The latest Steam Weekend deal is providing a 33% reduction on Frontier Development's colossal open-galaxy space-sim. It's the lowest price the PC version has been as well, making it an ideal time for those who wanted to wait and see if Elite's revival would pan out, which it absolutely has. With the ability to play alone, with a global economy, or join other players for an MMO-like experience, Elite Dangerous has gone from strength to strength since its official launch in April. Perfect for those who are still waiting for a certain other space-sim to arrive. Thanks to dissposablehero @ HUKD!
If you're looking to make even more of a saving, be sure to keep an eye over on CDkeys for some cheap Steam Gift cards.
The X series aren't actually the best space sims ever made, not by a long shot, but they are huge and deeply addictive.
You can get the original X-Beyond The Frontier for £1.75, X2: The Threat for £2.48 and X3: Gold Edition for £6.24 (containing the soundtrack, expansion pack and extras), the Terran War Package for £4.99.
X Rebirth is also £17.50, but I have to warn you, this shonky disaster was rumoured to be an adapted home console project and still isn't all there today. At least the most ruinous issues have been declawed now that we've reached version 3.2.0.
Space sims are almost extinct on consoles, but in a surprise move, Dave Braben has announced that Elite Dangerous will be coming to Xbox One as a full-fat, no-compromise, feature-complete version.
The new console edition will arrive this year, sharing the same updating galaxy state as the PC and Mac original, while providing an "authentic gameplay experience."Click here to read more...
Jon called Starpoint Gemini 2 "an impressive fusion of space sim, RPG and lumbering capital ship combat, resulting in a fiercely unique experience that's a joy to dip in to" in his review, and it's currently half price over on GOG.
In fact, there are a few other space-related titles that have been discounted as part of GOG's weekly staff picks including interstellar trucking game Space Run and starfleet command title Spacecom. Click here to check them out >>
I haven't used a flight stick in years, but there's something incredibly soothing about running my fingers over the firm grip of my new Thrustmaster and jumping headfirst into the Elite: Dangerous beta. There are more button inputs than actual buttons on the Hotas X (and it's not exactly short on those), but Elite is a fiddly game that takes a bit of setting up when you first jump in.
Miy first foray into the vast expanses of space took an abrupt turn for the worst when I confused a Federation police ship for the pirate target I was hunting down, and was promptly blown out of the inky black sky, at which point I thought I'd better take on a few of the combat scenario missions to chip away the years of rust, and get up to speed with the nuances of hurling a Sidewinder around the place.
Click here to read more...
My flight stick still hasn't arrived. Amazon Prime is a filthy lie. I'm currently sobbing into the fluffy mane of a rather disgruntled Dealspwny because playing Elite: Dangerous with a keyboard and mouse is an utter arse, and because the last attempt at a Let's Play feature for the now-in-beta game had hardly any space truckin' and mainly featured me describing increasingly elaborate and disturbing ways I was going to "equalise" my inferior control setup.
Bottom line: we'll have to wait a bit longer before I can legitimately work Deep Purple into a video.
Even when my flight stick does turn up, I'm going to have to come to terms with the fact that I just can't hold a candle to this YouTuber axiumone, who's gone and turned five 24-inch monitors on their sides, fed them in an absurd monster rig, and is currently playing space sims in a fashion I can only dream of... and enviously drool over on YouTube:
You need a beast to run all of this and, well, you can check out the specs of his setup here. Just don't look too hard at the price tags. I crave that terabyte SSD.
Wing Commander 3 | FREE | Origin
If you've got a decent flight stick and the wait for Star Citizen keeps you up at night, be sure to download this classic space sim from Origin for the bargain price of nothing at all. Hammy-yet-brilliant FMV, coupled with a great story and all-important space combat, makes this an absolute legend in the genre.
Seriously, the TCS Victory tops our list of Awesome Videogame Spaceships! Thanks to DavidBGD @ HUKD.
In case you missed it, Humble Bundle are running daily over the next fortnight - kicking off at 19:00. Today's selection is a little thin on the ground, perhaps, but that's arguably fair enough considering that it's all about space games. No ground up there, after all.
Specifically, you can pay what you want for X3: Terran Conflict and beat the average for Universe Sandbox - both of which will hoover up an astonishing amount of your time like a rogue black hole. You can alternatively beat £5.97 for Kinectic Void, which is incredibly ambitious despite being in Early Access.
Platforms: PS4 | Xbox One (reviewed) | PC version incoming
Developer: Born Ready Games
Strike Suit Zero should have been brilliant when it released last year. A beautiful arcade space sim starring a wonderful transforming mech fighter, designed by Appleseed's Junji Okubo and scored by Homeworld's Paul Ruskay, it literally promised "space combat reborn." And it failed.
What ought to have been a revolution ended up as a solid yet shockingly derivative space sim that stubbornly looked backwards, not forwards, launching with numerous missing features and sidelining its eponymous war machine in favour of a billion frustrating escort missions. Having backed the Kickstarter campaign at not inconsiderable expense (well spotted, I was wearing a U.N.E. T-Shirt in our Rezzed 2014 interviews), I had to shelve my excitement while picking apart its flaws in our 6/10 review.
So I'm delighted to report that Born Ready Games have fixed it!
Containing all the patches and improvements from several months of extra development, alongside fundamentally rebalanced gameplay and a visual makeover, the Director's Cut feels like a completely new game. Consoles may not be the space sim's spiritual home, but Strike Suit Zero feels more at home on PS4 and Xbox One than it ever did on PC.Click here to read more...
Star Citizen has just broken the $40 million mark in terms of stuffing its crowdfunded coffers. That's the same as the GDP of a small Polynesian island.
"We’ve done it again!" wrote Chris Roberts over on the RSI forums. "The Star Citizen community has pushed us to another incredible crowd funding goal: $40 million, a number that would have been an impossible dream at the start of the game’s development. I’m constantly amazed by the continued support we receive and how this community manages to grow every day. Since the last milestone we’ve added over 10,000 new citizens!
"Some say that space sims are niche. I’m not so sure!"
It's a damn fine, if wholly unsurprising, achievement at this point, and serves to underline two things: that Star Citizen is a game, an experience, a universe that everyone wants; and that Cloud Imperium are doing an excellent job at growing and maintaining a community.Click here to read more...
I have only played X Rebirth for a handful of hours thus far, with the video below chronicling my return to the X universe for the first time in several years. It seems Egosoft have pulled their usual stunt of releasing a buggy, broken mess of a game, apologising profusely, and will no doubt rectify the thing over the course of the next few months.
The X universe has always been the stage for one of the more impenetrable space sim franchises out there. The sheer level of detail and scope and depth that Egosoft have continued to bring to their prized series has kept hardcore fans coming back for more, but has also presented a rather steep and immediate learning curve for those who don't want to spend an hour learning and customising key bindings and sifting through endless reams of charts and information.Click here to read more...
Yes, I know - it feels like we can't blink without Star Citizen hitting another milestone, but this weekend has seen the crowd-funded Space Sim hit the $25 million mark. While the latest news on the grand total raised is of course impressive, it's not nearly as important as the reward that has been unlocked - an Enhanced Alpha test which will allow European players to jump into the action much sooner than originally planned.Click here to read more...
From day one of the crowd funding campaign, Chris Roberts and the team at Cloud Imperium Games have made it clear that pushing PC hardware to its limits with Star Citizen was one of their main goals, and the latest in-engine trailer aims to show that first hand. The video, a fictional advert for the Anvil Hornet F7C fighter range, is not only using the in-game engine, but was rendered in glorious 4K resolution - something that the CIG team are using as a base for their upcoming space sim extravaganza.Click here to read more...
David Braben has explained how they made the latest trailer for Elite: Dangerous, which depicted a team of mercenary pilots assisting in a capital ship battle. Apparently it was made in-engine, though features a few post-production 'spot effects' that won't make it into the final game such as the lens flare and Battlestar Galactica-esque zooming. Worth a watch if you're partial to your space sims (and aren't too busy in Star Citizen's Hangar Module - for the record I backed Dangerous first).
You can watch the original trailer here.Click here to read more...
Last night, the crowd-funding effort for upcoming space sim Star Citizen hit the $20,000,000 milestone, further smashing all records for crowd-funded projects, but it turns out that regardless of the success of the crowd funding campaign and generosity of the community, Star Citizen was always designed to be a game with the scope we see today.
Speaking to Dealspwn at this year’s Gamescom, Chris Roberts explained that while the community have helped to ensure the game’s freedom from private investors and publishers, it was always going to be a triple-A game in terms of its budget. Hit the jump to see what Roberts had to say, and to learn about the “What If” scenario that will never have to be.Click here to read more...
UPDATE: As expected, Chris Roberts has posted an open letter on the Star Citizen website, thanking everybody who has helped the game reach the latest stretch goal. He also announced that in addition to unlocking ground-based FPS action, every backer would also get a Freelancer-inspired fish tank for their hangars. You can read the letter in full here.
ORIGINAL: The money keeps a-coming for the folks at Cloud Imperium Games, as Star Citizen's latest stretch goal of $20,000,000 has now been reached, further smashing the record for a crowd funded game. Hitting this latest target means that first person combat will now be available “on select lawless planets” when the game launches next year, allowing players the chance to shoot first.Click here to read more...
In my EVE: Valkyrie hands-on preview, I called my brief time with the game The Most Immersive Gaming Experience OF My Life. Given that I had a chunk of free time, not to mention the fact that I was bubbling over with excitement like a simmering cauldron of joy, I tracked down Ian Shiels, the game's user experience designer, to have a chat about Valkyrie's beginnings and where the team are planning on taking it.
Hilariously, this was the day when all of our audio equipment went tits up and we also happened to be in the largest noisiest booth ever, so apologies for the background noise on this one.Click here to read more...
EVE: Valkyrie vs. Oculus Rift HD sounds like some sort of 90s remix.
As I pull the Rift HD headset over my head -- a feat that proves a bit more difficult for me than my fellows due to something of a fat head with an unkempt shrub on top of it -- one of the CCP reps reminds me to look around. I don't need telling twice. As the cushioned visor slips down over my temples, the claustrophobic business booth fades away and my vision is filled by a launch tunnel and the cockpit of a small dogfighter.
I wasn't sure if a three-minute game demo could feasibly make such an impression on me that I'd be thinking about it weeks after it happened. But, make no mistake, the cluster of minutes I played of EVE:Valkyrie form The Most Immersive Gameplay Experience I Have Ever Had.Click here to read more...
Deep within the business centre of the Koelnmesse in Cologne, hidden away amongst the copious amounts of stands privately previewing the latest games, Cloud Imperium studio head and creator of the Wing Commander franchise Chris Roberts was presenting an early look at the first playable part of Star Citizen - the Hangar Module - which will allow players to walk around and interact with the ships they have purchased via pledging to the crowdfunding campaign.
Ahead of its release to all backers this Thursday, I was invited to join in on a press session at Gamescom to see the Hangar Module in action before its public unveiling last Saturday, as well as to sit down with Chris and chat about the project's progress so far. We've got it all for your viewing pleasure, right after the jump.Click here to read more...
Graphics aren't everything, they really aren't. But we like looking at nice things, and this developer diary for X Rebirth is stuffed with nice things.
When it comes to space sims, Egosoft know a thing or two about creating detailed, interconnected environments and systems, but Rebirth is looking more vast in terms of ambition than ever before.Click here to read more...