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Star Citizen

Arena Commander - Spectrum Match Gameplay | Dealspwn Playthrough

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Dealspwn Playthrough, Gameplay, Star Citizen

Having tried out the single-player Drone Sim mode in the previous episode, we spend dive into the online Spectrum Match mode for today's Dealspwn Playthrough. Carl provides commentary as he attempts to dogfight in his first sortie of the free-for-all gametype, and finds out if the intense action against human opponents is any better than fighting waves of AI foes.

Crowdfunding and Corruption - Game Buzz #84

Author:
Matt Gardner
Category:
News
Tags:
Corruption, Game Buzz, Podcast, PWNCAST, Star Citizen, Youtube

Crowdfunding and Corruption - Game Buzz #84

This week on Game Buzz, we turn our attention to some rather serious topics. First up, we chat about the misadventures of Yogventures, and the cool half million down the drain from the ill-fated Yogscast Kickstarter game. Then we have a rather length natter about the ethics of YouTubers taking money from developers and whether or not there really is all that much difference between reviewers and an opinionated Let's Play aficionado when it comes down to influencing an audience and the ethics of responsibility.

Also on this week's podcast, we chat about Microsoft's plans to dissolve Xbox Entertainment, and check in with Star Citizen as the funding push almost hits $50 million.

Game Buzz | Episode 84 - Crowdfunding and Corruption. Recorded 18th July, 2014.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Crowdfunding and Corruption - Game Buzz #84 Crowdfunding and Corruption - Game Buzz #84Crowdfunding and Corruption - Game Buzz #84Crowdfunding and Corruption - Game Buzz #84Crowdfunding and Corruption - Game Buzz #84

Star Citizen gunning for $50 million, will make its own languages

Author:
Jonathan Lester
Category:
News
Tags:
PC games, Roberts Space Industries, Space Sim, Star Citizen

Star Citizen gunning for  million, will make its own languages

"Do you speak Banu?"

Star Citizen's astonishing crowd funding campaign shows no signs of stopping as Chris Roberts' space sim blasts through the $48 million mark, having finally released a playable component. We'll now get a fun new in-universe advert for the Retalliator ship line, but Roberts has bigger plans for what happens when the war chest hits $50 million.

Specifically, he'll commission a team of linguists to create entirely new complete languages for each alien race. Qapla'!

Click here to read more...

Arena Commander - Drone Sim Gameplay | Dealspwn Playthrough

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Cloud Imperium, Dealspwn Playthrough, Gameplay, Star Citizen

Today's episode of Dealspwn Playthrough is the long-awaited look at Arena Commander - the first playable module for the gargantuan crowd-funded space sim Star Citizen. Carl provides commentary as he demonstrates the animations for the Hornet fighter, gets a kick out of the lighting effects, and smashes up his craft to show off the damage system - all before getting stuck into some combat in the Vanduul Swarm mode.

Star Citizen hits $40 million and I still can't quite bring myself to get involved

Author:
Matt Gardner
Category:
News
Tags:
Cloud Imperium, PC games, Roberts Space Industries, Space sims, Star Citizen

Star Citizen hits  million and I still can't quite bring myself to get involved

Star Citizen has just broken the $40 million mark in terms of stuffing its crowdfunded coffers. That's the same as the GDP of a small Polynesian island.

"We’ve done it again!" wrote Chris Roberts over on the RSI forums. "The Star Citizen community has pushed us to another incredible crowd funding goal: $40 million, a number that would have been an impossible dream at the start of the game’s development. I’m constantly amazed by the continued support we receive and how this community manages to grow every day. Since the last milestone we’ve added over 10,000 new citizens!

"Some say that space sims are niche. I’m not so sure!"

It's a damn fine, if wholly unsurprising, achievement at this point, and serves to underline two things: that Star Citizen is a game, an experience, a universe that everyone wants; and that Cloud Imperium are doing an excellent job at growing and maintaining a community.

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Latest Stretch Goal Brings Enhanced Alpha Test To Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, PC games, Roberts Space Industries, Space sims, Star Citizen, Stretch goals

Latest Stretch Goal Brings Enhanced Alpha Test To Star Citizen

More Test Slots & Earlier Remote Servers For The Dogfighting Module

Yes, I know - it feels like we can't blink without Star Citizen hitting another milestone, but this weekend has seen the crowd-funded Space Sim hit the $25 million mark. While the latest news on the grand total raised is of course impressive, it's not nearly as important as the reward that has been unlocked - an Enhanced Alpha test which will allow European players to jump into the action much sooner than originally planned.

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Stunning Star Citizen Trailer Promises Rig-Crushing 4K Visuals

Author:
Carl Phillips
Category:
News
Tags:
4K, Anvil Hornet F7C, Chris Roberts, Cloud Imperium, PC games, Space sims, Star Citizen

Eye-watering Visuals Emerge As The Money Keeps Rolling In

From day one of the crowd funding campaign, Chris Roberts and the team at Cloud Imperium Games have made it clear that pushing PC hardware to its limits with Star Citizen was one of their main goals, and the latest in-engine trailer aims to show that first hand. The video, a fictional advert for the Anvil Hornet F7C fighter range, is not only using the in-game engine, but was rendered in glorious 4K resolution - something that the CIG team are using as a base for their upcoming space sim extravaganza.

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The Next Great Starship Competition Announced For Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, CitizenCon 2013, Cloud Imperium, Erin Roberts, PC games, Squadron 42, Star Citizen, The Next Great Starship

The Next Great Starship Competition Announced For Star Citizen
Contest, New UK Studio, & Others Reveals At CitizenCon

During the early hours of the morning, the folks at Cloud Imperium Games announced a contest for budding modders and designers to create their own starship for upcoming space sim Star Citizen. Done in the guise of a "reality show contest" (think X Factor, but with less annoying sob stories and more awesome spaceships) those that take part  will be in with a chance of winning a variety of prizes as well as getting their creation added to the virtual 'verse - but the main prize of $30,000 is a nice added bonus.

Has that piqued your interest?  Hit the jump to learn more.

Click here to read more...

Roberts: Star Citizen Was Always Going To Be A $20 Million Game

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Crowd Funding, Gamescom 2013, PC games, Publisher pressure, Space sims, Squadron 42, Star Citizen

Roberts: Star Citizen Was Always Going To Be A  Million Game

Roberts On Escaping Outside Pressure, & What Could Have Been

Last night, the crowd-funding effort for upcoming space sim Star Citizen hit the $20,000,000 milestone, further smashing all records for crowd-funded projects, but it turns out that regardless of the success of the crowd funding campaign and generosity of the community, Star Citizen was always designed to be a game with the scope we see today.

Speaking to Dealspwn at this year’s Gamescom, Chris Roberts explained that while the community have helped to ensure the game’s freedom from private investors and publishers, it was always going to be a triple-A game in terms of its budget. Hit the jump to see what Roberts had to say, and to learn about the “What If” scenario that will never have to be.

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[UPDATED] Star Citizen’s Crowd Funding Hits A Colossal $20 Million

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, Crowd Funding, Space sims, Squadron 42, Star Citizen

First Person Combat On Planets Unlocked

UPDATE: As expected, Chris Roberts has posted an open letter on the Star Citizen website, thanking everybody who has helped the game reach the latest stretch goal. He also announced that in addition to unlocking ground-based FPS action, every backer would also get a Freelancer-inspired fish tank for their hangars. You can read the letter in full here.

ORIGINAL: The money keeps a-coming for the folks at Cloud Imperium Games, as Star Citizen's latest stretch goal of $20,000,000 has now been reached, further smashing the record for a crowd funded game. Hitting this latest target means that first person combat will now be available “on select lawless planets” when the game launches next year, allowing players the chance to shoot first.

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Game Buzz Extra | Gamescom 2013 - The Post-Mortem

Author:
Matt Gardner
Category:
Features
Tags:
Assassin's Creed IV: Black Flag, Beyond: Two Souls, EVE: Valkyrie, Game Buzz, Gamescom 2013, Microsoft, Octodad: Dadliest Catch, Oculus Rift, Podcast, Project Spark, PS4, PWNCAST, Rain, Ryse: Son Of Rome, Sony, South Park: The Stick of Truth, Star Citizen, Titanfall, Xbox One

Game Buzz Extra | Gamescom 2013 - The Post-Mortem

Yes, that's right! There's another podcast this weekend, aren't you lucky? Having had time now to collect our thoughts and reflect on the games we saw and played in Cologne this year, Carl and I look back on Gamescom 2013, we ask if Microsoft managed to wipe the slate clean as hoped, and we pick out some highlights from the show.

Oh, and sing the Octodad song we invented whilst delirious from fatigue.

Game Buzz Extra | Gamescom 2013 - The Post-Mortem. Recorded 30th August, 2013.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Click the banner or the title link above to play the podcast, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz Extra | Gamescom 2013 - The Post-Mortem Game Buzz Extra | Gamescom 2013 - The Post-MortemGame Buzz Extra | Gamescom 2013 - The Post-MortemGame Buzz Extra | Gamescom 2013 - The Post-MortemGame Buzz Extra | Gamescom 2013 - The Post-Mortem

Dealspwn Playthrough | Star Citizen - Hangar Module

Author:
Carl Phillips
Category:
Features
Tags:
Chris Roberts, Cloud Imperium, Dealspwn Playthrough, Hangar Module, Space Sim, Star Citizen

Dealspwn Playthrough | Star Citizen - Hangar Module

Yesterday we ran our video interview from this year's Gamescom where Chris Roberts previewed the first playable section of Star Citizen - the Hangar Module - but in the early hours of the morning the team at Cloud Imperium finally allowed all of its backers access to their virtual ships for the first time. So, we felt it would be be rude not to do a quick walkthrough of what you can find in the initial release. Carl provides commentary as he explores the Business Hangar, jumps in his Hornet fighter, and rides an elevator.

Just because he can.

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Star Citizen Interview | Chris Roberts On The Hangar Module

Author:
Carl Phillips
Category:
Features
Tags:
Chris Roberts, Cloud Imperium, Gamescom 2013, Hangar Module, Interviews, PC games, Roberts Space Industries, Space sims, Star Citizen, Video interviews

Star Citizen Interview | Chris Roberts On The Hangar Module

Deep within the business centre of the Koelnmesse in Cologne, hidden away amongst the copious amounts of stands privately previewing the latest games, Cloud Imperium studio head and creator of the Wing Commander franchise Chris Roberts was presenting an early look at the first playable part of Star Citizen - the Hangar Module - which will allow players to walk around and interact with the ships they have purchased via pledging to the crowdfunding campaign.

Ahead of its release to all backers this Thursday, I was invited to join in on a press session at Gamescom to see the Hangar Module in action before its public unveiling last Saturday, as well as to sit down with Chris and chat about the project's progress so far. We've got it all for your viewing pleasure, right after the jump.

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Dealspwn's Postcards From Gamescom #6 - Pirates and Wangs

Author:
Matt Gardner
Category:
Features
Tags:
Assassin's Creed IV: Black Flag, Chris Roberts, Dreamfall Chapters, EVE: Valkyrie, Gamescom 2013, Microsoft, Postcards From Gamescom 2013, Star Citizen, Wangs, Xbox One

The final postcard from Gamescom sees Carl reflect upon meeting Chris Roberts and chatting about Star Citizen, Ragnar Tornquist is apparently obsessed with wangs, AssFlag might actually be the pirate game for which we've all been waiting, and Microsoft finally show us the Xbox One's UI and Kinect features.

Dealspwn's Postcards From Gamescom #1 - Before The Storm

Author:
Carl Phillips
Category:
Features
Tags:
Dealspwny, Gamescom 2013, Plants vs Zombies: Garden Warfare, Postcards From Gamescom 2013, Star Citizen, The Witcher 3: Wild Hunt

It's Gamescom week, folks! We've shipped both Matt and Carl our to Cologne, Germany to get hands-on with all the upcoming games and hardware, but before the madness begins we sat them both down to chat about what they were most looking forward to. Plus, everybody's favourite mascot, Toby The Dealspwny, makes an appearance!

Be sure to check back daily for more bite-sized video impressions from this year's show.

Meet The UEE Marine Of Star Citizen

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, PC games, Space Sim, Star Citizen, UEE Marine

Meet The UEE Marine Of Star Citizen

Backers of the ambitious Space Sim won't have to wait for much longer get to walk around their bought spaceships, as the Hanger Module for Star Citizen is scheduled for release next month, but the folks over at Cloud Imperium have released some new pictures that show the UEE Marine in all their glory. Although the developers state that it is still a work in progress, the in-engine shots show the level of detail the artists are aiming for, along with giving us an idea of how Chris Roberts and co will be putting the CryEngine 3 through its paces. See the new shots after the jump.

Click here to read more...

More Money Rolls In As Star Citizen Hits $14 Million

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Cloud Imperium, Crowdfunding, hibernation mode, PC games, Space Sim, Squadron 42, Star Citizen, Stretch goals

More Money Rolls In As Star Citizen Hits  Million

New Features Added & Economy Detailed For “First-Ever Crowdfunded AAA Game”

Just when you thought the success story that is Star Citizen couldn’t get any better, especially after last week’s news, yesterday the folks at Cloud Imperium announced that they had hit a new milestone of $14 million. The smashing of yet another stretch goal was made possible thanks to the last minute dash for limited edition ships, along with a final opportunity for pledges to gain lifetime hull insurance for any space-faring vessel bought.

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Star Citizen’s Crowd-Funding Total Hits New Heights

Author:
Carl Phillips
Category:
News
Tags:
Chris Roberts, Cloud Imperium, Crowd Funding, PC games, Space sims, Squadron 42, Star Citizen, Website launch

Star Citizen’s Crowd-Funding Total Hits New Heights

24-Hour Livestream Boosts Funds As New Website Goes live

Just when you thought the folks at Cloud Imperium couldn’t get any more money, they’ve outdone themselves once more. Last Friday saw the relaunch of their Roberts Space Industries website, bringing a new server cluster online to host its redesigned web portal for backers, laying the ground work to the release of the first hands-on module for Star Citizen known as the Hanger later this year. The occasion was marked with yet another 24-hour livestream from their offices in Austin and LA, unlocking more content for the game thanks to the latest cash injection that has pushed the crowd-funded game's grand total to a new record, and giving the community a first look at a variety of ships.

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Star Citizen Hits The $10 Million Mark

Author:
Carl Phillips
Category:
News
Tags:
ALL THE MONEY, Chris Roberts, Cloud Imperium, Motion Capture, PC games, Space Combat Sims, Star Citizen

In-House Mocap Studio Now A Reality

The main crowdfunding campaign may have ended some time ago, but that hasn’t stopped gamers around the world from throwing more money at Star Citizen. It was announced via Twitter that Cloud Imperium had raised over $10 million in total thanks to last minute purchases of rare ships and subscriptions to exclusive insider information before it goes out to the community at large. In a video post on the Roberts Space Industries YouTube channel, studio head Chris Roberts thanked everybody who had helped Star Citizen to become the most well-funded entertainment-based crowdfunded project ever, as well as giving everybody a look at the motion capture technology that the studio will be buying.

The Cloud Imperium team is currently gearing up for a redesign of the website to go live in just over 2 weeks, with a 24-hour livestream to mark the occasion by providing a behind-the-scene look at the Space Sim title. Those that watch will also get a first look at the Avenger spacecraft, which was mentioned for the first time in the latest blog update on the website. In the meantime, the team posted a new piece of concept art for a futuristic Moscow, which you can feast your eyes upon and embiggen below.

Star Citizen Hits The  Million Mark

The first interactive “module” for Star Citizen backers, the hanger, will be released this August, with the Alpha multiplayer dogfighting module currently aiming for a November release. For more information about Star Citizen, you can read our round-up from the end of the crowdfunding campaign here.

Star Citizen Unveil The Aurora Vessel

Author:
Carl Phillips
Category:
News
Tags:
Aurora, Chris Roberts, Cloud Imperium, Crowd Funding, PC games, Roberts Space Industries, Squadron 42, Star Citizen

Star Citizen Unveil The Aurora Vessel

Last Minute Pledges Now Available, Final Stretch Goals Announced

There have been some interesting tidbits of information to spring from the developers at Cloud Imperium over the last few months, but yesterday saw the long-awaited reveal for the Aurora spacecraft – the basic spacefaring vessel newcomers will be flying when they enter the online world of Star Citizen. In addition, the folks over at Roberts Space Industries have begun a final week-long sale for the newly revealed ship, with a number of options available depending on how players wish to proceed, but this will be the final opportunity to buy a ship with lifetime insurance (ie. players won’t run the risk of losing it without buying insurance using in-game credits.) The reason behind the sale is to entice the 40,000 registered users on the official website who have yet to pledge any money. We have more details, including an update on the studio’s most recent developments, after the jump.

Click here to read more...