Goodbye for now, paid Steam mods. We hardly knew ye. Scant days after the triumphant announcement and the program has been shut down as Bethesda pulled the plug, resulting in refunds across the board and a return to the status quo.
"After discussion with Valve, and listening to our community, paid mods are being removed from Steam Workshop," Bethesda explained. "Even though we had the best intentions, the feedback has been clear - this is not a feature you want."
I'm not so sure. Though the backlash was fierce, I have to be honest and say that I liked the idea even if the implementation left much to be desired. And I'd like to see it return... after some substantial retooling.
For me there are two key questions at the heart of this controversial issue and answering both will be crucial. The first is simple: why shouldn't modders be allowed to charge for their work?
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Barely five days after Valve rolled out the ability to buy and sell Steam Skyrim mods, Bethesda has pulled the plug on the entire scheme and shut it down, while Valve have offered a full refund to everyone involved.Click here to read more...
If you're a PC gamer, chances are that you've noticed the storm clouds swirling around Steam over the last 48 hours. Valve have finally allowed mod creators to charge for their wares and let publishers control the cut, resulting in a flurry of premium modifications onto the store.
It's a real mess out there.
Though we love the idea of hard-working content creators to earn money for their efforts, it seems that Steam's first foray is hitting some serious stumbling blocks and fierce resistance both from customers and the community. Seeing as Steam are already still struggling to stop the rising tide of shovelware and Early Access tat from engulfing the quality and deserving titles, there's a case to be made that this is yet another area in which they're throwing quality control to the wind.
All while developers are being paid as little as 25% of the revenue they generate. Is this a great new feature with teething troubles or a disaster waiting to happen?
The answer, I suspect, lies somewhere in the middle.Click here to read more...
Sensational heist 'em up Monaco: What's Yours Is Mine has received a level editor on Steam via a free update. Players can now create their own stages and upload them via Steam Workshop, with hundreds of worlds already available to download from the beta.
In other Monaco news, the Mac port released today, featuring cross-play functionality with the PC version. Be sure to read Matt's Monaco: What's Yours Is Mine review for the lowdown.
In a move of genius, Valve have demonstrated the power of both the newly launched Skyrim Creation Kit and its user-created content library the Steam Workshop by creating a mod that adds the over-excited “Spaaaaaaaaace!” AI core from Portal 2 into the northern lands of Tamriel.Click here to read more...