If you haven't learned to steer clear of Creative Assembly games until all the bugs are fixed, Greenman Gaming are offering a cheap PC pre-order deal for the next Total War title. Total War: Attila will run you £22.50 with their voucher code du jour, saving you £7.49.
Use voucher code 1MZ9FW-H92JSD-2CT74F for the discount! Total War: Attila takes us back to 395 AD, the start of the Dark Ages, overhauling some of the mechanics and bringing "apocalyptic destruction" to the proceedings. Following the shockingly unpolished release of Rome II, we'd suggest that you wait and see whether Attila actually works next year, or if it ships with another hilarious cavalcade of problems. Still an early saving for die-hards, mind.
Alien Isolation is shaping up nicely. Having spent four solid hours playing the latest Steam build, I can report that its adaptive AI and terrifying unpredictability makes for a very different kind of horror game.
However, the fact that sections starring the original Alien voice cast are only going to be available as pre-order DLC -- or paid DLC down the line -- has got many a hackle up across the internet. I naturally asked lead designer Gary Napper exactly why they'd taken the controversial move.Click here to read more...
Having just spent four hours being roundly terrorised by Alien: Isolation, I was keen to discuss what I'd experienced with The Creative Assembly themselves. Thankfully lead game designer Gary Napper was on hand for a twenty-minute interview, during which we discussed adapting the legendary Xenomorph from silver screen to a videogame, adaptive AI, authenticity, controversial DLC and the design decisions behind the anticipated horror title.
Platforms: PC | PS3 | PS4 (tested) | Xbox 360 | Xbox One
Developer: The Creative Assembly
I have no sympathy for Ellen Ripley. Sure, she went through 117 minutes of hell during the original Alien, but last week SEGA threw me into a darkened room with the latest build of Alien Isolation for four terrifying hours of desperate panic, evasion, improvisation and over a dozen grisly deaths.
Keen to maintain full transparency following the Colonial Marines debacle, The Creative Assembly gave me free reign with their very latest Steam build -- achievements, graphics settings and all, with no timeskips or gameplay breaks -- then sat back and left me to it. I emerged browbeaten and emotionally drained, yet deeply impressed with what I'd played.
Alien Isolation is set to be a very different kind of horror game. Not a haunted house, but a horror playground that pits you against an implacable adversary that hunts without mercy and constantly hits you where you think you're safe. Where no two levels, or even handful of minutes, plays out the same way.Click here to read more...
Platforms: PC | PS3 | PS4 (tested) | Xbox 360 | Xbox One
Developer: The Creative Assembly
I'm going to die in a locker.
It was all going so well. My exploration of an abandoned laboratory was proceeding swimmingly until the motion tracker blared into life, catching me out in the open with nowhere to run. The Alien is coming. It's close. I can't fight it. I can't outrun it. But a winking green light on the other side of the hallway promised a safe haven: a locker big enough to hide in, only a short sprint away.
And now I'm going to die. Following my footsteps, the Xenomorph stalks past the locker grille, and for a split-second I think I'm safe as I peer through the slats. No such luck. It wheels and thrusts its eyeless muzzle up against the door, all fangs and slime. I shrink back from the grille, willing myself to sink into the darkness and hold my breath -- both in the game and in real life. Please, please, please just walk away! After what felt like an eternity, the chitinous horror finally sloped back down the hall and I let out a sigh of desperate relief. I've survived... but the Alien is still out there. Waiting. Hunting me.
If The Creative Assembly can sustain this fear throughout the campaign, Alien Isolation could well become the best and most chilling survival horror game we've seen in some time, not to mention an outstanding tie-in. That's a seriously big "if," mind, and the uncomfortable question hanging over what is otherwise a very impressive debut.Click here to read more...
Total War: Rome II was very, very, VERY buggy at launch. Things have improved over the last few months, so if you're ready to get involved, GAME and Amazon are quibbling over the bottom line. The jury's still out on the slew of DLC, mind. Thanks to 3spartan @ HUKD for the GAME deal!
The long-rumoured Alien: Isolation is very real and currently in development at The Creative Assembly. A far cry from their traditional strategy fare, the veteran SEGA-backed studio seems to be focusing on a survival horror experience starring Ellen Ripley's daughter (who as we all know, was long-dead at the start of Aliens).
Can The Creative Assembly wash away the colonic taste of Colonial Marines? Details and screenshots below.
UPDATE: SEGA has officially announced the project for PC, Xbox 360, Xbox One, PS3 and PS4. Have some trailers!Click here to read more...
The newly-trademarked Alien: Isolation may be The Creative Assembly's long-rumoured Aliens game according to a new report, which also claims that the stealth/horror hybrid puts Ripley's daughter in the starring role.Click here to read more...
The Creative Assembly plan to address two of the biggest criticisms surrounding Total War: Rome II - namely the quirky AI and inconsistent performance - by way of a massive patch. The tweaks and changes entered beta last Friday, and SEGA have just informed us that it's now available to download via automatic update. We've got the lengthy patch notes below, courtesy of the official site.
Be sure to read our exhaustive Total War: Rome II review for all the gory details.Click here to read more...
Effective use of ranged weaponry can be key to winning battles in Total War: Rome II, and you don't have to take my word for it. You can take Brian Blessed's word for it. The bearded one narrates a new video for the recently-released RTS that focuses on thrown projectiles and missiles, which you can find after the break.
Matt was generally impressed with The Creative Assembly's effort in our Total War: Rome II review, but reckons that a fair bit of patching is necessary to bring some ropey AI and bugs up to standard. A major feedback-driven update is scheduled to release today.Click here to read more...
The Creative Assembly are working hard on a major update for Total War: Rome II based on player feedback and metrics from the first few days of play. Though it will primarily focus on ironing out specific hardware issues, the patch will also "tweak the balancing, AI routines and other features."
Full patch notes will be available on Friday alongside the automatic update itself. Total War: Rome II will apparently be patched on a weekly basis, so we'll keep you updated. For now, you can read Matt's exhaustive Total War: Rome II review for our official verdict.
Developers: The Creative Assembly
I've always loved the more ambitious entries in the Total War series a good deal more than the more battle-focused titles to bear the name. Medieval is still my favourite entry in the series -- and that includes this game, I have to say, but only just -- precisely because it managed to combine fantastic grand strategy with political intrigue and a fairly robust diplomatic system, and real-time battles set in a time period that could legitimately yield up veteran Templar Knights to lead your lines.
But we've come a long way since then. One look at Rome II on its maximum settings is almost enough to make your eyes weep with joy. We often lament this industry's obsession with beautiful shiny things to the detriment of good things, but in doing so we sometimes forget that aesthetics really do matter. The devil is in the details for so many games, and Rome II excels at showing off the extreme lengths to which The Creative Assembly has gone to make Ancient Europe feel alive.
Given that you're staring at a glorified map for much of your time, that's pretty good going.
Returning fans will be instantly at home with the machinations of tens of would-be empires unfolding across Europe and North Africa. The main allure of Rome II -- the expansive campaign, where you choose you faction and are then left to get on with conquering the known world -- is a languid, patient affair, as it has always been. You cannot simply hope to build an enormous army straight off of the bat, and march off into the sunset to fill the next few decades with rampant aggression. There are cities to be managed, carefully struck trade arrangements to be protected, rebellions to be crushed, and a delicate social ecosystem to be maintained.Click here to read more...
Total War: Rome II releases tomorrow, and Matt's feverishly beavering away at our full review for this monolithic RTS. However, to tide you over, here's the brand new launch trailer that poses a tough question. Just how far will you go to ensure the glory of the Roman empire... or its destruction?
The Creative Assembly has released another Let's Play-style video for Total War: Rome II, which launches next month on PC. You'll get to see a vicious head to head multiplayer battle as Parthia (Community Team’s Trish Ryniak) and Pontius (multiplayer designer Elliot Lock) vie for supremacy.
Total War: Rome II will also be available in a swag-heavy Collector's Edition, which was unboxed yesterday during a trained military dog attack.Click here to read more...
No, really. Seemingly bored of traditional unboxing videos, The Creative Assembly has forced their presenters to unbox Total War: Rome II's Collector's Edition while under attack from trained military dogs.
In case you need reminding, Total War: Rome II is out next month, and its limited collector's edition contains an inordinate amount of physical swag. Details here.Click here to read more...
Naval combat will be a key part of Total War: Rome II when it launches this September, as evidenced by a new trailer from The Creative Assembly. Different factions will offer unique takes on sea power, such as the tough uncomplicated barbarian longships designed for quick and nasty boarding action. Get your feet wet after the break.Click here to read more...
The Creative Assembly have just released a video showing off the AI capabilities in the upcoming Total War: Rome II. The "Let's Play" video shows Studio Communications Manager Al Bickham's Macedonian forces taking on the might of Rome (with the AI set to Very Hard) in an open terrain skirmish match.Click here to read more...
The latest trailer for Total War: Rome II focuses on the legendary Carthaginian general Hannibal, who famously promised to "find a way or make one" when crossing the alps. Using his campaign against Rome as a template, the footage demonstrates the wealth of tactical options at players' disposal when it comes to outmanoeuvring, outfoxing or outfighting their opponents.
Total War: Rome II releases on September 3rd worldwide. Matt recently corralled developer Pawel Wojs for a video interview if you want to know more.
You can now get a guided tour of Total War: Rome 2's campaign mode thanks to a Let's Play video from The Creative Assembly. Trish Ryniak and designer Dom Starr talk us through the factions, diplomacy system, map and more over the course of 13 minutes; showing us what to expect from a campaign in progress.
Total War: Rome II releases on September 3rd worldwide. Matt recently corralled developer Pawel Wojs for a video interview if you want to know more.Click here to read more...