Carbine have been so busy over the past couple of years detailing the reams of content that they'll be stuffing into WildStar, that not much has emerged on what'll be on offer come Level 50. But that all changed with the supreme unveiling of the Warplots content last week. As Carl detailed in his enormous fact-stuffed blowout a few days ago, Warplots will serve up a 40-v-40 carnival of PvP goodness as two beefy War Parties craft and customise their own battle fortresses before plonking them down and slugging it out for ultimate victory.
As the marvellous Mr. Phillips puts it, "it’s basically as if the original incarnation of World of Warcraft’s Alterec Valley and indie title Orcs Must Die! had a baby, and then many Chua were rained upon it for kicks – that’s pretty much Warplots in a nutshell."
That sounds pretty awesome, even to a relative MMO noob such as myself, so naturally I had to ask design producer Stephan Frost about it when I caught up with him at the end of last week.
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After we got hands-on with WildStar, which you can read about in our preview article, I was given the chance to sit out down Stephan Frost, the game design producer at Carbine Studios and the narrator of the DevSpeak videos. We go into detail about the Settler player path and how they affect the open world, discuss the Elder Game and PvP leaderboards, before rounding off with some community questions (and a cameo by the site’s own mascot, Toby The Dealspwny.) Watch our exclusive video after the jump.Click here to read more...