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Star Wars

The Force is strong with the Star Wars Steam Sale

Author:
Jonathan Lester
Category:
Deals
Tags:
LucasArts, PC, PC games, Star Wars

The Force is strong with the Star Wars Steam Sale

May The Fourth

This weekend marks the fourth of May, a hallowed day for Star Wars fans, which is typically celebrated by throwing enormous bags of money at Gabe Newell while chanting "backlog! backlog! backlog!" around a pile of unplayed games. Search your feelings, you know it to be true.

Either way, the Steam sale is happening, including the magnificent Knights Of The Old Republic for £2.47, Dark Forces for £1.18, Battlefront 2 for £2.20 and the mighty Empire At War Gold Pack at a paltry £5.09. Check out all the savings here.

Oh bugger, we missed March of the Si(x)th again. Don't think our alternative Dark Side holiday will ever catch on. Many jaystans died to bring us this information @ HUKD!

Would you have bought a Darth Maul game from the creators of The Force Unleashed 2?

Author:
Matt Gardner
Category:
News
Tags:
Darth Maul, LucasArts, Red Fly Studio, Star Wars

Would you have bought a Darth Maul game from the creators of The Force Unleashed 2?

It's like everything I've wanted, combined with all of my worst fears.

I'd love a Darth Maul film. For me, seeing Ray Park cartwheel menacingly around Liam Neeson and Ewan MacGregor, smashing things up with his double-bladed lightsaber -- he was the best thing about The Phantom Menace. I wept tears of joy when Jedi Academy brought double blades in as an option.

And apparently everyone's favourite evil Zabrak was due to get his own game.

According to Game Informer (via Polygon), LucasArts and Red Fly Studio sunk eight months of hard work in a Star Wars game featuring a playable Darth Maul as the main character, before it got mightily canned by LucasArts and the publisher itself dissolved.

Click here to read more...

Game Buzz | Episode 70 - Fire!

Author:
Matt Gardner
Category:
News
Tags:
Amazon, Amy Hennig, Body pillows, Fire TV, Game Buzz, Microsoft, Phil Spencer, Podcast, PWNCAST, Star Wars, Visceral Games

Game Buzz | Episode 70 - Fire!

This week on Game Buzz... We chat about Jon's love of body pillows, we ask if Amazon's Fire TV is likely to be a game-changer, we pay homage to Phil Spencer: King of Xbox, dissect ID@Xbox's controversial parity policy, and congratulate Amy Hennig on her new gig at Visceral Games.

Game Buzz | Episode 70 - Fire!. Recorded 4th April, 2014.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz | Episode 70 - Fire! Game Buzz | Episode 70 - Fire!Game Buzz | Episode 70 - Fire!Game Buzz | Episode 70 - Fire!Game Buzz | Episode 70 - Fire!

Amazing Adaptations: Licensed games can and SHOULD be better than their source material

Author:
Matt Gardner
Category:
Features
Tags:
Adaptations, Goldeneye 007, Star Wars, The Walking Dead, Tie-ins

Amazing Adaptations: Licensed games can and SHOULD be better than their source material

It sounds ludicrous, doesn't it. You mention the phrase "licensed game" or, worse still, "tie-in" and a deathly pallor comes across the faces of everyone in the near vicinity as they contemplate the swathes of interactive mediocrity that have been commissioned and published under such loose genre umbrellas. Reviewers grin gleefully and ready their knives for yet another hatchet job, preparing to fillet what is likely to be a boring, repetitive trudge, filled with well-worn mechanics, brainless button mashing, QTEs, endless fetch quests. That's if it works in the first place, of course.

It's not exactly news that games spun out from pre-existing, popular IPs are generally rubbish. For every KOTOR or TIE Fighter or Jedi Knight II, there are reams of opportunistic bilge produced in the name of Star Wars like Super Star Wars, Masters of Teras Kasi, and the dreadful Rebel Assault. Marvel characters have had good outings on occasion -- hello Spider-man 2 -- but then there are the swathes of mediocrity like Thor and Hulk and Iron Man and Avengers: Battle for Earth. So many of these games showcase a lack of ambition, a desire to make a quick buck  (particularly in the case of tie-ins), with developers caught in a system that is neither interested in, nor allows for, leveraging the unique capabilities that this medium offers.

Amazing Adaptations: Licensed games can and SHOULD be better than their source material

But it doesn't have to be that way. In short, because of the interactive nature of gaming, there's a capacity for gaming adaptations to be better and to mean more than their source material.

Consider The Walking Dead, for a moment. Robert Kirkman's series is fantastic in its own right -- rife with moral quandaries and the horrors that men and women face as they battle (often against one another) in a post-apocalyptic world overrun by the undead. It's a fantastic study in psychological pressure and human horror, and one that often poses direct questions to the readers. The game, though, takes that one step further. It does everything that the graphic novels does, but it adds on an extra layer to the relationship between creator and consumer by giving players the means to answer the question underpinning everything: what would you do?

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Kinect Star Wars only £7.99 at Sainsburys

Author:
Matt Gardner
Category:
Deals
Tags:
Kinect games, Star Wars, Xbox 360 games

Kinect Star Wars only £7.99 at Sainsburys

Kinect Star Wars | Sainsburys | £7.99 | Kinect Star Wars Price Comparison

Want to feel like a Jedi for less than a tenner? Been looking for a Star Wars deal that'll allow you to feel the thrill of pod racing? Well, Kinect Star Wars
won't give you that, because it's fairly rubbish. But if you can overlook the lag and if you want something to keep the kids occupied while you sleep off last month's turkey hangover, then Sainsbury's might just have what you need now that Amazon have bumped their price back up again.

Nice spot groakybaby!

Star Wars 1313 Concept Art Shows The Boba Fett Adventure That Might Have Been

Author:
Jonathan Lester
Category:
News
Tags:
Boba Fett, Concept Art, LucasArts, Star Wars, Star Wars 1313

Star Wars 1313 Concept Art Shows The Boba Fett Adventure That Might Have Been

Star Wars 1313 fell under the rails of the Disney Lucasarts buyout earlier this year, which proved to be rather disappointing since the gritty adventure was looking decidedly promising. Then we learned that it was going to star Boba Fett and promptly started crying like the Mandalorian fanboys we are.

To rub salt in the wound, artist Gustavo Mendonca has now published some concept art of the game, which gives us an idea of what the shooter might - might - have offered. We've rounded up some of the most eyecatching images below.

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Disney Register Star Wars Attack Squadron Domains

Author:
Matt Gardner
Category:
News
Tags:
Disney, EA, Star Wars, Star Wars: Attack Squadron

Disney Register Star Wars Attack Squadron Domains

Disney's LucasFilm have gone and registered a whole bunch of domains for something called Star Wars Attack Squadron. These include the likes of StarWarsAttackSquadrons.comSWAttackSquadrons.com,AttackSquadrons.com, and AttackSquadron.us.

EA are currently the owners of AttackSquadron.com (WHOIS) and AttackSquadron.net (WHOIS), and have been for a number of years. Having signed an agreement earlier this year to develop and publish a whole bunch of Star Wars titles, the extensive securing of these domains by Disney points perhaps to a new game, although at this point it could really be anything from a special mug series to mini-series of pay-per-view webisodes. [Fusible]

 

Dead Space Not Dead, But Visceral Working On "Something Else Very Exciting"

Author:
Matt Gardner
Category:
News
Tags:
Dead Space, EA Games, Patrick Soderlund, Star Wars, Visceral Games

Dead Space Not Dead, But Visceral Working On "Something Else Very Exciting"

EA's Patrick Soderlund has revealed that Dead Space franchise is alive and kicking, but that the developers at Visceral are working hard on something completely different.

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DICE LA: EA Forming New Studio, Will Start Work On New Star Wars Games

Author:
Matt Gardner
Category:
News
Tags:
Danger Close, DICE, DICE LA, EA, Star Wars

DICE LA: EA Forming New Studio, Will Start Work On New Star Wars Games

Electronic Arts has unveiled a new DICE studio in Los Angeles, funnelling a bunch of staff from EALA/Danger Close into the new offices, along with "outside talent", and setting a staffing target to recruit 60 more people before the end of the year.

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Game Buzz | Episode 31 - Devil's Dance

Author:
Matt Gardner
Category:
News
Tags:
Activision, Avalanche Studios, Denis Dyack, Disney, EA, Game Buzz, Podcast, Precursor Games, PWNCAST, Silicon Knights, Star Wars, Ubisoft, Wii U

Game Buzz | Episode 31 - Devil's Dance

This week's Game Buzz kicks off with a look at Disney farming out the Star Wars licence to EA, and the hopes and fears that come with such an arrangement; we take a look at the Precursor Games crowdfunding push, and assess the messy tangle that has been the Silicon Knights saga; once again we find ourselves chatting about the Wii U, only it's not us ragging on Nintendo's machine this week, it's Avalanche; we touch upon the recent re-departure of Patrice Desilets from Ubisoft; and we look at the recent handbags between Activision and ShopTo.

Game Buzz | Episode 31 - Devil's Dance. Recorded 10th May, 2013.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language.

Click the banner or the title link above to play the podcast, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Game Buzz | Episode 31 - Devil's Dance Game Buzz | Episode 31 - Devil's DanceGame Buzz | Episode 31 - Devil's DanceGame Buzz | Episode 31 - Devil's DanceGame Buzz | Episode 31 - Devil's Dance

Best Handheld of All Time

COMMENT: Can EA Possibly Make Star Wars Shine Once More?

Author:
Matt Gardner
Category:
Features
Tags:
DICE, Disney, EA, Star Wars, Visceral Games

COMMENT: Can EA Possibly Make Star Wars Shine Once More?

So the task of creating new gaming adventures from that galaxy far, far away has fallen to EA. To be fair to the company, they do have some sort of success in this area. SWTOR is not as much of a joke as some would have you believe, particularly in light of the recent financial report. EA misfired on the MMO, and it might have cost Riccitiello his job in the end, but the figures point to a turnaround since game took the freemium route.

But let us consider Star Wars simply as a tie-in licence for a moment, for really that is what it will represent to EA: a big name with a rabid fanbase, a large chunk of whom will probably buy into anything with those two words emblazoned on the box.

COMMENT: Can EA Possibly Make Star Wars Shine Once More?

And as a publisher who handles licenced products and tie-ins, EA has always been synonymous with mediocrity.

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EA: No Star Wars Titles Coming in FY 2014

Author:
Matt Gardner
Category:
Deals
Tags:
Disney, EA, Star Wars

EA: No Star Wars Titles Coming in FY 2014

EA has stated that none of its planned Star Wars titles will be emerging before April 2014.

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Just Cause Devs "Almost" Signed Up To Make "Massive, Open World" Star Wars Game

Author:
Matt Gardner
Category:
News
Tags:
Avalanche Studios, Sad times, Shattering dreams, Star Wars

Just Cause Devs "Almost" Signed Up To Make "Massive, Open World" Star Wars Game

Avalanche Studios are really the studio that Pandemic always wanted to be. Avalanche make incredibly fun, often deliciously OTT games like Just Cause 2.

And they came painfully close to brokering a deal with LucasArts that would have seen them make an enormous open world Star Wars title. Sounds awesome, right?

Let that sink in. Now remember that when it comes to Star Wars and video games, we're no longer allowed nice things.

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Star Wars: Disney and EA Sign Exclusive, Multi-Year Publishing Deal

Author:
Matt Gardner
Category:
News
Tags:
Disney, EA, Star Wars

EA has announced a new partnership with Disney, in an exclusive deal that will see the likes of BioWare, DICE, and Visceral Games creating new Star Wars titles for the next few years.

Click here to read more...

PWNCAST | Season 3: Episode 12 - Saber Throw

Author:
Matt Gardner
Category:
Features
Tags:
3DS, Dark Forces, Fire Emblem: Awakening, Jedi Knight II: Jedi Outcast, Podcast, PWNCAST, Star Wars, Star Wars 1313, Star Wars Extended Universe, X-Wing

PWNCAST | Season 3: Episode 12 - Saber Throw

This week on the PWNCAST, Jon and Carl give their initial impressions of Defiance; we wax lyrical over Fire Emblem: Awakening and the notion of the 3DS as a must-have device due to its now-stellar lineup; and Matt goes bonkers and goes eBaying while drunk on nostalgia, leading to something of a Star Wars love-in.

PWNCAST | Season 3: Episode 12 - Saber Throw, Recorded: April 11th, 2013

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.

Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

PWNCAST | Season 3: Episode 12 - Saber Throw PWNCAST | Season 3: Episode 12 - Saber ThrowPWNCAST | Season 3: Episode 12 - Saber ThrowPWNCAST | Season 3: Episode 12 - Saber ThrowPWNCAST | Season 3: Episode 12 - Saber Throw

Blast From The Past | LucasArts

Author:
Staff
Category:
Features
Tags:
Adventure Games, Blast From The Past, Dark Forces, Grimm Fandango, LucasArts, SCUMM, Star Wars, The Secret of Monkey Island, TIE Fighter, X-Wing, X-Wing vs TIE Fighter

Blast From The Past | LucasArts

So LucasArts is no more. But let's be honest, will anyone really notice? In recent years, the studio once held in the highest of esteem for pioneering a golden age of adventure games, and (dare we say it) superlative licensed titles, has become a byword for everything wrong with the industry - once dominant hive of creativity laid low by quick-buck sequels, haemorrhaging talent, and shameless greed from the parent company overlords. We've had barely a peep out of the in-house development team in years, with a hands-off presentation of Star Wars 1313 last year and a vague leak surrounding Star Wars: First Assault the only hint of life behind those closed doors.

With that in mind, there's perhaps not much to lament with the news that Disney has called time on LucasArts' existence. However, to borrow the words of High Fidelity's Barry, is it in fact unfair to criticize a formerly great studio for their latter day sins?

Of course not. And those sins are the reason LucasArts is now defunct. But we should take a moment to remember some of the greatness that has borne the Gold Guy logo, and recall a time long ago, when LucasArts was synonymous with awesomeness...

Matt

Blast From The Past | LucasArts

I think of LucasArts and I think of two very separate things: Star Wars and adventure games. The former is a given, and remember this was back in the days when licensed games didn't have to suck as a rule. As a studio, they nailed wish fulfilment. We wanted to be crack pilots in the battle between the Rebels and the Empire, and the X-Wing series provided. We wanted to be a smuggler and a Jedi, and stepping into the boots of Kyle Katarn gave us that opportunity too. Dark Forces was my very first FPS, and I loved it. When LucasArts handed their license over in these early days, too, collaborations gave us Jedi Knight and KOTOR.

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Disney Closes LucasArts

Author:
Jonathan Lester
Category:
News
Tags:
Disney, LucasArts, Star Wars

Disney Closes LucasArts

Star Wars 1313 In Jeopardy

Five months after their $4bn Lucas takeover, Disney has closed down LucasArts as a videogame developer and publisher. From here on out, Star Wars titles will be licensed out to other publishers and studios, while internally-developed Star Wars 1313 and First Strike have been left high and dry.

Though LucasArts arguably lost their way in recent years, we can't help but shed a tear for the company who brought us Monkey Island, Grim Fandango, TIE Fighter, Rogue Squadron and more. Details below.

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Obsidian To Approach Disney With New Star Wars Pitch

Author:
Jonathan Lester
Category:
News
Tags:
Disney, LucasArts, Obsidian Entertainment, Pitch, Star Wars

Obsidian To Approach Disney With New Star Wars Pitch

"There's A Lot Of Different Eras In Star Wars"

Obsidian Entertainment, who developed Knights Of The Old Republic II back in the day, are apparently sitting on a pitch for a new Star Wars game and plans to approach Disney just as soon as the dust has settled.

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Star Wars & Marvel Characters Under Discussion For Disney Infinity

Author:
Matt Gardner
Category:
News
Tags:
Avalanche Software, Disney Infinity, Disney Interactive, Marvel, Star Wars

Star Wars & Marvel Characters Under Discussion For Disney Infinity

...But No Decisions Made Just Yet

Disney unveiled their new cross-platform gaming universe last night with Disney Infinity - ostensibly a sandbox titles that looks to take the action-adventure and collectible-snaffling shenanigans of Skylanders and combine them with the content creation of games like Minecraft and LittleBigPlanet.

We learned yesterday that the launch in June will see Play Sets from the worlds of Pirates of the Caribbean, The Incredibles, and Monsters University, with the presentation also showing off cameos from The Muppets, Aladdin, Toy Story, and The Nightmare before Christmas.

But what about larger, franchised acquisitions - Marvel and Star Wars to be precise?

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Top Ten Tuesdays | Developer Crossovers We Want And Need

Author:
Jonathan Lester
Category:
Features
Tags:
Blues Brothers, Conker's Bad Fur Day, Criterion, Elite, Ghost In The Shell, Metroid, Platinum Games, Pokémon, Project Aces, Sonic, Star Fox, Star Wars, Tomb Raider, Top Ten Tuesdays

Top Ten Tuesdays | Developer Crossovers We Want And Need

Nintendo's recent announcement that Namco Bandai will be co-developing the next Super Smash Bros set our minds racing. With such an exciting precedent, backed up by the likes of Ni No Kuni from Level-5 and Studio Ghibli, Metroid: Other M from Team Ninja and XCOM: Enemy Unknown from Firaxis, what else could the best designers in our industry come up with if they were let loose on someone else's IP?

So, here we go. Blue sky thinking. No holds barred. So far outside the box that the box is a dot to us. Here are the ten (probably impossible) developer/franchise crossovers we want to happen, and why we feel that they're a match made in heaven.

10: Tomb Raider... By Naughty Dog

Top Ten Tuesdays | Developer Crossovers We Want And Need

Crystal Dynamics' Tomb Raider reboot is certainly looking good, but it's also looking a lot like Uncharted. So why not let Naughty Dog loose on the IP? They've got the experience at creating visceral climbing and shooting rollercoasters in historical settings, not to mention populating their games with relatable action heroes and memorable villains. Go for it, I say.

9: Pokemon... By Hironobu Sakaguchi

Top Ten Tuesdays | Developer Crossovers We Want And Need

I've come to realise that I need more from Pokemon in terms of storytelling and scope, and as far as I'm concerned, the collect 'em all framework could definitely support a stronger plot. Who better to take on the task than Mistwalker's Hironobu Sakaguchi, who co-designed Chrono Trigger and the original Final Fantasy? Time-travelling and dimension hopping would be a fantastic diversion, not to mention a great place to find new Pokemon.

If Mistwalker are unavailable, I'd also be happy to give the license to Grasshopper Manufacture. Suda51 would defnitely come up with some worrying Pokemon designs...

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