINAL: The money keeps a-coming for the folks at Cloud Imperium Games, as Star Citizen's latest stretch goal of $20,000,000 has now been reached, further smashing the record for a crowd funded game. Hitting this latest target means that first person combat will now be available “on select lawless planets” when the game launches next year, allowing players the chance to shoot first.

Click here to read more...

How To Be Luke Skywalker | EVE: Valkyrie Interview With Ian Shiels

Author:
Matt Gardner
Category:
Features
Tags:
CCP Games, EVE: Valkyrie, Games previews, Gamescom 2013, Ian Shiels, Interviews, Oculus Rift, PC games, Space sims, Video interviews, VR

How To Be Luke Skywalker | EVE: Valkyrie Interview With Ian Shiels

In my EVE: Valkyrie hands-on preview, I called my brief time with the game The Most Immersive Gaming Experience OF My Life. Given that I had a chunk of free time, not to mention the fact that I was bubbling over with excitement like a simmering cauldron of joy, I tracked down Ian Shiels, the game's user experience designer, to have a chat about Valkyrie's beginnings and where the team are planning on taking it.

Hilariously, this was the day when all of our audio equipment went tits up and we also happened to be in the largest noisiest booth ever, so apologies for the background noise on this one.

Click here to read more...

The Most Immersive Gaming Experience Of My Life | EVE: Valkyrie vs. Oculus Rift HD Preview

Author:
Matt Gardner
Category:
Features
Tags:
CCP Games, Combat Flight Sims, EVE: Valkyrie, Games previews, Gamescom 2013, Space sims

 

The Most Immersive Gaming Experience Of My Life | EVE: Valkyrie vs. Oculus Rift HD Preview

EVE: Valkyrie vs. Oculus Rift HD sounds like some sort of 90s remix.

As I pull the Rift HD headset over my head -- a feat that proves a bit more difficult for me than my fellows due to something of a fat head with an unkempt shrub on top of it -- one of the CCP reps reminds me to look around. I don't need telling twice. As the cushioned visor slips down over my temples, the claustrophobic business booth fades away and my vision is filled by a launch tunnel and the cockpit of a small dogfighter.

I wasn't sure if a three-minute game demo could feasibly make such an impression on me that I'd be thinking about it weeks after it happened. But, make no mistake, the cluster of minutes I played of EVE:Valkyrie form The Most Immersive Gameplay Experience I Have Ever Had.

Click here to read more...

Star Citizen Interview | Chris Roberts On The Hangar Module

Author:
Carl Phillips
Category:
Features
Tags:
Chris Roberts, Cloud Imperium, Gamescom 2013, Hangar Module, Interviews, PC games, Roberts Space Industries, Space sims, Star Citizen, Video interviews

Star Citizen Interview | Chris Roberts On The Hangar Module

Deep within the business centre of the Koelnmesse in Cologne, hidden away amongst the copious amounts of stands privately previewing the latest games, Cloud Imperium studio head and creator of the Wing Commander franchise Chris Roberts was presenting an early look at the first playable part of Star Citizen - the Hangar Module - which will allow players to walk around and interact with the ships they have purchased via pledging to the crowdfunding campaign.

Ahead of its release to all backers this Thursday, I was invited to join in on a press session at Gamescom to see the Hangar Module in action before its public unveiling last Saturday, as well as to sit down with Chris and chat about the project's progress so far. We've got it all for your viewing pleasure, right after the jump.

Click here to read more...

A Feast For The Eyes: X Rebirth Video Goes Big On Scale

Author:
Matt Gardner
Category:
News
Tags:
Dev diaries, Egosoft, PC games, Space sims, X Rebirth

A Feast For The Eyes: X Rebirth Video Goes Big On Scale

Graphics aren't everything, they really aren't. But we like looking at nice things, and this developer diary for X Rebirth is stuffed with nice things.

When it comes to space sims, Egosoft know a thing or two about creating detailed, interconnected environments and systems, but Rebirth is looking more vast in terms of ambition than ever before.

Click here to read more...

Star Citizen’s Crowd-Funding Total Hits New Heights

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Crowd Funding, PC games, Space sims, Squadron 42, Star Citizen, Website launch

Star Citizen’s Crowd-Funding Total Hits New Heights

24-Hour Livestream Boosts Funds As New Website Goes live

Just when you thought the folks at Cloud Imperium couldn’t get any more money, they’ve outdone themselves once more. Last Friday saw the relaunch of their Roberts Space Industries website, bringing a new server cluster online to host its redesigned web portal for backers, laying the ground work to the release of the first hands-on module for Star Citizen known as the Hanger later this year. The occasion was marked with yet another 24-hour livestream from their offices in Austin and LA, unlocking more content for the game thanks to the latest cash injection that has pushed the crowd-funded game's grand total to a new record, and giving the community a first look at a variety of ships.

Click here to read more...

Chris Roberts Talks Life & Death In Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Dark Souls, PC games, Space sims, Squadron 42, Star Citizen

Chris Roberts Talks Life & Death In Star Citizen

Wing Commander Meets Dark Souls?

There’s still a rather long wait to go before pledgers will be able to test out Cloud Imperium’s upcoming space sim Star Citizen, but last night the official website for the game was updated with a few words with studio head Chris Roberts. The post goes into plenty of detail over the subject of character death, Robert’s musings on how to approach it, and what the current plan is for players of the persistent online portion of the upcoming game.

Click here to read more...

Strike Suit Zero Release On Steam Today, GOG Tomorrow

Author:
Matt Gardner
Category:
News
Tags:
Born Ready Games, Dogfighting, Games previews, Kickstarter, Mecha, Space combat games, Space sims, Strike Suit Zero

Following a successful Kickstarter campaign, space-battler-meets-mech-blaster Strike Suit Zero is finally with us. You can head over to Steam right now to pick it up, or alternatively wait for tomorrow's release over on GOG.

We'll have a review for you shortly, but in the meantime, why not check out our hands-on preview and video playthrough.

Elite Dangerous Hits Kickstarter Target

Author:
Carl Phillips
Category:
News
Tags:
David Braben, Elite: Dangerous, Frontier Developments, Mac games, PC games, Space sims

Elite Dangerous Hits Kickstarter Target

Less Than 2 Days Left For Those Stretch Goals

We were a little concerned the pledges would slow down over the end of December, but David Braben and the rest of Frontier Developments are now safely over the finish line with time to spare. As of this morning, upcoming space sim Elite: Dangerous passed its crowdfunding target of £1,250,000 on Kickstarter, guaranteeing its development for an intended 2014 release. With around 38 hours left on the clock, the aim now for Braben and his team is to break a few stretch goals to add more content to the game.

Click here to read more...