Capcom have released a demo for their upcoming Kinect-based Steel Battalion. The original title came bundled with a ludicrously complex, 40-button controller, but for this reboot, Capcom have stripped things back, replacing many of the button inputs with Kinect gestures, used in conjunction with a regular gamepad.
What's that? A developer has finally realised that Kienct can be used alongside a regular controller? Why yes, yes it can. It's not like we haven't been tearing our hair out waiting for something like this!
You can queue up the download of the demo here at Xbox.com, provided you're a Gold member of course.
Capcom have also dropped a really brief teaser trailer for the upcoming Steel Battalion: Heavy Armor short film, which is being directed by legendary anime helmsman Mamoru Oshii.Check it out after the jump...
Upcoming mech game Steel Battalion will use a hybrid control system that combines Kinect's motion functionality with traditional controller accuracy, and Capcom have released a tutorial explaining how it works. Moving, aiming and firing will be handled by the controller, while using the periscope, interacting with cockpit controls (such as transmission, ignition and self destruct button) and opening the hatch will utilise Kinect functionality. We'll also have to hold imaginary binoculars up to our eyes to use the, erm, binoculars.
Steel Battalion: Heavy Armor is slated for a June release on Xbox 360.Click here to read more...
Publishers and distributors are trying to claw every last penny from us long-suffering gamers. EA has 'Project Ten Dollar' and Online Passes. Microsoft has Xbox Live Gold. Activision, however, have a new plan for raising some extra revenue: taking cutscenes out of games, amalgamating them and charging us around £15 for the privilege. I'll let Bobby Kotick Explain.
"If we were to take that hour, or hour and a half [of cutscenes], take it out of the game, and we were to go to our audiences - for whom we have their credit card information and a direct relationship - and say to them, 'Would you like to have the StarCraft movie?'... and say we have this great hour and a half of linear video that we'd like to make available to you at a $30 or $20 price point, you'd have the biggest opening weekend of any film ever,"
"Within the next five years you are likely to see us do that..." - Bobby Kotick, Activision CEO
Before you all light your torches, sharpen your pitchfork and buy your plane tickets, part of this idea would be to hone long cutscenes into genuine CG movies that would be distributed digitally rather than theatrically. However, the very idea of removing yet more content from our legally-purchased games will be utterly abhorrent to many... and we'd love to know where you stand. [Eurogamer]
Is this a step too far? Should Activision keep their hands off our cutscenes? Have your say in the comments!
Kinect's launch lineup contains a few casual experiences, but many pundits (myself included) have been a little disappointed by how shallow much of the upcoming library appears to be. However, the latest surprise announcement from the Tokyo Game Show is set to change all that. Rejoice, hardcore gamers, because no less than four triple-A exclusives are headed towards Microsoft's mocap peripheral from the Land of the Rising Sun. Microsoft Game Studios has managed to recruit the services of several legendary Japanese developers including Suda51, Yukio Futatsugi and mech specialists From Software. Here's the latest from Microsoft's Larry "Major Nelson" Hyrb.
Oh, and Haunt has also been announced. It hasn't been included with the others because it's based on family friendly fun and involves 'gleefully' dodging ghost and traps in an old mansion. In fact, it's the odd one out. Moving on.
These four titles will hopefully prove Kinect's worth to the hardcore market- and prove that Microsoft is still capable of securing some exclusives. With the loss of Bungie and Bioware, we were starting to worry. [Major Nelson]
Finally. The promise of Team ICO's latest hit has been leaving us dry-mouthed with lust, but we've been hearing precious little over these last few months. Thankfully, lead designer Fumito Ueda has just confirmed a holiday 2011 release for the long-awaited title. It's still a long time to wait, but knowing is far better than the stifling uncertainty.
We've also been treated to a brand new HD trailer. Enjoy it. Revel in it.
The ICO/Shadow of the Colossus HD collection and Studio Ghibli's Ni No Kuni are also headed to the PS3... essentially meaning that Sony's console is a vertitable smorgasbord of arthouse awesomeness. [VG247]