EA's Gamescom 2015 presentation was only an hour long compared to Microsoft's 90 minutes, but that didn't mean it wasn't a padded affair. There were some gems in there though along with another adorable appearance from EA's unofficial new mascot. Let's see what the team had to say.Click here to read more...
Well, this might be an interesting turn of events. During a community event that took place last night, BioWare issued a new video that teases what is coming to their MMORPG Star Wars: The Old Republic. While the video doesn’t confirm anything 100%, it certainly suggests that space combat PvP (which is, most importantly, off-rails) is being developed for the online title.
We’ll let you be the judge by watching the video above. [via MMORPG]
This week on the PWNCAST we get stuck into the subject of free-to-play games. We ask why the term is still considered by some to be a dirty phrase, we look at some of our favourite F2P titles and what developers and publishers can do to take full advantage of the model, and we cast our minds ahead and try to determine what the future holds regarding freemium titles.
Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be a few instances of strong language.
Click the banner at the top to play the file, or right click and select 'Save Link As' to download the file onto your hard drive.
Rise of the Hutt Cartel, the nefarious DLC package for SWTOR, is now open for early access, and Game Update 2.0 has arrived. And it's a big 'un!Click here to read more...
We’re still waiting on a solid release date other than Spring 2013, but BioWare have released a new trailer for its upcoming digital expansion for Star Wars: The Old Republic. The preview video gives us a first look at Makeb, a new planet with will be included in Rise Of The Hutt Cartel. See the it for yourself after the jump.Click here to read more...
The last twelve months has seen some rather bold attempts to mix up the Massively Multiplayer Online genre after years of titles attempting to emulate the success of a certain Blizzard juggernaut. Some have seen more success than others in terms of sales, but each one has brought something different to the table, giving gamers the most varied choice in how to enter a virtual world than we've had in some time, and each of them (mostly) enjoyable games in their own right. However, only one can be crowned the best MMO of the year, and we've got the big hitters all lined up for the big occasion.
All that's left to say is "GL+HF".
NB. Click on the thumbnails for price comparisons and the game's title for the relevant review where available.
It touted a rather bold MMO manifesto in the run up to its release, and while it didn’t quite match all the claims they were hoping for, what they did deliver provided the biggest shake-up to the genre in years. With a huge world that was an explorers paradise, personal stories that went in the direction the player wished, a scaling system that meant no content ever got out-levelled, and more PvP options than you could shake a Quaggan at, it gave players a complete MMO experience, all without an subscription.
Proving that Free To Play could provide Triple-A gameplay, Sony Online Entertainment unleashed an online battlefield like no other with PlanetSide 2. With hundreds of players split into three factions fighting against each other, the online skirmishes not only never stop, but are some of the most intense in the FPS genre. Although the game does somewhat encourage players to spend a little on the microtransaction store, you can play for free if you wish to and still participate cinematic battles filled with soldiers, tanks and aircraft.
Although technically released last year, 2012 has seen almost all of SWTOR’s life span. The enjoyable storylines and solid base game were not enough to cover the broken PvP, poor initial optimization, and horribly slow content updates, culminating in a free-to-play option emerging at the end of the year. With it not living up to the potential it clearly could have achieved, its initial year hasn’t ended the way BioWare would have hoped.
It’s a bold move to go with a niche concept in a niche market (niche-ception, if you will) but Funcom absolutely delivered the goods with The Secret World. Although its deck system provided the freedom to build a character with the powers they wanted, the grind to keep up with the content was still there. However, exciting combat and the need to think whilst doing missions was a refreshing change for the genre, and now that the game has removed the need for subscriptions things are looking up (despite the end of the world.)
The latest expansion unleashed the new continent of Pandaria, providing the most varied and colourful addition to Azeroth yet. Story took a huge focus this time around, demonstrating just how entertaining the Warcraft series can be … but it came at the cost of some rather questionable changes to some of the mechanics. Still, Pet Battles gave us the Pokemon MMO we’ll never see, and it was one of the better expansions Blizzard have released for its behemoth online game.
We’ve known this was on the cards for some time, but BioWare have finally announced a date for what you could call a re-launch for its MMORPG Star Wars The Old Republic – November 15th to be exact. Although all players will have the chance to experience every class storyline on the way to level 50, there are a number of restrictions in force for those wishing to hold onto their cash. We have all the details after the jump.Click here to read more...
It is the news that many were expecting to hear for some time now, but it has finally happened. EA and BioWare announced last night that Star Wars: The Old Republic will be going Free-To-Play later this year. A microtransaction store will be implemented into the game, with bonus “Cartel Coins” being handed out to all current and former subscribers. We have all of the details after the jump.Click here to read more...
Time's up meatbags! BioWare have revealed that the citizens of the Old Republic will soon be joined by a rather familiar-looking droid.
A new video has outed HK-51's arrival in SWTOR, with the ETA a vague-but-promising "very soon".
Let's hope you can break its programming.
During EA’s press conference, BioWare Co-founder Dr Ray Muzyka took to the stage to announce some of the upcoming features for Star Wars: The Old Republic. Among these announcements was the reveal that from July anyone will be able to enjoy the MMO in full up to Level 15.Click here to read more...
In a post on the official forums, BioWare heads Greg Zeschuk and Ray Muzyka have revealed that there have been layoffs in the development team for MMORPG Star Wars: The Old Republic. At the moment the number of redundancies is unclear, but early reports suggest the number is fairly significant.Click here to read more...
EA have recorded a loss of 400,000 subscribers for Star Wars: The Old Republic, reporting that there are currently 1.3 million active subscribers, compared to the 1.7 million subscribers reported in February. However, EA's Frank Gibeau told investors yesterday evening that the loss simply signified the departure of casual gamers from the MMO, attracting by the brand, stating that the core paying-player percentage numbers were up.Click here to read more...
In the latest Community Q&A session posted on the official website, the developers from BioWare revealed some interesting facts regarding Star Wars: The Old Republic moving forward, including the addition of more playable race a lot sooner than many would have thought.Click here to read more...
In a move to create more fanfare towards the recent 1.2 Legacy Patch, BioWare have announced that they will be handing out free game time to current and former subscribers of Star Wars: The Old Republic. While those with level 50 characters or those who cancelled their subscription will automatically qualify, those with active subscriptions yet to reach the level cap have until the 22nd to claim their free game time.Click here to read more...
BioWare have unleashed details of the next game update for their MMORPG Star Wars: The Old Republic, spilling the beans on the new high-level group content, and how the Legacy system will affect player progression, along with other improvements during the SWTOR Guild Summit in Austin, Texas.Click here to read more...
It's coming. A full season of informative chat, witty (and not so witty banter), rant-inducing provocation, discussions of gaming culture and declarations of industry love - the Dealspwn podcast is almost here. The first episode will be going live on the site over the weekend, so watch this space. Jon, Carl and myself sit down and cast a retrospective eye over the past few weeks, natter about the games we've been reviewing, chat about the state of the industry and also have a glance at what lies ahead.
...and much more!
We've tried to keep it as conversational and informal as possible and you should be warned that there may be some few instances of strong language.
This being a pilot episode, though, nothing is as yet set in stone. We're still exploring possibilities and playing around with certain things, but do give us your feedback if you have a listen, we'd love to hear what you think.
Publisher: Electronic Arts
So we’re here at last. The final part of our colossal review for Star Wars: The Old Republic, as the judgment on BioWare’s MMORPG from Dealspwn is almost upon us. If you’re late to the party be sure to catch up by checking out Part 1, Part 2, Part 3 and Part 4.
Player Vs Player combat has become a large part of any MMORPG, and considering it was going to be a key part of the storyline (in case you have been living under a rock since birth, Imperials and the Republic don’t get on well in most social situations) it was important that the BioWare get the content for PvP nailed right. Unfortunately, the launch has not been kind to this area of the game thanks to some rather glaring errors, along with some hastily deployed patches causing more problems than they solve (*COUGH*Ilum*COUGH*) and class balancing issues, especially in regards to incapacitation moves and their ability to create “stun-locks” on players (although some will argue that is the nature of the beast in PvP.)
However, the ground work for a solid PvP system is there, with three different game-type modes available initially from level 10 onwards. While I have yet to test out the open world encounters, the drop-in PvP matches are generally well implimented, with modes that most players of online games should recognise.Click here to read more...
Publisher: Electronic Arts
We begin this week’s edition looking at an area which has been up for debate on our humble website over the last week; system performance. This is a key area of discussion for any game, but it is an especially important topic for games on the PC platform because of the copious amounts of system configurations that exist. Optimisation is king in regards to this, and considering the amount of time SWTOR (or any MMO) will require you to invest, a stable build needs to be implemented. Even though I have already applauded the aesthetic design of the environments in Part 3 of the review, it is all for nought if you can’t run the game in a stable enough manner to be able to enjoy it.
So, how does SWTOR hold up? There’s no straight answer to this one, so get seated comfortably.Click here to read more...