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Star Citizen

Star Citizen Gameplay | Racing in Arena Commander

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Chris Roberts, Cloud Imperium, Gameplay, PC, Racing, Star Citizen

Following on from our video earlier today, we continue our look at the current build of Star Citizen's Arena Commander by checking out the racing mode. Carl attempts to put the pedal to the metal by taking the Origin Jumpworks 350R for a spin in the recently unlocked gametype, gawping at the floating prefabs and trying not to crash, before seeing how he fairs in an online race against other players. The results are... messy. Don't take my word for it - give it a watch and see for yourself.

If you missed it earlier, be sure to check out our video which takes a look at the roster of ships currently available in Arena Commander.

Star Citizen Gameplay | The ships of Arena Commander

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Chris Roberts, Cloud Imperium, Gameplay, PC games, Star Citizen

Star Citizen Gameplay | The ships of Arena Commander

For Star Citizen, the last seven days have been rather eventful. CitizenCon took place over the weekend with fans getting a first look at some of the ships being made, and the planetside module was shown publicly for the first time. On top of this, multiple stretch goals have been reached as recently as last night (yep, we're up to an eye-watering $58 million now.)

Of course, not everyone could make it over to celebrate the two-year anniversary of the project's existence, so the folks at Cloud Imperium opened up all the currently-flyable ships to all backers of Star Citizen for seven days. So Carl, who has only flown the Anvil Aerospace Hornet up until now, wasn't going to miss an opportunity to sample the other flyable craft in the game. Heading into the Vanduul Swarm mode, Carl recorded his experiences with three of the available ships - the RSI Aurora LX, the Origin Jumpworks M50, and the Origin Jumpworks 300i.

If you haven't already, be sure to check out our previous videos to see the Hornet fighter in action, and stay tuned to the site as we'll be showing off the final ship not featured here - the Origin Jumpworks 350R - in a video that focuses on the racing mode of Arena Commander.

Has Kickstarter's Bubble Burst? - Game Buzz #91

Author:
Matt Gardner
Category:
News
Tags:
Bungie, Destiny, Early Access, Game Buzz, Kickstarter, Lennie James, Podcast, PWNCAST, Star Citizen

Has Kickstarter's Bubble Burst? - Game Buzz #91

This week, we ask if the Kickstarter bubble has finally burst, celebrate Star Citizen's latest benchmark, and ask just who is to blame for Destiny's awful voiceacting?

Game Buzz | Episode 91 - Has Kickstarter's Bubble Burst? Recorded 3rd October, 2014.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Has Kickstarter's Bubble Burst? - Game Buzz #91 Has Kickstarter's Bubble Burst? - Game Buzz #91Has Kickstarter's Bubble Burst? - Game Buzz #91Has Kickstarter's Bubble Burst? - Game Buzz #91Has Kickstarter's Bubble Burst? - Game Buzz #91

Arena Commander Gameplay | Jumping into the Battle Royale

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Cloud Imperium, Gameplay, PC games, Star Citizen

Star Citizen recently released a new patch that incorporated two new modes - a co-op version of the Vanduul Swarm, and a race type named the Murray Cup. The plan was to show off the gameplay of the co-op modes in action, but the ability to invite friends into matches was turned off at the time of recording. So, after a bit of trial and error, Carl and Jon managed to get into the same online match and sampled the dogfighting action of the Battle Royale mode. See why you probably won't want them on your wing by watching today's video.

Arena Commander - Spectrum Match Gameplay | Dealspwn Playthrough

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Dealspwn Playthrough, Gameplay, Star Citizen

Having tried out the single-player Drone Sim mode in the previous episode, we spend dive into the online Spectrum Match mode for today's Dealspwn Playthrough. Carl provides commentary as he attempts to dogfight in his first sortie of the free-for-all gametype, and finds out if the intense action against human opponents is any better than fighting waves of AI foes.

Crowdfunding and Corruption - Game Buzz #84

Author:
Matt Gardner
Category:
News
Tags:
Corruption, Game Buzz, Podcast, PWNCAST, Star Citizen, Youtube

Crowdfunding and Corruption - Game Buzz #84

This week on Game Buzz, we turn our attention to some rather serious topics. First up, we chat about the misadventures of Yogventures, and the cool half million down the drain from the ill-fated Yogscast Kickstarter game. Then we have a rather length natter about the ethics of YouTubers taking money from developers and whether or not there really is all that much difference between reviewers and an opinionated Let's Play aficionado when it comes down to influencing an audience and the ethics of responsibility.

Also on this week's podcast, we chat about Microsoft's plans to dissolve Xbox Entertainment, and check in with Star Citizen as the funding push almost hits $50 million.

Game Buzz | Episode 84 - Crowdfunding and Corruption. Recorded 18th July, 2014.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Crowdfunding and Corruption - Game Buzz #84 Crowdfunding and Corruption - Game Buzz #84Crowdfunding and Corruption - Game Buzz #84Crowdfunding and Corruption - Game Buzz #84Crowdfunding and Corruption - Game Buzz #84

Star Citizen gunning for $50 million, will make its own languages

Author:
Jonathan Lester
Category:
News
Tags:
PC games, Roberts Space Industries, Space Sim, Star Citizen

Star Citizen gunning for  million, will make its own languages

"Do you speak Banu?"

Star Citizen's astonishing crowd funding campaign shows no signs of stopping as Chris Roberts' space sim blasts through the $48 million mark, having finally released a playable component. We'll now get a fun new in-universe advert for the Retalliator ship line, but Roberts has bigger plans for what happens when the war chest hits $50 million.

Specifically, he'll commission a team of linguists to create entirely new complete languages for each alien race. Qapla'!

Click here to read more...

Arena Commander - Drone Sim Gameplay | Dealspwn Playthrough

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Cloud Imperium, Dealspwn Playthrough, Gameplay, Star Citizen

Today's episode of Dealspwn Playthrough is the long-awaited look at Arena Commander - the first playable module for the gargantuan crowd-funded space sim Star Citizen. Carl provides commentary as he demonstrates the animations for the Hornet fighter, gets a kick out of the lighting effects, and smashes up his craft to show off the damage system - all before getting stuck into some combat in the Vanduul Swarm mode.

Star Citizen hits $40 million and I still can't quite bring myself to get involved

Author:
Matt Gardner
Category:
News
Tags:
Cloud Imperium, PC games, Roberts Space Industries, Space sims, Star Citizen

Star Citizen hits  million and I still can't quite bring myself to get involved

Star Citizen has just broken the $40 million mark in terms of stuffing its crowdfunded coffers. That's the same as the GDP of a small Polynesian island.

"We’ve done it again!" wrote Chris Roberts over on the RSI forums. "The Star Citizen community has pushed us to another incredible crowd funding goal: $40 million, a number that would have been an impossible dream at the start of the game’s development. I’m constantly amazed by the continued support we receive and how this community manages to grow every day. Since the last milestone we’ve added over 10,000 new citizens!

"Some say that space sims are niche. I’m not so sure!"

It's a damn fine, if wholly unsurprising, achievement at this point, and serves to underline two things: that Star Citizen is a game, an experience, a universe that everyone wants; and that Cloud Imperium are doing an excellent job at growing and maintaining a community.

Click here to read more...

Latest Stretch Goal Brings Enhanced Alpha Test To Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, PC games, Roberts Space Industries, Space sims, Star Citizen, Stretch goals

Latest Stretch Goal Brings Enhanced Alpha Test To Star Citizen

More Test Slots & Earlier Remote Servers For The Dogfighting Module

Yes, I know - it feels like we can't blink without Star Citizen hitting another milestone, but this weekend has seen the crowd-funded Space Sim hit the $25 million mark. While the latest news on the grand total raised is of course impressive, it's not nearly as important as the reward that has been unlocked - an Enhanced Alpha test which will allow European players to jump into the action much sooner than originally planned.

Click here to read more...

Stunning Star Citizen Trailer Promises Rig-Crushing 4K Visuals

Author:
Carl Phillips
Category:
News
Tags:
4K, Anvil Hornet F7C, Chris Roberts, Cloud Imperium, PC games, Space sims, Star Citizen

Eye-watering Visuals Emerge As The Money Keeps Rolling In

From day one of the crowd funding campaign, Chris Roberts and the team at Cloud Imperium Games have made it clear that pushing PC hardware to its limits with Star Citizen was one of their main goals, and the latest in-engine trailer aims to show that first hand. The video, a fictional advert for the Anvil Hornet F7C fighter range, is not only using the in-game engine, but was rendered in glorious 4K resolution - something that the CIG team are using as a base for their upcoming space sim extravaganza.

Click here to read more...

The Next Great Starship Competition Announced For Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, CitizenCon 2013, Cloud Imperium, Erin Roberts, PC games, Squadron 42, Star Citizen, The Next Great Starship

The Next Great Starship Competition Announced For Star Citizen
Contest, New UK Studio, & Others Reveals At CitizenCon

During the early hours of the morning, the folks at Cloud Imperium Games announced a contest for budding modders and designers to create their own starship for upcoming space sim Star Citizen. Done in the guise of a "reality show contest" (think X Factor, but with less annoying sob stories and more awesome spaceships) those that take part  will be in with a chance of winning a variety of prizes as well as getting their creation added to the virtual 'verse - but the main prize of $30,000 is a nice added bonus.

Has that piqued your interest?  Hit the jump to learn more.

Click here to read more...

Roberts: Star Citizen Was Always Going To Be A $20 Million Game

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Crowd Funding, Gamescom 2013, PC games, Publisher pressure, Space sims, Squadron 42, Star Citizen

Roberts: Star Citizen Was Always Going To Be A  Million Game

Roberts On Escaping Outside Pressure, & What Could Have Been

Last night, the crowd-funding effort for upcoming space sim Star Citizen hit the $20,000,000 milestone, further smashing all records for crowd-funded projects, but it turns out that regardless of the success of the crowd funding campaign and generosity of the community, Star Citizen was always designed to be a game with the scope we see today.

Speaking to Dealspwn at this year’s Gamescom, Chris Roberts explained that while the community have helped to ensure the game’s freedom from private investors and publishers, it was always going to be a triple-A game in terms of its budget. Hit the jump to see what Roberts had to say, and to learn about the “What If” scenario that will never have to be.

Click here to read more...

[UPDATED] Star Citizen’s Crowd Funding Hits A Colossal $20 Million

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, Crowd Funding, Space sims, Squadron 42, Star Citizen

First Person Combat On Planets Unlocked

UPDATE: As expected, Chris Roberts has posted an open letter on the Star Citizen website, thanking everybody who has helped the game reach the latest stretch goal. He also announced that in addition to unlocking ground-based FPS action, every backer would also get a Freelancer-inspired fish tank for their hangars. You can read the letter in full here.

ORIGINAL: The money keeps a-coming for the folks at Cloud Imperium Games, as Star Citizen's latest stretch goal of $20,000,000 has now been reached, further smashing the record for a crowd funded game. Hitting this latest target means that first person combat will now be available “on select lawless planets” when the game launches next year, allowing players the chance to shoot first.

Click here to read more...

Game Buzz Extra | Gamescom 2013 - The Post-Mortem

Author:
Matt Gardner
Category:
Features
Tags:
Assassin's Creed IV: Black Flag, Beyond: Two Souls, EVE: Valkyrie, Game Buzz, Gamescom 2013, Microsoft, Octodad: Dadliest Catch, Oculus Rift, Podcast, Project Spark, PS4, PWNCAST, Rain, Ryse: Son Of Rome, Sony, South Park: The Stick of Truth, Star Citizen, Titanfall, Xbox One

Game Buzz Extra | Gamescom 2013 - The Post-Mortem

Yes, that's right! There's another podcast this weekend, aren't you lucky? Having had time now to collect our thoughts and reflect on the games we saw and played in Cologne this year, Carl and I look back on Gamescom 2013, we ask if Microsoft managed to wipe the slate clean as hoped, and we pick out some highlights from the show.

Oh, and sing the Octodad song we invented whilst delirious from fatigue.

Game Buzz Extra | Gamescom 2013 - The Post-Mortem. Recorded 30th August, 2013.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Click the banner or the title link above to play the podcast, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz Extra | Gamescom 2013 - The Post-Mortem Game Buzz Extra | Gamescom 2013 - The Post-MortemGame Buzz Extra | Gamescom 2013 - The Post-MortemGame Buzz Extra | Gamescom 2013 - The Post-MortemGame Buzz Extra | Gamescom 2013 - The Post-Mortem

Dealspwn Playthrough | Star Citizen - Hangar Module

Author:
Carl Phillips
Category:
Features
Tags:
Chris Roberts, Cloud Imperium, Dealspwn Playthrough, Hangar Module, Space Sim, Star Citizen

Dealspwn Playthrough | Star Citizen - Hangar Module

Yesterday we ran our video interview from this year's Gamescom where Chris Roberts previewed the first playable section of Star Citizen - the Hangar Module - but in the early hours of the morning the team at Cloud Imperium finally allowed all of its backers access to their virtual ships for the first time. So, we felt it would be be rude not to do a quick walkthrough of what you can find in the initial release. Carl provides commentary as he explores the Business Hangar, jumps in his Hornet fighter, and rides an elevator.

Just because he can.

Click here to read more...

Star Citizen Interview | Chris Roberts On The Hangar Module

Author:
Carl Phillips
Category:
Features
Tags:
Chris Roberts, Cloud Imperium, Gamescom 2013, Hangar Module, Interviews, PC games, Roberts Space Industries, Space sims, Star Citizen, Video interviews

Star Citizen Interview | Chris Roberts On The Hangar Module

Deep within the business centre of the Koelnmesse in Cologne, hidden away amongst the copious amounts of stands privately previewing the latest games, Cloud Imperium studio head and creator of the Wing Commander franchise Chris Roberts was presenting an early look at the first playable part of Star Citizen - the Hangar Module - which will allow players to walk around and interact with the ships they have purchased via pledging to the crowdfunding campaign.

Ahead of its release to all backers this Thursday, I was invited to join in on a press session at Gamescom to see the Hangar Module in action before its public unveiling last Saturday, as well as to sit down with Chris and chat about the project's progress so far. We've got it all for your viewing pleasure, right after the jump.

Click here to read more...

Dealspwn's Postcards From Gamescom #6 - Pirates and Wangs

Author:
Matt Gardner
Category:
Features
Tags:
Assassin's Creed IV: Black Flag, Chris Roberts, Dreamfall Chapters, EVE: Valkyrie, Gamescom 2013, Microsoft, Postcards From Gamescom 2013, Star Citizen, Wangs, Xbox One

The final postcard from Gamescom sees Carl reflect upon meeting Chris Roberts and chatting about Star Citizen, Ragnar Tornquist is apparently obsessed with wangs, AssFlag might actually be the pirate game for which we've all been waiting, and Microsoft finally show us the Xbox One's UI and Kinect features.

Dealspwn's Postcards From Gamescom #1 - Before The Storm

Author:
Carl Phillips
Category:
Features
Tags:
Dealspwny, Gamescom 2013, Plants vs Zombies: Garden Warfare, Postcards From Gamescom 2013, Star Citizen, The Witcher 3: Wild Hunt

It's Gamescom week, folks! We've shipped both Matt and Carl our to Cologne, Germany to get hands-on with all the upcoming games and hardware, but before the madness begins we sat them both down to chat about what they were most looking forward to. Plus, everybody's favourite mascot, Toby The Dealspwny, makes an appearance!

Be sure to check back daily for more bite-sized video impressions from this year's show.

Meet The UEE Marine Of Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, PC games, Space Sim, Star Citizen, UEE Marine

Meet The UEE Marine Of Star Citizen

Backers of the ambitious Space Sim won't have to wait for much longer get to walk around their bought spaceships, as the Hanger Module for Star Citizen is scheduled for release next month, but the folks over at Cloud Imperium have released some new pictures that show the UEE Marine in all their glory. Although the developers state that it is still a work in progress, the in-engine shots show the level of detail the artists are aiming for, along with giving us an idea of how Chris Roberts and co will be putting the CryEngine 3 through its paces. See the new shots after the jump.

Click here to read more...