By using the voucher code WINTER-SALE20-GROGRE, GMG's listing ends up beating Bethesda's own sale, saving you over £2 overall. The game may not be the best example of the survival horror genre, but for under a tenner it's certainly worth a look.
Bookmark our games deals stream for further savings!
Alien: Isolation is a cracking game that finally manages to do justice to the terrifying Xenomorph of Ridley Scott's original classic. It's £15.99 at GMG right now, but you can get it for cheaper if you use the voucher code DECEMB-202014-GREENM.
Alien: Isolation (Ripley Edition) and Alien Anthology Blu-Ray now just £29.99 on PS4 and Xbox One from GAME.
Definitely one for Xenomorph fans, this one. The Ripley Edition of Alien Isolation will net you two bits of DLC -- Last Survivor and Crew Expendable -- along with the full Alien Anthology on Blu-ray (normally around £12-15 by itself). You can also pick up the PS3 and Xbox 360 versions, again with the Blu-Ray anthology, for £24.99.
Want to save at least £14 on the upcoming Resident Evil Revelations 2 on PS4? Well, you might want to opt for the digital Season Pass version instead as it's available to pre-order now for £19.99. It makes a nice change to see digital versions considerably cheaper than their physical counterparts. The episodic four-parter will launch on 18th February.
The last Revelations game surprised us all by providing a classic take on the Resident Evil series and had much more in common with the original trilogy than the mutated mess of genres last seen in Resident Evil 6. Is an episodic format a good fit though? We'll find out early next year.
In related deal news. Keep an eye out in your local HMV, where they may be flogging copies of Resi 6 for a fiver with any purchase. I almost picked one up, then remembered I couldn't be bothered finishing the demo because I was so bored.
Thanks to oUkTuRkEyIII.
Both in-store and online, for today only, you can grab the standard and limited editions of The Evil Within for £22.49 on PS4 and Xbox One.
The Limited Edition includes the following:
Do be aware that GAME have attached delivery warnings to these listings , saying that "due to high demand delivery times may vary". But I wouldn't let that put you off the swanky Ltd Edition, it's a steal at this price. Thanks to Xtratx for the tip!
The Evil Within is a perfect throwback for fans of classic survival-horror, and you can bag the Limited Steelbook Edition for under £30 at Zavvi this Cyber Monday.
NB. You'll need to use the code WELCOME at the checkout to get the game for £26.99 (regular price: £29.99). You may have to set up a new account for it to work successfully. Cheers oUkTuRkEyIII!
With other sites charging at least double these prices, these are the best deals by far for Resident Evil Revelations HD. PS3 owners can pick up the game for an unbeatable £5.50. 360 gamers will have to stump up an extra 75p though, we'll call it a heathen tax for not continuing the PlayStation/Resi Evil relationship. Jokes! *not jokes*.
Revelations is a more of a traditional outing for the series, but that also means it's extremely clunky to play. But at least it's not drawn out into a never-ending borefest like Resi 6. This HD port has given the game a serious graphical boost over the 3DS original, making this the definitive edition for your underfed survival horror needs.
Thanks to oUkTuRkEyIII.
Yet another deal from Green Man Gaming's VIP section, this time for The Evil Within. The saving is pretty substantial too compared to the next cheapest offer elsewhere. Please note that you will need to be signed into Green Man Gaming for this deal offer to work, otherwise you'll be greeted by a 404 page. Or, worse still, have to pay £2 more through the main listing, and we don't want that.
As Matt pointed out in his review, The Evil Within is a callback to the yesteryears of survival horror genre, but it doesn't really push the envelope before some rather grotesque scares. Then again, if that's what you're after, you'll end up loving it. Or screaming at it. Probably both.
Yet again, The Game Collection are doing a deal for ZombiU below the £5 price point. The saving may be only a few pounds, but let's be honest here - the fact one of the Wii U's most unique experiences is under a fiver is the important part here.
Ubisoft's survival horror title won’t be to everyone’s tastes (much like those Souls games) but those brave enough to venture into the virtual streets of London will find a game that absolutely nails the terror of surviving against the hordes of the undead. Thanks to oUkTuRkEyIII @ HUKD!
I've been playing a lot of horror games recently, with reviews in the past few weeks coming in fairly quick succession for Alien: Isolation and The Evil Within -- two very different games that approach horror gaming from two distinctly different perspectives. For me, at least, I find that one represents the future of the genre and where we're headed in terms of horror gaming, and the other is a testament to the classic foundations upon which horror gaming was built.
I love the classic Resident Evil games, and I still believe Resi 4 to be one of the finest games ever made let alone survival horror games, but I don't find them scary, and I'm not sure that I ever really did. They, much like Resident Evil creator Shinji Mikami's latest game, are incredibly good at generating mechanical horror through scarce ammunition, oppressive enemies that require thought and skill to dispatch, and giving protagonists a palpable vulnerability. Knowing when to fight and when to run is crucial in these games, but having the option to fight is key to them as well. Mikami, certainly, is a creator who finds value in overcoming fear.
"Used at the right time and in the right way disempowerment can be the most powerful tool for the horror game creator," he said in an interview earlier this month, ahead of The Evil Within's release. "Sequels are a big problem in horror entertainment. As a horror game series continues you begin to know who the enemies are going to be. Just this knowledge naturally makes the game less scary. So to capture a wider audience designers add more action. That further reduces how frightening the game feels.
"That's one reason I'm making The Evil Within. Also, because the graphical quality of games has increased. This has the capacity to make the fear much closer to you. We can add in a far greater amount of animation and make it context based, so, for example, we can change how a character moves in a certain situation. Really, I'm making this game just because it's fun to scare people. Instead of trying to introduce new ideas I want to return to survival horror's roots. We've strayed from that. I want to explore fear again, and that sense of overcoming fear, one that's unique to games."Click here to read more...
Resident Evil Revelations was a fantastic 3DS game that really brought back a lot of what we love about the franchise. Horror, survival, limited resources and tension, not to mention great multiplayer. It was so good, in fact, that the HD console port actually works, despite the 3DS edition still being my version of choice.
Still, for £11.99, grab it on Wii U and enjoy the updated textures and additional features! Thanks to Ninbox4 @ HUKD!
The Evil Within is a lot like a Greatest Hits album -- a paean, if you will, to the ways in which Shinji Mikami has shaped the face of survival horror of the years he's been working in the genre. It's also something of an old-school indictment of where the genre currently resides, although it must be said that playing this almost directly after having my nerves shredded by Alien: Isolation has left me with a feeling of ambivalence towards this spiritual successor to Resident Evil 4.
The setup for The Evil Within is rather lacking -- our lead, the gruff and gravelly Detective Sebastian Castellanos, is a template of a character rather than one in his own right. It doesn't help that he's backed up an equally forgettable, cardboard cutout partner, and a rookie-in-training who could have been interesting if she'd be given more do actually do. It wouldn't be so bad if the game didn't feel it necessary to force-feed players big eyefuls of unimaginative, by-the-numbers exposition.
Even then, it's a bit of a mess in terms of structure. It's a shame really, because some of the conflict-stuffed narrative beats to The Evil Within are really rather good. The bosses and sub-bosses that pop up here and there are brilliantly, disgustingly designed, but they rather come and go without any particular rhythm or pacing to the wider experience, and they often present hideously nasty difficulty spikes. It's impossible to shake the feeling that this could all have been planned a little bit better, and the game lurches from chapter to chapter with little satisfaction in terms of smaller pacing arcs, with creepy scenes cobbled together in a disorienting and disappointing fashion. Occasionally, there'll be a fairly effective cliffhanger at the end of a chapter, only for the game to squander that tension at the start of the next.
That's the thing, The Evil Within works well to create moments of tension and a chilling atmosphere at times, bombarding the player with utterly grotesque imagery, but then it doesn't really know what to do with you once it has your attention.Click here to read more...
How cheap does ZombiU have to get before you buy this criminally-overlooked horror masterpiece?! It annoys me that Ubisoft were brave enough to create one of the most tough, faithful and terrifying survival horror games of the last decade, yet the final product was slapped down for having clunky melee combat, high difficulty and other essential survival horror elements. Ugh.
Anyway, rant over. We've seen it £1 cheaper during a previous Game Collection flash sale, but they're back with a great price nonetheless. Thanks to oUkTuRkEyIII @ HUKD!
People tell me that cutting-edge graphical tech is absolutely crucial for attaining that most hallowed of made-up buzzwords: immersion. I understand that point of view and the logic behind it, but also contend that it's complete and total bollocks.
See, for the last few weeks I've been compulsively glued to a primitive early alpha that uses the bare minimum to ground you in an evocative lonely Sci-Fi universe, by making your computer monitor look like a different computer monitor.
Duskers casts you as a astronaut castaway in the depths of space, running out of rations and going half-mad from isolation, desperately eking out the last of your days by salvaging any usable supplies from derelict space hulks. You'll use your precious supplies just to travel between them, meaning that you have to find food or die of starvation, but in a unique twist you'll never personally leave your ship.
Without a viable space suit, you'll instead rely on a handful of remote-controlled drones that become your only means of exploring the wrecks, your eyes, ears and hands, and also your only friends in an otherwise hostile and empty universe. As such, both you and the astronaut stare at the same arcane control interface -- your computer monitor and keyboard -- connecting and immersing you in the game world in a unique and deeply chilling way.
After all, your drones aren't alone out there... and without them you're as good as dead.Click here to read more...
Invest in some underwear, folks! You're going to need spares. The Nostromo Edition for Alien: Isolation is under £35 at Gameseek, and you can knock a further two quid off of the price by using the code 2354682 at the checkout.
Great spot by BazingaBen at HUKD!
Do be warned... potential spoilers ahoy in the video!
Last week was a bit of a shambles, and several releases, along with a press trip, and losing my voice for a day or two meant that Interactive Narratives #2 never happened, sorry about that.
But it's a new week, and a new Wednesday, and I've decided to try to tie this series in with a topical game wherever possible, going forwards, filling in gaps here and there with interviews and other features as and when they come in. I'll still be running the interview I did with Inkle in the near future, and taking a look at 80 Days, but this week I wanted to talk about the one game that's been dominating my mind (and psyche) for the last ten days -- and that game is Alien: Isolation.
So it is that this week's edition of Interactive Narratives takes a look at horror games, and why Alien: Isolation is particularly effective at eliciting an incredibly primal emotional response: fear. I compare it with Silent Hill 2, discuss the differences between story and narrative -- the written plot and the player-driven experience -- and the importance of both to this particular genre.
Happy Alien: Isolation Day, folks! Our review went live earlier today, and here's what I had to say about Creative Assembly's fright-fest:
Alien: Isolation is the most terrifying game I've ever played. It has several flaws (the Alien glitching through your hiding place is a surefire way of ruining immersion), it can legitimately be accused of padding its mid-section, and piling up of Android towards the end can get a bit silly, but I didn't care about any of that, I was simply too busy giving myself heart attacks. Alien: Isolation succeeds in doing something no other game has: doing justice to the Alien itself.
Are you getting stuck into Amanda Ripley's story today? Well, here are a bunch of tips to bear in mind when it comes surviving Sevastopol Station.
Don't be fooled when you get a weapon
This is not an action game. It looks like it would be, right? You even get a shiny little revolver in the first couple of hours. But every game to feature Xenomorphs has lied to you. This thing is unstoppable and relentless and you can't kill it. This is not a first-person shooter, so don't get cocky, kid. Run. Run like the wind. And then slow down, crouch and sneak, and find yourself a hiding place. The Alien is also faster and smarter than you.Click here to read more...
Alien: Isolation is out today and I'm scared to come out of this stupid goddamn locker.
I've been scared by games before. Silent Hill 2 is hands-down the creepiest game I've ever played. I love/hate the way that game messed with my head, the grotesque carnival of misshapen enemies, distended and crooked, that triggered genuine revulsion. They weren't just zombies, they were hideous apparitions that made me feel physically ill. Elsewhere, there were moments when games like Condemned and Dead Space and Fatal Frame and even Doom 3 made me jump and weirded me out.
But nothing has ever quite terrified me like Alien: Isolation.
In the past, Xenomorphs have been hazardous cannon fodder. In fact, up until this point, there's never been a game that really captures what it means to come face to face with that perfect organism. No game has ever succeeded in capturing the sheer terror of coming face to face with the Geigerian monstrosity. It took the team behind Total War to do that.
I've been having nightmares since I started playing this game. Before last week, I hadn't had a nightmare in about five years, and even then they didn't feature monsters. In fact, I'm pretty sure that the last nightmare I had before this involved drowning in a sea of letters from banks or HMRC or the Student Loans Company. Once, I was crashing a mate's couch and I realised that I'd forgotten my toothbrush, and I dreamed that all my teeth fell out and I could only eat plankton. You know, relatively boring stuff. Lately, however, I've been dreaming of Sevastopol Station, and the multi-mouthed monster in its bowels.Click here to read more...
Could Alien: Isolation be the game the series has deserved all these years? Most early reviews have a positive vibe to them and our very own Matt Gardner is shrieking his way through a review for us as we speak. Be sure to check out his Opening Scenes video from the link above. You should act on this deal fast too if you want to get the game for an astonishingly cheap £32.85 as we expect it'll be back up to £40 soon.
Thanks to oUkTuRkEyIII at HotUkDeals.
Today’s session sees our detective leading man making his way through a sinister mansion full of strange noises, tortured sobbing, wet ripping sounds and a host of nasties sporting dead-eyed barbwire couture. Forget any concerns about the ‘haunted mansion’ cliché, this is the sort of nasty setting we’ve missed in recent years. And don’t forget, this is just one stage of Shinji Mikami’s blood-soaked love letter to the genre he helped to define.
It’s also the first decent taste of horror on new-gen hardware and it suitably impresses on the graphical front from the start. It’s the shadows that really put you on edge though. Be it the flickering shards emitted by your gas lamp as you edge down a dim corridor, the light behind a sheet betraying the twitching silhouette or the gradual pouring of light into a dark room as you slowly creak open a door into the unknown.
Enemies are often first spotted via their shadow as they stagger around a room in a daze before the smell of your flesh sends them into a frenzy. The crazed residents certainly have an undead look to them, but they aren’t your usual shufflers, instead they’ll dash at you, bringing up memories of everything from 28 Days Later to Siren: Blood Curse. Why they’re often wrapped in barbwire is the sort of question we’re not sure we’re ready to answer.
Some will attack with gaping maws and scratching paws, but others carry knives or even shotguns. Headshots are often the best tactic, although blasting half a skull apart isn’t always guaranteed to stop them. Wilier enemies wear bullet-proof masks, so you’ll either have to shoot them in the back of the head or give them a belly full of lead. Because life needs to be tougher for Sebastian, some enemies reanimate and come back at you, either straight away or the next time you come back to the area. He can burn a corpse to put them down for good if he has any matches, but just like bullets and health packs, they’re in short supply.Click here to read more...